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    Topics created by Apollo1q

    • A

      UK 1st turn Pacific/Indian moves

      Axis & Allies Revised Edition
      • • • Apollo1q
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      newpaintbrushN

      @Dr.:

      @ncscswitch:

      The thing is, you can pretty much take out the US with a lesser landing than that…
      Japan lands in Alaska and WCan from SZ63
      Japan lands in Mexico from Hawaii
      Germany lands in Panama, Cuba, and ECan.
      USA (the 48 states) has not been TOUCHED , but they are effectiely out of it, at least for many, many turns (unless the UK can get the German ships, or Russia can kick Japan out of Asia in the same turn)

      How are you going to pull of a landing like that? Germany shouldn’t have a chance of landing t three different territories

      It’s assumed that Japan has 5 inf 5 tank in W. Canada, while Germany lands 4 inf 4 tank or so with a Baltic transport buy on G1 followed by move to W. Europe followed by transport to E. Canada.  Following turn allows landing in Panama and Cuba as US is on defense.

      HOW COULD U MISS DAT?  LOLZ!

      (I’m kidding . . . anyone could miss that.  Hell, I still don’t get it, really.)

    • A

      JPN threatening the USA

      Axis & Allies Revised Edition
      • • • Apollo1q
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      losttribe04L

      I don’t know why but it can be a difficult concept to master. It took me a wile. It was very frustrating b/c I understood the concept but I might forget to unload troops when they got there or something like that then it would slow down the whole operation. Like the shuc-shuc strategy in classic. It can take some time to master but it is very effective when you do.

      -LT04

    • A

      Rules Questions

      Axis & Allies Revised Edition
      • • • Apollo1q
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      rjclaytonR

      If you are referring to the original A&A (Classic), then I don’t think that was the rule.  You could always load/unload in the same turn, to my knowledge.

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