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    Posts made by Aretaku

    • RE: What would YOU do???

      Worked brilliantly!

      Even though I’m an idiot (you can’t get a ship from SZ 13 to SZ 1 in one turn), I went for it. Took England with 1 ARM, losing only 3 fighters.

      UK took it back with 1 INF, 2 FIG…and US reinforced with 3 INF, 1 ART, 3 ARM (on 5 transports…as I said before, he’s not the best with America, he failed to send a Fighter either).

      I had two transports on my next turn, and since US had failed to land a fighter in England, I still had my Luftwaffe bonus, so I went for it and took UK AGAIN with 1 ARM, losing only 3 more fighters.

      I still had my fleet, I still had 2 FIGS, and I’d recieved about 140 IPCs over 2 rounds. With me in control of Africa, Japan making steady progress on all three routes to Moscow, and the US absent from the Pacific, our opponents conceeded.

      What I find most amusing was that our strategy all along was to take Moscow. Poor play on Americas part in supporting Britain enabled me to win the game with Germany almost as an afterthought.  :-D

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: What would YOU do???

      US in SZ 10 makes me kick myself for using my Med Transport in Egypt last turn…I could have BUILT in England!  :-o

      But I was leaning towards your recommendation…my fleet will make them pay for not building any Battleships before they are sent to the bottom, at the very least. :-D

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • What would YOU do???

      I’m crossing my fingers that this gets responded to within the next six hours, since thats when I’m going to have to take my next turn.

      I am Germany…the game is a KGF game. We’re on round 5 or 6. The Eastern front is, at the moment, manageable. Japan is making slow but steady progress in Asia, and has eliminated the American navy from the Pacific. The Allies are about 2 rounds from retaking Africa in total from Germany.


      I have 1 AC, 2 FIGS, 2 subs, 1 TRN in the Baltic…a BB in SZ 13…and 6 FIGS in W Europe

      The US fleet is in SZ 10 with 1 AC, 1 Jet Fighter, 1 DST, 1 Sub, 5 TRN
      (don’t ask ME why he’s there…he’s not the greatest with America, the Axis is his strength)

      The UK fleet is in SZ 2 with 1 AC, 2 Jet Fighters, 1 DST, 3 TRN

      England’s defenses consist of 4 INF and 2 ARM…Englands income is hovering around 20.

      I have Luftwaffe Dive Bombers, which means my 8 fighters attack on 4 for the first round if there are no defending aircraft.

      Basically, I have the option of attacking England with 1 BB, 8 Luftwaffe Figs, 1 Bom, 1 Arm, and 1 Inf

      …there are three significant problems.

      1. Britain has Radar…coupled with my lack of ground units, I am likely to lose most, if not all, of my airforce.

      2A. Britain has 1 INF in East Canada (the next closest UK ground units are in Libya, BTW). Since Jet Fighters are immune to AA fire, this means I must move my Battleship to SZ 1 to stop a UK retake on UKs subsequent turn.

      2B. Not including my BB with the rest of my fleet makes my navy highly vulnerable to the UK on his next turn, especially since I will likely lack fighters.

      3. There is nothing to stop a US retake via SZ 8.

      Basically, I can take England if I want to…but I’ll suffer very heavy losses in doing so.

      …would it be worth my whole airforce to have approx 70 IPCs to spend next round and prevent one round of UK purchases?

      …would it be worth my whole airforce AND navy to have approx 70 IPCS to spend next round and prevent TWO rounds of UK purchaes?

      …or should I just ignore the possibility??

      I am utterly, utterly torn…I cannot decide. What would YOU do?

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: Crazy George!

      I’d just like to note that I’m playing a game of Enhanced right now where Britain unified in SZ 30 on UK1.

      My Japanese partner hit it with 1 BB, 1 Carrier, and only THREE Figs, and won…losing only the carrier and 2 Figs (the other landing on the second carrier near Australia).

      In my experience, every time UK has unified in SZ 30, he has lost all of his ships. Japan’s losses vary, but the end result seems to be the same for the UK everytime.

      Sure, the dice might go your way…but if they don’t, you’re going to be kicking yourself.

      I can think of a dozen things I’d do in the Pacific as UK before I would unify in SZ 30…I’d rather give Japan a bunch of little targets rather than a single giant bullseye to shoot at.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • Attacking Brit Fleet

      I am playing a game of Enhanced, and I am Germany.

      After a disastrous battle in SZ 30, UK is limited to North Atlantic operations. His Atlantic fleet is in SZ 3 with 1 AC, 1 BB, 2 TRN and 2 Jet Fighters.

      I am expecting a Russian sub block in SZ 5, but I can still hit the British fleet with 5 FIGS, 1 BOM and 2 SUBS….

      I am set for at least two rounds against Russia, have taken Egypt, and America is two turns away from reorienting to aid Britain should the UK Navy suddenly cease to exist before UK2.

      So hit the Brits with planes and subs…or not? And what is your reasoning?  :-)

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • A quick question

      I’m playing a game of Enhanced right now, and I have a quick question.

      An IC can be strategically bombed AND taken in the same turn, correct?

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: Engalnd: 2 bomber buy?

      @ncscswitch:

      Remember, in Revised, SBR damage is limitted to the IPC value of the territory, so UK based SBRs from UK alone can do a max $10 damage to Germany per turn.

      I fail to see how a bomber is unable to reach Southern Europe from England.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: So how would YOU handle it?

      Sorry, I have to TOTALLY disagree with that statement.  I’ve played MANY Enhanced games and this is not the case and the main reason I love Enhanced over LHTR-Revised.  You can and DO win without taking Moscow(Axix) or losing Moscow (Allies)

      Well I’ve only played one game under those rules, but it seems to me any other strategy by the Axis leaves them too spread out. The Allies are even more capable of joint efforts than before, with the new NAs and lower naval unit costs, and this works against the Axis considerably.

      Maybe things will be different next game, but I plan to be the Allies, so…  :-D

      However, I was trying to give you a better set of balanced NAs, which is what is built into the Enhanced rules set.  My suggestion_was_ if you are going to give random NAs to each side when you play Revised, AT LEAST balance the NA’s so one side does receive an extra advantage/disadvantage.

      It will likely wind up that we will use the Enhanced NA’s with the old LHTR rules…should be just as fun.  :-)

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: So how would YOU handle it?

      @axis_roll:

      not to rain on your NA parade, but there’s a problem with your game play scenario:

      1).  It’s random.  No rhyme nor reason or continuity for your NAs
      2).  Not all the NA’s are balanced, which can lead to imbalanced games as you experienced.

      Suggestion:
      1).  At the very least, look at the Enhanced NA’s.  They’re much more balanced.  Try using them instead. http://boards.avalonhill.com/showpost.php?p=192859&postcount=4 and http://boards.avalonhill.com/showpost.php?p=192860&postcount=5 and http://boards.avalonhill.com/showpost.php?p=192861&postcount=6
      2).  Just play Enhanced!  It’s an excellent variant/house rule set.  There’s more than just the fight over Moscow to win: http://boards.avalonhill.com/showthread.php?t=15339

      good gaming!

      My group tried those rules…while interesting, they do nothing to change the fact that the Axis’s best hope for victory is STILL a joint effort to take Moscow.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: So how would YOU handle it?

      It wasn’t really an issue early in the game…we had our carriers, and Japan was busy elsewhere. It wasn’t until Japan started sending fighters to Paris (just before beginning his Big Push on Moscow) that we had complete disarray with our transport chain.

      Pulling back for a round of building would have been great…except Japan had Long Range Aircraft (only cost him 10 IPCs too!)

      Germany had already spent some cash on it, but failed to get the tech, but we were worried that if we took the pressure off we’d suddenly have an even bigger problem.

      Russia really held her own in that game…probably a lot longer than she should have…even took Balkans and E. Europe at one point. But with little help from US/UK, it was just a matter of time.

      Meh…I’m Japan next game. I’m crossing my fingers for Banzai Infantry, Tokyo Express, and Most Powerful Battleships. Coupled with some combined bombardment, I’ll make sure the Allies stay the hell off of the coasts!  :-D

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • Kill Britain First?

      I’m not talking some G2 attack that’s sure to see an American liberation in the same round. I’m thinking of a concentrated effort by both Germany and Japan to take Britain out of the game first.

      Is it feasible? There are a number of issues I can think of off the top of my head.

      1. Can Germany cope with both the British and American fleets and still hold off the Russians? To what extent can Japan keep the pressure off?

      2. What’s the best way to stall the Russians? Japan is only likely to take $3 IPCs from them, as their focus will be taking China/Sink, India, Aus/NZ, and working down the African coast. Can Germany hold the Karelia/Belo/Ukraine line in this situation, or will they be forced to pull back to the core territories?

      3. What measures can be taken to prevent American liberation of Britain in the same round? Is killing or severely damaging the American fleet a prerequiste to an invasion of Britain?

      4. Is there anything Japan can do to help in the conquest of Britain itself? Would moving ships into the Med to distract the Allied fleets be helpful? What about Japanese fighters to aid in the defense against the Russians?

      …I don’t know if it will work, but I’m so sick of fighting the same war against the Russians in every game that I’m going to try it. Am I wasting my time, or can this be made to work?

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: So how would YOU handle it?

      ncsswitch - That’s what we did, but Britain didn’t have the spare cash, and America kept losing the ships she built.

      Nix - You bet…when I posted, Russia was down to MOS and CAU…game ended yesterday with an Allied concession after the fall of Moscow to the Japanese.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: So how would YOU handle it?

      NA’s were thusly…

      Russia
      Russian Winter (saving for Jap attack on Moscow)
      Salvage (useless)

      UK
      Radar (hasn’t been used)
      Joint Strike (no opportunity has arisen)

      US
      Fast Carriers (hasn’t been used)
      Superfortresses (2 bombers shot down  :x )

      –-

      Germany
      Luftwaffe Dive Bombers
      Panzerblitz
      Atlantic Wall

      Japan
      Kamikazes
      Kaiten Subs
      Dug-In Defenders

      –-

      …Atlantic Wall hasn’t helped the Allies either, lemmie tell you, especially considering we’ve had to rebuild the US/UK fleet from scratch once, and from bare-bones a second time.

      …and Germanys no dummy, he’s probably built a fighter on every turn, and has never had less than seven on WEU.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • So how would YOU handle it?

      In the last game I played, we had LHTR NAs set up…the Axis got a pair that are just sickening when used in combination.

      Germany got Luftwaffe Dive Bombers…those fives on offense REQUIRE a carrier to accompany any fleet.

      The problem is…Japan got Kamikazes, and has a stack of Figs in WEU to selectively target any carriers we build.

      It’s been an Axis dominated game, lemmie tell you…two British attempts to build a new carrier saw both carriers wind up the victim of Japanese Kamikazes before even getting to move.

      We found a way to partially neutralize it…America started cranking out battleships to absorb some of those hits from German dive bombers. Doesn’t do much good because a few transports still get killed, even though Germany has been loathe to risk his fighters to our defensive fours.

      It’s working…slowly, but we’re not going to win. Japan is too built up, and the Allies don’t have the transport capacity to threaten Berlin before Moscow falls.

      How would you go about stopping this double NA beatdown??

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: German strategy for building AC

      @ncscswitch:

      I have done quite well in my current game with 1 AC, 1 TRN purchased on G1… and placed off SOUTHERN.

      UK has been at reduced income the entire game (and has been as low as 13 in the first 6 turns), and the added threat to Caucuses has forced the largely ignored Russia to play conservative while Germany neutralized UK.

      My last German opponent did that…it was quite a pain.

      Wouldn’t have lasted as long without specific National Advantages we had in place (namely Luftwaffe DBs), but it still did exactly as you said…marginalized UK early while forcing Russia to play conservative.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • Bidding

      So my friends and I have never played a game with a bid, and I’m eager to introduce the use of a bid in our games…problem is, I haven’t done it before.  :-P

      Can someone sum up the bid process for me? I gathered that everyone secretly writes down a number (of IPCs) and the lowest numbers get Germany and Japan respectively, but I might be wrong.

      Help a nooblet!  :lol:

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • KJF

      I’ve been looking for info on KJF strategies…and I had two questions.

      1. Is there a forum game that demonstrates a successful KJF that someone could direct me to?

      2. Does KJF mean Britain has to give up Africa to Germany? It seems like the Allies don’t have the resources to press Japan AND retake Africa.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: Concerning Brazil

      I’ve dabbled with building an early IC in Brazil as America.

      Since the South Atlantic is generally safe from Axis air/sea power, you can slowly build up a second supply chain into Africa. This frees up your main fleet to deal with Japan or send troops to Europe.

      You can build a transport in Brazil, and a tank and an inf to load it, for only $16 IPC. Do that two or three times and Africa shouldn’t be an issue for you. This helps keep Britain in top shape for it’s efforts in Europe, taking pressure off of Russia.

      It’s helped more often than it’s hurt.  :-)

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: National Advantages

      My group plays with LHTR rules…our current game has the following NA setup.

      Russia
      Lend-Lease
      Trans-Siberian railway

      UK
      Radar
      French Resistance (USED)

      US
      Mechanized Infantry
      Fast Carriers


      Germany (Me)
      Fortress Europe
      Atlantic Wall
      Wolfpacks

      Japan
      Banzai Infantry
      Dug In Defenders
      Most Powerful Battleships


      Analysis…

      Allies went KGF, and despite the defensive advantages, a constant flow of US/UK fighters to Russia for Lend-lease conversion, coupled with the lack of an offensive NA for Germany, spelt the end of German expansion after US/UK got their transport chains running. Even with the amphib bonus of Atlantic Wall, the Allies have had little trouble landing at will anywhere but Berlin.

      Germany now only owns Berlin and it’s African territories (liberated by Japan, which owns the rest of Africa)

      Railway, Radar and Carriers haven’t even come into play…but the Allies didn’t even need 'em. All they needed was Lend-Lease and Mechanized Infantry…the rest was just extra.

      Japan has not made much use of anything but his battleships, which have done some bombarding. His NAs really haven’t aided him in his drive for Moscow.

      It’s pretty much a stalemate at this point. Berlin and Moscow have both been taken and retaken, and it’s a big fat stalemate with me unable to do anything but wait for Japan to save me.  :-P

      Oh… and don’t knock Kamikaze/Kaitens. They can be used either while attacking or defending, and while they are automatically lost, YOU choose the casualties. It can be great for selectively targeting loaded enemy transports, carriers far from land, or sinking pesky battleships. I have seen these NA’s used to GREAT effect, so don’t underestimate them!

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
    • RE: Norway

      Norway isn’t worth squat in my mind…

      …if I have a transport left in the Baltic, and there’s only one Allied unit there, I’ll usually take it back, but I’ve never committed anything to try and actually maintain a hold on it, and I can’t imagine that I ever will.

      posted in Axis & Allies Revised Edition
      AretakuA
      Aretaku
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