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    Topics created by arathorn

    • arathornA

      dice thread

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      arathornA

      @arathorn

      :aaa 1@1

    • arathornA

      Brett vs. Alex

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      arathornA

      Testing Forum poster

      Test summary from TripleA, engine version: 2.2.20868, time: 17:05:36
      Savegame

    • arathornA

      Manual Dice Roll.

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      arathornA

      @arathorn

      :aaa 1@1

    • arathornA

      War Room: A Larry Harris Game in the league in 2020?

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      arathornA

      If anyone out there wants a league for a game that is even better than Axis & Allies (my favourite game series ever), then War Room is the game to request for TripleA since it should have its own league in the future.

      The physical games (from the Kickstarter*) are being shipped and delivered across the world as we speak, and the (actual owners’) reviews** are raving.

      For the enthusiasts (like myself) they can be ordered online***, but the price may seem steep for some.

      Here’s to hoping for a TripleA version of the game over the next year or so, to bring this excellent game to the masses and simplify the finding of game opponents internationally.

      Alex

      *: https://www.kickstarter.com/projects/1957090458/war-room-a-larry-harris-game/description
      **: https://boardgamegeek.com/boardgame/229713/war-room/ratings?rated=1
      ***: https://www.nightingale-games.com

    • arathornA

      Request for War Room: A Larry Harris Game on TripleA

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      E

      @arathorn
      Just found this thread, as I was looking for War Room on TripleA as well. Just discovered War Room (after playing 100s of AaA games), and also thought it is a nice alternative, very suitable to be played on TripleA, if there is a large enough following. Also willing to chip in.

    • arathornA

      Team Norway vs. Team USA (jjhvass and Jakob vs. Arathorn and RGP44)

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      arathornA

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6 Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Southern France retreated to Southern France Italians win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Italians: 1 mech_infantry Battle in 96 Sea Zone Americans attack with 1 fighter and 2 submarines Italians defend with 1 cruiser Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Southern France to United Kingdom 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 4 carriers, 4 destroyers, 3 fighters and 3 submarines moved from 31 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 bomber moved from Midway to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Gibraltar 1 bomber moved from Western United States to Wake Island 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Combat Move - British 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Volgograd to Samara Purchase Units - British British buy 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France British attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour and 5 mech_infantrys moved from Iraq to Persia 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Holland Belgium to Norway 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 infantry placed in Iraq 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to India: 1 artillery EDIT: Turning off Edit Mode 4 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 2 bombers EDIT: Adding units owned by Americans to Queensland: 2 bombers EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Germans : 0.00 Italians : 1.00 British : 0.67 Americans : 0.00 Japanese : 1.33

      Savegame

    • arathornA

      18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2

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      JDOWJ

      Epic game, thanks gents. What a spectacle!

    • arathornA

      18L Arathorn Axis +2 vs Adam514 Allies BM3

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      Adam514A

      GG, thanks for the game!

    • arathornA

      18L Arathorn Axis(+4) vs Karl7 Allies BM3

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      arathornA

      @Karl7:

      well done!

      I’ll post  :lol:

      Thank you! You made me work for it!

    • arathornA

      18L Arathorn Axis vs MrRoboto Allies BM3

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      MrRobotoM

      I could and should have taken Japan one round earlier. That and some unnecessary lost fleet/fighters in the Atlantic and I think I might have had a real good chance at winning this.

    • arathornA

      18L Arathorn Axis vs Axis-Dominion Allies BM3

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      arathornA

      @axis-dominion:

      @arathorn:

      @axis-dominion:

      @arathorn:

      Attempted a Hail Mary at Bryansk, with 32%, to see if luck could decide… It started well with 3 above average R1 for me, but your even higher than average hits R1 made it difficult. Then it went downhill.

      Good game. Well played. I concede. I’ll post.

      good game! we can rematch whenever you’re up for it. we can start Monday or later, as I will be taking a break this weekend.

      wow that does sound good! where is here?
      Let’s rematch! We’ll start next week. Enjoy the weekend. I’m smoking a lamb shoulder on my Big Green Egg. It smells heavenly here :)

      “Here” is Atlanta, GA. :)

    • arathornA

      18L "Arathorn" Axis vs "V" Allies +15 G40 2E

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      Nameless EnemyN

      Good luck and have fun Arathorn!

    • arathornA

      18L Arathorn Axis vs Tirano Allies +17 G40 2E

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      T

      Well it did not post, swore I told it too.  It did not matter though, this reroll was just as bad. I hit average both times but you hit above so. I had 77% chance of winning and lost it both times :(  However despite all that It would have only delayed the inevitable  :|  How about we call it a draw? You won Europe and I won Pacific (I didn’t even do that  :lol:)  Great Game though I would say that I was way out of my league, but it seems I lose all my games on here - so I always am  :-D  I will post your victory, truly a pleasure playing with you and hope to do it again :)

    • arathornA

      18L Arathorn Axis vs Gamerman01 Allies BM3

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      G

      Do you want me to forfeit and give you the win, or would you like me to put my game face on and try to fight back?

      I’ll do whatever you want, my good friend

    • arathornA

      18L Arathorn Axis vs JDOW Allies BM3

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      arathornA

      @JDOW:

      So my cheap strategy worked out = play you when you were rusty and new to BM and claim the 8 points against a player that will be Tier M at the end of the season  :evil: :-D :-D :-D

      Hahaha! Sometimes being cheap can pay off huge! ;)

    • arathornA

      Changing name from "League" to "Gamerman's World Rankings"?

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      Z

      Agree with the thread starter.  A “league” implies a bit more structure and typically implies that people are required to play each other pre-playoffs.  I would not object to a league system in addition to Gamerman’s ranking system.  Given the current volume of games, I believe we have sufficient people to get a ladder league going if somebody is interested in organizing it.  We can also think about hosting some tournaments.

      Gamerman’s Global PBF Rankings or International A&A Global Rankings both sound good.

    • arathornA

      14/15L G40 arathorn (axis) vs JuanSpain (Allies + 18)

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      JuanSpainJ

      Hello Sir, I am not sure if I will continue this game in 2015 league, when you are back, I will let you know.

      Thanks

      Best regards

      Juan

    • arathornA

      14/15L G40 arathorn vs JWW

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      6666

      @Boldfresh:

      @JWW:

      I’ve changed the bid placement fgt from scotland to Malta�…

      use this file

      MALTA!!!  love it.

      yeah it will be my third time dropping a fgt in malta…it’s all about the dice, ya know.

    • arathornA

      14L G40 wheatbeer (Axis) vs. arathorn (Allies +22)

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      wheatbeerW

      I’d certainly play out the remaining turns if you want to see what would happen when you have more free time (either for next season if you change your mind about officially conceding, or just for fun).

      I agree that this one isn’t really decided yet, even if it’s tilted.

    • arathornA

      14L G40 arathorn (Axis) vs. Karl7 (Allies +18)

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      arathornA

      There were TWO major factors that disabled this from my previous run.

      Your incredible luck in 93 - that forced me to build another carrier with Germany instead of 2 transports.

      But even more importantly, it was my megablunder of forgetting to block invasion of alaska.
      You would have had 20 japanese units to deal with in B.C. if you hadn’t had that attack.

      Hopefully next time!

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