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    Posts made by AndyCub

    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Yenisey to Timguska
              11 infantry moved from Yakut S.S.R. to Yenisey
              1 infantry moved from Belarus to Baltic States
              2 artilleries moved from Belarus to Bryansk
              1 infantry moved from Belarus to Novgorod
              1 infantry moved from Belarus to Novgorod
              1 infantry moved from Belarus to Novgorod
              1 artillery and 2 infantry moved from Bessarabia to Ukraine
              2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
              2 infantry moved from Russia to Bryansk
              5 infantry moved from Western Ukraine to Bryansk
              1 tactical_bomber moved from Russia to Bryansk
              1 artillery moved from Ukraine to Bryansk
      
          Non Combat Move - Russians
              1 aaGun moved from Ukraine to Western Ukraine
              1 aaGun moved from Novgorod to Belarus
              1 aaGun moved from Ukraine to Bryansk
              2 aaGuns moved from Yakut S.S.R. to Yenisey
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 fighter and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 12 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Guam to Wake Island
              1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 26 Sea Zone to 31 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 64 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Sikang
      
          Place Units - Chinese
              5 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 factory_minor and 1 harbour; Remaining resources: 9 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Malta to 92 Sea Zone
              2 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              1 armour moved from Iraq to 80 Sea Zone
              1 infantry moved from Iraq to 80 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 tactical_bomber moved from Trans-Jordan to Ethiopia
              1 fighter moved from Trans-Jordan to Ethiopia
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Ethiopia
                  British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/6 hits, 2.17 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 mech_infantry moved from Iraq to Egypt
              1 artillery moved from Trans-Jordan to Egypt
              2 infantry moved from Persia to Iraq
              1 infantry moved from Eastern Persia to West India
              2 infantry moved from Rhodesia to Belgian Congo
              1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
              2 fighters moved from Malta to Egypt
              1 bomber moved from 92 Sea Zone to British Guiana
      
          Place Units - British
              1 factory_minor and 1 harbour placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
              British collect 30 PUs (3 lost to blockades); end with 39 PUs
      
          Place Units - UK_Pacific
              1 fighter and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 1 fighter and 3 infantry
      

      Combat Hit Differential Summary :

      British : -0.33
      Italians : 0.00
      

      Savegame

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from United Kingdom to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 cruisers; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Northern Territory to Queensland
              2 fighters moved from Northern Territory to Queensland
      
          Place Units - ANZAC
              2 cruisers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Sikang
      
          Place Units - Chinese
              5 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 12 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Guam to Wake Island
              1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 26 Sea Zone to 31 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      i only really care in specific cases, when I am planning on a certain outcome or need them for something else later in the game

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 4 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
              1 cruiser moved from 81 Sea Zone to 97 Sea Zone
              1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
              1 infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 fighter moved from India to 41 Sea Zone
              4 infantry moved from India to Burma
              1 fighter moved from India to Burma
      
          Combat - British
              Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 cruiser and 1 fighter
                      British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Italians roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                      British roll dice for 1 tactical_bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                  Italians win with no units remaining. Battle score for attacker is -11
                  Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser and 1 fighter
              Battle in Alexandria
                  British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 1 mech_infantry
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.33 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians lost in Alexandria
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 2.33 expected hits
                      Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 artillery and 1 mech_infantry
              Battle in Burma
                  British attack with 1 fighter and 4 infantry
                  Japanese defend with 2 mech_infantrys
                      British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 mech_infantrys
      
          Non Combat Move - British
              1 fighter moved from Burma to India
              1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 armour and 1 infantry moved from 81 Sea Zone to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              3 infantry moved from Persia to Eastern Persia
              1 infantry moved from Northwest Persia to Caucasus
              2 transports moved from 80 Sea Zone to 71 Sea Zone
              1 fighter moved from 41 Sea Zone to India
              1 battleship moved from 80 Sea Zone to 81 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 bomber moved from French West Africa to United Kingdom
              1 aaGun moved from India to Burma
              1 fighter moved from Alexandria to Egypt
      
          Place Units - British
              1 fighter and 2 infantry placed in Persia
              2 artilleries and 1 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,1,5,4
              British collect 29 PUs (4 lost to blockades); end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -1.00
      Italians : 0.17
      Japanese : -0.67
      

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      @StuckTojo Scramble to SZ 97?

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Move Summary: British round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Combat Move - British
              1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
              1 cruiser moved from 81 Sea Zone to 97 Sea Zone
              1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
              1 infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 fighter moved from India to 41 Sea Zone
              4 infantry moved from India to Burma
              1 fighter moved from India to Burma
      
          Combat - British
      

      Savegame

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 cruiser, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Southeast Mexico to 91 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour and 3 infantry moved from Brazil to 86 Sea Zone
              1 armour, 1 cruiser, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/8 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 infantry placed in Western United States
              1 artillery and 5 infantry placed in Eastern United States
              1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
              Americans undo move 3.
              4 transports placed in 101 Sea Zone
              1 cruiser and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Americans : 2.33
      

      Savegame

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:50:43 AM
      Savegame

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 3 infantry moved from Ukraine to Bessarabia
              1 artillery and 3 infantry moved from Novgorod to Baltic States
              1 artillery and 3 infantry moved from Novgorod to Karelia
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery and 3 infantry
                  Italians defend with 1 artillery
                      Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Bessarabia
                  Russians win, taking Bessarabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Karelia
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Baltic States
                  Russians attack with 1 artillery and 3 infantry
                  Italians defend with 1 mech_infantry
                      Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
                  Russians win, taking Baltic States from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Russians
              8 infantry moved from Novgorod to Belarus
              3 infantry moved from Russia to Bryansk
              6 infantry moved from Bryansk to Western Ukraine
              1 armour and 1 mech_infantry moved from Russia to Bryansk
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              2 infantry and 1 tactical_bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : 0.00
      Russians : 0.00
      

      SaveGame35014.tsvg

      posted in League
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      AndyCub
    • RE: League General Discussion Thread

      @Sovietishcat So they stay in the SZ until the next turn, or they get one move to get to a landing spot?

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      @StuckTojo

      Game History

      Round: 3
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      SaveGame35014.tsvg

      posted in League
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      AndyCub
    • RE: League General Discussion Thread

      @trulpen How far can they move after the battle?

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 42 Sea Zone
              1 destroyer moved from 41 Sea Zone to 42 Sea Zone
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to 62 Sea Zone
              2 fighters moved from 42 Sea Zone to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 fighter placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.67
      Japanese : 0.50
      

      SaveGame35014.tsvg

      posted in League
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      AndyCub
    • RE: League General Discussion Thread

      If I’m defending, with a carrier and some planes, can I remove the carrier, and still have the planes survive until my text turn, since I’m not allowed to move them?

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      @dawgoneit It’s fine. It won’t make a huge difference anyways

      posted in League
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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 airfield, 1 armour and 5 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from India to Burma
              1 fighter moved from India to Burma
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                  British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from Burma to India
              1 fighter moved from Persia to India
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from Iraq to Trans-Jordan
              1 battleship moved from 39 Sea Zone to 80 Sea Zone
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 cruiser moved from 72 Sea Zone to 81 Sea Zone
              1 transport moved from 82 Sea Zone to 71 Sea Zone
              1 destroyer moved from 81 Sea Zone to 71 Sea Zone
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 armour moved from Kenya to Egypt
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 infantry moved from Tanganyika Territory to Kenya
              1 bomber moved from Malta to French West Africa
      
          Place Units - British
              3 infantry placed in Persia
              1 airfield placed in Egypt
              1 armour and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,1,1,4,1
              British collect 30 PUs (3 lost to blockades); end with 31 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,3,4,1,2
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 6 infantry
      

      Combat Hit Differential Summary :

      British : -0.17
      Japanese : 0.67
      

      SaveGame35014.tsvg

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