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    Topics created by Aretaku

    • AretakuA

      A thought regarding initial set-up

      Axis & Allies Revised Edition
      • • • Aretaku
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      ?

      Allowing the players to simply “place” all of their forces where they chose is going to lead to some huge stacks in key areas on all sides… US in China, Japan in FIC, UK in India, Russia in Russia and Germany in West Russia.

      And there is the rub.

      Even if Russia moved EVERYTHING they have to Russia for defense (15 INF, 2 ART, 4 ARM, 2 FIG) plus their initial build of 8 INF
      They would face
      10 ARM
      4 ART
      11 plain INF
      4 Supported INF
      6 FIGS
      1 BOM

      Attack Rating:  79 and 36 units
      Defense Rating:  70 and 31 units (plus AA)

      Odds are, Russia falls on G1.

      As an alternate, why not simply do “All Nations Restricted” and allow folks to purchse and Non-Comabt one full turn sequence before begining attacks?

      THAT will shuffle the hell out of things, but do so within the realm of initial set up and prevent over-stacking.  Only problem is, since the Allies are initially economoically superior, it gives the Allis a slight edge, an edge that SHOULD be offset by the Axis’s superior initial number of piece and ability to move them in preparation for initial advances…

      as an attack in G1.

    • AretakuA

      Suicide Waves?

      Axis & Allies Revised Edition
      • • • Aretaku
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      triheroT

      I can keep the US focused entirely on Japan.

      Two infantry every turn is hardly enough to keep the US entirely focused on Japan. Switch’s idea of a Western path shuck-shuck works, but the way I do it is I maintain a 3x3 fleet of transports (instead of a 4x4 which doesn’t have much spare cash) which allows spare cash for fighters and whatever else I need, such as defense against these piecemeal attacks. A 3x3 is also easier to run when the German navy becomes strong with a carrier reinforcement in which case I need to build more fighters.

      Ultimately your helps Russia more as they are facing less Japanese troops, and since beating Russia is the key to winning for Japan, I do not think this strategy is that efficient. It is however extremely annoying to play against, but more like a fly buzzing around your head rather than a real threat.

    • AretakuA

      Question about NA

      Axis & Allies Revised Edition
      • • • Aretaku
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      Guerrilla GuyG

      US turn = US gets it… That is how I have played it…

    • AretakuA

      Some Axis Strategies

      Axis & Allies Revised Edition
      • • • Aretaku
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      R

      88 knows that I agree with him;

      “#1 The most fun you’ll have is by trial and error. There is no perfect strategy.”

      The one tidbit that I will add in any thread or discussion in any of the posts,

      “What are the victory conditions you have set for the game?”

      If you are after a minor victory (8 cities) then Germany can focus on a land war, navy be damned.
      However, a major victory (10 cities) or total victory (12 cities) is going to require an Axis navy to reach the 10th/12th city.

      IMO, I have a German Navy at the start of the game that is easier to add to and maintain in order to play a role in the 10/12 city VC (Victory Condition).

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