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    Posts made by AndyCub

    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Szechwan
                    Chinese take Szechwan from Japanese
              1 infantry moved from Sikang to Shensi
                    Chinese take Shensi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 4 armour, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 3 infantry moved from Brazil to 86 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to France
      
          Combat - Americans
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              2 infantry moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to British Guiana
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 submarine placed in 10 Sea Zone
              1 destroyer and 4 transports placed in 101 Sea Zone
              4 armour and 6 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      AA fire in France : : -0.17
      Americans : 0.83
      

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Iraq to Persia
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Libya to Tobruk
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 submarine and 2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Yenisey to Timguska
              12 infantry moved from Yakut S.S.R. to Yenisey
              2 infantry moved from Belarus to Baltic States
              1 artillery moved from Novgorod to Baltic States
              1 artillery moved from Western Ukraine to Bessarabia
              2 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Novgorod to Belarus
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Russia to Bryansk
              1 armour and 1 infantry moved from Russia to Bryansk
              1 infantry moved from Ukraine to Western Ukraine
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery and 2 infantry
                  Italians defend with 1 artillery
                      Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                  Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 artillery
              Battle in Baltic States
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 1 fighter and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : 0.67
      Russians : 2.33
      

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 destroyers moved from 106 Sea Zone to 91 Sea Zone
              1 destroyer moved from 39 Sea Zone to 42 Sea Zone
              1 infantry moved from Caucasus to Rostov
              2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
              1 battleship moved from 81 Sea Zone to 80 Sea Zone
              1 fighter moved from Nigeria to Egypt
              1 fighter moved from Alexandria to Persia
              1 fighter moved from Persia to India
              1 armour moved from Tobruk to Egypt
              1 fighter and 1 infantry moved from Egypt to Trans-Jordan
              3 infantry moved from Alexandria to Egypt
              2 artilleries and 1 infantry moved from Tobruk to Alexandria
              1 infantry moved from Italian Somaliland to Ethiopia
      
          Combat - British
              Battle in 42 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine and 1 transport
                      British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine and 1 transport
      
          Non Combat Move - British
              3 infantry moved from West India to India
              2 infantry moved from Eastern Persia to West India
              2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
      
          Place Units - British
              2 mech_infantrys placed in Persia
              1 factory_minor placed in Egypt
              1 airfield placed in Gibraltar
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 7 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      British : -1.00
      Japanese : -1.00
      

      Savegame

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    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 transports moved from 93 Sea Zone to 92 Sea Zone
              1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
              1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 93 Sea Zone
              1 artillery, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
              3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 battleship moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Western Germany causes 7 damage total. 
              Battle in 91 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Southern France
                  Americans attack with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/12 hits, 3.83 expected hits
                      Germans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                      2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
                  Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 artilleries and 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 battleship, 1 carrier and 4 transports placed in 101 Sea Zone
              1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      AA fire in Western Germany : : -0.17
      Americans : -3.00
      

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier and 1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier and 1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Wake Island to 26 Sea Zone
              1 fighter moved from 31 Sea Zone to Western United States
              3 fighters moved from 31 Sea Zone to 26 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
              1 armour moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 bomber moved from Eastern United States to United Kingdom
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
      
          Place Units - Americans
              2 infantry placed in Western United States
              1 carrier, 3 fighters and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Tsinghai
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 armour and 5 infantry; Remaining resources: 18 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              1 mech_infantry moved from Egypt to Tobruk
              2 infantry moved from Belgian Congo to Kenya
              1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 battleship moved from 76 Sea Zone to 81 Sea Zone
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
              1 bomber moved from British Guiana to 109 Sea Zone
      
          Combat - British
              Battle in 109 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
              Battle in Kenya
                  British attack with 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kenya, round 4 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Kenya, round 5 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kenya
                      British roll dice for 1 infantry in Kenya, round 6 : 1/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British winBritish win with 1 bomber remaining, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 transport moved from 82 Sea Zone to 71 Sea Zone
              1 destroyer moved from 80 Sea Zone to 71 Sea Zone
              1 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from Iraq to Trans-Jordan
              1 armour and 1 infantry moved from 81 Sea Zone to Egypt
              1 bomber moved from 109 Sea Zone to United Kingdom
              2 artilleries moved from Egypt to Alexandria
              1 infantry moved from West India to India
      
          Place Units - British
              3 infantry placed in Persia
              1 armour and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
              British collect 29 PUs (4 lost to blockades); end with 47 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 7 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      British : -0.50
      Italians : -0.67
      Americans : 0.67
      Japanese : -0.33
      

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Tsinghai
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Wake Island to 26 Sea Zone
              1 fighter moved from 31 Sea Zone to Western United States
              3 fighters moved from 31 Sea Zone to 26 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
              1 armour moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 bomber moved from Eastern United States to United Kingdom
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
      
          Place Units - Americans
              2 infantry placed in Western United States
              1 carrier, 3 fighters and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : -0.33
      

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    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              6 infantry moved from Timguska to Novosibirsk
                    Russians take Novosibirsk from Japanese
              2 infantry moved from Bryansk to Smolensk
              1 infantry moved from Russia to Vologda
              1 artillery and 3 infantry moved from Ukraine to Western Ukraine
              2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
              2 mech_infantrys moved from Bryansk to Volgograd
              1 mech_infantry moved from Bryansk to Volgograd
              1 infantry moved from Russia to Samara
              1 fighter moved from Bryansk to Volgograd
              4 infantry moved from Ukraine to Bessarabia
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 4 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits, 0.67 expected hits
                      Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 4 infantry in Bessarabia, round 3 : 1/4 hits, 0.67 expected hits
                      Germans roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                      Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 7 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                      Russians roll dice for 1 infantry in Bessarabia, round 8 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Germans win with no units remaining. Battle score for attacker is -6
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 2 infantry
              Battle in Western Ukraine
                  Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  Germans defend with 2 artilleries and 2 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/8 hits, 3.33 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                      2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Germans: 2 artilleries and 2 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter and 3 mech_infantrys
                  Japanese defend with 1 armour and 1 factory_minor
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Volgograd
                  Russians win, taking Volgograd from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in Smolensk
                  Russians attack with 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
              1 tactical_bomber moved from Western Ukraine to Russia
              1 infantry moved from Bryansk to Ukraine
              2 infantry moved from Bryansk to Ukraine
              1 aaGun, 4 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
              2 aaGuns and 11 infantry moved from Yenisey to Timguska
              1 fighter moved from Volgograd to Russia
      
          Place Units - Russians
              1 fighter and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1
              Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : -1.50
      Japanese : -1.50
      

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    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
              1 fighter moved from Gibraltar to Southern France
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                    French take 97 Sea Zone from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Syria to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to Nigeria
              1 armour and 1 mech_infantry moved from Alexandria to Libya
                    British take Tobruk from Italians
              1 fighter moved from Egypt to Libya
              3 infantry moved from Eastern Persia to West India
              1 fighter moved from Persia to India
              2 infantry moved from Persia to Eastern Persia
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 armour moved from Egypt to Tobruk
              2 artilleries and 1 infantry moved from Alexandria to Tobruk
      
          Combat - British
              Battle in Libya
                  British attack with 1 armour, 1 fighter and 1 mech_infantry
                  Italians defend with 1 armour, 1 artillery and 1 infantry
                      British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                      British roll dice for 1 armour and 1 fighter in Libya, round 3 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Italians and 1 armour owned by the British lost in Libya
                      British roll dice for 1 fighter in Libya, round 4 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 fighter in Libya, round 5 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Libya
                  British win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 armour and 1 mech_infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Libya to Alexandria
              3 infantry moved from Egypt to Alexandria
              1 infantry moved from Trans-Jordan to Egypt
              2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
              1 transport moved from 81 Sea Zone to 71 Sea Zone
      
          Place Units - British
              1 armour and 2 infantry placed in Union of South Africa
              2 destroyers placed in 106 Sea Zone
              1 fighter placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -0.17
      Italians : -1.00
      

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      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 battleship, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
              1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
      
          Combat - Americans
              Battle in Southern France
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Southern France from Germans with 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
              1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 battleship placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.33
      Japanese : 0.67
      

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      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Western Ukraine
              1 aaGun moved from Bryansk to Western Ukraine
              2 aaGuns moved from Novgorod to Belarus
              2 infantry moved from Novgorod to Belarus
              1 infantry moved from Bryansk to Belarus
              4 infantry moved from Russia to Bryansk
              1 infantry moved from Bryansk to Belarus
              1 armour moved from Volgograd to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 armour, 1 fighter and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from 82 Sea Zone to French Equatorial Africa
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

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