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    Posts made by aparikh

    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from French Indo-China Thailand to Kwangtung
              1 armour moved from French Indo-China Thailand to Kwangtung
              1 armour moved from Yunnan to Fukien
              2 infantry moved from Kiangsu to Fukien
              1 armour moved from Manchuria to Fukien
              1 infantry moved from Manchuria to Kiangsu
              1 armour moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
              1 fighter moved from 36 Sea Zone to Fukien
              1 fighter moved from 36 Sea Zone to Kwangtung
      
          Combat - Japanese
              Battle in Fukien
                  Japanese attack with 2 armour, 1 fighter and 2 infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Fukien, round 2 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
                      Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Fukien, round 3 : 1/4 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 3 infantry
              Battle in Kwangtung
                  Japanese attack with 1 armour, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 battleship and 1 carrier moved from 36 Sea Zone to 62 Sea Zone
              1 fighter moved from Kwangtung to 62 Sea Zone
              1 fighter moved from Fukien to 62 Sea Zone
              1 artillery moved from India to Burma
              1 armour moved from India to Yunnan
              1 battleship, 1 carrier, 2 fighters and 2 transports moved from 35 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo-China Thailand to Fukien
      
          Place Units - Japanese
              1 carrier and 2 fighters placed in 62 Sea Zone
              1 armour and 1 infantry placed in French Indo-China Thailand
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 36 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Chinese : 0.67
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 cruiser, 1 factory and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 artillery and 3 infantry moved from French Indo-China Thailand to 36 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to India
              1 armour and 3 fighters moved from French Indo-China Thailand to India
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
                  British defend with 1 aaGun, 1 artillery, 1 fighter and 3 infantry
                      AA fire in India : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in India
                      Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in India, round 2 : 5/7 hits, 2.50 expected hits
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 3/5 hits, 2.00 expected hits
                      3 infantry owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in India
                  Japanese win, taking India from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 fighter and 3 infantry
                  Casualties for British: 1 artillery, 1 fighter and 3 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from India to 35 Sea Zone
              1 battleship and 1 carrier moved from 62 Sea Zone to 36 Sea Zone
              1 fighter moved from Japan to 36 Sea Zone
              1 fighter moved from Manchuria to 36 Sea Zone
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour and 2 infantry moved from 62 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 factory placed in Manchuria
              1 armour and 1 infantry placed in French Indo-China Thailand
              1 armour and 1 infantry placed in Japan
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      British : 1.00
      AA fire in India : : 0.50
      Japanese : 2.83
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from French Indo-China Thailand to Yunnan
              2 fighters and 1 infantry moved from Burma to Yunnan
              1 fighter moved from 35 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 armour, 3 fighters and 2 infantry
                  Chinese defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 fighter and 2 infantry
      
          Non Combat Move - Japanese
              1 artillery and 3 infantry moved from Japan to 62 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
              1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 battleship, 1 carrier and 1 transport moved from 36 Sea Zone to 62 Sea Zone
              1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
              3 fighters moved from Yunnan to French Indo-China Thailand
      
          Place Units - Japanese
              1 armour and 1 infantry placed in French Indo-China Thailand
              2 armour, 1 fighter and 2 infantry placed in Japan
              1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 33 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 factory and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              1 fighter moved from French Indo-China Thailand to 35 Sea Zone
              1 fighter moved from Formosa to 35 Sea Zone
              1 bomber moved from Japan to Yunnan
              1 infantry moved from French Indo-China Thailand to Yunnan
              1 fighter moved from Manchuria to Yunnan
              1 infantry moved from French Indo-China Thailand to Yunnan
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
              1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
              1 cruiser moved from 50 Sea Zone to 53 Sea Zone
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier and 4 fighters
                  British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                      British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
                      Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                      British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the British and 1 fighter owned by the British lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 29
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
              Battle in Yunnan
                  Japanese attack with 1 bomber, 1 fighter and 2 infantry
                  Chinese defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 bomber and 1 fighter in Yunnan, round 3 : 0/2 hits, 1.17 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese lost in Yunnan
                      Japanese roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 1.00 expected hits
                      1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -22
                  Casualties for Japanese: 1 bomber, 1 fighter and 2 infantry
                  Casualties for Chinese: 2 infantry
              Battle in 53 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                  Americans defend with 1 carrier, 1 destroyer and 1 fighter
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                  Americans win with no units remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
      
          Non Combat Move - Japanese
              1 armour moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              1 armour moved from 36 Sea Zone to French Indo-China Thailand
              1 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 fighter moved from Japan to Manchuria
              1 carrier moved from 51 Sea Zone to 36 Sea Zone
              2 fighters moved from 35 Sea Zone to Burma
      
          Place Units - Japanese
              1 factory placed in French Indo-China Thailand
              2 transports placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 33 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      British : 0.00
      Americans : 1.67
      Chinese : 0.67
      Japanese : -1.17
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 factory, 2 fighters and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              2 armour moved from Manchuria to Suiyuan
              3 infantry moved from Kiangsu to Suiyuan
              1 fighter moved from 62 Sea Zone to Suiyuan
              1 bomber moved from French Indo-China Thailand to Suiyuan
              1 armour moved from Fukien to Yunnan
              2 infantry moved from Fukien to Yunnan
              3 fighters moved from French Indo-China Thailand to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 armour, 3 fighters and 2 infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2.33 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 3 infantry
              Battle in Suiyuan
                  Japanese attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
                  Chinese defend with 4 infantry
                      Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Suiyuan, round 2 : 3/7 hits, 2.67 expected hits
                      Chinese roll dice for 4 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
                      Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Suiyuan, round 3 : 1/5 hits, 2.33 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
              1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
              3 fighters moved from Yunnan to French Indo-China Thailand
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 fighter moved from Suiyuan to 62 Sea Zone
              1 bomber moved from Suiyuan to French Indo-China Thailand
      
          Place Units - Japanese
              1 factory placed in French Indo-China Thailand
              1 transport placed in 62 Sea Zone
              2 fighters placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 34 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.33
      Japanese : -2.67
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              1 fighter and 2 infantry moved from Burma to Yunnan
              2 fighters moved from 35 Sea Zone to Yunnan
              1 fighter moved from Manchuria to Yunnan
              1 infantry moved from Kwangtung to Fukien
              1 fighter moved from Japan to Fukien
              1 armour moved from Manchuria to Fukien
              1 bomber moved from Wake Island to Fukien
              1 infantry moved from Kiangsu to Fukien
              1 infantry moved from Kiangsu to Fukien
      
          Combat - Japanese
              Battle in Fukien
                  Japanese attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Fukien, round 2 : 1/6 hits, 2.17 expected hits
                      Chinese roll dice for 2 infantry in Fukien, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                      Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Fukien, round 3 : 1/6 hits, 2.17 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 4 fighters and 2 infantry
                  Chinese defend with 1 fighter and 3 infantry
                      Japanese roll dice for 4 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 4 fighters in Yunnan, round 3 : 3/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
                      2 fighters owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with 2 fighters remaining. Battle score for attacker is -7
                  Casualties for Japanese: 2 fighters and 2 infantry
                  Casualties for Chinese: 1 fighter and 3 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Fukien to French Indo-China Thailand
              1 bomber moved from Fukien to French Indo-China Thailand
              2 fighters moved from Yunnan to French Indo-China Thailand
              2 infantry moved from Manchuria to Kiangsu
              1 infantry moved from French Indo-China Thailand to Burma
              1 infantry moved from Japan to 62 Sea Zone
              1 armour moved from Japan to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Manchuria
              1 armour moved from 62 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 armour and 2 infantry placed in Manchuria
              1 armour and 1 fighter placed in Japan
              1 carrier placed in 62 Sea Zone
              Japanese undo move 2.
              1 fighter placed in 62 Sea Zone
              1 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 34 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : -2.67
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleT's Game Round 2 1942

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo-China Thailand to 35 Sea Zone
              1 fighter moved from Formosa to 35 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
              1 cruiser moved from 50 Sea Zone to 53 Sea Zone
              1 bomber moved from Japan to 53 Sea Zone
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier and 4 fighters
                  British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 35 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                      British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 29
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
              Battle in 53 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                  Americans defend with 1 carrier, 1 destroyer and 1 fighter
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                  Japanese win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
      
          Non Combat Move - Japanese
              1 fighter moved from 35 Sea Zone to Burma
              1 infantry moved from French Indo-China Thailand to Burma
              1 armour moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Manchuria
              1 armour moved from 62 Sea Zone to Manchuria
              1 fighter moved from Japan to 53 Sea Zone
              1 bomber moved from 53 Sea Zone to Wake Island
      
          Place Units - Japanese
              1 factory placed in Manchuria
              1 armour and 1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 32 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Americans : -0.33
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 fighters and 3 infantry; Remaining resources: 7 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Western Canada to Alaska
                    Americans take Alaska from Japanese
              2 armour moved from Manchuria to Suiyuan
                    Chinese take Suiyuan from Japanese
              2 armour moved from Suiyuan to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 fighter moved from Western United States to 53 Sea Zone
      
          Combat - Americans
              Battle in 53 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - Americans
              1 fighter moved from 53 Sea Zone to Wake Island
              3 fighters moved from Western United States to Iwo Jima
      
          Place Units - Americans
              4 fighters placed in Western United States
              3 infantry placed in Western United States
              Americans undo move 2.
              3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 48 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      aparikh
    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 armour, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 armour and 2 infantry moved from Iwo Jima to 59 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
              2 armour and 2 infantry moved from 62 Sea Zone to Manchuria
              1 fighter moved from 59 Sea Zone to Manchuria
              4 carriers, 3 cruisers and 7 fighters moved from 59 Sea Zone to 62 Sea Zone
      
          Combat - Americans
              Battle in 62 Sea Zone
                  Americans attack with 4 carriers, 3 cruisers, 7 fighters and 2 transports
                  Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                      Americans roll dice for 4 carriers, 3 cruisers, 7 fighters and 2 transports in 62 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits
                      Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone
                  Americans win with 4 carriers, 2 cruisers, 7 fighters and 2 transports remaining. Battle score for attacker is 42
                  Casualties for Americans: 1 cruiser
                  Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
              Battle in Manchuria
                  Americans attack with 2 armour, 1 fighter and 2 infantry
                  Japanese defend with 2 armour, 1 bomber and 1 factory
                      Americans roll dice for 2 armour, 1 fighter and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 armour and 1 bomber in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                      1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                      Americans roll dice for 2 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 2 armour in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 16
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 2 armour and 1 bomber
      
          Non Combat Move - Americans
              1 fighter moved from Manchuria to 62 Sea Zone
              1 infantry moved from Central United States to Western Canada
              4 fighters moved from Eastern United States to United Kingdom
              3 infantry moved from Caucasus to Russia
      
          Place Units - Americans
              1 armour, 4 fighters and 2 infantry placed in Western United States
              1 transport placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.83
      Japanese : -1.67
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 infantry moved from Persia to Caucasus
              1 armour moved from Hawaiian Islands to 53 Sea Zone
              1 armour and 1 transport moved from 53 Sea Zone to 50 Sea Zone
              1 armour moved from 50 Sea Zone to Philippine Islands
                    Americans take Philippine Islands from Japanese
              1 armour moved from Hawaiian Islands to 53 Sea Zone
              1 armour and 1 transport moved from 53 Sea Zone to 52 Sea Zone
              1 infantry moved from Wake Island to 52 Sea Zone
              1 armour moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Iwo Jima
                    Americans take Iwo Jima from Japanese
              1 armour moved from 59 Sea Zone to Iwo Jima
              1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Iwo Jima
              1 armour moved from 59 Sea Zone to Iwo Jima
              3 carriers, 1 cruiser and 3 fighters moved from 64 Sea Zone to 59 Sea Zone
              3 fighters moved from Western United States to 59 Sea Zone
              1 carrier, 2 cruisers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone
              1 infantry moved from Western Canada to Alaska
                    Americans take Alaska from Japanese
              1 infantry moved from Central United States to Western United States
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 transport placed in 56 Sea Zone
              4 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 44 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 infantry moved from Eastern United States to Central United States
              1 infantry moved from Western United States to Western Canada
              2 fighters moved from Western United States to Central United States
              1 fighter moved from 65 Sea Zone to Western Canada
              1 carrier, 2 cruisers and 3 transports moved from 55 Sea Zone to 56 Sea Zone
              2 armour moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              2 armour, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
              1 infantry moved from 53 Sea Zone to Hawaiian Islands
              2 armour moved from 53 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Western Canada
              1 fighter moved from Western United States to Hawaiian Islands
      
          Combat - Americans
              Battle in Central United States
                  Americans attack with 2 fighters and 2 infantry
                  Japanese defend with 1 armour
                      Americans roll dice for 2 fighters and 2 infantry in Central United States, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour in Central United States, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Central United States
                  Americans win, taking Central United States from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
              Battle in Western Canada
                  Americans attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters and 1 infantry in Western Canada, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Western Canada
                  Americans win, taking Western Canada from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hawaiian Islands
                  Americans attack with 2 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 cruisers in Hawaiian Islands, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                  Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Hawaiian Islands to 53 Sea Zone
              3 carriers and 1 cruiser moved from 65 Sea Zone to 64 Sea Zone
              2 fighters moved from Western Canada to 64 Sea Zone
              1 fighter moved from Central United States to 64 Sea Zone
              1 fighter moved from Central United States to 53 Sea Zone
      
          Place Units - Americans
              1 armour, 3 fighters and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : -0.17
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 56 Sea Zone to 65 Sea Zone
              1 fighter moved from 56 Sea Zone to 64 Sea Zone
              1 bomber moved from Greenland to 65 Sea Zone
      
          Combat - Americans
              Battle in 64 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 64 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 65 Sea Zone
                  Americans attack with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters
                  Japanese defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                      Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters in 65 Sea Zone, round 2 : 5/13 hits, 5.17 expected hits
                      Japanese roll dice for 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 65 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                      3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 cruisers owned by the Japanese lost in 65 Sea Zone
                      Americans roll dice for 3 carriers, 1 cruiser and 4 fighters in 65 Sea Zone, round 3 : 2/8 hits, 3.00 expected hits
                      Japanese roll dice for 2 fighters and 1 transport in 65 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 65 Sea Zone
                      1 transport owned by the Japanese lost in 65 Sea Zone
                  Americans win with 3 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 21
                  Casualties for Americans: 1 bomber, 3 destroyers and 3 fighters
                  Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
      
          Non Combat Move - Americans
              2 fighters moved from 65 Sea Zone to Western United States
              1 fighter moved from 64 Sea Zone to 65 Sea Zone
              1 carrier, 2 cruisers and 3 transports moved from 19 Sea Zone to 55 Sea Zone
              1 infantry moved from Trans-Jordan to Persia
              2 infantry moved from Trans-Jordan to Persia
      
          Place Units - Americans
              2 armour, 2 fighters and 2 infantry placed in Western United States
              2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.17
      Japanese : 2.33
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 fighters moved from Belorussia to 5 Sea Zone
              2 bombers moved from United Kingdom to 5 Sea Zone
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 2 bombers and 2 fighters
                  Germans defend with 1 carrier, 2 fighters and 1 transport
                      Americans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Germans roll dice for 1 carrier, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 5 Sea Zone
                   retreated to 5 Sea Zone
                  Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber and 2 fighters
                  Casualties for Germans: 1 carrier and 1 fighter
                  1 fighter owned by the Germans forced to land in Germany
      
          Non Combat Move - Americans
              1 bomber moved from 5 Sea Zone to Greenland
              3 armour moved from Persia to Burma
              3 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Eastern Canada to Western Canada
              1 infantry moved from Eastern Canada to Western Canada
              1 infantry moved from Western United States to Western Canada
              1 carrier, 2 cruisers and 3 transports moved from 9 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 fighters placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      Americans : -0.33
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Karelia S.S.R.
      
          Combat - Americans
              Strategic bombing raid in Karelia S.S.R.
                  Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 1 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Karelia S.S.R. to United Kingdom
              2 fighters moved from 2 Sea Zone to Belorussia
              1 carrier, 2 cruisers and 3 transports moved from 2 Sea Zone to 9 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              3 armour moved from Egypt to Persia
              3 infantry moved from Libya to Egypt
              1 armour moved from Western United States to Eastern Canada
              1 infantry moved from Eastern United States to Eastern Canada
      
          Place Units - Americans
              1 carrier, 1 destroyer and 2 fighters placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 41 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 infantry moved from Morocco Algeria to Libya
                    Americans take Libya from Italians
              3 armour moved from Morocco Algeria to Egypt
      
          Combat - Americans
              Battle in Egypt
                  Americans attack with 3 armour
                  Italians defend with 1 infantry
                      Americans roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                  Americans win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 carrier moved from 12 Sea Zone to 2 Sea Zone
              2 fighters moved from 12 Sea Zone to 2 Sea Zone
              3 transports moved from 12 Sea Zone to 2 Sea Zone
              2 cruisers moved from 12 Sea Zone to 2 Sea Zone
              1 infantry moved from Western Canada to Western United States
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 56 Sea Zone
              2 fighters placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : -0.50
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 cruisers moved from 10 Sea Zone to 12 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 12 Sea Zone
              3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              2 infantry moved from 12 Sea Zone to Morocco Algeria
              1 armour moved from 12 Sea Zone to Morocco Algeria
              1 armour moved from 12 Sea Zone to Morocco Algeria
              1 armour moved from 12 Sea Zone to Morocco Algeria
              2 fighters moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from United Kingdom to Morocco Algeria
      
          Combat - Americans
              Battle in Morocco Algeria
                  Americans attack with 3 armour, 1 bomber, 2 fighters and 3 infantry
                  Germans defend with 1 armour, 1 artillery and 1 infantry
                      Americans roll dice for 2 cruisers in Morocco Algeria, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 3/9 hits, 3.67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
                  Americans win, taking Morocco Algeria from Germans with 3 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Morocco Algeria to United Kingdom
              2 fighters moved from Morocco Algeria to 12 Sea Zone
              1 bomber moved from Wake Island to Eastern United States
      
          Place Units - Americans
              1 carrier and 1 transport placed in 56 Sea Zone
              2 fighters placed in 56 Sea Zone
              1 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      Americans : -0.67
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to 53 Sea Zone
              1 bomber moved from Gibraltar to 14 Sea Zone
              1 fighter moved from Gibraltar to 14 Sea Zone
              1 fighter moved from Gibraltar to 14 Sea Zone
      
          Combat - Americans
              Battle in 53 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 14 Sea Zone
                  Americans attack with 1 bomber and 2 fighters; Russians loiter and taunt
                  Italians defend with 2 destroyers and 1 transport
                      Americans roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Italians roll dice for 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone
                      Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 2 fighters
                  Casualties for Italians: 2 destroyers and 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 14 Sea Zone to United Kingdom
              2 infantry and 1 transport moved from 54 Sea Zone to 53 Sea Zone
              1 bomber moved from 53 Sea Zone to Wake Island
              2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
              1 infantry moved from 52 Sea Zone to Wake Island
              1 infantry moved from 52 Sea Zone to Wake Island
      
          Combat Move - Chinese
              1 fighter moved from Sikang to Ningxia
              1 infantry moved from Sikang to Ningxia
              2 infantry moved from Sikang to Ningxia
      
          Combat - Chinese
              Battle in Ningxia
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Ningxia, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Ningxia
                      Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Ningxia
                      Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Ningxia
                      Chinese roll dice for 1 fighter in Ningxia, round 5 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 armour in Ningxia, round 5 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Chinese lost in Ningxia
                  Japanese win with 1 armour remaining. Battle score for attacker is -19
                  Casualties for Chinese: 1 fighter and 3 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              1 carrier and 1 cruiser placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Chinghai
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Americans : -1.00
      Chinese : -3.00
      Japanese : 2.00
      

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 12 Sea Zone
              1 fighter moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from Central United States to Eastern United States
              1 infantry moved from Alaska to Western Canada
              1 bomber moved from Western United States to Gibraltar
              1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
              1 infantry moved from Hawaiian Islands to 53 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 fighter moved from Eastern United States to 12 Sea Zone
      
          Place Units - Americans
              1 cruiser and 3 transports placed in 10 Sea Zone
              3 armour and 2 infantry placed in Eastern United States
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

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    • RE: UncleTs Game

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 infantry moved from Western United States to 56 Sea Zone
              1 destroyer moved from 56 Sea Zone to 53 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
              1 bomber moved from Western United States to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 fighter moved from Hawaiian Islands to 53 Sea Zone
              1 bomber moved from Eastern United States to 53 Sea Zone
      
          Combat - Americans
              Battle in 53 Sea Zone
                  Americans attack with 2 bombers, 1 carrier, 2 destroyers and 3 fighters
                  Japanese defend with 2 carriers, 1 destroyer and 3 fighters
                      Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 53 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                      Japanese roll dice for 2 carriers, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                      2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
                      Americans roll dice for 2 bombers and 1 fighter in 53 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
                  Casualties for Japanese: 2 carriers, 1 destroyer and 3 fighters
      
          Non Combat Move - Americans
              1 bomber moved from 53 Sea Zone to Western United States
              1 bomber moved from 53 Sea Zone to Hawaiian Islands
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuan to Ningxia
              1 infantry moved from Yunnan to Sikang
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : 2.33
      

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    • RE: UncleTs Game

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10:39:48 PM
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