Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Argothair
    3. Posts
    A
    • Profile
    • Following 1
    • Followers 4
    • Topics 88
    • Posts 3,152
    • Best 213
    • Controversial 0
    • Groups 9

    Posts made by Argothair

    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Sumatra to 38a Sea Zone
              1 artillery moved from Bengal to 35b Sea Zone
              1 infantry moved from Bengal to 35b Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35b Sea Zone to 35a Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 38a Sea Zone to 35a Sea Zone
              2 artilleries and 2 infantry moved from 35a Sea Zone to India
              1 armour and 1 artillery moved from Bengal to India
              1 fighter moved from Burma to India
              1 fighter moved from 37 Sea Zone to India
              1 carrier moved from 37 Sea Zone to 35a Sea Zone
              1 infantry moved from Guam to 50b Sea Zone
              1 infantry and 1 transport moved from 50b Sea Zone to 48b Sea Zone
              1 infantry moved from 48b Sea Zone to Papua
                    Japanese take Papua from British
              1 carrier, 1 cruiser and 1 fighter moved from 49b Sea Zone to 48b Sea Zone
              1 destroyer moved from 49a Sea Zone to 48b Sea Zone
              1 destroyer moved from 50b Sea Zone to 62b Sea Zone
              1 transport moved from 62a Sea Zone to 62b Sea Zone
              1 carrier moved from 62a Sea Zone to 62b Sea Zone
              2 fighters moved from 62a Sea Zone to 62b Sea Zone
              1 destroyer moved from 62a Sea Zone to 62b Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Japan to 62a Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 62a Sea Zone to Manchuria
              1 fighter moved from Manchuria to 62b Sea Zone
              1 destroyer moved from 62a Sea Zone to 62b Sea Zone
              1 transport moved from 62a Sea Zone to 36 Sea Zone
              1 infantry moved from Fukien to Henan
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry
                  British defend with 1 armour, 1 factory, 1 fighter and 4 infantry
                      Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in India, round 2 : 6/8 hits, 3.17 expected hits
                      British roll dice for 1 armour, 1 fighter and 4 infantry in India, round 2 : 4/6 hits, 2.50 expected hits
                      2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
                      1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in India
                  Japanese win, taking India from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                  Casualties for Japanese: 2 artilleries and 2 infantry
                  Casualties for British: 1 armour, 1 fighter and 4 infantry
      
          Non Combat Move - Japanese
              1 aaGun moved from Bengal to India
              1 fighter moved from India to 35a Sea Zone
              1 fighter moved from India to 35a Sea Zone
      
          Place Units - Japanese
              1 battleship, 1 carrier and 1 fighter placed in 62b Sea Zone
              1 factory placed in Manchuria
              2 infantry placed in Burma
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective 1 Japanese Oil: Japanese met a national objective for an additional 6 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 3.17
      British regular : 1.50
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      The position seems pretty historically accurate so far, if I do say so myself. Of course, that means the Axis are in deep trouble…

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 3x factory; Remaining resources: 58 PUs; 0 techTokens; 
              Germans buy 4 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Karelia S.S.R. to Archangel
                    Germans take Archangel from Russians
              3 fighters moved from NW Europe to Morocco
              2 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
              1 bomber moved from Germany to Morocco
              1 artillery moved from Leningrad to Vologda
              1 armour moved from Baltic States to Vologda
              1 fighter moved from Baltic States to Vologda
              1 infantry moved from East Poland to Belorussia
              1 infantry moved from East Poland to Belorussia
              1 artillery moved from Leningrad to Belorussia
              1 artillery moved from Leningrad to Belorussia
              1 armour moved from Baltic States to Belorussia
              1 fighter moved from Baltic States to Belorussia
              2 armour moved from Baltic States to East Poland
              5 infantry moved from Poland to East Poland
              3 armour moved from Germany to East Poland
              1 infantry moved from Germany to France
              1 artillery moved from Germany to France
              1 infantry moved from Germany to NW Europe
              1 submarine moved from 5b Sea Zone to 5a Sea Zone
              1 transport moved from 5b Sea Zone to 5a Sea Zone
              1 infantry moved from Germany to 5a Sea Zone
              1 infantry moved from Germany to 5a Sea Zone
              2 infantry and 1 transport moved from 5a Sea Zone to 5b Sea Zone
              1 infantry moved from 5b Sea Zone to Leningrad
              1 infantry moved from 5b Sea Zone to Leningrad
              1 infantry moved from Germany to Poland
              1 artillery moved from Romania to East Poland
              1 infantry moved from Romania to East Poland
              1 infantry moved from Romania to East Poland
              1 armour moved from Leningrad to East Poland
              1 armour moved from Leningrad to East Poland
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Vologda
                  Germans attack with 1 armour, 1 artillery and 1 fighter
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 1 fighter in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Morocco
                  Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
                  British defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 fighter and 3 infantry
                      Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Morocco, round 2 : 5/10 hits, 4.17 expected hits
                      Americans roll dice for 1 armour, 3 fighters and 4 infantry in Morocco, round 2 : 2/8 hits, 3.83 expected hits
                      2 infantry owned by the Germans lost in Morocco
                      3 infantry owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in Morocco
                      Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Morocco, round 3 : 5/8 hits, 3.83 expected hits
                      Americans roll dice for 3 fighters in Morocco, round 3 : 3/3 hits, 2.00 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco
                      1 fighter owned by the Americans and 2 fighters owned by the British lost in Morocco
                  Germans win, taking Morocco from Americans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 29
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                  Casualties for Americans: 1 fighter and 3 infantry
                  Casualties for British: 1 armour, 2 fighters and 1 infantry
      
          Non Combat Move - Germans
              3 fighters moved from Morocco to Algeria
              1 bomber moved from Morocco to Libya
              1 fighter moved from Vologda to Leningrad
              1 fighter moved from Belorussia to East Poland
              1 fighter moved from Germany to Normandy
              1 aaGun moved from Germany to Poland
      
          Place Units - Germans
              3 infantry placed in Leningrad
              1 artillery and 2 infantry placed in Romania
              4 armour, 1 fighter and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 60 PUs; end with 60 PUs
              Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Russians regular : -1.00
      Germans regular : 1.33
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer Yeah, I mean that’s at least partly my fault. The design is supposed to be that if the Italians are nervous about Allied air power, they can leave their fleet in the northern Adriatic, next to Yugoslavia, and then the Allies won’t have any bases they can hit it with early in the game; the Allies have to start liberating Med. islands first, or at least stage their air on Malta the turn before. No Taranto raids directly from London, I don’t think. But I left my fleet in the southern Med, where it’s more vulnerable.

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer Great question! I had not thought about it. My personal preference is to just let China place its infantry whereever; they have enough problems. But I do want to minimize changes from WW2v3 where not absolutely necessary. Let me know if you have an opinion. :)

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer You definitely caught my Italians napping! I thought for sure they had another turn or so with at least some presence in the Med. I guess the Greek barracks were a mistake.

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour and 1 infantry moved from Romania to Ukraine
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Balkans to Greece
              1 infantry moved from Balkans to Greece
              1 fighter moved from Tobruk to Italy
              1 armour and 4 infantry moved from Tobruk to Libya
      
          Combat - Italians
              Battle in Ukraine
                  Italians attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Italians win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 armour and 1 bomber placed in Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      Vladivostok holds!! But I offered several risky battles that turn, and you were due for some good dice.

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 barracks, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 artillery moved from Malaya to 37 Sea Zone
              1 infantry moved from Burma to 37 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35b Sea Zone
              1 artillery and 1 infantry moved from 35b Sea Zone to Bengal
              1 artillery and 1 infantry moved from Burma to Bengal
              1 armour moved from Yunnan to Bengal
              1 fighter moved from Thailand to Bengal
              1 fighter moved from Indochina to Bengal
              1 infantry moved from Suiyuan to Ningxia
                    Japanese take Ningxia from Chinese
              1 infantry moved from Suiyuan to Chinghai
              1 infantry moved from Suiyuan to Chinghai
              1 fighter moved from Kiangsu to Chinghai
              1 infantry moved from Henan to Hubei
                    Japanese take Hubei from Chinese
              1 armour moved from Kwangtung to Henan
                    Japanese take Fukien from Chinese
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Henan to Hunan
              1 infantry moved from Philippine Islands to 50a Sea Zone
              1 infantry and 1 transport moved from 50a Sea Zone to 50b Sea Zone
              1 infantry moved from 50b Sea Zone to Guam
                    Japanese take Guam from Americans
              1 destroyer moved from 50a Sea Zone to 49a Sea Zone
              1 fighter moved from 50a Sea Zone to 49a Sea Zone
              1 fighter moved from 50a Sea Zone to 49a Sea Zone
              1 artillery moved from Philippine Islands to 50a Sea Zone
              1 infantry moved from Philippine Islands to 50a Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 50a Sea Zone to 38a Sea Zone
              1 artillery moved from 38a Sea Zone to Sumatra
                    Japanese take Sumatra from British
              1 infantry moved from 38a Sea Zone to Sumatra
              1 cruiser moved from 36 Sea Zone to 38a Sea Zone
              1 cruiser moved from 50a Sea Zone to 49b Sea Zone
              1 carrier moved from 50a Sea Zone to 49b Sea Zone
              2 transports moved from 61a Sea Zone to 62a Sea Zone
              1 transport moved from 62b Sea Zone to 62a Sea Zone
              1 artillery and 7 infantry moved from Japan to 62a Sea Zone
              1 artillery and 7 infantry moved from 62a Sea Zone to Buryatia S.S.R.
              1 fighter and 3 infantry moved from Manchuria to Buryatia S.S.R.
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from Manchuria to Buryatia S.S.R.
              1 destroyer moved from 62b Sea Zone to 50b Sea Zone
              1 infantry moved from Kwangtung to Fukien
      
          Combat - Japanese
              Battle in Chinghai
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chinghai
                  Japanese win, taking Chinghai from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 artillery, 2 fighters and 11 infantry
                  Russians defend with 1 aaGun, 1 armour, 1 bunker and 6 infantry
                      Russians roll AA dice in Buryatia S.S.R. : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery, 1 fighter and 11 infantry in Buryatia S.S.R., round 2 : 2/13 hits, 2.83 expected hits
                  Units damaged: 1 bunker owned by the Russians
                      Russians roll dice for 1 armour, 1 bunker and 6 infantry in Buryatia S.S.R., round 2 : 3/8 hits, 3.17 expected hits
                      3 infantry owned by the Japanese lost in Buryatia S.S.R.
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Buryatia S.S.R., round 3 : 1/10 hits, 2.33 expected hits
                      Russians roll dice for 1 armour, 1 bunker and 5 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.83 expected hits
                      2 infantry owned by the Japanese lost in Buryatia S.S.R.
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Buryatia S.S.R., round 4 : 1/8 hits, 2.00 expected hits
                      Russians roll dice for 1 armour, 1 bunker and 4 infantry in Buryatia S.S.R., round 4 : 2/6 hits, 2.50 expected hits
                      2 infantry owned by the Japanese lost in Buryatia S.S.R.
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Buryatia S.S.R., round 5 : 0/6 hits, 1.67 expected hits
                      Russians roll dice for 1 armour, 1 bunker and 3 infantry in Buryatia S.S.R., round 5 : 1/5 hits, 2.17 expected hits
                      1 infantry owned by the Japanese lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 6 : 3/5 hits, 1.50 expected hits
                      Russians roll dice for 1 armour, 1 bunker and 3 infantry in Buryatia S.S.R., round 6 : 3/5 hits, 2.17 expected hits
                      3 infantry owned by the Japanese lost in Buryatia S.S.R.
                      3 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 7 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 armour and 1 bunker in Buryatia S.S.R., round 7 : 0/2 hits, 1.17 expected hits
                      1 armour owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 8 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 bunker in Buryatia S.S.R., round 8 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Buryatia S.S.R.
                      Japanese roll dice for 1 fighter in Buryatia S.S.R., round 9 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 bunker in Buryatia S.S.R., round 9 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Buryatia S.S.R.
                  Russians win with 1 bunker remaining. Battle score for attacker is -34
                  Casualties for Japanese: 1 artillery, 2 fighters and 11 infantry
                  Casualties for Russians: 1 armour and 6 infantry
              Battle in Bengal
                  Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                  British defend with 1 aaGun, 1 bunker and 4 infantry
                      British roll AA dice in Bengal : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship and 1 cruiser in Bengal, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Bengal, round 2 : 2/7 hits, 2.83 expected hits
                      British roll dice for 1 bunker and 4 infantry in Bengal, round 2 : 1/5 hits, 2.00 expected hits
                      1 infantry owned by the Japanese lost in Bengal
                      1 bunker owned by the British and 2 infantry owned by the British lost in Bengal
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Bengal, round 3 : 1/6 hits, 2.50 expected hits
                      British roll dice for 2 infantry in Bengal, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Bengal
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Bengal, round 4 : 4/6 hits, 2.50 expected hits
                      British roll dice for 1 infantry in Bengal, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Bengal
                  Japanese win, taking Bengal from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 bunker and 4 infantry
              Battle in 49b Sea Zone
                  Japanese attack with 1 carrier and 1 cruiser
                  British defend with 1 destroyer
                      Japanese roll dice for 1 carrier and 1 cruiser in 49b Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer in 49b Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 49b Sea Zone
                  Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in 49a Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  British defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 2 fighters in 49a Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      British roll dice for 1 submarine in 49a Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the British lost in 49a Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for British: 1 submarine
      
          Non Combat Move - Japanese
              1 fighter moved from 49a Sea Zone to 49b Sea Zone
              1 fighter moved from Bengal to Burma
              1 fighter moved from Bengal to Burma
              1 fighter moved from 49a Sea Zone to 62a Sea Zone
              1 carrier moved from 61a Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 fighter moved from Chinghai to Manchuria
      
          Place Units - Japanese
              1 carrier and 1 destroyer placed in 62a Sea Zone
              1 barracks placed in Burma
              1 fighter placed in 62a Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 53 PUs; end with 53 PUs
              Objective 1 Japanese Oil: Japanese met a national objective for an additional 6 PUs; end with 59 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -4.33
      British AA : -0.33
      Russians regular : -2.33
      British regular : -2.50
      Russians AA : 0.67
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 artillery, 1 fighter and 3 infantry moved from Finland to Leningrad
              1 armour and 5 infantry moved from Baltic States to Leningrad
              2 armour moved from Belorussia to Leningrad
              1 artillery moved from Belorussia to Leningrad
              2 armour moved from East Poland to Leningrad
              1 armour moved from Eastern Ukraine to Baltic States
              1 infantry moved from Ukraine to Eastern Ukraine
              3 armour moved from Ukraine to Baltic States
              3 fighters moved from Ukraine to NW Europe
              1 infantry moved from Germany to NW Europe
              1 artillery and 2 infantry moved from Libya to Algeria
              2 armour moved from Tobruk to Algeria
              1 transport moved from 5b Sea Zone to 5a Sea Zone
              1 artillery moved from Germany to 5a Sea Zone
              1 infantry moved from Germany to 5a Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 5a Sea Zone to 5b Sea Zone
              1 artillery and 1 infantry moved from 5b Sea Zone to Leningrad
              2 infantry moved from Poland to East Poland
              1 armour moved from Germany to East Poland
              1 infantry moved from Germany to France
              1 infantry moved from Germany to France
              1 infantry moved from Germany to NW Europe
              5 infantry moved from Germany to Poland
              1 bomber moved from Norway to Germany
      
          Combat - Germans
              Battle in Leningrad
                  Germans attack with 5 armour, 3 artilleries, 1 fighter and 9 infantry
                  Russians defend with 1 aaGun, 3 bunkers, 1 factory and 5 infantry
                      Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 cruisers in Leningrad, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 bunker owned by the Russians
                      Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Leningrad, round 2 : 4/18 hits, 6.00 expected hits
                  Units damaged: 2 bunkers owned by the Russians
                      Russians roll dice for 3 bunkers and 5 infantry in Leningrad, round 2 : 4/8 hits, 3.67 expected hits
                      4 infantry owned by the Germans lost in Leningrad
                      2 infantry owned by the Russians lost in Leningrad
                      Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 5 infantry in Leningrad, round 3 : 4/14 hits, 5.33 expected hits
                      Russians roll dice for 3 bunkers and 3 infantry in Leningrad, round 3 : 3/6 hits, 3.00 expected hits
                      3 infantry owned by the Germans lost in Leningrad
                      3 infantry owned by the Russians and 1 bunker owned by the Russians lost in Leningrad
                      Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 2 infantry in Leningrad, round 4 : 6/11 hits, 4.67 expected hits
                      Russians roll dice for 2 bunkers in Leningrad, round 4 : 2/2 hits, 1.33 expected hits
                      2 infantry owned by the Germans lost in Leningrad
                      2 bunkers owned by the Russians lost in Leningrad
                  Germans win, taking Leningrad from Russians with 5 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Germans: 9 infantry
                  Casualties for Russians: 3 bunkers and 5 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Leningrad to Baltic States
              1 fighter moved from Norway to Baltic States
              1 destroyer, 1 submarine and 1 transport moved from 16b Sea Zone to 16a Sea Zone
      
          Place Units - Germans
              1 aaGun placed in Germany
              1 artillery and 2 infantry placed in Romania
              3 armour, 1 artillery, 1 fighter and 5 infantry placed in Germany
              1 submarine placed in 5a Sea Zone
      
          Turn Complete - Germans
              Germans collect 59 PUs; end with 59 PUs
              Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.00
      Germans regular : -2.00
      Russians AA : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer ping

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 barracks, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              2 submarines moved from 13a Sea Zone to 14b Sea Zone
              2 cruisers moved from 14a Sea Zone to 14b Sea Zone
              1 battleship moved from 14a Sea Zone to 14b Sea Zone
              1 fighter moved from Italy to 14b Sea Zone
              1 armour and 2 infantry moved from Libya to Tobruk
      
          Combat - Italians
              Battle in 14b Sea Zone
                  Italians attack with 1 battleship, 2 cruisers, 1 fighter and 2 submarines
                  British defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 2 submarines in 14b Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 14b Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 14b Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 14b Sea Zone
                  Italians win with 1 battleship, 2 cruisers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
                  Casualties for British: 1 cruiser and 1 destroyer
      
          Non Combat Move - Italians
              1 fighter moved from 14b Sea Zone to Tobruk
              1 infantry moved from Sardinia to 14a Sea Zone
              1 infantry moved from Corsica to 14a Sea Zone
              2 infantry and 1 transport moved from 14a Sea Zone to 14b Sea Zone
              2 infantry moved from 14b Sea Zone to Tobruk
              1 infantry moved from Balkans to Romania
              1 armour moved from Italy to Romania
              1 artillery moved from Italy to Naples
              1 infantry moved from Italy to Balkans
              1 infantry moved from Italy to Balkans
              1 infantry moved from Greece to Bulgaria
      
          Place Units - Italians
              1 barracks placed in Greece
              1 transport placed in 14c Sea Zone
              1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.17
      British regular : -0.83
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer Very thematic. I’ve done that before, and it does help.

      And, yes, all the neutrals are up for grabs by whoever. A few of them have a couple of armies that will resist any invasion. The truly impassible regions (e.g. Spain, Sahara) are a different color, and nobody can enter them.

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer Sorry about your poor French tank – I run into that problem all the time. I feel badly because the initial setup seems to call for a tank build pretty strongly, but I don’t know that I want to change the rules that barracks can’t build tanks or that factories require a 3-value territory, and I don’t think French Equatorial Africa can reasonably be made to be worth 3 PUs.

      I’m open to suggestions if you can see any ways out of this dilemma or if you think one of the assumptions above should be relaxed!

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 62a Sea Zone to 63b Sea Zone
              3 infantry moved from Caroline Islands to 51 Sea Zone
              2 infantry and 1 transport moved from 61a Sea Zone to 49a Sea Zone
              2 infantry moved from 49a Sea Zone to Borneo
                    Japanese take Borneo from British
              1 artillery, 1 infantry and 1 transport moved from 61a Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Malaya
              1 infantry and 1 transport moved from 51 Sea Zone to 49b Sea Zone
              1 infantry moved from 49b Sea Zone to Celebes
                    Japanese take Celebes from British
              2 infantry and 1 transport moved from 51 Sea Zone to 50a Sea Zone
              1 artillery moved from Japan to 62b Sea Zone
              1 fighter moved from 51 Sea Zone to Philippine Islands
              1 fighter moved from 51 Sea Zone to Philippine Islands
              1 armour moved from Japan to 62b Sea Zone
              1 infantry moved from Japan to 62b Sea Zone
              2 infantry moved from Japan to 62a Sea Zone
              1 infantry moved from Hokkaido to Japan
              1 infantry moved from Shikoku to Japan
              1 infantry moved from Kyushu to Japan
              1 artillery and 1 transport moved from 62b Sea Zone to 61b Sea Zone
              1 infantry moved from Okinawa to 61b Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61b Sea Zone to 50a Sea Zone
              1 artillery and 3 infantry moved from 50a Sea Zone to Philippine Islands
              2 infantry and 1 transport moved from 62a Sea Zone to 61a Sea Zone
              2 infantry moved from 61a Sea Zone to Fukien
              1 armour, 1 infantry and 1 transport moved from 62b Sea Zone to 61a Sea Zone
              1 armour moved from 61a Sea Zone to Kwangtung
              1 infantry moved from 61a Sea Zone to Kwangtung
              3 infantry moved from Kiangsu to Henan
              3 infantry moved from Manchuria to Suiyuan
              2 infantry moved from Hulunbuir to Manchuria
              2 infantry moved from Korea to Manchuria
              1 battleship moved from 61a Sea Zone to 37 Sea Zone
              1 cruiser moved from 61a Sea Zone to 37 Sea Zone
              2 fighters moved from 51 Sea Zone to 57a Sea Zone
              2 fighters moved from 62b Sea Zone to 57a Sea Zone
              1 cruiser moved from 62b Sea Zone to 50a Sea Zone
              1 destroyer moved from 51 Sea Zone to 50a Sea Zone
              1 fighter moved from Formosa to 50a Sea Zone
              1 infantry moved from Thailand to Burma
              1 infantry moved from Thailand to Burma
              1 artillery moved from Thailand to Burma
              1 infantry moved from Thailand to Yunnan
              1 armour moved from Indochina to Yunnan
              2 infantry moved from Indochina to Hunan
              1 fighter moved from 61a Sea Zone to Yunnan
              1 fighter moved from 61a Sea Zone to Hunan
              1 fighter moved from Manchuria to Suiyuan
              1 fighter moved from Japan to Fukien
              1 cruiser moved from 61a Sea Zone to 36 Sea Zone
      
          Combat - Japanese
              Battle in 50a Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 50a Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50a Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50a Sea Zone
                  Japanese win with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  Japanese attack with 1 battleship and 1 cruiser
                  British defend with 1 cruiser
                      Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 cruiser owned by the British lost in 37 Sea Zone
                  Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
                  Casualties for British: 1 cruiser
              Battle in 57a Sea Zone
                  Japanese attack with 4 fighters
                  Americans defend with 1 battleship and 1 transport
                      Japanese roll dice for 4 fighters in 57a Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      Americans roll dice for 1 battleship and 1 transport in 57a Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 57a Sea Zone
                      1 transport owned by the Americans and 1 battleship owned by the Americans lost in 57a Sea Zone
                  Japanese win with 3 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 battleship and 1 transport
              Battle in Philippine Islands
                  Japanese attack with 1 artillery, 2 fighters and 3 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/6 hits, 2.00 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Philippine Islands
                      2 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Fukien
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Fukien
                      Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Fukien
                      Japanese roll dice for 1 fighter in Fukien, round 5 : 1/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 1 armour and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Malaya
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                      1 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from British with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Henan
                  Japanese attack with 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 infantry in Henan, round 2 : 0/3 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Henan, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 infantry in Henan, round 3 : 0/3 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Henan, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 infantry in Henan, round 4 : 1/3 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Henan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Henan
                      1 infantry owned by the Chinese lost in Henan
                  Japanese win, taking Henan from Chinese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 artillery and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                      Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 3 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Suiyuan to Manchuria
              1 fighter moved from Fukien to Manchuria
              1 carrier moved from 62b Sea Zone to 59a Sea Zone
              1 carrier moved from 51 Sea Zone to 59a Sea Zone
              3 fighters moved from 57a Sea Zone to 59a Sea Zone
              1 destroyer moved from 62a Sea Zone to 62b Sea Zone
              1 carrier moved from 51 Sea Zone to 50a Sea Zone
              1 fighter moved from 50a Sea Zone to Indochina
              2 fighters moved from Philippine Islands to 50a Sea Zone
              1 fighter moved from Yunnan to Thailand
              1 fighter moved from Hunan to Kiangsu
      
          Place Units - Japanese
              1 transport placed in 62b Sea Zone
              1 destroyer and 1 transport placed in 62a Sea Zone
              1 artillery and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
              Objective 1 Japanese Oil: Japanese met a national objective for an additional 4 PUs; end with 52 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 0.33
      Japanese regular : 0.50
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer You should be fine! Four bunkers protecting Moscow go a long way as long as they’re not totally naked. Besides, it’s January 1941 now. If Moscow doesn’t look at least a little bit vulnerable then something’s gone wrong. :)

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Stucifer Still playing? Let me know if there’s anything confusing or anything I can do to help.

      posted in Play Boardgames
      A
      Argothair
    • RE: UK Strategy -"Middle Earth"

      @simon33 The fighter+sub bid in the Med is interesting; maybe I’ve been putting too much of my bid into the Atlantic. Honestly, it’s been a long time since I’ve played OOB Global; I tend to play either Balanced Mod or Bloodbath Rules when I play at all. If you crush Italy hard enough in the opening then I could see a follow-up neutral crush being effective around turn 7, as you suggest. I think this would be easiest using OOB rules, which give you more flexibility to concentrate Allied assets in the Med.

      posted in Axis & Allies Global 1940
      A
      Argothair
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941 Deluxe

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 1 factory and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 submarines moved from 11 Sea Zone to 12 Sea Zone
              2 submarines moved from 7 Sea Zone to 12 Sea Zone
              2 submarines moved from 3 Sea Zone to 2b Sea Zone
              1 fighter moved from Norway to 2b Sea Zone
              1 bomber moved from Germany to 2b Sea Zone
              2 cruisers, 1 destroyer and 2 submarines moved from 5a Sea Zone to 5b Sea Zone
              1 destroyer and 1 submarine moved from 16a Sea Zone to 16b Sea Zone
              1 fighter moved from Romania to 16b Sea Zone
              1 infantry moved from Bulgaria to 16a Sea Zone
              1 artillery moved from Romania to 16a Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 16a Sea Zone to 16b Sea Zone
              1 infantry moved from 16b Sea Zone to Armenia
              1 artillery moved from 16b Sea Zone to Armenia
              1 fighter moved from Ukraine to Armenia
              1 infantry moved from Balkans to 14c Sea Zone
              1 infantry and 1 transport moved from 14c Sea Zone to 14b Sea Zone
              2 armour and 1 infantry moved from Libya to Tobruk
              1 infantry moved from 14b Sea Zone to Tobruk
              1 artillery and 2 infantry moved from Algeria to Libya
              1 infantry moved from Morocco to Algeria
              1 artillery moved from Ukraine to Eastern Ukraine
              1 armour moved from Ukraine to Eastern Ukraine
              1 infantry moved from Ukraine to Eastern Ukraine
              1 infantry moved from Ukraine to Eastern Ukraine
              1 artillery moved from East Poland to Belorussia
              3 infantry moved from East Poland to Belorussia
              1 armour moved from Ukraine to Belorussia
              1 armour moved from Romania to Belorussia
              1 infantry moved from Ukraine to Eastern Ukraine
              2 infantry moved from Romania to Ukraine
              1 armour moved from Czechoslovakia Hungary to Ukraine
              1 armour moved from Czechoslovakia Hungary to East Poland
              1 infantry moved from Poland to East Poland
              1 infantry moved from Poland to Baltic States
              1 artillery, 1 fighter and 2 infantry moved from Karelia S.S.R. to Archangel
              1 infantry moved from Norway to Finland
              1 infantry moved from Finland to Karelia S.S.R.
              1 fighter moved from Germany to Eastern Ukraine
              1 armour moved from East Poland to Ukraine
              1 armour moved from Baltic States to East Poland
      
          Combat - Germans
              Battle in Tobruk
                  Germans attack with 2 armour and 2 infantry
                  British defend with 1 bunker
                      Germans roll dice for 2 armour and 2 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 bunker owned by the British
                      British roll dice for 1 bunker in Tobruk, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 2 armour and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 bunker in Tobruk, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Tobruk
                      1 bunker owned by the British lost in Tobruk
                  Germans win, taking Tobruk from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 bunker
              Battle in 5b Sea Zone
                  Germans attack with 2 cruisers, 1 destroyer and 2 submarines
                  Russians defend with 1 battleship
                      Germans roll dice for 2 submarines in 5b Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 cruisers and 1 destroyer in 5b Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 battleship in 5b Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 5b Sea Zone
                      1 battleship owned by the Russians lost in 5b Sea Zone
                  Germans win with 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 submarine
                  Casualties for Russians: 1 battleship
              Battle in 2b Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 2 submarines
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 2 submarines in 2b Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 bomber and 1 fighter in 2b Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship and 1 transport in 2b Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 2b Sea Zone
                      1 battleship owned by the British lost in 2b Sea Zone
                      1 transport owned by the British lost in 2b Sea Zone
                  Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 17
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in Archangel
                  Germans attack with 1 artillery, 1 fighter and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Archangel
                      1 infantry owned by the Russians lost in Archangel
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Belorussia
                  Germans attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 4/6 hits, 2.00 expected hits
                      Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Belorussia
                      3 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 3 infantry
              Battle in Eastern Ukraine
                  Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Eastern Ukraine, round 2 : 0/6 hits, 2.00 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Eastern Ukraine
                      Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Eastern Ukraine
                      Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 4 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Eastern Ukraine
                      1 infantry owned by the Russians lost in Eastern Ukraine
                      Germans roll dice for 1 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 5 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Eastern Ukraine
                      1 artillery owned by the Russians lost in Eastern Ukraine
                  Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 artillery and 3 infantry
                  Casualties for Russians: 1 artillery and 2 infantry
              Battle in 16b Sea Zone
                  Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                  Russians defend with 1 cruiser
                      Germans roll dice for 1 submarine in 16b Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Russians lost in 16b Sea Zone
                  Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 cruiser
              Battle in Armenia
                  Germans attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Armenia, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Armenia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Armenia
                  Germans win, taking Armenia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 4 submarines
                  British defend with 1 carrier, 1 destroyer and 1 fighter
                      Germans roll dice for 4 submarines in 12 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 submarine owned by the Germans lost in 12 Sea Zone
                      Germans roll dice for 3 submarines in 12 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      British roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                      1 carrier owned by the British lost in 12 Sea Zone
                      Germans roll dice for 3 submarines in 12 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                      1 destroyer owned by the British lost in 12 Sea Zone
                  British and Germans reach a stalemate
                  . Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 carrier and 1 destroyer
                  1 fighter owned by the British forced to land in Gibraltar
      
          Non Combat Move - Germans
              1 artillery moved from Germany to 5a Sea Zone
              1 infantry moved from Germany to 5a Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 5a Sea Zone to 5b Sea Zone
              1 artillery and 1 infantry moved from 5b Sea Zone to Finland
              1 fighter moved from Archangel to Finland
              1 bomber moved from 2b Sea Zone to Norway
              1 fighter moved from 2b Sea Zone to Norway
              1 fighter moved from Eastern Ukraine to Ukraine
              1 infantry moved from France to Normandy
              1 infantry moved from NW Europe to Normandy
              1 fighter moved from 16b Sea Zone to Ukraine
              1 fighter moved from Armenia to Ukraine
              1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              1 factory placed in Romania
              1 armour, 1 artillery and 10 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 60 PUs; end with 60 PUs
              Objective 1 German Oil: Germans met a national objective for an additional 4 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 2.00
      Germans regular : -0.50
      British regular : -2.67
      

      Savegame

      posted in Play Boardgames
      A
      Argothair
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 What else was Japan doing during that game? Was Japan also able to take Manila, the Dutch East Indies, southeast Asia, and central China? My experience with Japan in most of these maps is that Japan can pick and choose what area it wants to conquer in the opening and there’s not much the Allies can do about it, but Japan can’t conquer everything unless they get very lucky. Yes, a Japanese fleet based out of Hawaii is annoying and uncomfortable, but if they’re not able to pair that with their usual conquests in the western and southern Pacific, then the Japanese income should be pretty low.

      Hawaii, Wake, and Guam all together are worth 11 IPCs for the Japanese, and cost the Americans 10 IPCs of objectives.

      But just the 4 money islands (Sumatra, Borneo, Java, Celebes) are worth 16 IPCs for the Japanese, and there’s another 9 IPCs in ANZAC objectives that are likely in play if they can keep or trade Malaya and the Solomons. If the Japanese are a turn late in taking the second half of the Philippines, that’s at least a 6 IPC cost.

      Admittedly I only tried 2 games of PtV against humans and abandoned both of them, so I’m definitely not an expert on this map in particular, but across all TripleA maps, I see a pattern where Japan can make some alternate history attacks on Hawaii that look really powerful but that aren’t actually better for the Japanese economy than the standard historical opening.

      posted in Other Axis & Allies Variants
      A
      Argothair
    • 1
    • 2
    • 3
    • 4
    • 5
    • 157
    • 158
    • 1 / 158