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    Topics created by APOLLO457

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      No Kamping

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      TripleA Turn Summary: Americans round 16

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16 Purchase Units - Americans Americans buy 3 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Hawaiian Islands to Iwo Jima 1 artillery moved from Iwo Jima to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 59 Sea Zone to 61 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery moved from 48 Sea Zone to Philippine Islands 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 4 infantry moved from 59 Sea Zone to Iwo Jima 1 carrier moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from Hawaiian Islands to 59 Sea Zone 2 artilleries moved from France to 8 Sea Zone 1 artillery moved from France to 8 Sea Zone 1 artillery moved from France to 8 Sea Zone 6 infantry moved from France to 8 Sea Zone 6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 13 Sea Zone 4 artilleries and 6 infantry moved from 13 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 4 artilleries and 6 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 61 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 61 Sea Zone Americans roll dice for 2 submarines in 61 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship and 2 fighters in 61 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 61 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 61 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 61 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 61 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -34 Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Americans Place Units - Americans 3 bombers placed in Western United States 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs 1 unit repaired.

      Combat Hit Differential Summary :

      Germans : -0.33 Americans : -3.00 Japanese : 0.00

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      Double Trouble

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      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7 Research Technology - Germans Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 3 infantry moved from Germany to France 1 fighter moved from Germany to France 3 bombers moved from Germany to 8 Sea Zone 2 bombers moved from Germany to United Kingdom 10 armour moved from Karelia S.S.R. to Germany 2 artilleries moved from Archangel to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 1,4 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in France Germans attack with 1 armour, 1 fighter and 3 infantry British defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 artilleries and 1 infantry in France, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries in France, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in France Germans roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 2 artilleries and 1 infantry Battle in 8 Sea Zone Germans attack with 3 bombers British defend with 1 cruiser and 3 transports Germans roll dice for 3 bombers in 8 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 8 Sea Zone 3 transports owned by the British lost in 8 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser and 3 transports Non Combat Move - Germans 2 bombers moved from 8 Sea Zone to Germany 2 bombers moved from United Kingdom to Germany Place Units - Germans 6 submarines placed in 5 Sea Zone Germans undo move 1. 2 submarines placed in 5 Sea Zone 4 submarines placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Activate Technology - Germans Germans activating Long Range Aircraft Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      Germans : -1.00 British : 2.50 Germans rolls : : 1.00 AA fire in United Kingdom : : -0.33

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      Round 2...FIGHT

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      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7 Purchase Units - Americans Americans buy 1 battleship and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Alaska to 64 Sea Zone 1 armour moved from Western United States to Western Canada 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 18 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 56 Sea Zone to 64 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines Japanese defend with 3 battleships, 1 carrier, 3 destroyers, 1 submarine and 1 transport Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser and 3 destroyers in 64 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 battleships, 1 carrier, 3 destroyers and 1 transport in 64 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 64 Sea Zone Americans roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 64 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 64 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 64 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 64 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 64 Sea Zone, round 5 : 4/5 hits, 2.17 expected hits Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 64 Sea Zone Americans win with 1 bomber, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 79 Casualties for Americans: 1 carrier and 3 submarines Casualties for Japanese: 3 battleships, 1 carrier, 3 destroyers, 1 submarine and 1 transport Non Combat Move - Americans 1 bomber moved from 64 Sea Zone to 56 Sea Zone 1 bomber moved from 56 Sea Zone to Western United States Place Units - Americans 1 battleship placed in 56 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Americans : 3.17 Japanese : -3.50

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