@Stucifer I suspect those are the last Axis reinforcements that will reach Africa for a very long time, but at least I made them count!
Posts made by Argothair
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 14c Sea Zone to 14b Sea Zone 1 artillery moved from Naples to 14b Sea Zone 1 infantry moved from Greece to 14b Sea Zone 1 artillery and 1 infantry moved from 14b Sea Zone to Tobruk 1 armour and 4 infantry moved from Libya to Tobruk 1 fighter moved from Italy to Tobruk 1 bomber moved from Italy to Tobruk 1 armour moved from Italy to Romania 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 infantry moved from Italy to Balkans Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry British defend with 1 armour, 2 artilleries and 3 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Tobruk, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Italians lost in Tobruk 3 infantry owned by the British lost in Tobruk Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Tobruk, round 3 : 4/7 hits, 2.67 expected hits British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Tobruk 2 artilleries owned by the British and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Italy 1 fighter moved from Tobruk to Libya Place Units - Italians 1 infantry placed in Greece 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.33
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 38a Sea Zone 1 artillery moved from Bengal to 35b Sea Zone 1 infantry moved from Bengal to 35b Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35b Sea Zone to 35a Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 38a Sea Zone to 35a Sea Zone 2 artilleries and 2 infantry moved from 35a Sea Zone to India 1 armour and 1 artillery moved from Bengal to India 1 fighter moved from Burma to India 1 fighter moved from 37 Sea Zone to India 1 carrier moved from 37 Sea Zone to 35a Sea Zone 1 infantry moved from Guam to 50b Sea Zone 1 infantry and 1 transport moved from 50b Sea Zone to 48b Sea Zone 1 infantry moved from 48b Sea Zone to Papua Japanese take Papua from British 1 carrier, 1 cruiser and 1 fighter moved from 49b Sea Zone to 48b Sea Zone 1 destroyer moved from 49a Sea Zone to 48b Sea Zone 1 destroyer moved from 50b Sea Zone to 62b Sea Zone 1 transport moved from 62a Sea Zone to 62b Sea Zone 1 carrier moved from 62a Sea Zone to 62b Sea Zone 2 fighters moved from 62a Sea Zone to 62b Sea Zone 1 destroyer moved from 62a Sea Zone to 62b Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 62a Sea Zone 1 armour, 1 artillery and 2 infantry moved from 62a Sea Zone to Manchuria 1 fighter moved from Manchuria to 62b Sea Zone 1 destroyer moved from 62a Sea Zone to 62b Sea Zone 1 transport moved from 62a Sea Zone to 36 Sea Zone 1 infantry moved from Fukien to Henan Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry British defend with 1 armour, 1 factory, 1 fighter and 4 infantry Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in India, round 2 : 6/8 hits, 3.17 expected hits British roll dice for 1 armour, 1 fighter and 4 infantry in India, round 2 : 4/6 hits, 2.50 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India 1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 armour, 1 fighter and 4 infantry Non Combat Move - Japanese 1 aaGun moved from Bengal to India 1 fighter moved from India to 35a Sea Zone 1 fighter moved from India to 35a Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 fighter placed in 62b Sea Zone 1 factory placed in Manchuria 2 infantry placed in Burma Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : 3.17 British regular : 1.50
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
The position seems pretty historically accurate so far, if I do say so myself. Of course, that means the Axis are in deep trouble…
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 4 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 3 fighters moved from NW Europe to Morocco 2 armour, 1 artillery and 3 infantry moved from Algeria to Morocco 1 bomber moved from Germany to Morocco 1 artillery moved from Leningrad to Vologda 1 armour moved from Baltic States to Vologda 1 fighter moved from Baltic States to Vologda 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 artillery moved from Leningrad to Belorussia 1 artillery moved from Leningrad to Belorussia 1 armour moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Belorussia 2 armour moved from Baltic States to East Poland 5 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to France 1 infantry moved from Germany to NW Europe 1 submarine moved from 5b Sea Zone to 5a Sea Zone 1 transport moved from 5b Sea Zone to 5a Sea Zone 1 infantry moved from Germany to 5a Sea Zone 1 infantry moved from Germany to 5a Sea Zone 2 infantry and 1 transport moved from 5a Sea Zone to 5b Sea Zone 1 infantry moved from 5b Sea Zone to Leningrad 1 infantry moved from 5b Sea Zone to Leningrad 1 infantry moved from Germany to Poland 1 artillery moved from Romania to East Poland 1 infantry moved from Romania to East Poland 1 infantry moved from Romania to East Poland 1 armour moved from Leningrad to East Poland 1 armour moved from Leningrad to East Poland Combat - Germans Battle in Belorussia Germans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 fighter in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry British defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 fighter and 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Morocco, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 1 armour, 3 fighters and 4 infantry in Morocco, round 2 : 2/8 hits, 3.83 expected hits 2 infantry owned by the Germans lost in Morocco 3 infantry owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in Morocco Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Morocco, round 3 : 5/8 hits, 3.83 expected hits Americans roll dice for 3 fighters in Morocco, round 3 : 3/3 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco 1 fighter owned by the Americans and 2 fighters owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 29 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Casualties for Americans: 1 fighter and 3 infantry Casualties for British: 1 armour, 2 fighters and 1 infantry Non Combat Move - Germans 3 fighters moved from Morocco to Algeria 1 bomber moved from Morocco to Libya 1 fighter moved from Vologda to Leningrad 1 fighter moved from Belorussia to East Poland 1 fighter moved from Germany to Normandy 1 aaGun moved from Germany to Poland Place Units - Germans 3 infantry placed in Leningrad 1 artillery and 2 infantry placed in Romania 4 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -1.00 Germans regular : 1.33
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer Yeah, I mean that’s at least partly my fault. The design is supposed to be that if the Italians are nervous about Allied air power, they can leave their fleet in the northern Adriatic, next to Yugoslavia, and then the Allies won’t have any bases they can hit it with early in the game; the Allies have to start liberating Med. islands first, or at least stage their air on Malta the turn before. No Taranto raids directly from London, I don’t think. But I left my fleet in the southern Med, where it’s more vulnerable.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer Great question! I had not thought about it. My personal preference is to just let China place its infantry whereever; they have enough problems. But I do want to minimize changes from WW2v3 where not absolutely necessary. Let me know if you have an opinion. :)
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer You definitely caught my Italians napping! I thought for sure they had another turn or so with at least some presence in the Med. I guess the Greek barracks were a mistake.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Romania to Ukraine 1 infantry moved from Bulgaria to Greece 1 infantry moved from Balkans to Greece 1 infantry moved from Balkans to Greece 1 fighter moved from Tobruk to Italy 1 armour and 4 infantry moved from Tobruk to Libya Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 1 bomber placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
Vladivostok holds!! But I offered several risky battles that turn, and you were due for some good dice.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 barracks, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Burma to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35b Sea Zone 1 artillery and 1 infantry moved from 35b Sea Zone to Bengal 1 artillery and 1 infantry moved from Burma to Bengal 1 armour moved from Yunnan to Bengal 1 fighter moved from Thailand to Bengal 1 fighter moved from Indochina to Bengal 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Chinghai 1 infantry moved from Suiyuan to Chinghai 1 fighter moved from Kiangsu to Chinghai 1 infantry moved from Henan to Hubei Japanese take Hubei from Chinese 1 armour moved from Kwangtung to Henan Japanese take Fukien from Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Henan to Hunan 1 infantry moved from Philippine Islands to 50a Sea Zone 1 infantry and 1 transport moved from 50a Sea Zone to 50b Sea Zone 1 infantry moved from 50b Sea Zone to Guam Japanese take Guam from Americans 1 destroyer moved from 50a Sea Zone to 49a Sea Zone 1 fighter moved from 50a Sea Zone to 49a Sea Zone 1 fighter moved from 50a Sea Zone to 49a Sea Zone 1 artillery moved from Philippine Islands to 50a Sea Zone 1 infantry moved from Philippine Islands to 50a Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50a Sea Zone to 38a Sea Zone 1 artillery moved from 38a Sea Zone to Sumatra Japanese take Sumatra from British 1 infantry moved from 38a Sea Zone to Sumatra 1 cruiser moved from 36 Sea Zone to 38a Sea Zone 1 cruiser moved from 50a Sea Zone to 49b Sea Zone 1 carrier moved from 50a Sea Zone to 49b Sea Zone 2 transports moved from 61a Sea Zone to 62a Sea Zone 1 transport moved from 62b Sea Zone to 62a Sea Zone 1 artillery and 7 infantry moved from Japan to 62a Sea Zone 1 artillery and 7 infantry moved from 62a Sea Zone to Buryatia S.S.R. 1 fighter and 3 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 destroyer moved from 62b Sea Zone to 50b Sea Zone 1 infantry moved from Kwangtung to Fukien Combat - Japanese Battle in Chinghai Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 2 fighters and 11 infantry Russians defend with 1 aaGun, 1 armour, 1 bunker and 6 infantry Russians roll AA dice in Buryatia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 11 infantry in Buryatia S.S.R., round 2 : 2/13 hits, 2.83 expected hits Units damaged: 1 bunker owned by the Russians Russians roll dice for 1 armour, 1 bunker and 6 infantry in Buryatia S.S.R., round 2 : 3/8 hits, 3.17 expected hits 3 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Buryatia S.S.R., round 3 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 bunker and 5 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.83 expected hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Buryatia S.S.R., round 4 : 1/8 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 bunker and 4 infantry in Buryatia S.S.R., round 4 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Buryatia S.S.R., round 5 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 bunker and 3 infantry in Buryatia S.S.R., round 5 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 6 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 armour, 1 bunker and 3 infantry in Buryatia S.S.R., round 6 : 3/5 hits, 2.17 expected hits 3 infantry owned by the Japanese lost in Buryatia S.S.R. 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 7 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour and 1 bunker in Buryatia S.S.R., round 7 : 0/2 hits, 1.17 expected hits 1 armour owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 8 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 bunker in Buryatia S.S.R., round 8 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 fighter in Buryatia S.S.R., round 9 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bunker in Buryatia S.S.R., round 9 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Buryatia S.S.R. Russians win with 1 bunker remaining. Battle score for attacker is -34 Casualties for Japanese: 1 artillery, 2 fighters and 11 infantry Casualties for Russians: 1 armour and 6 infantry Battle in Bengal Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bunker and 4 infantry British roll AA dice in Bengal : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Bengal, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Bengal, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 1 bunker and 4 infantry in Bengal, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Bengal 1 bunker owned by the British and 2 infantry owned by the British lost in Bengal Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Bengal, round 3 : 1/6 hits, 2.50 expected hits British roll dice for 2 infantry in Bengal, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bengal Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Bengal, round 4 : 4/6 hits, 2.50 expected hits British roll dice for 1 infantry in Bengal, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bengal Japanese win, taking Bengal from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for British: 1 bunker and 4 infantry Battle in 49b Sea Zone Japanese attack with 1 carrier and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 carrier and 1 cruiser in 49b Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 49b Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 49b Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 49a Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 49a Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 49a Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 49a Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 submarine Non Combat Move - Japanese 1 fighter moved from 49a Sea Zone to 49b Sea Zone 1 fighter moved from Bengal to Burma 1 fighter moved from Bengal to Burma 1 fighter moved from 49a Sea Zone to 62a Sea Zone 1 carrier moved from 61a Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Chinghai to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 62a Sea Zone 1 barracks placed in Burma 1 fighter placed in 62a Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 6 PUs; end with 59 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -4.33 British AA : -0.33 Russians regular : -2.33 British regular : -2.50 Russians AA : 0.67
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery, 1 fighter and 3 infantry moved from Finland to Leningrad 1 armour and 5 infantry moved from Baltic States to Leningrad 2 armour moved from Belorussia to Leningrad 1 artillery moved from Belorussia to Leningrad 2 armour moved from East Poland to Leningrad 1 armour moved from Eastern Ukraine to Baltic States 1 infantry moved from Ukraine to Eastern Ukraine 3 armour moved from Ukraine to Baltic States 3 fighters moved from Ukraine to NW Europe 1 infantry moved from Germany to NW Europe 1 artillery and 2 infantry moved from Libya to Algeria 2 armour moved from Tobruk to Algeria 1 transport moved from 5b Sea Zone to 5a Sea Zone 1 artillery moved from Germany to 5a Sea Zone 1 infantry moved from Germany to 5a Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5a Sea Zone to 5b Sea Zone 1 artillery and 1 infantry moved from 5b Sea Zone to Leningrad 2 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to NW Europe 5 infantry moved from Germany to Poland 1 bomber moved from Norway to Germany Combat - Germans Battle in Leningrad Germans attack with 5 armour, 3 artilleries, 1 fighter and 9 infantry Russians defend with 1 aaGun, 3 bunkers, 1 factory and 5 infantry Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers in Leningrad, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 bunker owned by the Russians Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Leningrad, round 2 : 4/18 hits, 6.00 expected hits Units damaged: 2 bunkers owned by the Russians Russians roll dice for 3 bunkers and 5 infantry in Leningrad, round 2 : 4/8 hits, 3.67 expected hits 4 infantry owned by the Germans lost in Leningrad 2 infantry owned by the Russians lost in Leningrad Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 5 infantry in Leningrad, round 3 : 4/14 hits, 5.33 expected hits Russians roll dice for 3 bunkers and 3 infantry in Leningrad, round 3 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Germans lost in Leningrad 3 infantry owned by the Russians and 1 bunker owned by the Russians lost in Leningrad Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 2 infantry in Leningrad, round 4 : 6/11 hits, 4.67 expected hits Russians roll dice for 2 bunkers in Leningrad, round 4 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Leningrad 2 bunkers owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 5 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 9 infantry Casualties for Russians: 3 bunkers and 5 infantry Non Combat Move - Germans 1 fighter moved from Leningrad to Baltic States 1 fighter moved from Norway to Baltic States 1 destroyer, 1 submarine and 1 transport moved from 16b Sea Zone to 16a Sea Zone Place Units - Germans 1 aaGun placed in Germany 1 artillery and 2 infantry placed in Romania 3 armour, 1 artillery, 1 fighter and 5 infantry placed in Germany 1 submarine placed in 5a Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -2.00 Russians AA : -0.17
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 1 Purchase Units - Italians Italians buy 1 barracks, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 submarines moved from 13a Sea Zone to 14b Sea Zone 2 cruisers moved from 14a Sea Zone to 14b Sea Zone 1 battleship moved from 14a Sea Zone to 14b Sea Zone 1 fighter moved from Italy to 14b Sea Zone 1 armour and 2 infantry moved from Libya to Tobruk Combat - Italians Battle in 14b Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Italians roll dice for 2 submarines in 14b Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 14b Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 14b Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 14b Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 14b Sea Zone to Tobruk 1 infantry moved from Sardinia to 14a Sea Zone 1 infantry moved from Corsica to 14a Sea Zone 2 infantry and 1 transport moved from 14a Sea Zone to 14b Sea Zone 2 infantry moved from 14b Sea Zone to Tobruk 1 infantry moved from Balkans to Romania 1 armour moved from Italy to Romania 1 artillery moved from Italy to Naples 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 barracks placed in Greece 1 transport placed in 14c Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.83
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer Very thematic. I’ve done that before, and it does help.
And, yes, all the neutrals are up for grabs by whoever. A few of them have a couple of armies that will resist any invasion. The truly impassible regions (e.g. Spain, Sahara) are a different color, and nobody can enter them.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer Sorry about your poor French tank – I run into that problem all the time. I feel badly because the initial setup seems to call for a tank build pretty strongly, but I don’t know that I want to change the rules that barracks can’t build tanks or that factories require a 3-value territory, and I don’t think French Equatorial Africa can reasonably be made to be worth 3 PUs.
I’m open to suggestions if you can see any ways out of this dilemma or if you think one of the assumptions above should be relaxed!
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 62a Sea Zone to 63b Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 61a Sea Zone to 49a Sea Zone 2 infantry moved from 49a Sea Zone to Borneo Japanese take Borneo from British 1 artillery, 1 infantry and 1 transport moved from 61a Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Malaya 1 infantry and 1 transport moved from 51 Sea Zone to 49b Sea Zone 1 infantry moved from 49b Sea Zone to Celebes Japanese take Celebes from British 2 infantry and 1 transport moved from 51 Sea Zone to 50a Sea Zone 1 artillery moved from Japan to 62b Sea Zone 1 fighter moved from 51 Sea Zone to Philippine Islands 1 fighter moved from 51 Sea Zone to Philippine Islands 1 armour moved from Japan to 62b Sea Zone 1 infantry moved from Japan to 62b Sea Zone 2 infantry moved from Japan to 62a Sea Zone 1 infantry moved from Hokkaido to Japan 1 infantry moved from Shikoku to Japan 1 infantry moved from Kyushu to Japan 1 artillery and 1 transport moved from 62b Sea Zone to 61b Sea Zone 1 infantry moved from Okinawa to 61b Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61b Sea Zone to 50a Sea Zone 1 artillery and 3 infantry moved from 50a Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 62a Sea Zone to 61a Sea Zone 2 infantry moved from 61a Sea Zone to Fukien 1 armour, 1 infantry and 1 transport moved from 62b Sea Zone to 61a Sea Zone 1 armour moved from 61a Sea Zone to Kwangtung 1 infantry moved from 61a Sea Zone to Kwangtung 3 infantry moved from Kiangsu to Henan 3 infantry moved from Manchuria to Suiyuan 2 infantry moved from Hulunbuir to Manchuria 2 infantry moved from Korea to Manchuria 1 battleship moved from 61a Sea Zone to 37 Sea Zone 1 cruiser moved from 61a Sea Zone to 37 Sea Zone 2 fighters moved from 51 Sea Zone to 57a Sea Zone 2 fighters moved from 62b Sea Zone to 57a Sea Zone 1 cruiser moved from 62b Sea Zone to 50a Sea Zone 1 destroyer moved from 51 Sea Zone to 50a Sea Zone 1 fighter moved from Formosa to 50a Sea Zone 1 infantry moved from Thailand to Burma 1 infantry moved from Thailand to Burma 1 artillery moved from Thailand to Burma 1 infantry moved from Thailand to Yunnan 1 armour moved from Indochina to Yunnan 2 infantry moved from Indochina to Hunan 1 fighter moved from 61a Sea Zone to Yunnan 1 fighter moved from 61a Sea Zone to Hunan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Japan to Fukien 1 cruiser moved from 61a Sea Zone to 36 Sea Zone Combat - Japanese Battle in 50a Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 50a Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 50a Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50a Sea Zone Japanese win with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer and 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship and 1 cruiser British defend with 1 cruiser Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 37 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in 57a Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship and 1 transport Japanese roll dice for 4 fighters in 57a Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship and 1 transport in 57a Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 57a Sea Zone 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 57a Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter in Fukien, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Henan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Henan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Henan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Henan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Henan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Henan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Henan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Henan 1 infantry owned by the Chinese lost in Henan Japanese win, taking Henan from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Fukien to Manchuria 1 carrier moved from 62b Sea Zone to 59a Sea Zone 1 carrier moved from 51 Sea Zone to 59a Sea Zone 3 fighters moved from 57a Sea Zone to 59a Sea Zone 1 destroyer moved from 62a Sea Zone to 62b Sea Zone 1 carrier moved from 51 Sea Zone to 50a Sea Zone 1 fighter moved from 50a Sea Zone to Indochina 2 fighters moved from Philippine Islands to 50a Sea Zone 1 fighter moved from Yunnan to Thailand 1 fighter moved from Hunan to Kiangsu Place Units - Japanese 1 transport placed in 62b Sea Zone 1 destroyer and 1 transport placed in 62a Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 4 PUs; end with 52 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : 0.50 British regular : 0.50
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer You should be fine! Four bunkers protecting Moscow go a long way as long as they’re not totally naked. Besides, it’s January 1941 now. If Moscow doesn’t look at least a little bit vulnerable then something’s gone wrong. :)
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1
@Stucifer Still playing? Let me know if there’s anything confusing or anything I can do to help.
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RE: UK Strategy -"Middle Earth"
@simon33 The fighter+sub bid in the Med is interesting; maybe I’ve been putting too much of my bid into the Atlantic. Honestly, it’s been a long time since I’ve played OOB Global; I tend to play either Balanced Mod or Bloodbath Rules when I play at all. If you crush Italy hard enough in the opening then I could see a follow-up neutral crush being effective around turn 7, as you suggest. I think this would be easiest using OOB rules, which give you more flexibility to concentrate Allied assets in the Med.