Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. AndrewAAGamer
    3. Topics
    0%
    • Profile
    • Following 0
    • Followers 9
    • Topics 65
    • Posts 5,180
    • Best 587
    • Controversial 0
    • Groups 7

    Topics created by AndrewAAGamer

    • AndrewAAGamerA

      L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)

      League
      • • • AndrewAAGamer
      79
      0
      Votes
      79
      Posts
      680
      Views

      AndrewAAGamerA

      Thank you for the game. Interesting opening going for the Neutrals so early. I wonder how it would have worked out if Moscow had not fallen early too.

    • AndrewAAGamerA

      L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      League
      • • • AndrewAAGamer
      57
      0
      Votes
      57
      Posts
      2.8k
      Views

      AndrewAAGamerA

      I agree 100%.

      I felt good about the Europe side. My problem was my original plan was to split China and India at Yunnan and your move to DOW on UK2 totally eliminated that plan.

      My revised plan was to go for India but as you said I quickly realized that meant the US was going to go wild. That forced me to take the 72% battle in Belarus that normally I would have ignored. Unfortunately, I went 4 units under average which put me in a position of status quo. I wasn’t behind, but I also wasn’t ahead, which was not good since I was in trouble in the Pacific.

      Thus, when you accidentally gave me an 85% battle to knock out Yunnan I couldn’t pass up that opportunity. Unfortunately, for me, you won instead of me and given the rest of the board position the game as over.

      Looking at the game via a debrief perspective, your plan was better than my plan. Because of that I was forced to take battles that relied on fair dice to get back into the game. With your mistake in Yunnan I easily could have got back into the game. But, the dice didn’t cooperate, which is why I always try to have a plan that doesn’t depend on fair dice.

      Thanks again for the game. As always you learn more from losing than from winning. :)

    • AndrewAAGamerA

      L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      League
      • • • AndrewAAGamer
      71
      0
      Votes
      71
      Posts
      4.3k
      Views

      M

      @AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):

      Thank you for the game!

      I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.

      Thank you for the game!

      I was actually still alert that Moscow would fall within the next 3 turns. Your pressure was high, and I did not consider this game won yet. Loosing Moscow would have made this very complicated for me.
      I agree that china was off the leash and unstoppable. There was little chance for Japan to regain the upper hand on the mainland. But then, I think we have seen in several games that j can survive, and can even be aggressive towards India / islands without china. I was not expecting that your goal is to regain china, I feared that your goal is to survive snd help Germany with their victory.

      Well played, lots of headaches, much appreciated!

    • AndrewAAGamerA

      D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Play Boardgames
      • • • AndrewAAGamer
      113
      0
      Votes
      113
      Posts
      9.0k
      Views

      AndrewAAGamerA

      Allied Carry Over = 0.87

      Axis Carry Over = 0.64

      Allies attack:
      G29 = 1.74 + 0.87 = 2 Hits (Carry over 0.61)
      G22 = 0.97 + 0.61 = 1 Hit (Carry over 0.58)
      G37 = 1.68 + 0.58 = 2 Hits (Carry over 0.26)
      Caen = 0.98 + 0.26 = 1 Hit (Carry over 0.24)

      Axis defend:
      G29 = 1.0 + 0.64 = 1 Hit (Carry over 0.64)
      G22 = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
      G37 = 0.67 + 0.14 = Miss (Carry over 0.81)
      Caen = 0.33 + 0.81 = 1 Hit (Carry over 0.14)

      Allied Victory as of Allies 10.

    • AndrewAAGamerA

      L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)

      League
      • • • AndrewAAGamer
      47
      0
      Votes
      47
      Posts
      2.0k
      Views

      AndrewAAGamerA

      Thank you for the game! I would agree, especially with your overall strategy to put tremendous pressure on Europe, that this error makes winning the game for the Allies virtually impossible.

      You made me think very hard with your strategy. You did a great job of putting massive pressure on Europe - so much that I doubt Germany would ever have been able to take Moscow without the error.

    • AndrewAAGamerA

      AndrewAAGamer Solo Test

      Play Boardgames
      • • • AndrewAAGamer
      80
      0
      Votes
      80
      Posts
      4.7k
      Views

      dicebotD

      1d1000<=1: 2; Hits: 0
      1d1000<=1: 25; Hits: 0

    • AndrewAAGamerA

      L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      League
      • • • AndrewAAGamer
      187
      0
      Votes
      187
      Posts
      13.9k
      Views

      surferS

      @AndrewAAGamer It was a good game. I was interested to see how the Russian /Chinese defense played out. I was able to force the Russian and Chinese back, but I never got any traction in Moscow.

      Greece was a problem, and perhaps, I should have just ignored it until I built more ground forces in the area. However, the bid for Russia supplemented them with enough units that I never had an advantage there regardless of the Greece fiasco. In fact, I felt you had pulled back too quickly and let the Germans gain some territory that could have been more dearly fought over, which counteracted the early loss of material in Greece.

      But that leads to my main “learning point” of this game, a winning strategy for the Allies is just to build up and defend. You never really fought for anything in the Europe side, just built up forces in Normandy and eventually spilled over to Holland. More dramatically, this was followed in the Pacific side, you never even threatened for the DEI or even took back Aleutians until I went for India on T9. Just build carriers and fighters and some transports that just stayed as a single force.

      Normally, I would have thought that was a losing strat against Japan, but because China was so strong, I never established my hegemony over Asia. Sure, at the end, Japan was a land force, but it didn’t matter because the IJN was unable to defend against the US fleet. From T6-T14, the Japanese never spent less than 19 IPCs on land forces except 2 turns, and spent more than 1/3 of the iPCs on land forces + transports on over half the turns. Yet, did not remove the Chinese from the map.

      Equally surprising strat was to ignore Europe with the US for so long. Just buying a small fleet to hold Normandy and 3 inf each turn. I would have thought the Germans would have made more progress since they had a small West force to counter with. But Russia wasn’t falling so nope.

      The bottomline is I don’t see how to defeat this strategy with this bid. There was nowhere to attack at advantage. The NO for Russia does not seem to be stoppable. I tried a couple of times to get the Japanese over but without severely dispersing my forces, that was not going to happen. So Russia will hold, and then it’s just build and wait for the remaining forces.

      Kinda demoralized right now, so I’ll go beat up on some other competition and maybe try again after the scars have healed.

    • AndrewAAGamerA

      L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      League
      • • • AndrewAAGamer
      240
      0
      Votes
      240
      Posts
      18.6k
      Views

      G

      Game History

      Round: 23 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 23 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 13 artilleries, 1 bomber and 69 infantry moved from Burma to India 1 armour, 6 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Yunnan to India 1 tactical_bomber moved from Kweichow to India Combat - Japanese Battle in India Japanese attack with 1 armour, 13 artilleries, 1 bomber, 6 fighters, 69 infantry, 5 mech_infantrys and 6 tactical_bombers British defend with 1 artillery, 4 fighters, 7 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 3 armour, 16 fighters and 2 infantry; ANZAC defend with 1 artillery and 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 13 artilleries, 1 bomber, 6 fighters, 69 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 2 : 31/101 hits, 27.00 expected hits UK_Pacific roll dice for 3 armour, 2 artilleries, 25 fighters, 9 infantry and 1 mech_infantry in India, round 2 : 24/40 hits, 22.17 expected hits 24 infantry owned by the Japanese lost in India 1 mech_infantry owned by the British, 4 fighters owned by the ANZAC, 1 artillery owned by the ANZAC, 3 armour owned by the Americans, 7 fighters owned by the Americans, 2 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 4 fighters owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 1 armour, 13 artilleries, 1 bomber, 6 fighters, 45 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 3 : 16/77 hits, 23.00 expected hits UK_Pacific roll dice for 9 fighters in India, round 3 : 4/9 hits, 6.00 expected hits 4 infantry owned by the Japanese lost in India 9 fighters owned by the Americans lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 13 artilleries, 1 bomber, 6 fighters, 41 infantry, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 223 Casualties for Japanese: 28 infantry Casualties for ANZAC: 1 artillery and 4 fighters Casualties for Americans: 3 armour, 16 fighters and 2 infantry Casualties for British: 1 artillery, 4 fighters, 7 infantry and 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Japanese 1 bomber, 6 fighters and 6 tactical_bombers moved from India to Burma 5 mech_infantrys moved from Yunnan to Shan State 4 aaGuns, 1 bomber, 6 fighters and 5 tactical_bombers moved from Burma to Shan State 2 infantry moved from Kwangsi to French Indo China 8 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Manchuria to Sakha 1 fighter moved from Japan to Kwangsi Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,5,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,1,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,5,5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,2,6,4,2,6,4,2,6,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,2,6,6,5,2,6,4,6,6,6,4 Japanese collect 37 PUs (22 lost to blockades); end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

      Combat Hit Differential Summary :

      Japanese regular : -3.00 UK_Pacific regular : -0.17
    • AndrewAAGamerA

      Slow Play Next 3-4 Months

      League
      • • • AndrewAAGamer
      5
      0
      Votes
      5
      Posts
      262
      Views

      S

      @AndrewAAGamer

      Sure!

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72) #2

      League
      • • • AndrewAAGamer
      160
      0
      Votes
      160
      Posts
      10.1k
      Views

      S

      @AndrewAAGamer

      Thank you! I’ll keep this advice in mind (and I’ll use this game to see how to defend against a Green Skies strategy as the Axis).

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)

      League
      • • • AndrewAAGamer
      117
      0
      Votes
      117
      Posts
      7.5k
      Views

      Arthur Bomber HarrisA

      I definitely made some huge mistakes but you flawlessly capitalized on them. It is always an honor to play someone at your talent level; you have greatly improved my skill level over the years. Maybe I will be more careful in the 2025 playoffs… until then best of luck.

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs crockett36 (L+59)

      League
      • • • AndrewAAGamer
      110
      0
      Votes
      110
      Posts
      7.1k
      Views

      AndrewAAGamerA

      @crockett36
      No hurry. Do it tomorrow or Sunday.

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+55)

      League
      • • • AndrewAAGamer
      78
      0
      Votes
      78
      Posts
      4.1k
      Views

      AndrewAAGamerA

      Sent you a Bid. LL is great.

    • AndrewAAGamerA

      L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+60)

      League
      • • • AndrewAAGamer
      75
      0
      Votes
      75
      Posts
      3.4k
      Views

      Arthur Bomber HarrisA

      @AndrewAAGamer no problem. Hope to see you in the playoffs.

    • AndrewAAGamerA

      L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)

      League
      • • • AndrewAAGamer
      181
      1
      Votes
      181
      Posts
      16.3k
      Views

      S

      @AndrewAAGamer

      I’m so sorry, that bid list was incorrect:

      1 artillery in Amur.
      1 submarine in sea zone 62.
      1 submarine in sea zone 102.
      1 submarine in sea zone 98.
      1 submarine in sea zone 111.
      1 submarine in sea zone 91.
      1 fighter in Scotland.
      1 figher in Russia.
      1 infantry in Novgorod.
      1 infantry in West Ukraine.
      1 infantry in Burma.
      1 Infantry in Egypt.
      1 infantry in Anglo-Egyptian Sudan.
      1 infantry in Yunnan.

    • AndrewAAGamerA

      Cannot enter more than one CC e-mail address for TripleA 2.6

      TripleA Support
      • • • AndrewAAGamer
      3
      0
      Votes
      3
      Posts
      418
      Views

      AndrewAAGamerA

      @Panther

      Thank you Panther! That worked. :)

    • AndrewAAGamerA

      L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20)

      League
      • • • AndrewAAGamer
      114
      0
      Votes
      114
      Posts
      6.2k
      Views

      MrRobotoM

      It seems that way.

      Plus, it’s just difficult to adapt. I think PtV is a great mode on paper, but I when I played it I kept forgetting the rules, because I was so used to BM

    • AndrewAAGamerA

      L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61)

      League
      • • • AndrewAAGamer
      184
      0
      Votes
      184
      Posts
      13.6k
      Views

      pacifiersboardP

      @AndrewAAGamer
      Thanks for that overview! Sounds like a first pick for getting back into reading novels!

    • AndrewAAGamerA

      Thank you!

      League
      • • • AndrewAAGamer
      11
      5
      Votes
      11
      Posts
      700
      Views

      TheVeteranT

      @crockett36 I’m sorry but balanced mod is much better than OOB. Andrew should do as he likes though.

    • AndrewAAGamerA

      L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60) #2

      League
      • • • AndrewAAGamer
      252
      0
      Votes
      252
      Posts
      16.8k
      Views

      farmboyF

      @AndrewAAGamer Yeah, it was a great game. Look forward to the next, but I can use a few days to recover too.

    • 1
    • 2
    • 3
    • 4
    • 1 / 4