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    Topics created by Andy Palmer

    • Andy PalmerA

      G40 Analysis of core issues

      House Rules
      • global 1940 • • Andy Palmer
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      @andy-palmer

      one HR we experimented with was “French Resistance”. During the French turn, you roll as if a submarine is potentially damaging each of the 3 French Factory territories held by the Axis (1, 2, 3 = the amount of damage. 4-6 is no result). This provides a reason for the Axis not to take the territories as soon as possible. If they do and they focus their money and attention elsewhere, the factories may have damage or be wrecked when its time for the Axis to start defending against invasion.

      The rule was kind of hard to remember to roll every turn, and most of the time, it does very little damage overall.
      But, it was part of a set of small changes intended to slow the Axis income but leave choice intact (they can still use their full money for units but if they do, they lose the chance to place units in such advantageous places).

      Likewise, and on a different note, we added $1 to Sicily, corsica, crete, cyprus, malta, new guinea etc. to make those have some greater incentive to take them over than just having a new landing spot and denying the enemy one.

    • Andy PalmerA

      [Global 1940] Alternate Research Rules

      House Rules
      • global 1940 • • Andy Palmer
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      Andy PalmerA

      @magnum I’m not yet convinced that letting them pick what they want, and potentially the same thing, is a problem. If anything, this will give them the opportunity to try out different strategies, involving research, and see how they work.

    • Andy PalmerA

      [Global 1940] German Submarines (U-Boats)

      House Rules
      • global 1940 • • Andy Palmer
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      Andy PalmerA

      I have found the use of submarines in Global pretty underwhelming. While the Axis don’t need any help in the OOB game, I did want something that would provide the desired flavor, within the scope of A&A (and understandably balanced by some benefit to the Allies).

      German Submarines (U-boats)
      Cost: 7
      Attack: 2
      Defense: 1
      Move: 2
      Unit Characteristics
      German submarines, commonly known as u-boats, benefited over their opponents with advanced tactics. Except the characteristics above and where mentioned below, they are treated as submarines for all other purposes, including Surprise Strike, Submersible, On Station, Treat Hostile Sea Zones as Friendly, Doesn’t Block Enemy Movement, Can’t Hit Air Units, and Can’t Be Hit by Air Units.
      Limited Nationality: Only Germany can purchase German submarines.
      Wolf Pack: German submarines can be combined with other German submarines. A matched pair of two German submarines increases the attack value of both submarines from 2 to 3.
      Condor Spotting: Strategic bombers can be combined with German submarines. A matched pair of a strategic bomber and a German submarine increases the submarine’s attack value from 2 to 3.

    • Andy PalmerA

      [Global 1940] Japanese Destroyers

      House Rules
      • global 1940 • • Andy Palmer
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      General 6 StarsG

      FBC9643C-5703-4B6B-8E07-557FA9698BAA.jpeg

    • Andy PalmerA

      [Global 1940] Escort Carriers

      House Rules
      • global 1940 • • Andy Palmer
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      @gen-manstein yea i’d almost go at it the other way and make the CAs and fast BBs go 3. But that will create it’s own issues. Besides 19 knots is over 20 mph anyway

    • Andy PalmerA

      [Global 1940] Island Bombardment

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      • global 1940 • • Andy Palmer
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      Andy PalmerA

      I figure there aren’t too many things classified as Islands that would have air bases so far away as to make them invulnerable to shore bombardment. The air fields on Guadalcanal and Wake island certainly got hit and both Hickam and Pearl could be hit from the sea. By definition, this ability assumes no defenders. Even a single scrambling fighter or defending destroyer nullifies the ability.

    • Andy PalmerA

      [Global 1940] Strategic Bombing

      House Rules
      • global 1940 • • Andy Palmer
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      Andy PalmerA

      Okay, it sounds reasonable then. As Escorts primary purpose (from a game play perspective) is to take interceptor hits instead of bombers (the ability to shoot down interceptors seems incidental in comparison), I’m inclined to pair it with a rule that escorts can each protect one bomber, but any unprotected bombers take interceptor hits first. This way at least you have a reason for intercepting escorted bombers.

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