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    Anonymous X

    @Anonymous X

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    Latest posts made by Anonymous X

    • RE: Turn 3 Sealion with Turn 3 Calcutta crunch. Thoughts?

      I think Sealion round 3 makes it very easy for Russia to stop round 3 Calcutta crunch.
      That makes it not playable by default unless allowed to by opponent.

      posted in Axis & Allies Global 1940
      Anonymous XA
      Anonymous X
    • RE: 2015 Find League Opponents Thread

      Hello everyone!

      Im looking for a league opponent.
      I have plaid this game quite alot at the lobby.
      Anyone can challange the “man without a head”!
      Be a great or an average player :)

      PM me or answere.

      Your sincerely, Anonymous X

      posted in League
      Anonymous XA
      Anonymous X
    • RE: How to stop Russia after Sealion

      Thank you Gamerman01.

      It would be fun to try a league game. I think I could at least be a decent opponent.
      Anyone want to play?

      posted in Axis & Allies Global 1940
      Anonymous XA
      Anonymous X
    • RE: How to stop Russia after Sealion

      I would only recommend sealion if you:

      • Do it round 2 or 3
      • Have at least 16-18 units surviving AVERAGE
      • Dont loose the fleet to US bombers
      • Have super odds on a round 3 attack on east poland (so if Soviet actually stack it you can crush it instead of doing sealion, tanks in Germany can both go to London or East Poland)
      posted in Axis & Allies Global 1940
      Anonymous XA
      Anonymous X
    • RE: Is there a perfect strategy?

      There is no perfect strategy.

      There is however some key areas and strategies that seperate the mediocre player from the master:
      (Note: I do not myself claim to be a master)

      Good play is and must be flexible and is dependent on both luck and opponent counter moves. Its smart to have a wide array of possible moves instead of projecting a single strategy, thus making it difficult for your enemy to decipher what you realy intend to do :

      Example 1: Germany buys nothing round 1, now allies must calculate both sealion and barbarossa.
      Example 2: US has a fleet with 8 trannies of gibraltar, now Germany and Italy must guard both WGR, France and southern Italy.

      There are some important key areas on AA 1940 map which can be realy critical to gameplay, these can be considderd the “center” of the chessboard. Offencive initiative here is good, loosing such areas is bad.

      Examples:
      Bryansk (If allies can stack and prevent Germany from taking it its a real headake for Axis)
      Caroline Islands (A US fleet here is flexible and its expencive and hard for Japan to block of all targets with destroyer)
      z97, z6 and z19 is vulnerable to massive sub convoying.
      Yunnan, Gibraltar, Norway, Egypt, Iraq/Persia, East Indies, Caucasus, Stalingrad
      And ofc all capitols.

      Good allied players should master the following.
      Playing after:
      London has fallen
      Egypt has fallen
      India has fallen
      Moscow has fallen

      Dont be a defeatist, you’d be suppriced to see that what looks bad sometimes is actually good.

      posted in Axis & Allies Global 1940
      Anonymous XA
      Anonymous X