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    Posts made by AndrewAAGamer

    • RE: Balanced?

      @FranceNeedsMorePower said in Balanced?:

      @AndrewAAGamer May be able to help you with your balance questions. I believe he has play tested the game or something.

      Yes, I was a play tester. As I mentioned in another post…

      What the testers tried to achieve was a back and forth contest. German forces at first are far more powerful than the Russians. Therefore, the Russian are battling to hold off the Germans as long as possible to give Operation Uranus as many troops as possible. Then, once Operation Uranus explodes onto the map the Germans are reeling and trying to maintain their gains while the Russians push them steadily back. Finally, can Operation Winter Storm occur with enough troops in time to reverse the recent Russian gains and give the Germans a victory or do the Russians hold on for their victory?

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: The Italian playbook

      I doubt you would collect a $5 NO for no ships in the Med. While I have seen a few people abandon the Med, most players will use 1 of 2 strategies on UK1 in the Med. They will either do Taranto or Gibastion; both do not allow the $5 NO for Italy.

      posted in Axis & Allies Europe 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Italians
              1 armour moved from Ukraine to Rostov
              1 bomber moved from Romania to Rostov
              1 armour moved from Bryansk to Tambov
              1 armour moved from Ukraine to Tambov
              1 fighter and 2 infantry moved from Western Germany to Holland Belgium
      
          Combat - Italians
              Battle in Tambov
                  Italians attack with 2 armour
                  Russians defend with 1 aaGun and 1 infantry
                      Italians roll dice for 2 armour in Tambov, round 2 : 1/0 hits, 1.00 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 aaGun owned by the Russians lost in Tambov
                      Italians roll dice for 2 armour in Tambov, round 3 : 1/0 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Italians lost in Tambov
                      1 infantry owned by the Russians lost in Tambov
                  Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 aaGun and 1 infantry
                  Casualties for Italians: 1 armour
              Battle in Rostov
                  Italians attack with 1 armour and 1 bomber
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/1 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Italians lost in Rostov
                      1 infantry owned by the Russians lost in Rostov
                  Italians win with 1 bomber remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 armour
                  Casualties for Russians: 1 infantry
              Battle in Holland Belgium
                  Italians attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                      Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Holland Belgium to Southern Italy
              1 bomber moved from Rostov to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern France
              1 mech_infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs (10 lost to blockades); end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Russians regular : 1.00
      British regular : 0.00
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: League General Discussion Thread

      @Jacob16 said in League General Discussion Thread:

      @AndrewAAGamer Thank you. If there was a japanese cruiser present would that change things? Would I then be able to not dive the USA subs and keep them as casualty choices for the hits from the japanese planes?

      No. You could choose not to dive but the only unit that could hit the subs would be the cruiser.

      It takes a destroyer to allow plane hits to be taken on subs.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: League General Discussion Thread

      @Jacob16 said in League General Discussion Thread:

      Also maybe a dumb question, but can chinease units enter korea?

      No. Chinese units may only enter original China territories, Burma and Kwantung.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: League General Discussion Thread

      @Jacob16 said in League General Discussion Thread:

      Screenshot 2025-08-27 at 7.26.08 PM.png

      2 quick questions for the pros, Am I allowed to have my USA subs not submerge here and take them as my first casualties against the planes?

      No. The subs are not in the battle as there are no Japanese sea units involved.

      And second, if there is a russian tank in northwest persia and a uk transport in SZ 80, can the russia tank on its turn blitz through persia (already owned by the UK) and load onto the UK transport?

      No. A unit may not move into the area that they are to be loaded from and still load. They must start their Turn in the intended loading area.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese repair damage of 5x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 carriers, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Hunan to Kweichow
              1 bomber moved from Chahar to Kweichow
              1 fighter moved from Suiyuyan to Kweichow
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 bomber, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Suiyuyan to Korea
              1 aaGun, 1 artillery and 11 infantry moved from Manchuria to Korea
              1 infantry moved from Suiyuyan to Chahar
              2 tactical_bombers moved from Suiyuyan to Chahar
              1 fighter and 1 tactical_bomber moved from Shan State to Chahar
              1 bomber moved from Japan to Chahar
              1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
              2 submarines moved from 35 Sea Zone to 36 Sea Zone
              1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 artillery and 2 infantry moved from Shan State to Malaya
              2 fighters and 2 tactical_bombers moved from Java to Malaya
              1 fighter moved from Java to Borneo
              1 fighter moved from Celebes to Kiangsi
              1 artillery and 2 infantry moved from Hunan to Kiangsi
              1 tactical_bomber moved from Philippines to Kiangsi
              1 fighter moved from Java to Celebes
              1 fighter moved from Java to Philippines
              2 fighters moved from 37 Sea Zone to French Indo China
              1 tactical_bomber moved from Shan State to French Indo China
              3 artilleries and 3 infantry moved from Shan State to French Indo China
              4 bombers moved from Ukraine to Bryansk
              1 fighter moved from Kweichow to Chahar
              1 bomber moved from Kweichow to Chahar
      
          Place Units - Japanese
              2 carriers and 1 transport placed in 36 Sea Zone
              1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      I agree 100%.

      I felt good about the Europe side. My problem was my original plan was to split China and India at Yunnan and your move to DOW on UK2 totally eliminated that plan.

      My revised plan was to go for India but as you said I quickly realized that meant the US was going to go wild. That forced me to take the 72% battle in Belarus that normally I would have ignored. Unfortunately, I went 4 units under average which put me in a position of status quo. I wasn’t behind, but I also wasn’t ahead, which was not good since I was in trouble in the Pacific.

      Thus, when you accidentally gave me an 85% battle to knock out Yunnan I couldn’t pass up that opportunity. Unfortunately, for me, you won instead of me and given the rest of the board position the game as over.

      Looking at the game via a debrief perspective, your plan was better than my plan. Because of that I was forced to take battles that relied on fair dice to get back into the game. With your mistake in Yunnan I easily could have got back into the game. But, the dice didn’t cooperate, which is why I always try to have a plan that doesn’t depend on fair dice.

      Thanks again for the game. As always you learn more from losing than from winning. :)

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs; 
              Germans buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 mech_infantry moved from Ukraine to Volgograd
                    Germans take Volgograd from Russians
              2 mech_infantrys moved from Ukraine to Caucasus
              1 infantry moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 bomber moved from Western Germany to Caucasus
      
          Combat - Germans
              Battle in Caucasus
                  Germans attack with 1 bomber and 2 mech_infantrys
                  British defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              6 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
              1 bomber moved from Caucasus to Romania
              3 artilleries, 9 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
              3 mech_infantrys moved from Ukraine to Bryansk
              3 artilleries moved from Romania to Bessarabia
              1 artillery and 2 infantry moved from Novgorod to Belarus
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
              1 fighter and 1 tactical_bomber moved from Finland to Novgorod
              2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
              6 armour moved from Archangel to Bryansk
              1 mech_infantry moved from Archangel to Novgorod
              1 mech_infantry moved from Eastern Poland to Bryansk
              6 mech_infantrys moved from Eastern Poland to Belarus
              2 mech_infantrys moved from Archangel to Bryansk
              2 artilleries moved from Denmark to Western Germany
              1 mech_infantry moved from Western Germany to Germany
              1 infantry moved from Western Germany to Denmark
              3 mech_infantrys moved from Germany to Romania
      
          Place Units - Germans
              3 infantry placed in Novgorod
              3 artilleries placed in Ukraine
              3 mech_infantrys placed in Romania
              2 mech_infantrys placed in Germany
              2 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 0.00
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Bessarabia to Rostov
              1 bomber moved from Western Germany to Rostov
              1 armour moved from Archangel to Belarus
              1 armour moved from Belarus to Bryansk
                    Italians take Bryansk from Russians
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 bomber and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Rostov
                  Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Rostov to Romania
              2 armour moved from Romania to Ukraine
              1 artillery and 2 infantry moved from Romania to Bulgaria
              3 infantry moved from Western Germany to Denmark
              1 aaGun and 4 infantry moved from Northern Italy to Western Germany
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 infantry placed in Southern France
      
          Turn Complete - Italians
              Italians collect 15 PUs (8 lost to blockades); end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      Russians regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      Okay - never mind. Since it is Low Luck it is rolling either a 1 or a 2 to determine a 5 or 6 result.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      I am not understanding why the damage on FIC is 5. The dice roll I received, below, it is 1 (+2=3). Do you have a different result?

      4c525b57-a949-4a23-82e8-5c29daf1eded-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      @Myygames said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):

      @AndrewAAGamer I forgot an ANC move with USA. Edited that in attached file. Hope you are fine.

      triplea_41835_4uk_Edit.tsvg

      Sorry, edit denied. I don’t allow edits from a previous Power once a subsequent Power has gone.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Post League Game Results Here

      L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      @farmboy (Allies) with an utter annihilation over AndrewAAGamer (Axis). Perfect play by farmboy forced me to hope the dice would not go against me and yet they did. Such is war…

      https://www.axisandallies.org/forums/topic/41905/l24-oob-playoff-rd-2-andrewaagamer-x-vs-farmboy-l-54/54

      Congratulations again farmboy!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      Congratulations farmboy — utter wipeout.

      Really great counter to my Japanese Strategy. I thought I had come up with the counter to the Yunnan Stack and you proved it horribly inept. In all my tests it never dawned on me to declare war as UK on Turn 2. That was brilliant. While I had a momentary surge in monies it kept the Chinese and British from being separated which had been my goal.

      With my play in the Pacific being behind I had to be a bit more brave with the dice and when the 72% battle didn’t go as planned I hoped the 85% battle would turn things around. Of course, with the utter failure of that battle game over.

      I am thinking with the Yunnan Stack the Bid is going to have to drop considerably.

      BTW - I loved your opening for the Allies on the Europe side of the board. That will become my go opening. As they say steal from the best. :)

      Congratulations on a perfectly played game!!!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      TripleA Manual Gamesave Post: Japanese round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 2 carriers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              3 artilleries, 5 fighters, 12 infantry and 5 tactical_bombers moved from Shan State to Burma
              1 infantry moved from French Indo China to 36 Sea Zone
              1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Burma
              1 submarine moved from 37 Sea Zone to 44 Sea Zone
              4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
              2 battleships and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone
              3 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
              3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
              3 artilleries, 5 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Burma
                  Japanese attack with 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
                  British defend with 3 aaGuns, 1 bomber, 1 fighter and 16 infantry; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 19 infantry; Russians defend with 1 fighter
                      British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
                      3 fighters owned by the Japanese lost in Burma
                      Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 2 : 16/43 hits, 17.17 expected hits
                      UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters and 36 infantry in Burma, round 2 : 14/44 hits, 15.83 expected hits
                      14 infantry owned by the Japanese lost in Burma
                      1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the British and 14 infantry owned by the British lost in Burma
                      Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Burma, round 3 : 9/29 hits, 14.50 expected hits
                      UK_Pacific roll dice for 3 artilleries, 4 fighters and 21 infantry in Burma, round 3 : 15/28 hits, 10.67 expected hits
                      3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma
                      9 infantry owned by the Chinese lost in Burma
                      Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/14 hits, 8.33 expected hits
                      UK_Pacific roll dice for 3 artilleries, 4 fighters and 12 infantry in Burma, round 4 : 9/19 hits, 7.67 expected hits
                      4 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese lost in Burma
                      9 infantry owned by the Chinese lost in Burma
                      Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/5 hits, 3.00 expected hits
                      UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 infantry in Burma, round 5 : 5/10 hits, 4.67 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                      1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 infantry owned by the British lost in Burma
                  UK_Pacific win with 2 artilleries and 4 fighters remaining. Battle score for attacker is -168
                  Casualties for Japanese: 1 armour, 6 artilleries, 2 bombers, 11 fighters, 17 infantry, 1 mech_infantry and 8 tactical_bombers
                  Casualties for British: 3 aaGuns, 1 bomber and 16 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for Chinese: 1 artillery and 19 infantry
      
          Non Combat Move - Japanese
      

      Combat Hit Differential Summary :

      Japanese regular : -4.33
      British AA : 1.50
      UK_Pacific regular : 4.17
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 15
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 fighters moved from India to Caucasus
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Post League Game Results Here

      Congratulations @farmboy. You are one very tough opponent!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      Well, so much for a 14 unit win IF the Axis won. Only got by with 6 units. Too bad; was hoping for a much better result there assuming you didn’t get the 28% win.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54)

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              3 armour, 8 artilleries, 4 fighters, 30 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
              7 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
              1 mech_infantry moved from Archangel to Bryansk
              2 bombers moved from Western Germany to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 10 armour, 8 artilleries, 2 bombers, 4 fighters, 30 infantry, 16 mech_infantrys and 4 tactical_bombers
                  British defend with 8 fighters and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Russians roll AA dice in Bryansk : 3/10 hits, 1.67 expected hits
                      3 fighters owned by the Germans lost in Bryansk
                      Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 30 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 18/71 hits, 21.17 expected hits
                      Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 11 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/60 hits, 24.17 expected hits
                      20 infantry owned by the Germans lost in Bryansk
                      14 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk
                      Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 10 infantry, 16 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17.83 expected hits
                      Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 24 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/46 hits, 19.50 expected hits
                      10 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
                      20 infantry owned by the Russians lost in Bryansk
                      Germans roll dice for 10 armour, 8 artilleries, 2 bombers, 1 fighter, 7 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 12/32 hits, 14.50 expected hits
                      Russians roll dice for 1 armour, 5 artilleries, 11 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/26 hits, 12.83 expected hits
                      8 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk
                      3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk
                      Germans roll dice for 10 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 10/17 hits, 9.50 expected hits
                      Russians roll dice for 1 armour, 11 fighters and 2 tactical_bombers in Bryansk, round 5 : 7/14 hits, 8.83 expected hits
                      7 armour owned by the Germans lost in Bryansk
                      1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British and 5 fighters owned by the British lost in Bryansk
                      Germans roll dice for 3 armour, 2 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 7/10 hits, 6.00 expected hits
                      Russians roll dice for 4 fighters in Bryansk, round 6 : 4/4 hits, 2.67 expected hits
                      3 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                      1 fighter owned by the French and 3 fighters owned by the British lost in Bryansk
                  Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 30 infantry, 16 mech_infantrys and 1 tactical_bomber
                  Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 38 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Casualties for British: 8 fighters and 1 tactical_bomber
                  Casualties for French: 1 fighter
      
          Non Combat Move - Germans
              2 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
              5 infantry moved from Novgorod to Archangel
              1 artillery and 5 infantry moved from Novgorod to Belarus
              1 infantry moved from Eastern Poland to Belarus
              1 mech_infantry moved from Poland to Belarus
              4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
              1 submarine moved from 125 Sea Zone to 113 Sea Zone
              2 transports moved from 115 Sea Zone to 113 Sea Zone
              1 aaGun moved from Western Germany to 113 Sea Zone
              3 infantry moved from Germany to 113 Sea Zone
              1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
              1 infantry moved from Germany to Western Germany
              2 mech_infantrys moved from Western Germany to Poland
              1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
      
          Place Units - Germans
              1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
              3 infantry placed in Novgorod
              6 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
              Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -3.00
      Germans regular : -2.00
      Russians AA : 1.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
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