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    Posts made by AndrewAAGamer

    • RE: World War II - The Complete Game

      Okay, I assume you posted this for feedback. I would not be interested in this map at all.

      One, the pieces are way too large in comparison to the territory spaces. In many cases one unit takes up the entire territory.

      Two, even though the map appears to be very large, (what… 4 Costco tables… is that 12x10 feet?) the actual combat areas are way too small. There is not a single combat unit in all of Europe!!!

      Three, because of this the map has a huge amount of blow up boxes on the sides where all the units are. I dislike this approach very much; I don’t like blow up boxes, I want to see the units on the map itself. I can’t imagine trying to play a game where I have to constantly refer to the blow up boxes to figure out exactly what units are truly in an area.

      My advice, kill the blow up boxes, make the actual territories larger and shrink the unit size. Good Luck.

      posted in Other Axis & Allies Variants
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: French round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Okinawa
      
          Combat - ANZAC
              Battle in Okinawa
      
          Non Combat Move - ANZAC
              1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 submarine moved from 54 Sea Zone to 37 Sea Zone
              1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
              1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
              1 infantry moved from Northwest Persia to Iraq
      
          Place Units - ANZAC
              1 infantry placed in Queensland
              2 submarines placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Northwest Persia to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: UK_Pacific round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 9 infantry and 6 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              5 fighters moved from 4 Sea Zone to 6 Sea Zone
              1 fighter moved from Soviet Far East to 6 Sea Zone
              2 submarines moved from 19 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 6 fighters and 7 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 6 fighters and 6 submarines remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 aaGuns, 2 armour and 8 infantry moved from Soviet Far East to 4 Sea Zone
              2 aaGuns, 2 armour, 3 carriers, 4 destroyers, 8 infantry and 6 transports moved from 4 Sea Zone to 19 Sea Zone
              1 submarine moved from 19 Sea Zone to 20 Sea Zone
              6 fighters moved from 6 Sea Zone to 19 Sea Zone
              6 fighters moved from Iraq to Egypt
              6 fighters moved from India to Persia
              1 fighter moved from India to Iraq
              1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
              1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
              1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from Quebec to 106 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
              1 aaGun moved from 91 Sea Zone to Morocco
              4 fighters moved from United Kingdom to 91 Sea Zone
              2 carriers, 2 destroyers and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
              1 destroyer moved from 33 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 carrier and 6 transports placed in 101 Sea Zone
              1 artillery and 9 infantry placed in Central United States
              Americans undo move 2.
              Americans undo move 1.
              1 artillery and 9 infantry placed in Central United States
              Americans undo move 1.
              2 artilleries and 8 infantry placed in Central United States
              1 infantry placed in Eastern United States
              1 carrier and 6 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 68 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      
          Purchase Units - British
              British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 38 PUs; 
              British buy 12 infantry; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 artillery and 5 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Iraq to Egypt
              10 mech_infantrys moved from Caucasus to Persia
              2 armour and 12 mech_infantrys moved from Caucasus to Iraq
              7 fighters moved from Caucasus to Iraq
              36 infantry moved from Caucasus to Northwest Persia
              3 infantry moved from Persia to Northwest Persia
              2 infantry moved from Iraq to Northwest Persia
              1 aaGun moved from Iraq to Persia
              1 infantry moved from Union of South Africa to Rhodesia
              1 submarine moved from 92 Sea Zone to 105 Sea Zone
              2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - British
              3 infantry placed in Persia
              3 infantry placed in Iraq
              3 infantry placed in Egypt
              1 infantry placed in Union of South Africa
              2 infantry placed in Quebec
      
          Turn Complete - British
              British collect 34 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 9 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Japanese regular : 0.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: Russians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Caucasus to India
              5 aaGuns, 2 armour, 12 artilleries, 100 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      I recreated the Italian Turn from the detailed page. Germany 16 is up!!!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: French round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              ANZAC creates battle in territory 20 Sea Zone
      
          Non Combat Move - ANZAC
              1 fighter moved from Caucasus to India
              1 infantry moved from Caucasus to Northwest Persia
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
              2 submarines moved from 37 Sea Zone to 20 Sea Zone
              2 submarines moved from 54 Sea Zone to 37 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 infantry placed in Queensland
              1 submarine and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 12 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Caucasus to Northwest Persia
              1 fighter moved from Caucasus to India
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
              EDIT: Turning off Edit Mode
              1 bomber moved from Southern Italy to Egypt
              1 bomber moved from Egypt to Greece
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
              3 infantry moved from Rostov to Volgograd
              6 infantry moved from Northern Italy to Yugoslavia
              2 infantry moved from Western Germany to Northern Italy
              5 infantry moved from Western Germany to Northern Italy
              1 aaGun moved from Northern Italy to Yugoslavia
              1 aaGun moved from Western Germany to Northern Italy
              1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
      
          Place Units - Italians
              1 airfield placed in Yugoslavia
              2 infantry placed in Rostov
      
          Turn Complete - Italians
              Italians collect 23 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      You uploaded the wrong file.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Post League Game Results Here

      L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      Myygames wins. Still can’t figure out how to beat the Yunnan Stack with a high bid.

      https://www.axisandallies.org/forums/topic/41835/l24-oob-ll-andrewaagamer-x-vs-myygames-l-60/51

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      Thank you for the game!

      I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Post League Game Results Here

      Congratulations Farmboy!!!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      The reason for the Axis Minor units are threefold.

      1. To represent the other forces in the area that were not German units.

      2. To increase the firepower, especially defensively, of the Axis on the Regional Map.

      3. To reduce the firepower of the Axis on the Stalingrad Map.

      Much like the 2 additional ANZAC troops in Egypt for Global 1940, the Axis Minor units help defend an area but they do not significantly increase the offensive firepower of that same area.

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Balanced?

      @jim010 said in Balanced?:

      @AndrewAAGamer

      We attac: Kremenskaya, Koutluban, Vertyachi, Kalach, and Buzinovka on turn 1

      Thanks, that sounds pretty good.

      You are missing Gromoslavka; and I assume the 3 Russian infantry then slide into Abganerovo Station to make that battle go longer. While not a total disaster, that could be an issue as then the Tinguta battle is fighting without supplies which is certainly not ideal.

      I would rethink hitting Gromoslavka with 4 infantry and an artillery, all minor axis. While that is an even battle on G1, 6 vs 6, on the Russian counterattack it is most likely 2 vs 8 so the Russians die faster and can’t assist in other battles. It is key to clear the regional board asap so to get into the City board fast.

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Balanced?

      Okay, overall sounds good at a high level.

      I am surprised to hear you are airdropping supplies on Pitomnik. Is this when there is bad weather? Otherwise, the planes should be attacking at every opportunity there is as that is a huge advantage for the Axis early on.

      Definitely agree that the entry points are Pitomnik and Rynok.

      • Pitomnik should fall on G2.

      • Rynok should fall no later than G3 and hopefully G2. It depends if the Russians contest it from Ilovenska.

      The G1 attack I came up with in our testing was generally agreed to be very powerful. Do you attack?

      • Kremenskaya
      • Kotluben
      • Vertyachii
      • Kalach
      • Buzinovka
      • Gromoslavka
      • Abganerovo Station
      • Tinguta

      This should, on average, result in 16 hits for the Germans (11 infantry, 1 mechanized infantry and 4 tanks) with the Russians getting 10 hits (9 infantry and 1 mechanized infantry).

      Of course, on R1 the Russians don’t fare much better as they have fewer units now to counterattack.

      No sure what you mean about a 2 depth man screen. Is this mid-game when you are expecting Uranus or early on? I only say this as early on you need to get everyone into Stalingrad you can ASAP. 1) To collect as many RP’s as possible while reducing Russian income and 2) to put tremendous pressure on Russia so they can’t wait to initiate Uranus until to Turn 7. If the Russians can wait to Turn 7 life is going to be a lot tougher for the Axis.

      BTW, usually, it is those units locked in combat that then become your screening against Uranus because they could not get into the City early on anyway.

      Glad to hear you are enjoying the game!

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 bombers, 2 fighters and 3 tactical_bombers moved from Chahar to Kazakhstan
              4 bombers moved from Bryansk to Kazakhstan
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
                    Japanese take 43 Sea Zone from ANZAC
              1 infantry moved from French Indo China to Shan State
              1 fighter and 1 tactical_bomber moved from Malaya to Shan State
              1 artillery, 2 infantry and 1 tactical_bomber moved from Kiangsi to Kwangtung
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 8 submarines
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 8 submarines in 37 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                      ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the ANZAC lost in 37 Sea Zone
                  Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 8 submarines remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Kazakhstan
                  Japanese attack with 6 bombers, 2 fighters and 3 tactical_bombers
                  British defend with 1 armour and 8 mech_infantrys; Americans defend with 1 fighter
                      Japanese roll dice for 6 bombers, 2 fighters and 3 tactical_bombers in Kazakhstan, round 2 : 7/1 hits, 6.83 expected hits
                      Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Kazakhstan, round 2 : 4/1 hits, 3.83 expected hits
                      1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in Kazakhstan
                      7 mech_infantrys owned by the British lost in Kazakhstan
                      Japanese roll dice for 6 bombers and 1 fighter in Kazakhstan, round 3 : 4/1 hits, 4.50 expected hits
                      Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 1.50 expected hits
                      1 bomber owned by the Japanese lost in Kazakhstan
                      1 mech_infantry owned by the British, 1 fighter owned by the Americans and 1 armour owned by the British lost in Kazakhstan
                  Japanese win with 5 bombers and 1 fighter remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 bomber, 1 fighter and 3 tactical_bombers
                  Casualties for British: 1 armour and 8 mech_infantrys
                  Casualties for Americans: 1 fighter
              Battle in Shan State
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                  British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Kazakhstan to Volgograd
              5 bombers moved from Kazakhstan to Bryansk
              1 tactical_bomber moved from Kwangtung to Philippines
              1 artillery moved from French Indo China to 36 Sea Zone
              1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
              1 fighter moved from French Indo China to 37 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
              1 fighter moved from Korea to Japan
              1 fighter moved from Kiangsi to Korea
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              1 artillery, 1 fighter and 1 infantry placed in Japan
              1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      UK_Pacific regular : -0.67
      ANZAC regular : 0.67
      Russians regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Balanced?

      @jim010 said in Balanced?:

      @AndrewAAGamer So far, our German tactics are to not hit every last Soviet unit on the region board, but at least push them to the north of the Don.

      Pushing them north of the Don is a minimum. I assume you are eliminating them from the rest of the map EXCEPT possibly any Russian reinforcement areas. (For the reason you don’t want to allow them to build multiple units on the Regional map)

      I would suggest crossing the Don in the north and getting into the Uranus entry zones, as well as on the western (EDIT: eastern) side too. By having a single unit in each of those zones it means the Russians are not able to move on the first turn of Uranus as they are locked in combat. This slows their counterattack greatly.

      When losing units, we are now choosing to lose artillery, Stugs, and even tanks in order to keep the force multipilers to enter the city map with. If we can preserve the force multipliers AND get them onto the city map AND get them in early AND approach from the north and center/south, they have had a decent chance of winning. But it is hard to meet all those conditions. I would add that we are not using the optional rules, as it seems to benefit the Soviets anyways.

      Good, you are learning. Artillery and Stugs should definitely be taken before German infantry due to a) the force multiplier on the Stalingrad map and b) with few tanks and fewer planes those units are not as useful as multiplied infantry. Tanks I would still keep.

      We found in our testing, with equally experienced players and fair dice, it was nearly impossible for the Germans to gain a Total Victory and if they extended themselves too much they just opened the door for the Russians to get their own Total victory.

      My suggestion for the Germans is to push hard, very hard, to kill as many Russian units as possible while the Germans have the numerical advantage and get onto the Stalingrad map as quickly as possible as to enable a collection of good RPs for Winter Storm. Goal should be 55+.

      Then back off so Uranus does not wipe you out and prepare a solid defense as to hold Pitomnik for at least a Minor victory and the potential of a Major one.

      If you would post your standard opening German attack I could give you advice regarding it.

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Balanced?

      @jim010 said in Balanced?:

      I will add that we have had the game since July. We have played about 20ish games, but have only played Race to Stalingrad. Early games were more about learning the rules and getting a feel for the best tasctics. Of those 20 games, The Soviets have won the majority of the games, and it typically is not even close, with the Germans barely getting onto the city map. I am not saying the Germans have not won in our games, but those wins are few.

      I would be interested in reading about what strategies other players are using as the Germans? My current read is that that it is unbalanced in favour of the Soviets.

      The Germans are the attackers and thus are more difficult to play. Over time, as you learn the better German strategies, it should end up being balanced.

      I would say push hard and make as many good attacks as you can early on the Regional Map while the Germans have a big advantage in numbers. It should not be difficult to push the Russians to the brink on the Stalingrad map before they launch Uranus.

      Make sure you get German infantry on to the Stalingrad map for the force multiplier.

      posted in Axis & Allies Stalingrad
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; 
              Germans buy 6 armour, 3 artilleries and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 artillery and 4 infantry moved from Novgorod to Archangel
              2 infantry moved from Belarus to Smolensk
              1 bomber moved from Western Germany to Smolensk
              12 armour and 5 mech_infantrys moved from Bryansk to Rostov
                    Germans take Rostov from Russians
              12 armour and 5 mech_infantrys moved from Rostov to Volgograd
              2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara
              1 fighter and 1 tactical_bomber moved from Novgorod to Samara
              1 bomber moved from Romania to Samara
      
          Combat - Germans
              Battle in Samara
                  Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                  Russians defend with 1 aaGun and 4 infantry
                      Russians roll AA dice in Samara : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 5/1 hits, 4.67 expected hits
                      Russians roll dice for 1 aaGun and 4 infantry in Samara, round 2 : 1/1 hits, 1.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                      4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 aaGun and 4 infantry
              Battle in Volgograd
                  Germans attack with 12 armour and 5 mech_infantrys
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 12 armour and 5 mech_infantrys in Volgograd, round 2 : 7/1 hits, 6.83 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Smolensk
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 1 artillery and 4 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              3 fighters and 3 tactical_bombers moved from Samara to Bryansk
              6 artilleries and 9 infantry moved from Ukraine to Bryansk
              1 artillery moved from Belarus to Bryansk
              1 mech_infantry moved from Belarus to Novgorod
              5 mech_infantrys moved from Belarus to Bryansk
              6 mech_infantrys moved from Germany to Eastern Poland
              6 mech_infantrys moved from Romania to Ukraine
              3 artilleries moved from Bessarabia to Ukraine
              1 bomber moved from Samara to Bryansk
              1 bomber moved from Smolensk to Eastern Poland
              2 fighters moved from Western Germany to Eastern Poland
              2 tactical_bombers moved from Denmark to Eastern Poland
      
          Place Units - Germans
              4 infantry placed in Western Germany
              3 artilleries placed in Ukraine
              3 armour placed in Novgorod
              3 armour placed in Romania
      
          Turn Complete - Germans
              Germans collect 50 PUs (2 lost to blockades); end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.33
      Germans regular : 0.33
      Russians AA : -0.50
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: The Italian playbook

      @ampdrive said in The Italian playbook:

      @AndrewAAGamer On I1 it is a good idea to take at least 1 UK territory, usually for me somewhere in east africa but maybe cyprus or malta, to deny UK their 5ipc bonus for retaining all their original territories.

      It is very common to take at least 1 UK territory that they cannot take back until later in the game.

      As well it might be benificial to let germany take SFrance G1. It gives italy a landing spot for fighters and germany has the option of building ships in the med starting G2.

      I have seen this a couple of times. If your intention is to definitely build a German Navy in the Med to assist Italy fighting the UK navy then that would be one way to do it. The other is just build a strong navy off of Germany and swing it around Gibraltar. Off course that assumes the Axis can take Gibraltar to allow entry into the Med.

      Since most people want to fight a land war against Russia with Germany, rarely does anyone go for Southern France on G1 and instead let Italy take it on I1. Also, by taking it with Germany on G1 there is a good chance you lose some or all of the income from it due to the French fleet where that does not happen to Italy.

      Finally, I would not suggest this tactic since it goes against my Axis and Allies Warfare Principles of attacking with overwhelming strength in key battles. Germany attacking France on G1 is THE most important battle of the game. If Germany fails to take it the game is over. While one might argue that diverting forces changes that 99.9% battle to 99.4% battle is no big deal it really means instead of losing 1 game in a thousand you are losing 1 game in 200.

      posted in Axis & Allies Europe 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: UK_Pacific round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 carriers, 1 harbour, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from India to Kwangtung
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Strategic bombing raid in Kwangtung
                      Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                  Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Kwangtung causes 6 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Kwangtung to Philippines
              1 bomber moved from India to Philippines
              1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
              2 aaGuns, 1 armour and 7 infantry moved from Western United States to 10 Sea Zone
              2 aaGuns, 1 armour, 7 infantry and 5 transports moved from 10 Sea Zone to 4 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
              2 aaGuns, 2 armour and 8 infantry moved from 4 Sea Zone to Soviet Far East
              1 fighter moved from 6 Sea Zone to Soviet Far East
              3 carriers, 4 destroyers and 5 fighters moved from 6 Sea Zone to 4 Sea Zone
              5 submarines moved from 7 Sea Zone to 6 Sea Zone
              7 fighters moved from India to Iraq
              2 fighters moved from Sumatra to India
              4 fighters moved from 92 Sea Zone to United Kingdom
              4 fighters moved from Eastern United States to 92 Sea Zone
              1 transport moved from 102 Sea Zone to 106 Sea Zone
              1 transport moved from 102 Sea Zone to 101 Sea Zone
              1 aaGun moved from Eastern United States to Central United States
              1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from Eastern United States to Quebec
              1 infantry moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 artillery, 1 infantry and 1 mech_infantry placed in Central United States
              2 artilleries and 2 infantry placed in Central United States
              1 harbour placed in Soviet Far East
              2 carriers and 3 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 68 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 aaGun, 1 artillery and 11 infantry; Remaining resources: 8 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              8 infantry moved from Northwest Persia to Caucasus
              2 fighters moved from Persia to Caucasus
              2 fighters moved from Egypt to Caucasus
              1 fighter moved from Iraq to Caucasus
              3 infantry moved from Persia to Northwest Persia
              3 infantry moved from Iraq to Northwest Persia
              1 artillery moved from Caucasus to Northwest Persia
              3 mech_infantrys moved from Egypt to Iraq
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              4 transports moved from 102 Sea Zone to 106 Sea Zone
      
          Place Units - British
              3 infantry placed in Persia
              3 infantry placed in Iraq
              British undo move 2.
              1 aaGun and 2 infantry placed in Iraq
              3 infantry placed in Egypt
              1 infantry placed in Union of South Africa
              1 artillery and 2 infantry placed in Quebec
      
          Turn Complete - British
              British collect 34 PUs; end with 42 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 9 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Japanese AA : -0.17
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
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