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    Topics created by AndrewAAGamer

    • AndrewAAGamerA

      L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

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      AndrewAAGamerA

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Holland Belgium to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Denmark 1 tactical_bomber moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 112 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Denmark Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to Normandy Bordeaux 5 infantry moved from Bulgaria to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 3 armour moved from Yugoslavia to Poland 3 artilleries moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 2 bombers, 1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 artillery moved from France to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Denmark 6 armour and 4 mech_infantrys moved from France to Germany 1 submarine moved from 106 Sea Zone to 90 Sea Zone Place Units - Germans 4 artilleries and 6 infantry placed in Germany 5 mech_infantrys placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      French regular : -0.67 Germans regular : 0.17 British regular : -0.17

      Savegame

    • AndrewAAGamerA

      Looking for a 2v2 OOB Global 1940 Game

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      AndrewAAGamerA

      My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.

    • AndrewAAGamerA

      L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)

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      AndrewAAGamerA

      Thank you for the game. Interesting opening going for the Neutrals so early. I wonder how it would have worked out if Moscow had not fallen early too.

    • AndrewAAGamerA

      L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

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      AndrewAAGamerA

      I agree 100%.

      I felt good about the Europe side. My problem was my original plan was to split China and India at Yunnan and your move to DOW on UK2 totally eliminated that plan.

      My revised plan was to go for India but as you said I quickly realized that meant the US was going to go wild. That forced me to take the 72% battle in Belarus that normally I would have ignored. Unfortunately, I went 4 units under average which put me in a position of status quo. I wasn’t behind, but I also wasn’t ahead, which was not good since I was in trouble in the Pacific.

      Thus, when you accidentally gave me an 85% battle to knock out Yunnan I couldn’t pass up that opportunity. Unfortunately, for me, you won instead of me and given the rest of the board position the game as over.

      Looking at the game via a debrief perspective, your plan was better than my plan. Because of that I was forced to take battles that relied on fair dice to get back into the game. With your mistake in Yunnan I easily could have got back into the game. But, the dice didn’t cooperate, which is why I always try to have a plan that doesn’t depend on fair dice.

      Thanks again for the game. As always you learn more from losing than from winning. :)

    • AndrewAAGamerA

      L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

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      M

      @AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):

      Thank you for the game!

      I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.

      Thank you for the game!

      I was actually still alert that Moscow would fall within the next 3 turns. Your pressure was high, and I did not consider this game won yet. Loosing Moscow would have made this very complicated for me.
      I agree that china was off the leash and unstoppable. There was little chance for Japan to regain the upper hand on the mainland. But then, I think we have seen in several games that j can survive, and can even be aggressive towards India / islands without china. I was not expecting that your goal is to regain china, I feared that your goal is to survive snd help Germany with their victory.

      Well played, lots of headaches, much appreciated!

    • AndrewAAGamerA

      D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

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      AndrewAAGamerA

      Allied Carry Over = 0.87

      Axis Carry Over = 0.64

      Allies attack:
      G29 = 1.74 + 0.87 = 2 Hits (Carry over 0.61)
      G22 = 0.97 + 0.61 = 1 Hit (Carry over 0.58)
      G37 = 1.68 + 0.58 = 2 Hits (Carry over 0.26)
      Caen = 0.98 + 0.26 = 1 Hit (Carry over 0.24)

      Axis defend:
      G29 = 1.0 + 0.64 = 1 Hit (Carry over 0.64)
      G22 = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
      G37 = 0.67 + 0.14 = Miss (Carry over 0.81)
      Caen = 0.33 + 0.81 = 1 Hit (Carry over 0.14)

      Allied Victory as of Allies 10.

    • AndrewAAGamerA

      L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)

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      AndrewAAGamerA

      Thank you for the game! I would agree, especially with your overall strategy to put tremendous pressure on Europe, that this error makes winning the game for the Allies virtually impossible.

      You made me think very hard with your strategy. You did a great job of putting massive pressure on Europe - so much that I doubt Germany would ever have been able to take Moscow without the error.

    • AndrewAAGamerA

      AndrewAAGamer Solo Test

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      dicebotD

      1d1000<=1: 2; Hits: 0
      1d1000<=1: 25; Hits: 0

    • AndrewAAGamerA

      L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

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      surferS

      @AndrewAAGamer It was a good game. I was interested to see how the Russian /Chinese defense played out. I was able to force the Russian and Chinese back, but I never got any traction in Moscow.

      Greece was a problem, and perhaps, I should have just ignored it until I built more ground forces in the area. However, the bid for Russia supplemented them with enough units that I never had an advantage there regardless of the Greece fiasco. In fact, I felt you had pulled back too quickly and let the Germans gain some territory that could have been more dearly fought over, which counteracted the early loss of material in Greece.

      But that leads to my main “learning point” of this game, a winning strategy for the Allies is just to build up and defend. You never really fought for anything in the Europe side, just built up forces in Normandy and eventually spilled over to Holland. More dramatically, this was followed in the Pacific side, you never even threatened for the DEI or even took back Aleutians until I went for India on T9. Just build carriers and fighters and some transports that just stayed as a single force.

      Normally, I would have thought that was a losing strat against Japan, but because China was so strong, I never established my hegemony over Asia. Sure, at the end, Japan was a land force, but it didn’t matter because the IJN was unable to defend against the US fleet. From T6-T14, the Japanese never spent less than 19 IPCs on land forces except 2 turns, and spent more than 1/3 of the iPCs on land forces + transports on over half the turns. Yet, did not remove the Chinese from the map.

      Equally surprising strat was to ignore Europe with the US for so long. Just buying a small fleet to hold Normandy and 3 inf each turn. I would have thought the Germans would have made more progress since they had a small West force to counter with. But Russia wasn’t falling so nope.

      The bottomline is I don’t see how to defeat this strategy with this bid. There was nowhere to attack at advantage. The NO for Russia does not seem to be stoppable. I tried a couple of times to get the Japanese over but without severely dispersing my forces, that was not going to happen. So Russia will hold, and then it’s just build and wait for the remaining forces.

      Kinda demoralized right now, so I’ll go beat up on some other competition and maybe try again after the scars have healed.

    • AndrewAAGamerA

      L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

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      AndrewAAGamerA

      Thank you for a really tough game. After your great move with Italy early on and the drubbing of the minor Allied fleet in SZ91 I felt the Allies were behind for 80% of the game.

      Sinking the IJN got the Allies back into the game but I felt you were still ahead, especially with your well planned defense of Europe. I felt like the Allies couldn’t land and hold anywhere to make inroads against Germany.

      Ironically, your good move keeping the Allies from sacking Rome cost you as after the debacle of ANZAC knocking out the Japanese air force Tokyo was suddenly an option and the Allied fleet was in a perfect position to take advantage of that where otherwise they would have been in the Med.

      Fortunate circumstance for me.

      As always a tough well played game. Thank you…

    • AndrewAAGamerA

      Slow Play Next 3-4 Months

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      @AndrewAAGamer

      Sure!

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72) #2

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      @AndrewAAGamer

      Thank you! I’ll keep this advice in mind (and I’ll use this game to see how to defend against a Green Skies strategy as the Axis).

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)

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      Arthur Bomber HarrisA

      I definitely made some huge mistakes but you flawlessly capitalized on them. It is always an honor to play someone at your talent level; you have greatly improved my skill level over the years. Maybe I will be more careful in the 2025 playoffs… until then best of luck.

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs crockett36 (L+59)

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      AndrewAAGamerA

      @crockett36
      No hurry. Do it tomorrow or Sunday.

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+55)

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      AndrewAAGamerA

      Sent you a Bid. LL is great.

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+60)

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      Arthur Bomber HarrisA

      @AndrewAAGamer no problem. Hope to see you in the playoffs.

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)

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      @AndrewAAGamer

      I’m so sorry, that bid list was incorrect:

      1 artillery in Amur.
      1 submarine in sea zone 62.
      1 submarine in sea zone 102.
      1 submarine in sea zone 98.
      1 submarine in sea zone 111.
      1 submarine in sea zone 91.
      1 fighter in Scotland.
      1 figher in Russia.
      1 infantry in Novgorod.
      1 infantry in West Ukraine.
      1 infantry in Burma.
      1 Infantry in Egypt.
      1 infantry in Anglo-Egyptian Sudan.
      1 infantry in Yunnan.

    • AndrewAAGamerA

      Cannot enter more than one CC e-mail address for TripleA 2.6

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      AndrewAAGamerA

      @Panther

      Thank you Panther! That worked. :)

    • AndrewAAGamerA

      L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20)

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      MrRobotoM

      It seems that way.

      Plus, it’s just difficult to adapt. I think PtV is a great mode on paper, but I when I played it I kept forgetting the rules, because I was so used to BM

    • AndrewAAGamerA

      L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61)

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      pacifiersboardP

      @AndrewAAGamer
      Thanks for that overview! Sounds like a first pick for getting back into reading novels!

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