Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. APOLLO457
    3. Posts
    A
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 169
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by APOLLO457

    • RE: No Kamping

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 59 Sea Zone
              1 carrier, 1 destroyer and 2 submarines moved from 56 Sea Zone to 59 Sea Zone
              3 artilleries and 3 infantry moved from Eastern Canada to 10 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
              3 infantry moved from 8 Sea Zone to United Kingdom
              3 artilleries moved from 8 Sea Zone to United Kingdom
              1 artillery moved from Eastern United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
              1 transport moved from 8 Sea Zone to 10 Sea Zone
              2 infantry moved from Western Canada to Eastern Canada
              1 artillery moved from Western Canada to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
              2 transports moved from 8 Sea Zone to 10 Sea Zone
      
          Combat - Americans
              Battle in 59 Sea Zone
                  Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                  Japanese defend with 2 battleships, 2 submarines and 3 transports
                      Americans roll dice for 2 submarines in 59 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                      Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships and 3 transports in 59 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone
                      Americans roll dice for 1 submarine in 59 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 59 Sea Zone
                      Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 battleships and 3 transports in 59 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
                      Americans roll dice for 2 fighters in 59 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 battleships and 3 transports in 59 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                      1 battleship owned by the Japanese lost in 59 Sea Zone
                      Americans roll dice for 2 fighters in 59 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 59 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 59 Sea Zone
                      Americans roll dice for 1 fighter in 59 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 59 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 fighter in 59 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 59 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone
                  Japanese win with 3 transports remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                  Casualties for Japanese: 2 battleships and 2 submarines
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 armour, 1 bomber and 1 infantry placed in Western United States
              1 artillery and 4 infantry placed in Eastern United States
              2 infantry placed in Western United States
              Americans undo move 2.
              1 artillery and 4 infantry placed in Western United States
              Americans undo move 3.
              1 artillery and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.83
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to Western Canada
              1 artillery moved from Western United States to Western Canada
              2 fighters moved from Western United States to Hawaiian Islands
              1 carrier, 2 fighters and 2 transports moved from 11 Sea Zone to 10 Sea Zone
              1 transport moved from 8 Sea Zone to 10 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier, 1 destroyer and 2 submarines placed in 56 Sea Zone
              1 artillery and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 59 Sea Zone to 48 Sea Zone
              2 infantry moved from 48 Sea Zone to Philippine Islands
                    Americans take Philippine Islands from Japanese
              2 artilleries moved from 48 Sea Zone to Philippine Islands
              1 armour moved from Eastern Canada to 10 Sea Zone
              2 infantry moved from Eastern Canada to 10 Sea Zone
              1 artillery moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 artillery moved from 8 Sea Zone to United Kingdom
              1 armour moved from 8 Sea Zone to United Kingdom
              3 infantry moved from Eastern United States to Eastern Canada
              3 artilleries moved from Eastern United States to Eastern Canada
              1 infantry moved from Western United States to Western Canada
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier placed in 11 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 43 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
              2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 59 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 artillery moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              2 transports moved from 8 Sea Zone to 10 Sea Zone
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 artillery moved from 8 Sea Zone to United Kingdom
              1 armour moved from 8 Sea Zone to United Kingdom
              1 infantry moved from Western Canada to Alaska
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 transports placed in 11 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to Western Canada
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
              1 infantry moved from 56 Sea Zone to Western United States
              1 artillery moved from 56 Sea Zone to Western United States
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 artillery moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              2 infantry moved from 8 Sea Zone to Northwestern Europe
              1 armour moved from 8 Sea Zone to Northwestern Europe
              2 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              2 transports moved from 8 Sea Zone to 10 Sea Zone
      
          Non Combat Move - Americans
              1 fighter moved from Western United States to 56 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 fighter placed in 56 Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 artillery moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 armour moved from 8 Sea Zone to France
              2 fighters moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              2 transports moved from 8 Sea Zone to 10 Sea Zone
              2 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
      
          Combat - Americans
              Battle in France
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
                  Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 artillery and 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              2 fighters moved from France to 8 Sea Zone
      
          Place Units - Americans
              1 submarine and 1 transport placed in 56 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 fighter placed in Western United States
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Americans : 1.50
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 cruiser moved from 10 Sea Zone to 8 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 artillery moved from Eastern Canada to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              1 armour moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              2 fighters moved from 8 Sea Zone to France
              1 destroyer moved from 11 Sea Zone to 10 Sea Zone
              2 transports moved from 11 Sea Zone to 10 Sea Zone
              1 infantry moved from Eastern United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 52 Sea Zone to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
      
          Combat - Americans
              Battle in France
                  Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 aaGun and 2 infantry
                      AA fire in France : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 1/7 hits, 3.00 expected hits
                      Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      1 aaGun owned by the Germans lost in France
                      Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in France, round 3 : 6/7 hits, 3.00 expected hits
                      Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                  Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 aaGun and 2 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              2 fighters moved from France to 8 Sea Zone
      
          Place Units - Americans
              2 fighters placed in 56 Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 44 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      AA fire in France : : -0.50
      Americans : 0.50
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Western United States to 13 Sea Zone
              1 fighter moved from United Kingdom to 13 Sea Zone
              2 transports moved from 11 Sea Zone to 10 Sea Zone
              1 cruiser moved from 1 Sea Zone to 10 Sea Zone
              2 infantry moved from Solomon Islands to 44 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 52 Sea Zone
              2 infantry moved from 52 Sea Zone to Wake Island
              1 infantry moved from Central United States to Western United States
      
          Combat - Americans
              Battle in 10 Sea Zone
                  Americans attack with 1 cruiser and 2 transports
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
              Battle in Wake Island
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                  Americans winAmericans win with 1 cruiser and 2 transports remaining, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery placed in Western United States
              1 carrier placed in 56 Sea Zone
              1 destroyer and 2 transports placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.83
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Eastern Canada to United Kingdom
              1 destroyer moved from 11 Sea Zone to 1 Sea Zone
              1 cruiser moved from 11 Sea Zone to 1 Sea Zone
              1 destroyer moved from 11 Sea Zone to 10 Sea Zone
              2 transports moved from 11 Sea Zone to 10 Sea Zone
              2 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 53 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Solomon Islands
              1 infantry moved from Eastern United States to Central United States
      
          Combat - Americans
              Battle in 1 Sea Zone
                  Americans attack with 1 cruiser and 1 destroyer
                  Germans defend with 2 submarines
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 2 submarines in 1 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 2 submarines in 1 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 1 Sea Zone
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 1 Sea Zone
                  Americans win with 1 cruiser remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 submarines
                  Casualties for Americans: 1 destroyer
              Battle in Solomon Islands
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              1 fighter placed in Western United States
              2 transports placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -0.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Hawaiian Islands to 53 Sea Zone
              1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 53 Sea Zone to 50 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 fighter moved from Eastern United States to Eastern Canada
              2 infantry moved from Western United States to 56 Sea Zone
              1 cruiser moved from 19 Sea Zone to 54 Sea Zone
              1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
              1 infantry moved from Central United States to Eastern United States
              2 infantry moved from Anhwei to Kwangtung
      
          Combat - Americans
              Battle in Kwangtung
                  Americans attack with 2 infantry
                  Japanese defend with 1 fighter
                      Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Kwangtung
                      Americans roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                  Japanese win with no units remaining. Battle score for attacker is 4
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 fighter
              Battle in 50 Sea Zone
                  Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                      Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 50 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 50 Sea Zone
                      Americans roll dice for 1 carrier and 2 fighters in 50 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 battleship in 50 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 50 Sea Zone
                      Americans roll dice for 1 carrier and 1 fighter in 50 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 battleship in 50 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
                  Americans win with 1 carrier remaining. Battle score for attacker is 20
                  Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 53 Sea Zone to 50 Sea Zone
      
          Place Units - Americans
              1 cruiser, 2 destroyers and 2 transports placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.83
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: No Kamping

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • No Kamping

      No Kamping today!

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - British
              British repair damage of 14x factory; Remaining resources: 15 PUs; 
              British buy 2 artilleries and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              2 artilleries moved from 8 Sea Zone to France
              1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
              2 artilleries moved from Egypt to Trans-Jordan
              1 bomber moved from Egypt to Italy
              2 armour moved from Egypt to Trans-Jordan
              1 armour moved from Italian East Africa to Union of South Africa
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - British
              Strategic bombing raid in Italy
                      AA fire in Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Italy rolls: 6 and causes: 5 damage to unit: factory
                  Bombing raid in Italy causes 5 damage total. 
              Battle in France
                  British attack with 2 artilleries and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Trans-Jordan
                  British attack with 2 armour, 2 artilleries and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 2 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                  British win, taking Trans-Jordan from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Italy to United Kingdom
      
          Place Units - British
              2 artilleries placed in United Kingdom
              1 transport placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -0.17
      AA fire in Italy : : -0.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Libya to Algeria
                    British take Algeria from Germans
              1 bomber moved from Egypt to Italy
              2 infantry moved from Union of South Africa to 28 Sea Zone
              1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Egypt
              1 armour moved from Rhodesia to Italian East Africa
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - British
              Strategic bombing raid in Italy
                      AA fire in Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Italy causes 1 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Italy to Egypt
      
          Place Units - British
              1 cruiser and 2 transports placed in 8 Sea Zone
              1 artillery and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      AA fire in Italy : : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 transport moved from 34 Sea Zone to 28 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 34 Sea Zone to 15 Sea Zone
              1 armour moved from Trans-Jordan to India
              2 infantry moved from Persia to India
              1 artillery moved from Trans-Jordan to Egypt
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Libya
                    British take Libya from Germans
              1 armour moved from Anglo-Egyptian Sudan to Egypt
              1 fighter moved from Anglo-Egyptian Sudan to 15 Sea Zone
              1 bomber moved from Rhodesia to 15 Sea Zone
              1 infantry moved from Rhodesia to Italian East Africa
              1 armour moved from Union of South Africa to Rhodesia
              1 fighter moved from Union of South Africa to 28 Sea Zone
              2 infantry moved from 28 Sea Zone to Union of South Africa
      
          Combat - British
              Battle in 15 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                  Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 15 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 15 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                      1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 15 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser and 1 fighter in 15 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                      Germans roll dice for 1 battleship, 2 fighters and 2 transports in 15 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 15 Sea Zone
                      2 transports owned by the Germans lost in 15 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                  Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
              Battle in India
                  British attack with 1 armour and 2 infantry
                  Japanese defend with 1 artillery and 1 factory
                      British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in India
                  British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              1 bomber moved from 15 Sea Zone to Egypt
      
          Place Units - British
              1 carrier and 1 cruiser placed in 28 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      British : 1.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from India to 35 Sea Zone
              1 artillery moved from India to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              3 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 artillery moved from Anglo-Egyptian Sudan to Egypt
              1 armour moved from Anglo-Egyptian Sudan to Egypt
              1 bomber moved from Rhodesia to Egypt
              1 fighter moved from French West Africa to Egypt
              1 armour moved from French West Africa to Anglo-Egyptian Sudan
              1 infantry moved from Union of South Africa to Rhodesia
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 28 Sea Zone
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              1 infantry moved from India to Persia
              2 fighters moved from India to Egypt
              1 infantry moved from 34 Sea Zone to Trans-Jordan
              1 artillery moved from 34 Sea Zone to Trans-Jordan
              2 fighters moved from India to Trans-Jordan
              1 armour moved from India to Trans-Jordan
      
          Combat - British
              Battle in Egypt
                  British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
                  Germans defend with 2 armour, 1 artillery and 3 infantry
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/9 hits, 3.67 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 0/6 hits, 2.33 expected hits
                      1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 3 : 4/9 hits, 3.67 expected hits
                      Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 22
                  Casualties for Germans: 2 armour, 1 artillery and 3 infantry
                  Casualties for British: 1 infantry
              Battle in Trans-Jordan
                  British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                  British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Egypt to Rhodesia
              1 fighter moved from Egypt to 34 Sea Zone
              1 fighter moved from Egypt to 34 Sea Zone
              2 fighters moved from Trans-Jordan to India
              1 fighter moved from Egypt to Anglo-Egyptian Sudan
              1 infantry moved from India to Persia
      
          Place Units - British
              1 armour, 1 artillery and 1 infantry placed in India
              1 infantry placed in United Kingdom
              1 armour and 1 fighter placed in Union of South Africa
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.50
      British : 1.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 armour moved from West Indies to 18 Sea Zone
              1 armour and 1 transport moved from 18 Sea Zone to 23 Sea Zone
              1 armour moved from 23 Sea Zone to French West Africa
              1 destroyer moved from 11 Sea Zone to 23 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 25 Sea Zone
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
              1 transport moved from 17 Sea Zone to 34 Sea Zone
              1 bomber moved from West Indies to Rhodesia
              1 destroyer moved from 17 Sea Zone to 34 Sea Zone
              1 cruiser moved from 17 Sea Zone to 34 Sea Zone
              1 carrier moved from 17 Sea Zone to 34 Sea Zone
              1 fighter moved from United Kingdom to 8 Sea Zone
              1 fighter moved from 8 Sea Zone to 13 Sea Zone
              1 fighter moved from 13 Sea Zone to French West Africa
              2 fighters moved from 17 Sea Zone to 34 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
              2 infantry moved from Egypt to Anglo-Egyptian Sudan
              1 artillery moved from Egypt to Anglo-Egyptian Sudan
              1 armour moved from Egypt to Anglo-Egyptian Sudan
              2 fighters moved from 34 Sea Zone to India
      
          Combat - British
      
          Non Combat Move - British
      
          Place Units - British
              1 armour and 2 fighters placed in India
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 30 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 artillery, 1 factory and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to 7 Sea Zone
              1 bomber moved from United Kingdom to 11 Sea Zone
              1 destroyer moved from 10 Sea Zone to 11 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 infantry moved from Western Canada to Eastern Canada
              1 armour and 1 transport moved from 10 Sea Zone to 18 Sea Zone
              1 armour moved from 18 Sea Zone to West Indies
              1 fighter moved from Egypt to 17 Sea Zone
              2 infantry moved from India to 35 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Persia to India
              1 infantry moved from Union of South Africa to Rhodesia
              2 infantry moved from Eastern Australia to 39 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
      
          Combat - British
              Battle in 11 Sea Zone
                  British attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 11 Sea Zone
                  British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 7 Sea Zone
                  British attack with 2 fighters; Russians loiter and taunt
                  Germans defend with 1 cruiser, 2 submarines and 1 transport
                  2 submarines owned by the Germans Submerged
                      British roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans and 1 fighter owned by the British lost in 7 Sea Zone
                      1 transport owned by the Germans lost in 7 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 9
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 cruiser and 1 transport
      
          Non Combat Move - British
              1 fighter moved from 7 Sea Zone to United Kingdom
              1 bomber moved from 11 Sea Zone to West Indies
      
          Place Units - British
              1 factory placed in Union of South Africa
              1 artillery and 2 infantry placed in India
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : 0.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 10

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 aaGun, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 transport moved from 2 Sea Zone to 1 Sea Zone
              1 infantry moved from Central United States to Eastern Canada
              1 fighter moved from United Kingdom to Germany
              1 fighter moved from United Kingdom to Germany
              2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry moved from France to Germany
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
              1 artillery moved from 14 Sea Zone to Algeria
                    British take Algeria from Germans
              1 infantry moved from 14 Sea Zone to Algeria
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to Northwestern Europe
      
          Combat - British
              Battle in Germany
                  British attack with 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry
                  Germans defend with 2 aaGuns, 11 armour, 3 artilleries, 1 factory, 8 fighters and 34 infantry; Japanese defend with 2 fighters
                      AA fire in Germany : 2/6 hits, 1.00 expected hits
                      2 fighters owned by the British lost in Germany
                      British roll dice for 2 armour, 8 artilleries, 1 bomber, 5 fighters and 13 infantry in Germany, round 2 : 8/29 hits, 11.17 expected hits
                      Germans roll dice for 2 aaGuns, 11 armour, 3 artilleries, 10 fighters and 34 infantry in Germany, round 2 : 30/58 hits, 24.50 expected hits
                      2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 1 bomber owned by the British, 8 artilleries owned by the British, 13 infantry owned by the British, 5 fighters owned by the British and 2 armour owned by the British lost in Germany
                  Germans win with 11 armour, 3 artilleries, 10 fighters and 28 infantry remaining. Battle score for attacker is -137
                  Casualties for British: 2 armour, 8 artilleries, 1 bomber, 7 fighters and 13 infantry
                  Casualties for Germans: 2 aaGuns and 6 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 aaGun, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : 5.50
      British : -3.17
      AA fire in Germany : : 1.00
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Double Trouble

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              3 fighters moved from United Kingdom to France
              1 bomber moved from United Kingdom to Germany
              1 transport moved from 8 Sea Zone to 2 Sea Zone
              1 armour moved from Western United States to Eastern Canada
              1 infantry moved from Western United States to Central United States
              1 infantry moved from Western Australia to Eastern Australia
                    British take Eastern Australia from Japanese
              1 infantry moved from Northwestern Europe to France
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Germany causes 4 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to France
      
          Place Units - British
              1 artillery, 2 fighters and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • 1 / 1