We found tons of fun & challenge with the expansions (1+2+3) from Gamers Paradise - and World at War from Xeno Games.
Our play group (Play Group West) at that time (1993-1995) was a mix of soldiers, craftsmen, academics & others.
So we had perfect options to get the best out of all expansion rules - and create the foundation for even further Expansion Developement.
Remember:
This was before the internet was available to us. In the Gamers Paradise Expansion Set there was an example of how to Play by Phone. We used that occasionally - it was fun - and expensive…
Both versions brought new dimensions to the Axis & Allies Classic game. And these rules inspired us to create even more rules, to reflect WWII History and give players more options.
This was how it all started.
I recall the play balance to be acceptable. Anyway - it mostly depended on players’ choise of strategy.
Some of these expansion rules are even part of the Axis & Allies Global 1940 House Rules Expansion today - albeit in a modified version.
As the Axis & Allies Revised version emerged, the Classic version was stored on the shelf - and has been there ever since.
But our Expansion Rules Developement continued in step with the release of new Axis & Allies versions.
Today, our main focus is the Axis & Allies Global 1940.