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    Posts made by arathorn

    • RE: KingBojo vs Arathorn - Brotherly Friendly

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

      Game History

      Round: 1
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                  EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                  EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              2 artilleries moved from Holland Belgium to France
              3 armour and 4 infantry moved from Holland Belgium to France
              4 mech_infantrys moved from Western Germany to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 fighter moved from Holland Belgium to 110 Sea Zone
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 tactical_bomber moved from Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Yugoslavia
                  Germans attack with 2 armour, 2 artilleries and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 3/11 hits, 3.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Germans lost in Yugoslavia
                      3 infantry owned by the Neutral_Allies lost in Yugoslavia
                  2 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 3 infantry
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 3/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      4 infantry owned by the Germans lost in France
                      1 aaGun owned by the French and 2 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 5/16 hits, 5.67 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 3/9 hits, 3.67 expected hits
                      3 infantry owned by the Germans lost in France
                      4 infantry owned by the French and 1 artillery owned by the British lost in France
                      Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 7/13 hits, 5.17 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits
                      2 artilleries owned by the Germans lost in France
                      1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
                  Casualties for Germans: 2 artilleries and 7 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Germans lost in 111 Sea Zone
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                  1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 destroyer
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 fighter moved from 111 Sea Zone to Western Germany
              1 fighter moved from Slovakia Hungary to Southern Italy
              1 armour moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              2 fighters moved from 110 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to Holland Belgium
              2 aaGuns moved from Western Germany to Holland Belgium
              2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 111 Sea Zone to Western Germany
              1 bomber moved from 111 Sea Zone to Western Germany
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              1 tactical_bomber moved from Poland to Western Germany
              2 infantry moved from Slovakia Hungary to Romania
              3 infantry moved from Poland to Slovakia Hungary
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              2 infantry moved from 113 Sea Zone to Germany
      
          Place Units - Germans
              1 armour and 6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.00
      Neutral_Allies regular : -0.67
      Germans regular : -3.33
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: KingBojo vs Arathorn - Brotherly Friendly

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First

      Game History

      Round: 1
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                  EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                  EDIT: Turning off Edit Mode
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              2 artilleries moved from Holland Belgium to France
              3 armour and 4 infantry moved from Holland Belgium to France
              4 mech_infantrys moved from Western Germany to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 fighter moved from Holland Belgium to 110 Sea Zone
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 tactical_bomber moved from Germany to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
      
          Purchase Units - Germans
              Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: KingBojo vs Arathorn - Brotherly Friendly

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First

      Game History

      Round: 1
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                  EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                  EDIT: Turning off Edit Mode
      
          Combat Move - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: KingBojo vs Arathorn - Brotherly Friendly

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7.14934, time: 4:13:24 PM
      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: KingBojo vs Arathorn - Brotherly Friendly

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7.14934, time: 4:11:17 PM
      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: KingBojo vs Arathorn - Brotherly Friendly

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7.14934, time: 4:10:14 PM
      Savegame

      posted in Play Boardgames
      arathornA
      arathorn
    • RE: Post League Game Results Here

      @arathorn said in Post League Game Results Here:

      @simon33 said in Post League Game Results Here:

      @arathorn said in Post League Game Results Here:

      @Karl7 over @Arathorn

      First league game back in a decade (?) ends with a spanking.

      OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      https://www.axisandallies.org/forums/topic/42228/g40-2nd-obb-l2026-arathorn-allies-23-vs-karl7-axis/127?_=1768621148906

      Well you only got a 23 bid. I don’t know what you expected.

      I was just looking at some of the games from 2013-2014, and it was down to +11 for Allies back then.

      How times have changed.

      Screenshot 2026-01-17 at 10.40.51 PM.png

      posted in League
      arathornA
      arathorn
    • RE: Post League Game Results Here

      @simon33 said in Post League Game Results Here:

      @arathorn said in Post League Game Results Here:

      @Karl7 over @Arathorn

      First league game back in a decade (?) ends with a spanking.

      OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      https://www.axisandallies.org/forums/topic/42228/g40-2nd-obb-l2026-arathorn-allies-23-vs-karl7-axis/127?_=1768621148906

      Well you only got a 23 bid. I don’t know what you expected.

      I was just looking at some of the games from 2013-2014, and it was down to +11 for Allies back then.

      How times have changed.

      posted in League
      arathornA
      arathorn
    • RE: Post League Game Results Here

      @Karl7 over @Arathorn

      First league game back in a decade (?) ends with a spanking.

      OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      https://www.axisandallies.org/forums/topic/42228/g40-2nd-obb-l2026-arathorn-allies-23-vs-karl7-axis/127?_=1768621148906

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      @Karl7

      I’ve been staring at this map and I don’t think there’s a way to prevent an Axis victory over the next couple of rounds.

      I wanted to see if patience, positioning and “theatre shifts” could alter the course, but the economic power of the Axis can’t be stopped.

      Well played. I think I’ll concede here. I’ll post the result.

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Combat Move - Russians
              8 artilleries and 35 infantry moved from Turkey to Greece
              1 mech_infantry moved from Persia to West India
              2 armour and 8 mech_infantrys moved from Afghanistan to West India
      
          Combat - Russians
              Battle in Greece
                  Russians attack with 8 artilleries and 35 infantry
                  Italians defend with 1 artillery and 1 infantry
                      Russians roll dice for 8 artilleries and 35 infantry in Greece, round 2 : 14/43 hits, 9.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Greece
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
                  Russians win, taking Greece from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Turkey to Greece
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Russians regular : 4.17
      

      Savegame

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Trans-Jordan to Iraq
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 35 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Purchase Units - French
              French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - French
              1 infantry moved from Alexandria to Tobruk
                    French take Tobruk from Italians
              1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              1 armour moved from France to Switzerland
                    French take Switzerland from Italians
              1 armour moved from Switzerland to France
              2 infantry moved from France to Northern Italy
              3 fighters moved from France to Northern Italy
      
          Combat - French
              Battle in Northern Italy
                  French attack with 3 fighters and 2 infantry
                  Italians defend with 1 factory_minor and 2 infantry
                      French roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Northern Italy
                      French roll dice for 3 fighters and 2 infantry in Northern Italy, round 3 : 3/5 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Northern Italy
                      1 infantry owned by the Italians lost in Northern Italy
                  French win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 2 infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - French
              3 fighters moved from Northern Italy to France
      
          Place Units - French
              1 artillery, 1 fighter and 1 infantry placed in France
      
          Turn Complete - French
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
              French collect 16 PUs (3 lost to blockades); end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      French regular : 0.33
      

      Savegame

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Trans-Jordan to Iraq
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
              1 destroyer moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 35 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      @arathorn said in G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis:

      TripleA Manual Gamesave Post: Italians round 11

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry
              EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      Discard this post. Never mind. Keep original.

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Manual Gamesave Post: Italians round 11

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by British from Turkey: 2 artilleries and 2 infantry
              EDIT: Adding units owned by British to Caucasus: 2 artilleries and 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from France to Northern Italy
              1 armour moved from France to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 armour moved from Holland Belgium to France
              1 transport moved from 110 Sea Zone to 104 Sea Zone
              1 armour and 1 infantry moved from Spain to 104 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from France to 112 Sea Zone
              2 tactical_bombers moved from Spain to Northern Italy
              1 fighter moved from France to Northern Italy
              1 tactical_bomber moved from Spain to 112 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 97 Sea Zone
              Battle in Norway
              Battle in Northern Italy
                  Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  Italians defend with 1 factory_minor and 2 infantry
                      Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      2 infantry owned by the Italians lost in Northern Italy
                  Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              4 transports moved from 110 Sea Zone to 104 Sea Zone
              4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone
              3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
              2 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
              5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
              2 mech_infantrys moved from 112 Sea Zone to Norway
              6 infantry moved from 112 Sea Zone to Norway
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter moved from Northern Italy to France
              2 tactical_bombers moved from Northern Italy to France
              2 mech_infantrys moved from Spain to France
              8 infantry moved from Normandy Bordeaux to France
              12 bombers moved from Iraq to West India
              2 fighters moved from Caucasus to West India
              1 bomber moved from Western United States to Hawaiian Islands
              4 fighters moved from Western United States to Hawaiian Islands
              5 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 artillery and 9 infantry placed in Central United States
              1 fighter placed in Spain
              1 destroyer and 1 submarine placed in 91 Sea Zone
              2 submarines placed in 10 Sea Zone
              2 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
              Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 10 PUs
      
          Purchase Units - British
              British repair damage of 1x factory_major; Remaining resources: 35 PUs; 
              British buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Caucasus to Kazakhstan
                    British take Kazakhstan from Japanese
              1 mech_infantry moved from West India to Turkmenistan
              7 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
              2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
              1 infantry moved from Iraq to Turkey
              1 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Iraq to Eastern Persia
                    British take Eastern Persia from Japanese
              1 mech_infantry moved from Iraq to Greece
                    British take Greece from Italians
      
          Combat - British
              Battle in Turkmenistan
                  British attack with 9 fighters, 1 mech_infantry and 2 tactical_bombers
                  Japanese defend with 1 infantry
                      British roll dice for 9 fighters, 1 mech_infantry and 2 tactical_bombers in Turkmenistan, round 2 : 5/12 hits, 6.00 expected hits
                      Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Turkmenistan
                      1 infantry owned by the Japanese lost in Turkmenistan
                  British win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              13 mech_infantrys moved from Caucasus to Afghanistan
              2 artilleries and 1 infantry moved from Caucasus to Turkey
              9 fighters and 2 tactical_bombers moved from Turkmenistan to West India
              2 mech_infantrys moved from Persia to West India
              1 fighter moved from Persia to West India
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry moved from Normandy Bordeaux to France
              8 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
              2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
              9 infantry moved from 112 Sea Zone to Norway
              1 aaGun moved from 112 Sea Zone to Norway
      
          Place Units - British
              2 armour, 2 artilleries and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
              British collect 39 PUs (4 lost to blockades); end with 39 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 0.67
      Italians regular : 0.33
      British regular : -1.00
      

      Savegame

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    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from France to Northern Italy
              1 armour moved from France to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 armour moved from Holland Belgium to France
              1 transport moved from 110 Sea Zone to 104 Sea Zone
              1 armour and 1 infantry moved from Spain to 104 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from France to 112 Sea Zone
              2 tactical_bombers moved from Spain to Northern Italy
              1 fighter moved from France to Northern Italy
              1 tactical_bomber moved from Spain to 112 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 97 Sea Zone
              Battle in Norway
              Battle in Northern Italy
                  Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  Italians defend with 1 factory_minor and 2 infantry
                      Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      2 infantry owned by the Italians lost in Northern Italy
                  Americans win, taking Norway from Germans, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              4 transports moved from 110 Sea Zone to 104 Sea Zone
              4 infantry and 2 mech_infantrys moved from Spain to 104 Sea Zone
              3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
              2 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
              5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
              2 mech_infantrys moved from 112 Sea Zone to Norway
              6 infantry moved from 112 Sea Zone to Norway
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter moved from Northern Italy to France
              2 tactical_bombers moved from Northern Italy to France
              2 mech_infantrys moved from Spain to France
              8 infantry moved from Normandy Bordeaux to France
              12 bombers moved from Iraq to West India
              2 fighters moved from Caucasus to West India
              1 bomber moved from Western United States to Hawaiian Islands
              4 fighters moved from Western United States to Hawaiian Islands
              5 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 artillery and 9 infantry placed in Central United States
              1 fighter placed in Spain
              1 destroyer and 1 submarine placed in 91 Sea Zone
              2 submarines placed in 10 Sea Zone
              2 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
              Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Italians regular : 0.33
      

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      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      @Karl7
      I assumed no scramble in 112. But happy to roll for it if you decide differently and update non-combat.

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      arathornA
      arathorn
    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Move Summary: Americans round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from France to Northern Italy
              1 armour moved from France to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 armour moved from Holland Belgium to France
              1 transport moved from 110 Sea Zone to 104 Sea Zone
              1 armour and 1 infantry moved from Spain to 104 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from France to 112 Sea Zone
              2 tactical_bombers moved from Spain to Northern Italy
              1 fighter moved from France to Northern Italy
              1 tactical_bomber moved from Spain to 112 Sea Zone
      

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    • RE: G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Combat Move - Russians
              2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan
                    Russians take Kazakhstan from Japanese
              1 fighter and 1 tactical_bomber moved from Persia to Afghanistan
      
          Combat - Russians
              Battle in Afghanistan
                  Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 2 infantry and 1 mech_infantry
                      Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 2/6 hits, 2.50 expected hits
                      Japanese roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Afghanistan
                      Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/6 hits, 2.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Afghanistan
                      1 mech_infantry owned by the Japanese lost in Afghanistan
                  Russians win, taking Afghanistan from Japanese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry and 1 mech_infantry
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Russians
              7 mech_infantrys moved from Caucasus to Afghanistan
              1 aaGun, 8 artilleries and 35 infantry moved from Caucasus to Turkey
              1 mech_infantry moved from Turkey to Persia
              1 fighter and 1 tactical_bomber moved from Afghanistan to West India
      
          Turn Complete - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from India: 1 aaGun and 16 infantry
              EDIT: Adding units owned by Russians to West India: 1 aaGun and 16 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Russians regular : 1.00
      

      Savegame

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