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    Posts made by APOLLO457

    • RE: Double Trouble

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 3 fighters; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from Norway to Finland
                    British take Finland from Germans
              1 artillery moved from Norway to 5 Sea Zone
              1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              5 infantry moved from 8 Sea Zone to France
              1 armour moved from 8 Sea Zone to France
              4 artilleries moved from 8 Sea Zone to France
              1 fighter moved from United Kingdom to France
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Germany causes 1 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              3 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Norway
                    British take Norway from Germans
              1 artillery moved from 5 Sea Zone to Norway
              1 artillery moved from Northwestern Europe to France
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 submarine moved from 6 Sea Zone to 8 Sea Zone
              1 infantry moved from Western Canada to Western United States
              1 armour moved from Western Canada to Western United States
              1 bomber moved from United Kingdom to Germany
              1 fighter moved from United Kingdom to France
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 armour, 1 fighter and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover AA Radar
      
          Purchase Units - British
              British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from United Kingdom to 5 Sea Zone
              1 cruiser moved from 8 Sea Zone to 5 Sea Zone
              4 submarines moved from 8 Sea Zone to 5 Sea Zone
              1 fighter moved from 8 Sea Zone to 5 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from Western United States to Western Canada
              1 armour moved from Western United States to Western Canada
      
          Combat - British
              Battle in Northwestern Europe
                  British attack with 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in France
                  British attack with 1 armour, 1 artillery and 4 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 5 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                  Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                      British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                      Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                      1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                  1 submarine owned by the British retreated to 6 Sea Zone
                  Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                  Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                  Casualties for Germans: 3 carriers
                  5 fighters owned by the Germans forced to land in Germany
      
          Non Combat Move - British
              1 bomber moved from 5 Sea Zone to United Kingdom
      
          Place Units - British
              3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
      
          Activate Technology - British
              British activating AA Radar
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.83
      British rolls : : 1.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover Jet Power
      
          Purchase Units - British
              British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to Northwestern Europe
                    British take Northwestern Europe from Germans
              2 infantry moved from 8 Sea Zone to France
              2 artilleries moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              1 fighter moved from United Kingdom to France
              1 fighter moved from 8 Sea Zone to France
              1 infantry moved from Algeria to Libya
                    British take Libya from Germans
              1 infantry moved from Western Canada to Western United States
              1 armour moved from Western Canada to Western United States
              2 infantry moved from United Kingdom to 8 Sea Zone
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Germany causes 1 damage total. 
              Battle in France
                  British attack with 2 artilleries, 2 fighters and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the British lost in France
                  British win, taking France from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from France to 8 Sea Zone
              1 fighter moved from France to United Kingdom
      
          Place Units - British
              4 artilleries, 1 fighter and 2 infantry placed in United Kingdom
      
          Activate Technology - British
              British activating Jet Power
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      British : 1.17
      British rolls : : 1.00
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 submarine moved from 7 Sea Zone to 8 Sea Zone
              2 fighters moved from United Kingdom to 8 Sea Zone
              1 fighter moved from Morocco to Anglo-Egyptian Sudan
              1 infantry moved from Morocco to Algeria
                    British take Algeria from Germans
      
          Combat - British
              Battle in France
                  British attack with 2 infantry
                  Germans defend with 1 aaGun
                      British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                      1 aaGun owned by the Germans lost in France
                  British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
      
          Non Combat Move - British
              1 armour moved from Alaska to Western Canada
              1 infantry moved from Eastern Canada to Western Canada
              1 fighter moved from 8 Sea Zone to United Kingdom
      
          Place Units - British
              1 carrier and 2 transports placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      British : -0.50
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 fighter moved from United Kingdom to Morocco
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
              1 submarine moved from 12 Sea Zone to 13 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
              1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
              1 armour moved from Eastern Canada to Alaska
      
          Non Combat Move - British
      
          Place Units - British
              1 artillery, 1 bomber and 3 infantry placed in United Kingdom
              1 submarine placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 infantry moved from Rhodesia to Italian East Africa
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
              1 infantry moved from Egypt to 17 Sea Zone
              1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone
              1 infantry moved from 14 Sea Zone to Morocco
      
          Combat - British
              Battle in Morocco
                  British attack with 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Morocco
                  British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              3 infantry placed in India
              2 artilleries and 1 infantry placed in United Kingdom
              1 submarine placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 0.50
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
              1 infantry moved from Western Canada to Eastern Canada
              2 fighters moved from United Kingdom to 7 Sea Zone
              1 bomber moved from United Kingdom to Algeria
              1 infantry moved from Trans-Jordan to Egypt
              1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone
              1 infantry moved from Persia to India
              1 infantry moved from Union of South Africa to Rhodesia
              2 infantry moved from Eastern Australia to 39 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from India to Burma
      
          Combat - British
              Battle in 17 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                  Germans defend with 1 battleship and 1 transport
                      British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 carrier owned by the British lost in 17 Sea Zone
                      British roll dice for 1 cruiser, 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone
                      1 transport owned by the Germans lost in 17 Sea Zone
                  British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 3
                  Casualties for British: 1 carrier and 1 fighter
                  Casualties for Germans: 1 battleship and 1 transport
              Battle in 7 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 transport
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 7 Sea Zone
                  British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Algeria
                  British attack with 1 bomber
                  Germans defend with 1 bomber
                      British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Germans lost in Algeria
                  British win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber
      
          Non Combat Move - British
              1 bomber moved from Algeria to Egypt
              2 fighters moved from 7 Sea Zone to United Kingdom
      
          Place Units - British
              1 submarine placed in 7 Sea Zone
              1 fighter and 1 infantry placed in United Kingdom
              3 infantry placed in India
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.17
      British : -0.83
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone
              2 fighters moved from United Kingdom to 7 Sea Zone
              1 bomber moved from United Kingdom to 7 Sea Zone
              1 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Persia to India
              1 infantry moved from Western Canada to Eastern Canada
              2 infantry moved from Eastern Australia to 39 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from India to 35 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
      
          Combat - British
              Battle in 7 Sea Zone
                  British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 7 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
                  1 submarine owned by the Germans Submerged
                  British win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 bomber moved from 7 Sea Zone to United Kingdom
      
          Place Units - British
              1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
              1 infantry placed in India
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : -1.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • Double Trouble

      Double Trouble

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Round 5

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Russians
      
          Combat Move - Russians
              1 infantry moved from Novosibirsk to Evenki National Okrug
                    Russians take Evenki National Okrug from Japanese
              1 infantry moved from Novosibirsk to Vologda
              5 armour moved from Novosibirsk to Persia
                    Russians take Kazakh S.S.R. from Japanese
                    British take Persia from Germans
              4 armour moved from Novosibirsk to Szechwan
              3 infantry moved from Novosibirsk to Evenki National Okrug
              2 artilleries moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Novosibirsk to Evenki National Okrug
              4 artilleries and 12 infantry moved from Novosibirsk to Sinkiang
      
          Combat - Russians
              Battle in Szechwan
                  Russians attack with 4 armour
                  Japanese defend with 1 artillery
                      Russians roll dice for 4 armour in Szechwan, round 2 : 4/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Szechwan
                  Russians win, taking Szechwan from Japanese with 4 armour remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Sinkiang
                  Russians attack with 4 artilleries and 12 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 artilleries and 12 infantry in Sinkiang, round 2 : 4/16 hits, 4.00 expected hits
                      Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sinkiang
                  Russians win, taking Sinkiang from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Russians : 2.00
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Round 5

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 fighters moved from Russia to Belorussia
              9 armour, 6 artilleries and 19 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Russians creates battle in territory 15 Sea Zone
              Battle in Belorussia
                  Russians attack with 2 fighters
                  Germans defend with 2 fighters
                      Russians roll dice for 2 fighters in Belorussia, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 2 fighters in Belorussia, round 2 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Russians lost in Belorussia
                  Germans win with 2 fighters remaining. Battle score for attacker is -20
                  Casualties for Russians: 2 fighters
              Battle in Novosibirsk
                  Russians attack with 9 armour, 6 artilleries and 19 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 9 armour, 6 artilleries and 19 infantry in Novosibirsk, round 2 : 8/34 hits, 10.67 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 9 armour, 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 15 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 battleship and 1 transport
                      Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Russians lost in 15 Sea Zone
                  Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : -4.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Round 5

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians repair damage of 2x factory; Remaining resources: 17 PUs; 
              Russians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from West Russia to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
              1 submarine moved from 13 Sea Zone to 15 Sea Zone
      
          Combat - Russians
              Battle in 15 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 battleship
                  1 submarine owned by the Russians Submerged
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 armour, 2 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Round 5

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians repair damage of 3x factory; Remaining resources: 19 PUs; 
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Kazakh S.S.R. to Persia
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 infantry moved from Archangel to Russia
              1 infantry moved from Vologda to Russia
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
              1 infantry moved from Russia to West Russia
                    Russians take West Russia from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Round 2...FIGHT

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Egypt to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Persia
              1 infantry moved from Western Australia to Eastern Australia
              1 carrier, 2 cruisers, 2 fighters and 2 submarines moved from 7 Sea Zone to 8 Sea Zone
      
          Non Combat Move - British
      
          Place Units - British
              1 destroyer and 3 transports placed in 8 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Round 2...FIGHT

      TripleA Manual Gamesave Post: Russians round 7

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Russians
      
          Combat Move - Russians
              2 infantry moved from Vologda to Russia
              1 infantry moved from Novosibirsk to Russia
              1 artillery moved from Novosibirsk to Russia
              1 armour moved from Caucasus to Russia
              2 infantry moved from Caucasus to Russia
              1 infantry moved from West Russia to Russia
              1 infantry moved from Belorussia to West Russia
              1 artillery moved from Belorussia to West Russia
              1 artillery moved from Karelia S.S.R. to Archangel
                    Russians take Archangel from Japanese
              3 infantry moved from Karelia S.S.R. to Archangel
              1 infantry moved from Norway to Finland
              1 submarine moved from 17 Sea Zone to 14 Sea Zone
      
          Combat - Russians
              Battle in Russia
                  Russians attack with 1 armour, 1 artillery and 6 infantry
                  Japanese defend with 1 armour and 1 factory
                      Russians roll dice for 1 armour, 1 artillery and 6 infantry in Russia, round 2 : 1/8 hits, 2.00 expected hits
                      Japanese roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Russia
                  Russians win, taking Russia from Japanese with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Russians : -1.00
      Japanese : -0.50
      

      Savegame

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    • RE: Round 2...FIGHT

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Karelia S.S.R. to 8 Sea Zone
              2 cruisers moved from 5 Sea Zone to 8 Sea Zone
              1 infantry moved from Rhodesia to Union of South Africa
                    British take Union of South Africa from Japanese
              3 infantry moved from Trans-Jordan to Persia
                    British take Persia from Japanese
              1 artillery moved from Trans-Jordan to Persia
              1 infantry moved from Egypt to Anglo-Egyptian Sudan
      
          Combat - British
      
          Non Combat Move - British
      
          Place Units - British
              1 carrier and 2 transports placed in 8 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Round 5

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Vologda
              2 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 armour moved from Karelia S.S.R. to Russia
              1 infantry moved from Kazakh S.S.R. to Novosibirsk
              1 infantry moved from Persia to Kazakh S.S.R.
              1 infantry moved from Russia to Archangel
              1 artillery moved from Karelia S.S.R. to Baltic States
              2 infantry moved from Karelia S.S.R. to Baltic States
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 infantry placed in Karelia S.S.R.
              3 armour, 1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.17
      

      Savegame

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    • RE: Round 5

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Finland to Karelia S.S.R.
              1 artillery moved from Finland to Karelia S.S.R.
              1 armour moved from Finland to Karelia S.S.R.
              2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 infantry moved from Caucasus to West Russia
                    Russians take West Russia from Germans
              1 artillery moved from Caucasus to Russia
              1 armour moved from Caucasus to Russia
              3 infantry moved from Caucasus to Russia
              1 infantry moved from Archangel to Karelia S.S.R.
      
          Combat - Russians
              Russians creates battle in territory 7 Sea Zone
              Battle in 7 Sea Zone
                  British loiter and taunt; Russians attack with 1 submarine
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
                      Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
              Battle in Karelia S.S.R.
                  Russians attack with 1 armour, 1 artillery and 3 infantry
                  Germans defend with 1 factory and 1 infantry
                      Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Russians winRussians win with 1 submarine remaining, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Caucasus to Russia
      
          Place Units - Russians
              1 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians : -2.33
      

      Savegame

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