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    Posts made by AndyCub

    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              2 infantry moved from 42 Sea Zone to Java
              2 infantry moved from Trans-Jordan to Iraq
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 3 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Gibraltar to Egypt
              1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 infantry moved from Iraq to Northwest Persia
      
          Non Combat Move - British
              3 armour moved from West India to India
              1 infantry moved from West India to India
              1 armour moved from Eastern Persia to India
              3 mech_infantrys moved from Persia to West India
              2 artilleries and 2 infantry moved from Eastern Persia to West India
              1 infantry moved from Persia to Eastern Persia
              1 infantry moved from 80 Sea Zone to Eastern Persia
              1 artillery moved from 80 Sea Zone to Eastern Persia
              2 transports moved from 80 Sea Zone to 71 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
              2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Iraq to Persia
              1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Place Units - British
              3 armour placed in Persia
              1 fighter placed in Egypt
              2 infantry and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3
              British collect 25 PUs (8 lost to blockades); end with 25 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
      
          Place Units - UK_Pacific
              1 aaGun placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Some Units in India change ownership: 1 aaGun
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 4 armour, 1 battleship and 6 infantry; Remaining resources: 7 PUs; 
      
          Combat Move - Americans
              4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
              4 transports moved from 95 Sea Zone to 92 Sea Zone
              4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to Northern Territory
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
              2 infantry moved from 1 Sea Zone to British Columbia
              1 battleship and 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
              1 destroyer moved from 1 Sea Zone to 2 Sea Zone
              4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
              2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Northern Italy
              1 bomber moved from United Kingdom to France
      
          Combat - Americans
              Strategic bombing raid in France
                      AA fire in France : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in France causes 0 damage total. 
              Battle in 2 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 2 Sea Zone
                  Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in British Columbia
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in British Columbia, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                  Americans win, taking British Columbia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Northern Italy
                  Americans attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                  Germans defend with 5 mech_infantrys; Italians defend with 1 factory_minor
                      Americans roll dice for 3 battleships and 2 cruisers in Northern Italy, round 2 : 4/5 hits, 3.00 expected hits
                      Americans roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Northern Italy, round 2 : 6/12 hits, 5.00 expected hits
                      Italians roll dice for 5 mech_infantrys in Northern Italy, round 2 : 0/5 hits, 1.67 expected hits
                      5 mech_infantrys owned by the Germans lost in Northern Italy
                  Americans win, taking Northern Italy from Italians with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Germans: 5 mech_infantrys
              Battle in Northern Territory
                  Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Territory, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Northern Territory
                      Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Territory, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Northern Territory, round 3 : 3/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Territory
                  Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
                  Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              2 transports moved from 54 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
              4 armour and 4 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 infantry placed in Western United States
              4 armour and 4 infantry placed in Eastern United States
              1 battleship placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.67
      AA fire in France : : 0.83
      Americans : 0.50
      Japanese : 2.00
      

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Eastern Persia to West India
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Alexandria to Egypt
              1 destroyer moved from 97 Sea Zone to 94 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
              1 infantry moved from Queensland to South Australia
              1 artillery moved from New South Wales to South Australia
              1 fighter moved from Queensland to Northern Territory
              1 fighter moved from Queensland to South Australia
              1 fighter moved from New South Wales to South Australia
              1 fighter moved from 54 Sea Zone to 49 Sea Zone
              1 fighter moved from 54 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 56 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 49 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 49 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 49 Sea Zone to 54 Sea Zone
              1 fighter moved from 56 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to Gibraltar
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 destroyer moved from 95 Sea Zone to 98 Sea Zone
      
          Non Combat Move - British
              1 fighter moved from West India to India
              2 artilleries, 2 infantry and 2 mech_infantrys moved from West India to India
              1 armour moved from Eastern Persia to India
              1 infantry moved from Eastern Persia to West India
              3 armour moved from Persia to West India
              1 armour moved from Iraq to Eastern Persia
              1 infantry moved from Iraq to Persia
              3 infantry moved from Trans-Jordan to Iraq
              2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
              2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
              1 transport moved from 80 Sea Zone to 71 Sea Zone
              1 infantry moved from Rostov to Volgograd
      
          Place Units - British
              3 mech_infantrys placed in Persia
              1 artillery and 2 infantry placed in Union of South Africa
              1 carrier placed in 98 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Savegame

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      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 4 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
              4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
              1 battleship moved from 92 Sea Zone to 95 Sea Zone
              1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
              1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 battleship moved from 91 Sea Zone to 95 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser moved from 10 Sea Zone to 25 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 16 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in Northern Italy
                  Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  Italians defend with 1 factory_major and 2 infantry
                      Americans roll dice for 3 battleships and 2 cruisers in Northern Italy, round 2 : 5/5 hits, 3.00 expected hits
                      Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                  Americans converts factory_major into different units
                  Americans win, taking Northern Italy from Italians with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 25 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters in 25 Sea Zone, round 2 : 7/13 hits, 6.00 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              4 transports moved from 91 Sea Zone to 92 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              1 fighter and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
      
          Place Units - Americans
              4 armour and 4 infantry placed in Eastern United States
              1 battleship and 1 destroyer placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Americans : 3.00
      Japanese : -0.33
      

      Savegame

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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 battleship, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
              1 battleship, 2 carriers and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
              3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
      
          Combat - Americans
              Battle in Southern Italy
                  Americans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                  Germans defend with 2 mech_infantrys; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 1.83 expected hits
                      Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/10 hits, 3.67 expected hits
                      2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 3.00 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/5 hits, 1.50 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2.67 expected hits
                      2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 5 : 3/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/6 hits, 2.33 expected hits
                      1 mech_infantry owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                      Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 6 : 2/2 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits, 1.33 expected hits
                      1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern Italy
                      Americans roll dice for 1 armour in Southern Italy, round 7 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the Americans lost in Southern Italy
                  Italians win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                  Casualties for Italians: 2 aaGuns, 1 artillery and 6 infantry
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Americans
              4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 armour and 2 infantry placed in Eastern United States
              4 transports placed in 101 Sea Zone
              1 battleship and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 2 PUs
      
          Purchase Units - British
              British buy 1 airfield, 3 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Northern Italy
              1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
                    UK_Pacific take West India from Japanese
              3 armour moved from Persia to West India
              1 infantry moved from Persia to Eastern Persia
              1 infantry moved from Iraq to Persia
              3 fighters and 1 tactical_bomber moved from Egypt to Persia
              1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              2 fighters moved from United Kingdom to Algeria
              2 fighters moved from United Kingdom to Algeria
      
          Combat - British
              Strategic bombing raid in Northern Italy
                      AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 5 damage total. 
              Battle in 80 Sea Zone
                  British attack with 1 battleship, 1 cruiser and 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 80 Sea Zone
                  British win, taking 80 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - British
              1 bomber moved from Northern Italy to Malta
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Place Units - British
              1 airfield and 3 armour placed in Persia
              1 infantry placed in Egypt
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians : -6.67
      British : 1.50
      Americans : 2.33
      AA fire in Northern Italy : : -0.17
      Japanese : -0.17
      

      Savegame

      posted in League
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      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 battleship, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
              1 battleship, 2 carriers and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
              3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
      
          Combat - Americans
              Battle in Southern Italy
                  Americans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                  Germans defend with 2 mech_infantrys; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 1.83 expected hits
                      Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/10 hits, 3.67 expected hits
                      2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 3.00 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/5 hits, 1.50 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/7 hits, 2.67 expected hits
                      2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                      Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 5 : 3/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/6 hits, 2.33 expected hits
                      1 mech_infantry owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                      Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 6 : 2/2 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits, 1.33 expected hits
                      1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern Italy
                      Americans roll dice for 1 armour in Southern Italy, round 7 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 fighter in Southern Italy, round 7 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the Americans lost in Southern Italy
                  Italians win with 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                  Casualties for Italians: 2 aaGuns, 1 artillery and 6 infantry
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Americans
              4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 armour and 2 infantry placed in Eastern United States
              4 transports placed in 101 Sea Zone
              1 battleship and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Italians : -6.67
      Americans : 2.33
      

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      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8
      
          Combat Move - Russians
              10 infantry moved from Novosibirsk to Samara
      
          Non Combat Move - Russians
              2 aaGuns moved from Novosibirsk to Samara
              1 infantry moved from Kazakhstan to Samara
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              10 infantry moved from Belarus to Bryansk
              1 artillery moved from Belarus to Baltic States
              2 infantry moved from Belarus to Baltic States
              1 artillery moved from Belarus to Smolensk
              5 infantry moved from Novgorod to Belarus
              2 infantry moved from Belarus to Smolensk
              1 infantry moved from Bryansk to Russia
              4 fighters and 1 tactical_bomber moved from Bryansk to Russia
              5 armour moved from Bryansk to Russia
              2 mech_infantrys moved from Bryansk to Volgograd
              6 infantry moved from Timguska to Novosibirsk
              12 infantry moved from Yenisey to Timguska
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 artillery and 2 infantry
                  Italians defend with 1 artillery
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
                  Russians win, taking Baltic States from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Russians
              2 aaGuns moved from Belarus to Smolensk
              2 aaGuns moved from Yenisey to Timguska
              2 infantry moved from Novgorod to Belarus
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 fighter and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : -0.67
      

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      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Combat Move - French
              1 infantry moved from Persia to Eastern Persia
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Tobruk to Alexandria
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 54 Sea Zone
              2 cruisers moved from 62 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in 54 Sea Zone
                  ANZAC attack with 1 carrier, 2 cruisers, 4 fighters, 1 infantry and 3 transports
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 carrier, 2 cruisers, 4 fighters and 3 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 54 Sea Zone
                  ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 fighter moved from 54 Sea Zone to Queensland
              1 fighter moved from 54 Sea Zone to Queensland
              1 infantry moved from 54 Sea Zone to Queensland
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.00
      Japanese : 0.33
      

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      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 6 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 91 Sea Zone to 95 Sea Zone
              1 destroyer moved from 91 Sea Zone to 95 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 fighter moved from Persia to India
              2 infantry moved from West India to India
              2 artilleries and 2 infantry moved from Eastern Persia to West India
              2 mech_infantrys moved from Persia to West India
              1 fighter moved from Trans-Jordan to West India
              1 infantry moved from Trans-Jordan to Iraq
              3 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Egypt to Iraq
              2 artilleries and 1 infantry moved from Alexandria to Egypt
      
          Combat - British
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Normandy Bordeaux causes 0 damage total. 
      
          Non Combat Move - British
              1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
              1 transport moved from 80 Sea Zone to 71 Sea Zone
              1 transport moved from 80 Sea Zone to 71 Sea Zone
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
      
          Place Units - British
              2 artilleries and 1 infantry placed in Union of South Africa
              3 armour placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
              British collect 27 PUs (6 lost to blockades); end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      AA fire in Normandy Bordeaux : : 0.83
      

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      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 cruiser, 4 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 transports moved from 93 Sea Zone to 92 Sea Zone
              1 battleship, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
              1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
              1 carrier moved from 93 Sea Zone to 95 Sea Zone
              1 cruiser moved from 93 Sea Zone to 95 Sea Zone
              1 battleship moved from 91 Sea Zone to 92 Sea Zone
              1 cruiser moved from 91 Sea Zone to 95 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 1 battleship, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Gibraltar to 91 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              1 transport moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
              1 cruiser and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : 0.67
      

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      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Timguska to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Novosibirsk to Tsinghai
                    Chinese take Tsinghai from Japanese
              1 infantry moved from Novosibirsk to Kazakhstan
                    Russians take Kazakhstan from Japanese
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 mech_infantrys moved from Volgograd to Russia
              1 infantry moved from Samara to Russia
              1 infantry moved from Vologda to Russia
              4 infantry moved from Novosibirsk to Samara
              2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
      
          Place Units - Russians
              1 aaGun and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 infantry moved from Syria to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 62 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 4 armour, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 3 infantry moved from Brazil to 86 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to France
      
          Combat - Americans
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              2 infantry moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to British Guiana
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 submarine placed in 10 Sea Zone
              1 destroyer and 4 transports placed in 101 Sea Zone
              4 armour and 6 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Szechwan
                    Chinese take Szechwan from Japanese
              1 infantry moved from Sikang to Shensi
                    Chinese take Shensi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 armour moved from Egypt to Tobruk
              2 artilleries moved from Alexandria to Tobruk
              3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
              1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 cruiser moved from 80 Sea Zone to 81 Sea Zone
      
          Combat - British
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Normandy Bordeaux causes 6 damage total. 
              Battle in Tobruk
                  British attack with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber
                  Italians defend with 1 armour, 1 artillery and 3 infantry
                      British roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Tobruk, round 2 : 5/7 hits, 3.33 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits
                      1 artillery owned by the Italians, 2 artilleries owned by the British, 3 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
                  British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour and 2 artilleries
                  Casualties for Italians: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - British
              3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              3 infantry moved from Persia to Eastern Persia
              1 infantry moved from Northwest Persia to Persia
              1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Egypt to Alexandria
              1 bomber moved from Normandy Bordeaux to United Kingdom
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
              3 armour placed in Persia
              1 factory_minor placed in Egypt
              1 transport placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
              British collect 31 PUs (2 lost to blockades); end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians : 1.50
      British : 1.67
      AA fire in France : : -0.17
      Americans : 0.83
      AA fire in Normandy Bordeaux : : -0.17
      

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