@crockett36 I am missing something in your suggestions. For players who don’t have time to dive in deep to the game and understand the current metas, the OOB version is sufficiently balanced enough to play without any modification at all. The German player will inevitably build too much fleet in the Atlantic or forget that Berlin is the capitol, not Frankfurt. The Russian player will spend their income on tanks, while the American player decides to take the long-march through N Africa instead of launching a successful Normandy invasion.
For more experience players, we need a modification to make the game balanced. Either we can do that with fixed additional units/income, an adjustable bid, or a full-on balanced mod. We have empirical data that a majority prefer the balanced-mods, while a sizeable fraction enjoy OOB plus a bid, and virtually nobody can agree on intermediary house-rules. Out of the 221 matches last year, how many players could find agreeable custom-rules / modified bids? It has been a long time since I have even been offered anything different. A few players prefer low-luck, but I will only accept that against an inferior foe as I need dice to have a chance to beat players like Farmboy or Gamerman.
I am very happy if a subset of players champion a set of house-rules and demonstrate that they are both balanced and enjoyable. If you see something catching on and think a majority would support general adoption as default, let us know. I would suggest that we could have a League-wide vote on adoption of changes if it has been successfully demonstrated by a sizable percentage of League games. I don’t see anything that even raises to a couple percent adoption right now, but don’t let that stop you from advocating for variations in the matches that you play against opponents as you are free to negotiate any rules you want.