Ya man. Sorry it’s been so long. With all of the online learning garbage, the schools drug the year out a whole extra week. I’ll get my turn in later today.
Posts made by AndyCub
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
@StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
Yep. I’ve just been really busy with school stuff. Next week my schedule starts to clear up. I’ll continue it then if that’s alright with you.
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Northern Territory to Queensland 1 infantry moved from South Australia to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 armour moved from Volgograd to Rostov 1 armour moved from Volgograd to Tambov 3 infantry moved from Belarus to Bryansk 7 infantry moved from Smolensk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 infantry Germans defend with 1 fighter and 1 tactical_bomber Russians roll dice for 10 infantry in Bryansk, round 2 : 2/10 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 9 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Tambov Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Novgorod to Belarus 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns and 10 infantry moved from Novosibirsk to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.50 Russians : -1.17
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 20 infantry moved from India to West India 4 artilleries moved from India to West India 5 mech_infantrys moved from India to Eastern Persia 6 fighters moved from India to Eastern Persia 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 armour moved from India to West India Combat - British Battle in Eastern Persia British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 4 aaGuns moved from India to West India 6 fighters moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1 British collect 25 PUs (6 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 4 armour and 4 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits 3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Americans: 4 armour and 4 infantry Casualties for Italians: 3 aaGuns and 2 infantry Non Combat Move - Americans 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33 Japanese : -0.17
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Scotland to 126 Sea Zone Combat - French Battle in 126 Sea Zone French attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 126 Sea Zone to Novgorod 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry and 2 mech_infantrys moved from New South Wales to South Australia 2 fighters moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 30 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.33
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 9 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to 104 Sea Zone 4 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 1 carrier, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone 4 armour, 1 carrier, 4 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from British Guiana to 104 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 armour and 2 mech_infantrys moved from Eastern United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 104 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers and 2 fighters in 42 Sea Zone, round 5 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Non Combat Move - Americans 2 infantry moved from 10 Sea Zone to Western United States 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to Central United States 2 fighters moved from 42 Sea Zone to Java Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 5 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Persia 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone UK_Pacific take 39 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from Persia to India 4 armour, 1 artillery and 5 infantry moved from West India to India 4 fighters moved from Algeria to Trans-Jordan Combat - British Battle in India British attack with 4 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 2 tactical_bombers British roll dice for 4 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in India, round 2 : 3/14 hits, 5.50 expected hits Japanese roll dice for 4 armour, 5 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 6.67 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in India British roll dice for 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 2/10 hits, 4.83 expected hits Japanese roll dice for 2 armour, 5 fighters and 2 tactical_bombers in India, round 3 : 7/9 hits, 5.33 expected hits 2 armour owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in India retreated to India Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -26 Casualties for British: 4 armour, 1 artillery, 1 fighter and 5 infantry Casualties for Japanese: 4 armour and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 bomber moved from Persia to Eastern Persia Place Units - British 1 submarine and 2 transports placed in 71 Sea Zone British undo move 1. 1 submarine placed in 98 Sea Zone 2 transports placed in 71 Sea Zone 3 armour placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 British : -5.33 Americans : -1.50 Japanese : -1.67
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 9 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to 104 Sea Zone 4 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 1 carrier, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone 4 armour, 1 carrier, 4 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from British Guiana to 104 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 armour and 2 mech_infantrys moved from Eastern United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 104 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers and 2 fighters in 42 Sea Zone, round 5 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Non Combat Move - Americans 2 infantry moved from 10 Sea Zone to Western United States 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to Central United States 2 fighters moved from 42 Sea Zone to Java Place Units - Americans 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 5 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -1.50 Japanese : -0.67
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 5 fighters moved from Russia to Ukraine 7 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Smolensk to Russia 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Timguska to Kansu 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 artillery and 3 infantry moved from Novgorod to Baltic States 3 infantry moved from Novgorod to Belarus Combat - Russians Battle in Ukraine Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/9 hits, 4.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 6 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Ukraine to Russia 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 2 aaGuns moved from Smolensk to Russia 6 fighters and 1 tactical_bomber moved from Russia to Samara 6 armour moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -3.17
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Persia 3 armour moved from Persia to West India 3 mech_infantrys moved from West India to India 2 artilleries and 2 infantry moved from West India to India 3 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to West India 2 artilleries and 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone Combat - British Battle in 56 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber British roll dice for 1 battleship and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28 Casualties for British: 1 battleship and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Western Australia Non Combat Move - British 3 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from 80 Sea Zone to Persia Place Units - British 3 armour placed in Persia 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
British : 0.00 Japanese : 1.83
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 infantry moved from British Columbia to Alaska 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 4 armour and 4 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 95 Sea Zone to Southern France 2 tactical_bombers moved from 95 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 3 battleships, 2 carriers, 2 cruisers and 4 transports moved from 95 Sea Zone to 93 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone Combat - Americans Battle in Alaska Americans attack with 3 infantry Japanese defend with 1 artillery Americans roll dice for 3 infantry in Alaska, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Americans roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Southern France Americans attack with 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 aaGun, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern France, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 1 aaGun, 7 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/19 hits, 7.17 expected hits 1 aaGun owned by the Germans, 7 infantry owned by the Germans, 2 armour owned by the Americans and 4 infantry owned by the Americans lost in Southern France 2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans retreated Americans roll dice for 2 armour in Southern France, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 7 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 6/12 hits, 4.83 expected hits 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win with 7 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 4 armour and 4 infantry Casualties for Germans: 1 aaGun, 7 infantry and 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to 93 Sea Zone 2 tactical_bombers moved from Southern France to 93 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 4 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.17 AA fire in Southern France : : -0.50 Japanese : 0.33
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French Non Combat Move - French 1 infantry moved from West India to India 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 3 transports moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from New South Wales to 62 Sea Zone 3 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone 1 carrier and 2 cruisers moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from 54 Sea Zone to Western Australia 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Western Australia 2 fighters moved from South Australia to Western Australia 3 infantry moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 carrier, 2 cruisers and 2 transports Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 2 cruisers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 2 transports owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer and 2 transports Battle in Western Australia ANZAC attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/6 hits, 2.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 3 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 3 : 2/5 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Western Australia, round 4 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 artillery and 4 fighters in Western Australia, round 5 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Western Australia ANZAC win with 4 fighters remaining. Battle score for attacker is 24 Casualties for Japanese: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to Queensland 2 fighters moved from Western Australia to 56 Sea Zone Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -2.50
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RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :