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    Posts made by APOLLO457

    • RE: Free-For-All

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 12
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 3,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
              4 armour moved from Western United States to Eastern United States
              2 bombers moved from Western United States to Central United States
              3 infantry moved from Eastern United States to Eastern Canada
              3 artilleries moved from Western Canada to Eastern Canada
              2 artilleries moved from Western Canada to Western United States
              2 infantry moved from Western United States to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Solomon Islands
                    Americans take Solomon Islands from Japanese
              1 artillery moved from Western United States to 55 Sea Zone
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
              2 artilleries and 1 infantry moved from Western United States to Central United States
              5 infantry moved from Western Canada to Eastern Canada
              5 armour moved from Western United States to Eastern United States
      
          Combat - Americans
              Battle in Eastern Canada
                  Americans attack with 3 artilleries and 8 infantry
                  British defend with 1 infantry
                      Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits
                      British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits
                      British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
                  Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 artilleries and 6 infantry placed in Eastern United States
              1 carrier and 2 fighters placed in 55 Sea Zone
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      British : 0.33
      Americans : -2.67
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 11
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 4,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 52 Sea Zone
              1 infantry moved from Midway to 56 Sea Zone
              1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Soviet Far East
                    Americans take Soviet Far East from Japanese
              1 artillery moved from Western United States to 55 Sea Zone
              1 artillery and 1 transport moved from 55 Sea Zone to 51 Sea Zone
              1 artillery moved from 51 Sea Zone to Wake Island
                    Americans take Wake Island from Japanese
              3 artilleries and 3 infantry moved from Western Canada to Western United States
              9 armour, 5 artilleries and 5 infantry moved from Alaska to Western Canada
              9 armour moved from Western Canada to Western United States
              1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
              1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
              1 infantry moved from 50 Sea Zone to Caroline Islands
                    Americans take Caroline Islands from Japanese
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 battleship, 1 destroyer and 2 transports placed in 55 Sea Zone
              1 infantry placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 10
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 4,1 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to 55 Sea Zone
              1 artillery moved from Western United States to 55 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
              1 infantry moved from 52 Sea Zone to Hawaiian Islands
              1 artillery moved from 52 Sea Zone to Hawaiian Islands
              2 bombers moved from Western United States to Hawaiian Islands
              2 fighters moved from 55 Sea Zone to Hawaiian Islands
              2 infantry moved from Western United States to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
              2 infantry moved from 56 Sea Zone to Midway
                    Americans take Midway from Japanese
      
          Combat - Americans
              Battle in Hawaiian Islands
                  Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hawaiian Islands
                  Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 55 Sea Zone
              2 bombers moved from Hawaiian Islands to Western United States
      
          Place Units - Americans
              1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 9
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 1,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Americans
              5 armour moved from Western United States to Alaska
      
          Non Combat Move - Americans
              4 armour moved from Western United States to Alaska
              3 infantry moved from Western United States to Western Canada
              3 artilleries moved from Western United States to Western Canada
      
          Place Units - Americans
              1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 8
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Americans
              1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
              2 bombers moved from Western Canada to 57 Sea Zone
              5 artilleries moved from Western Canada to Alaska
              4 infantry moved from Western Canada to Alaska
              9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States
      
          Combat - Americans
              Battle in 57 Sea Zone
                  Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
                  Japanese defend with 3 battleships and 1 destroyer
                      Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                  Units damaged: 3 battleships owned by the Japanese
                      Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone
                      Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 27
                  Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
                  Casualties for Japanese: 3 battleships and 1 destroyer
      
          Non Combat Move - Americans
              2 bombers moved from 57 Sea Zone to Western United States
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 55 Sea Zone
              2 fighters placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 0.00
      Americans : 1.67
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Americans
              7 artilleries moved from Western United States to Western Canada
              3 artilleries moved from Eastern Canada to Western Canada
              2 infantry moved from Eastern Canada to Western Canada
              4 infantry moved from Western United States to Western Canada
              2 infantry moved from Western United States to Western Canada
              2 bombers moved from Western United States to Western Canada
              9 armour moved from Western United States to Western Canada
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 1 cruiser placed in 55 Sea Zone
              2 fighters placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              9 armour moved from Alaska to Western United States
              4 fighters moved from Western United States to 55 Sea Zone
              4 artilleries moved from Venezuela to 20 Sea Zone
              4 infantry moved from Venezuela to 20 Sea Zone
              2 bombers moved from Venezuela to Western United States
              4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone
              4 infantry moved from 55 Sea Zone to Western United States
              4 artilleries moved from 55 Sea Zone to Western United States
              3 artilleries moved from Argentina to Brazil
              1 infantry moved from Alaska to Western Canada
              1 artillery moved from Western Canada to Western United States
              1 infantry moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              2 fighters moved from Eastern United States to 55 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Shipyards
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone
              4 artilleries moved from West Indies to 19 Sea Zone
              4 infantry moved from West Indies to 19 Sea Zone
              4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Venezuela
              3 artilleries moved from Brazil to Argentina
              2 bombers moved from Venezuela to Argentina
              2 infantry moved from 20 Sea Zone to Venezuela
              4 artilleries moved from 20 Sea Zone to Venezuela
              2 artilleries and 2 infantry moved from Western Canada to Western United States
              1 artillery moved from Eastern Canada to Western Canada
              2 artilleries moved from Eastern United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
              4 fighters moved from 20 Sea Zone to Western United States
      
          Combat - Americans
              Battle in Argentina
                  Americans attack with 3 artilleries and 2 bombers
                  Neutral defend with 5 infantry
                      Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits
                      Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral lost in Argentina
                      Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits
                      Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral lost in Argentina
                  Americans loses 0 PUs for violating Argentinas neutrality.
                  Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Argentina to Venezuela
      
          Place Units - Americans
              1 factory placed in Western United States
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
      
          Activate Technology - Americans
              Americans activating Shipyards
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Neutral : -2.67
      Americans rolls : : 1.00
      Americans : 0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Americans
              4 transports moved from 19 Sea Zone to 10 Sea Zone
              3 artilleries moved from Central United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              4 infantry moved from Eastern United States to 10 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone
              4 artilleries moved from 19 Sea Zone to West Indies
              4 infantry moved from 19 Sea Zone to West Indies
              3 infantry moved from Venezuela to Brazil
              4 artilleries moved from Venezuela to Brazil
              2 fighters moved from 19 Sea Zone to Brazil
              1 artillery moved from Western Canada to Eastern Canada
              2 infantry moved from Western United States to Western Canada
              2 fighters moved from Eastern United States to 10 Sea Zone
              2 bombers moved from Central United States to Brazil
              2 armour moved from Western United States to Western Canada
              1 armour moved from Western United States to Alaska
              1 armour moved from Western United States to Alaska
              1 armour moved from Western United States to Alaska
              1 armour moved from Western United States to Alaska
              1 armour moved from Western United States to Alaska
              2 armour moved from Western Canada to Alaska
      
          Combat - Americans
              Battle in West Indies
                  Americans attack with 4 artilleries and 4 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits
                      Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits
                      Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in West Indies
                  Americans loses 0 PUs for violating West Indiess neutrality.
                  Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
              Battle in Brazil
                  Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits
                      Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil
                      Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits
                      Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil
                  Americans loses 0 PUs for violating Brazils neutrality.
                  Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 artillery and 3 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Brazil to Venezuela
              2 fighters moved from Brazil to 19 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 10 Sea Zone
              2 artilleries and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.00
      Americans rolls : : 0.00
      Americans : -0.33
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              2 armour moved from Eastern Canada to Alaska
              2 infantry moved from Western Canada to Alaska
              2 bombers moved from Eastern United States to Alaska
              7 armour moved from Eastern United States to Western United States
              2 artilleries moved from Eastern United States to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 artilleries moved from Eastern United States to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              3 artilleries moved from Eastern United States to Central United States
              3 artilleries moved from Eastern Canada to Western Canada
              4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone
              4 infantry moved from 19 Sea Zone to Venezuela
              4 artilleries moved from 19 Sea Zone to Venezuela
              2 fighters moved from 19 Sea Zone to Venezuela
      
          Combat - Americans
              Battle in Venezuela
                  Americans attack with 4 artilleries, 2 fighters and 4 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits
                      Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
                  Americans loses 0 PUs for violating Venezuelas neutrality.
                  Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Alaska
                  Americans attack with 2 armour, 2 bombers and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                  Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Alaska to Central United States
              2 fighters moved from Venezuela to 19 Sea Zone
      
          Place Units - Americans
              1 artillery, 2 fighters and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      Americans : 0.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Increased Factory Production
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone
              2 bombers moved from Eastern United States to 12 Sea Zone
              1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada
              2 infantry moved from Western Canada to Alaska
              2 artilleries moved from Western Canada to Eastern Canada
              1 armour moved from Western Canada to Eastern Canada
              2 infantry moved from Eastern United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
      
          Combat - Americans
              Battle in 12 Sea Zone
                  Americans attack with 2 bombers
                  British defend with 1 transport
                      1 transport owned by the British lost in 12 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Eastern Canada
                  Americans attack with 2 armour, 4 artilleries and 5 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits
                      Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Americans lost in Eastern Canada
                      Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits
                      Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada
                      Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits
                      Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada
                  Americans loses 0 PUs for violating Eastern Canadas neutrality.
                  Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 5 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              2 bombers moved from 12 Sea Zone to Eastern United States
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              2 transports placed in 10 Sea Zone
      
          Activate Technology - Americans
              Americans activating Increased Factory Production
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Neutral : 1.67
      Americans : -4.83
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Americans
              2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone
              1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada
              4 infantry moved from Alaska to Western Canada
              2 bombers moved from Eastern United States to Western Canada
              2 fighters moved from Eastern United States to 20 Sea Zone
              2 infantry moved from Central United States to Western United States
              2 infantry moved from Eastern United States to Central United States
      
          Combat - Americans
              Battle in Western Canada
                  Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
                  Neutral defend with 5 infantry
                      Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits
                      Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada
                  Americans loses 0 PUs for violating Western Canadas neutrality.
                  Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Western Canada to Eastern United States
      
          Place Units - Americans
              1 armour, 1 artillery and 3 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      Americans rolls : : 0.00
      Americans : 1.17
      

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Free-For-All

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      APOLLO457
    • RE: Battle for Middle Earth

      TripleA Turn Summary: Mordor round 1

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Mordor
              Mordor buy 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs; 
      
          Combat Move - Mordor
                  Mordor loses 0 PUs for violating Dagorlads neutrality.
              3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
              3 nazguls moved from Barad Dur to S. Rhun
              6 orcss moved from Gorgoroth to Minas Morgul
              1 orcs moved from Minas Morgul to N. Ithilien
                    Mordor take N. Ithilien from Gondor
              1 orcs moved from Minas Morgul to S. Ithilien
                    Mordor take S. Ithilien from Gondor
              1 orcs moved from Udun to Dagorlad
                    Mordor take Dagorlad from Neutral
      
          Combat - Mordor
              Battle in S. Mirkwood
                  Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                  Elves defend with 2 entss
                      Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits
                      Elves roll dice for 2 entss in S. Mirkwood, round 2 : 1/2 hits, 1.00 expected hits
                      2 entss owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                  Mordor win, taking S. Mirkwood from Elves with 2 orcss, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 7
                  Casualties for Mordor: 1 orcs
                  Casualties for Elves: 2 entss
      
          Non Combat Move - Mordor
      
          Place Units - Mordor
              2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
              1 orcs placed in Udun
      
          Turn Complete - Mordor
              Mordor collect 23 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Mordor : 0.00
      Elves : 0.00
      

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      TripleA Turn Summary: Americans round 16

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16
      
          Purchase Units - Americans
              Americans buy 3 bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Hawaiian Islands to Iwo Jima
              1 artillery moved from Iwo Jima to 59 Sea Zone
              2 infantry moved from Iwo Jima to 59 Sea Zone
              1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 59 Sea Zone to 61 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 48 Sea Zone
              2 infantry moved from 48 Sea Zone to Philippine Islands
                    Americans take Philippine Islands from Japanese
              1 artillery moved from 48 Sea Zone to Philippine Islands
              4 infantry moved from Western United States to 56 Sea Zone
              4 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
              4 infantry moved from 59 Sea Zone to Iwo Jima
              1 carrier moved from 56 Sea Zone to 59 Sea Zone
              2 fighters moved from Hawaiian Islands to 59 Sea Zone
              2 artilleries moved from France to 8 Sea Zone
              1 artillery moved from France to 8 Sea Zone
              1 artillery moved from France to 8 Sea Zone
              6 infantry moved from France to 8 Sea Zone
              6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 13 Sea Zone
              4 artilleries and 6 infantry moved from 13 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 4 artilleries and 6 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits
                      Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 61 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 2 fighters and 2 submarines
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                      Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                      Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 61 Sea Zone
                      Americans roll dice for 2 submarines in 61 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship and 2 fighters in 61 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 fighter in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 61 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                      2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone
                      Americans roll dice for 1 battleship and 1 fighter in 61 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 61 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 61 Sea Zone
                  Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -34
                  Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 submarines
                  Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 bombers placed in Western United States
              1 transport placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 47 PUs; end with 47 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : -3.00
      Japanese : 0.00
      

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      TripleA Turn Summary: Americans round 15

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15
      
          Purchase Units - Americans
              Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Western United States to Hawaiian Islands
              1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 52 Sea Zone to 59 Sea Zone
              1 battleship moved from 56 Sea Zone to 59 Sea Zone
              3 infantry moved from 59 Sea Zone to Iwo Jima
              1 artillery moved from 59 Sea Zone to Iwo Jima
              2 fighters moved from 59 Sea Zone to Iwo Jima
              4 artilleries and 8 infantry moved from Eastern Canada to 10 Sea Zone
              4 artilleries, 8 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
              4 artilleries and 8 infantry moved from 8 Sea Zone to France
              1 infantry moved from Northwestern Europe to France
              1 artillery moved from Northwestern Europe to France
              2 infantry moved from Eastern United States to Eastern Canada
              2 artilleries moved from Eastern United States to Eastern Canada
      
          Combat - Americans
              Battle in Iwo Jima
                  Americans attack with 1 artillery, 2 fighters and 3 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Iwo Jima to 59 Sea Zone
      
          Place Units - Americans
              4 infantry placed in Western United States
              1 carrier and 2 transports placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.67
      Japanese : 0.67
      

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      TripleA Turn Summary: Americans round 14

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Western United States to 56 Sea Zone
              2 infantry moved from Western United States to 56 Sea Zone
              2 fighters moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 52 Sea Zone
              6 transports moved from 8 Sea Zone to 10 Sea Zone
      
          Non Combat Move - Americans
              1 bomber moved from United Kingdom to Western United States
      
          Place Units - Americans
              1 bomber placed in Western United States
              2 artilleries and 2 infantry placed in Eastern United States
              1 battleship placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

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      TripleA Manual Gamesave Post: Americans round 13

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              2 artilleries moved from 8 Sea Zone to France
              2 infantry moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              1 artillery moved from United Kingdom to 8 Sea Zone
              3 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
              2 fighters moved from 8 Sea Zone to Northwestern Europe
              3 artilleries moved from Eastern United States to Eastern Canada
              3 infantry moved from Eastern United States to Eastern Canada
              1 infantry moved from Western Canada to Western United States
              2 transports moved from 53 Sea Zone to 56 Sea Zone
              2 submarines moved from 53 Sea Zone to 56 Sea Zone
              2 fighters moved from Western United States to Hawaiian Islands
      
          Combat - Americans
              Battle in Northwestern Europe
                  Americans attack with 1 artillery, 2 fighters and 3 infantry
                  Germans defend with 1 armour and 2 infantry
                      Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northwestern Europe, round 2 : 4/6 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                  Americans win, taking Northwestern Europe from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 armour and 2 infantry
              Battle in France
                  Americans attack with 2 artilleries, 1 bomber and 2 infantry
                  Germans defend with 3 armour
                      Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 4/5 hits, 2.00 expected hits
                      Germans roll dice for 3 armour in France, round 2 : 2/3 hits, 1.50 expected hits
                      3 armour owned by the Germans and 2 infantry owned by the Americans lost in France
                  Americans win, taking France from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              2 fighters moved from Northwestern Europe to 8 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 artillery and 2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Americans : 4.50
      

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      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour moved from United Kingdom to 8 Sea Zone
              4 artilleries moved from United Kingdom to 8 Sea Zone
              6 infantry moved from United Kingdom to 8 Sea Zone
              6 infantry moved from 8 Sea Zone to France
              2 armour moved from 8 Sea Zone to France
              4 artilleries moved from 8 Sea Zone to France
              1 armour moved from Western United States to 56 Sea Zone
              1 artillery moved from Western United States to 56 Sea Zone
              2 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
              2 infantry moved from 53 Sea Zone to Hawaiian Islands
              1 armour moved from 53 Sea Zone to Hawaiian Islands
              1 artillery moved from 53 Sea Zone to Hawaiian Islands
              2 submarines moved from 56 Sea Zone to 53 Sea Zone
              1 infantry moved from Eastern United States to Eastern Canada
              2 bombers moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Germany causes 3 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
      
          Place Units - Americans
              2 fighters placed in Western United States
              3 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      AA fire in Germany : : 0.67
      

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      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 4 infantry moved from Eastern Canada to 10 Sea Zone
              2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from Western United States to United Kingdom
              1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
              2 infantry moved from Western United States to Western Canada
              2 artilleries moved from 8 Sea Zone to United Kingdom
              4 infantry moved from 8 Sea Zone to United Kingdom
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 submarines and 2 transports placed in 56 Sea Zone
              1 artillery and 3 infantry placed in Western United States
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

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