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    Posts made by AndrewAAGamer

    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      German Combat Move - Please make the German moves and then I will figure out the battle results.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Blockhouses
      Sword = 0.5 = Miss (Carry Over 0.5)
      Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)

      German Carry Over 0.5

      Battle Order = G17, G14, G7, G15

      Allies attack:
      G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
      G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
      G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
      G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)

      Allied Carry Over = 0.64

      Germans defend:
      G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
      G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
      G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
      G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)

      German Carry Over = 0.17

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      G7
      G14
      G15
      G17

      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Naval Bombardment:

      0.33 + 0.41 = Miss (Carry over 0.74)
      0.33 + 0.74 = 1 Hit (Drop 0.07) )
      0.33 = Miss (Carry over 0.33)
      0.33 + 0.33 = Miss (Carry over 0.66)
      0.33 + 0.66 = 1 Hit
      0.33 = Miss (Carry over 0.33)

      Bombers:

      0.5 + 0.33 = Miss
      0.5 + 0.83 = 1 Hit (Carry over 0.33)

      Allied Carry Over = 0.33

      Blockhouses:
      Utah
      Sword

      [dice 1d1000<=1]
      [dice 1d1000<=1]

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Fighter Strafe
      3 armor, infantry, artillery, 2 infantry placed in G34
      armor = 0.31 + 0.62 = Miss (Carry over 0.93)
      armor = 0.31 + 0.93 = 1 Hit (Carry over 0.24)
      armor = 0.31 + 0.24 = Miss (Carry over 0.55)
      infantry = 0.31 + 0.55 = Miss (Carry over 0.86)
      artillery = 0.31 + 0.86 = 1 Hit (Carry over 0.17)
      infantry = 0.31 + 0.17 = Miss (Carry over 0.48)
      infantry = 0.31 + 0.48 = Miss (Carry over 0.79)

      Fighter Strafe Carry Over 0.79

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

      TripleA Manual Gamesave Post: Japanese round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from French Indo China to Yunnan
                    Japanese take Yunnan from Chinese
              2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
              2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
              1 fighter moved from Japan to 6 Sea Zone
              4 fighters moved from 6 Sea Zone to Kwangtung
              1 tactical_bomber moved from French Indo China to Kwangtung
              1 submarine moved from 35 Sea Zone to 41 Sea Zone
              2 bombers and 2 fighters moved from French Indo China to 41 Sea Zone
              1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in 41 Sea Zone
                  Japanese attack with 2 bombers, 2 fighters and 1 submarine
                  French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers and 2 fighters in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
              Battle in 44 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                      ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Kwangtung
                  Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 armour; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/9 hits, 4.00 expected hits
                      UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      1 armour owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              4 fighters moved from Kwangtung to 20 Sea Zone
              1 tactical_bomber moved from Kwangtung to French Indo China
              2 artilleries and 9 infantry moved from Shan State to French Indo China
              2 carriers and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
              1 artillery and 4 infantry moved from Anhwe to Jehol
              2 bombers moved from 41 Sea Zone to French Indo China
              2 fighters moved from 41 Sea Zone to 42 Sea Zone
              2 tactical_bombers moved from 44 Sea Zone to French Indo China
              2 fighters moved from 44 Sea Zone to 42 Sea Zone
              2 transports moved from 35 Sea Zone to 6 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              3 infantry placed in Manchuria
              1 fighter placed in Japan
              2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 57 PUs; end with 57 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Japanese regular : 2.67
      UK_Pacific regular : 0.50
      ANZAC regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: D-Day 2 Improved

      Game History

      Round: 1
      
          Germans Reinforcements - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Please place 7 reinforcements for both cards.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Battle Order = G11, G17, G15, G14, G16

      Germans attack:
      G11 = 0.5 + 0.84 = 1 Hit (Carry over 0.34)
      G17 = 3.64 + 0.34 = 4 Hits
      G15 = 1.17 = 1 Hit (Carry over 0.17)
      G14 = 1.33 + 0.17 = 1 Hit (Carry over 0.5)
      G16 = 0.5 + 0.5 = 1 Hit

      German Carry Over = 0.0

      Allies defend:
      G11 = 0.91 = 1 Hit
      G17 = 2.0 = 2 Hits
      G15 = 1.61 = 1 Hit (Carry over 0.61)
      G14 = 2.0 + 0.61 = 2 Hits (Carry over 0.61)
      G16 = 0.8 + 0.61 = 1 Hit (Carry over 0.41)

      Allied Carry Over = 0.41

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Fighter Strafe
      2 infantry moved from G32 to G25
      0.31 + 0.31 = Miss (Carry over 6.2)

      Fighter Strafe 0.6.2

      G11
      G14
      G15
      G16
      G17

      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Northwest Persia to Caucasus
                    Russians take Caucasus from Italians
              1 submarine moved from 42 Sea Zone to 41 Sea Zone
              3 fighters moved from India to 41 Sea Zone
              1 destroyer moved from 42 Sea Zone to 43 Sea Zone
              2 fighters moved from 42 Sea Zone to 43 Sea Zone
              1 fighter moved from India to 43 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 41 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 41 Sea Zone
                  ANZAC win, taking 41 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 41 Sea Zone to Burma
              1 fighter moved from 43 Sea Zone to Burma
              2 fighters moved from 43 Sea Zone to 42 Sea Zone
              1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Northwest Persia to India
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 0.83
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      German Combat Move - Please make the German moves and then I will figure out the battle results.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: D-Day 2 Improved

      Game History

      Round: 1
      
          Germans Combat Move - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Germans defend:
      G17 = 0.67 + 0.5 = 1 Hit (Carry over 0.17)
      G10 = 0.33 + 0.17 = Miss (Carry over 0.5)
      G16 = 0.5 + 0.5 = 1 Hit
      G15 = 1.0 = 1 Hit
      G11 = 0.5 = Miss (Carry over 0.5)
      G14 = 2.34 + 0.5 = 2 Hits (Carry over 0.84)

      German Carry Over = 0.84

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      TripleA Manual Gamesave Post: USA-UK round 1

      TripleA Manual Gamesave Post for game: D-Day 2 Improved

      Game History

      Round: 1
      
          Allies Combat Move - USA-UK
              Turning on Edit Mode
              EDIT: Removing units owned by USA-UK from Utah Beach: 1 USAartillery
              EDIT: Removing units owned by USA-UK from Sword Beach: 1 UKarmour and 1 UKartillery
              EDIT: Removing units owned by USA-UK from Gold Beach: 1 UKarmour
              EDIT: Turning off Edit Mode
              4 UKinfantrys moved from Sword Beach to A17
              1 UKarmour, 1 UKartillery and 3 UKinfantrys moved from Juno Beach to A16
              1 UKartillery and 5 UKinfantrys moved from Gold Beach to A15
              2 USAartillerys and 6 USAinfantrys moved from Omaha Beach to A14
              3 USAinfantrys moved from Utah Beach to A11
      
          Allies Non Combat Move - USA-UK
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Battle Order = G17, G10, G16, G15, G11, G14

      Allies attack:
      G17 = 1.15 + 0.33 = 1 Hit (Carry over 0.48)
      G10 = 0.42 + 0.48 = 1 Hit
      G16 = 1.21 = 1 Hit (Carry over 0.21)
      G15 = 1.17 + 0.21 = 1 Hit (Carry over 0.38)
      G11 = 0.93 + 0.38 = 1 Hit (Carry over 0.31)
      G14 = 1.67 + 0.31 = 2 Hits

      Allied Carry Over = 0.0

      Please choose German casualties…

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      G10
      G11
      G14
      G15
      G16
      G17

      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      TripleA Manual Gamesave Post: USA-UK round 1

      TripleA Manual Gamesave Post for game: D-Day 2 Improved

      Game History

      Round: 1
      
          Allies Combat Move - USA-UK
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Battle Order = Utah, Sword, Juno, Omaha, Gold

      Utah = 0.5 + 0.5 + 0.5 = 1 Hit (Carry over 0.5)
      Sword = 0.5 + 0.5 + 0.5 + 0.5 = 2 Hits
      Juno = 0.5 = Miss (Carry over 0.5)
      Omaha = 0 + 0.5 = Miss (Carry over 0.5)
      Gold = 0.5 + 0.5 + 0.5 = 1 Hit (Carry over 0.5)

      German Carry Over = 0.5

      Please choose casualties for German fire…

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)

      Battle Order = G11, G17, G10

      Paratroopers:
      G11 = 0.42 = Miss
      G17 = 0.42 + 0.42 = Miss
      G10 = 0.42 + 0.84 = Hit (Carry over 0.26)

      Naval Bombardment:

      1. 0.33 + 0.26 = Miss
      2. 0.33 + 0.59 = Hit (Drop 0.02)
      3. 0.33 = Miss
      4. 0.33 + 0.33 = Miss
      5. 0.33 + 0.66 = Hit
      6. 0.33 = Miss (Carry over 0.33)

      Bombers:

      1. 0.5 + 0.33 = Miss
      2. 0.5 + 0.83 = Hit (Carry over 0.33)

      Allied Carry Over = 0.33

      Blockhouses:
      Utah
      Omaha
      Gold
      Juno
      Sword

      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]
      [dice 1d1000<=1]

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
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