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    Posts made by aqrit

    • RE: Hasbro '98: Windowed instead of Full Screen?

      when I hacked it…
      I got it to run 600x480 but it wasn’t a real windowed mode per say
      it just wasn’t full screen…

      the problem that I had with this windowed mode was that the color pallete was all messed up

      posted in TripleA Support
      A
      aqrit
    • RE: Axis and Allies '98 Nvidia PATCHED

      v2.1 has been merged it into the Starter Pack at http://ewarzone.com/aa.html

      the original files are at:

      http://ewarzone.com/downloads/aadrawfix21.zip and
      http://ewarzone.com/downloads/aadrawfix21_src.zip

      Any chance that you might have one for a dual processor soon

      v2.1
      limits the game threads to a single cpu…
      having dual processors shouldn’t be an issue?

      can you describe the problem your having?
      not that I can think of any way to impove my patch at this time

      posted in TripleA Support
      A
      aqrit
    • RE: Axis and Allies '98 Nvidia PATCHED

      version 2.1 released

      www.aqrit.cjb.net (Internet Explorer only…)

      posted in TripleA Support
      A
      aqrit
    • RE: Axis and Allies '98 Nvidia PATCHED

      AADrawPatch version 2.0 released

      www.aqrit.cjb.net (Internet Explorer only…)

      posted in TripleA Support
      A
      aqrit
    • Axis and Allies '98 Nvidia PATCHED

      Axis and Allies '98 Nvidia/Vista PATCHED
      by AQRIT

      Axis and Allies has a drawing problem
      ( only the background is visible on screen )
      It occurs on systems using Vista and/or Nvidia graphic cards.

      Download the patcher from: www.aqrit.cjb.net

      Known Issues after patch:

      1. pressing ctrl+alt+del causes Ctrl to
            “stick” on. When you return to the game window
            be sure to tap the ctrl key! ( Group Movement Modifier )

      2. dice screen flickers once if any hits occur

      3. quit dialog button text drawn incorrectly

      FYI: some Vista users may not be able to run the Axis and Allies installer…
          I’d hate to be you.

      FYI: Computers with more than one CPU should
          set the process affinity mask to a single CPU
          this allows the cinematics to play.

      I’m guessing the problem with Axis and Allies
      drawing code is that the game doesn’t lock it’s surfaces before
      drawing to them…

      my patch does NOT fix this…

      instead my patch:
      sends all the drawing to address 00444B09
      unless the source is also the destination
      in which case it lets DirectDraw Blt it as normal

      Patch Info:
      Module: AxisAllies.exe (any version?)
      File Address: 00044AAB (VA: 00444AAB)
      Old Value = 3B D0
      New Value = 3B F5

      Quick hacking reference:
      0044771D  // call create DirectDraw 2 object
      004478E5  // call createSurface primary
      00443CEE  // call createSurface offscreen

      00444840  // sub draw
      00444FEO  // sub Blt the back to front (like a flip)
      00431CD0  // sub draw Main Menu

      // after the primary surface has been created then…
      [0x005CA720] + 0x98 = primary surface front buffer
      [0x005CA724] + 0x98 = primary surface back buffer
      [[[[0x005CA720] + 0x98]] + 14] == ddraw.Blt()

      It is possible to run in windowed mode if you hack it…
      I don’t know if there is a switch somewhere for it?
      ( and i haven’t tried this patch in window mode )

      ///////////////////

      I’d appreciate it if people mirrored my patcher
      ( which is half the size of this post )
      as it currently is hosted on a sketchy free site that
      doesn’t get indexed by search engines and
      can’t be reached at all using Firefox? :)
      if you do, post a link in this thread

      Good Luck, Have Fun!

      posted in TripleA Support
      A
      aqrit
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