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    Posts made by AndrewAAGamer

    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Actually, it the COMBAT MOVE Phase I think is most important though doing both is certainly acceptable.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Hi! I am having an eye opening discussion in another game where I had my computer freeze and lost the game file and had to reconstruct the Turn. It made me aware that I (we/everyone) really should be posting at the end of the Combat Move phase for full transparency.

      Therefore, I am going to start posting end of Combat Move files and I would ask you, and my other opponents, to do the same.

      Thank you!

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Again sorry, and you are totally within your right to be upset. Although, truth be told, as a guy who follows the rules and wants other people to follow the rules too, I cannot properly express to you how upset I was when presented with this situation. When I realized I had lost the file I was like “Oh crap! How am I going to fix this without doing an Edit!?!?!” Embarrassment City.

      This was not something I wanted to present to you but I could think of no way of getting you a completed Turn without doing the edit.

      As for the edit itself, hopefully, and I do think you feel this way too, you realize it was just an accident and not done purposefully. Unfortunately, I have trained myself to save the game after I post it and when I couldn’t post due to the site not working, I just didn’t override my habit and save the game. I was like, I will come back and try to post again later, and then I ended up being busy and never came back. In addition, I am bad at closing my computer down every night. I leave it up for days at a time and since all my other programs, Word, Excel, Chrome, come right back up if the system reboots, I am never punished for this poor behavior. Of course, in this case TripleA does not have that feature.

      Hopefully, since this was a very easy Russian Turn and since the site was having issues, you do see it was accidental. It would be awfully coincidental that the one night the site wasn’t allowing posting that was also the same night I made some error I wanted to fix that required the edit. Having said that, it does not remove the possibility, and that is what we are talking about. Transparency. After all, maybe I decided to change my build? Maybe I placed my units and realized I forgot to move somebody? No matter how easy a Turn looks there is always a possibility for an error.

      Which brings me to your comment about my edit policy stinking. You are right, to a degree. (More on this below) This was something I didn’t consider when I started to implement the more stringent Playoff Edit policy. What happens if the computer freezes during a Turn? What happens if the program tanks? I had not considered that. And at first, I was thinking, after this debacle, that “Hey Andrew, you need to save every time combat is over to make sure if the file gets lost or corrupted you can restore the game without an edit.” But upon thinking about this more and more I realize the entire way virtually everyone on this site posts is incorrect.

      What do we all do? We take the end Turn file and use it for our Turn. Unless there are combat questions, like OOL or scrambling, we conduct the entire Turn and then send the end Turn file. But what if there is a computer freeze? We all trust our opponent to reconstruct the Turn with edits, if combat occurred, and move on. But, do we really know it is the same Turn? After all, we did not see anything that occurred except for combat rolls. The more I considered this it occurred to me it is not enough to save the game after combat so if the game freezes I can reconstruct it without edits because what if it freezes DURING combat rolls. I don’t know about you but I remember at least twice this happening to me. This does open up an interesting path I had not previously thought of.

      Consider this. I have X number of battles. Two of them are dependent on each other, as in I expect to win battle A, but if for some reason I lose battle A then I really don’t want to conduct battle B. So, I roll battle A, then if something goes horribly wrong, I turn off the game and reload the Turn but with a different Combat Move and only reconstruct the actual battle that I rolled. I am not saying people are doing this, but the way we post does allow for this contingency. What we should be doing, I now realize, is post at the end of the Combat Move, and then save and/or post after Combat and then post the end of the Turn. This way, as far as I can see, there is no way to lose the game and not have full transparency to your opponent if any edits are required to reconstruct the game.

      Therefore, I am going to start posting end of Combat Moves and I would ask you, and my other opponents, to do the same. In addition, I am going to save the game after every combat phase so I would only have to edit combat if the game froze during combat rolls and only then.

      Please realize I am not accusing you or any other opponent of doing this. But as Ronald Reagan said “Trust, but verify.”

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Sorry about the Edit. I left my game up last night and did not save it and my computer rebooted overnight and I had to reconstruct the Turn. Please check your proton mail to see that I took the casualties correctly.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Seems to be working now, I was finally able to post in my other game.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kansu: 1 infantry
              EDIT: Removing units owned by Russians from Hopei: 1 mech_infantry
              EDIT: Turning off Edit Mode
              4 fighters and 1 tactical_bomber moved from Yunnan to Kansu
      
          Combat - Russians
              Russians creates battle in territory Kansu
      
          Non Combat Move - Russians
              1 armour moved from Yunnan to India
              4 fighters and 1 tactical_bomber moved from Kansu to Tsinghai
              2 mech_infantrys moved from Northwest Persia to Trans-Jordan
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              2 aaGuns, 1 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Belarus to Bryansk
              1 artillery and 8 infantry moved from Russia to Bryansk
              3 infantry moved from Ukraine to Bryansk
              1 armour and 1 mech_infantry moved from Bryansk to Russia
      
          Place Units - Russians
              7 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 31 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Yep, I am having the same issue with my playoff game.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Game is not letting me post. Will try again tomorrow. You should have received a proton notification of a dice roll.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New South Wales to Queensland
              1 destroyer moved from 63 Sea Zone to 26 Sea Zone
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries and 2 infantry moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Denmark
              1 bomber moved from Western Germany to 112 Sea Zone
              1 bomber moved from Holland Belgium to 112 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
              1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Holland Belgium to Denmark
              1 tactical_bomber moved from Western Germany to Denmark
              1 tactical_bomber moved from Western Germany to 112 Sea Zone
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                  British defend with 1 cruiser, 1 destroyer and 1 transport
                      Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                      British roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 fighter owned by the Germans lost in 112 Sea Zone
                      1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 112 Sea Zone
                  Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser, 1 destroyer and 1 transport
              Battle in Denmark
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Denmark
                  Germans win, taking Denmark from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 aaGun moved from Holland Belgium to Normandy Bordeaux
              5 infantry moved from Bulgaria to Romania
              2 artilleries and 7 infantry moved from Yugoslavia to Romania
              3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
              3 armour moved from Yugoslavia to Poland
              3 artilleries moved from Germany to Slovakia Hungary
              3 infantry moved from Germany to Slovakia Hungary
              3 infantry moved from Germany to Poland
              2 bombers, 1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany
              1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Western Germany to Southern Italy
              1 artillery moved from France to Western Germany
              2 aaGuns moved from Holland Belgium to Western Germany
              1 aaGun moved from Western Germany to Denmark
              6 armour and 4 mech_infantrys moved from France to Germany
              1 submarine moved from 106 Sea Zone to 90 Sea Zone
      
          Place Units - Germans
              4 artilleries and 6 infantry placed in Germany
              5 mech_infantrys placed in Western Germany
              1 destroyer and 1 submarine placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Germans regular : 0.17
      British regular : -0.17
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      You have not taken the French Turn yet, just in case you have not realized it.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 cruiser moved from 97 Sea Zone to 99 Sea Zone
              1 bomber moved from Northern Italy to 99 Sea Zone
              1 battleship moved from 97 Sea Zone to 93 Sea Zone
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
              2 fighters moved from Southern Italy to 96 Sea Zone
              1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 infantry moved from Ethiopia to Kenya
                    Italians take Kenya from British
              1 infantry moved from Italian Somaliland to British Somaliland
                    Italians take British Somaliland from British
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 2 fighters and 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 99 Sea Zone
                  Italians attack with 1 bomber and 1 cruiser
                  British defend with 1 destroyer
                      Italians roll dice for 1 bomber and 1 cruiser in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 1 cruiser in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 99 Sea Zone
                  Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in 93 Sea Zone
                  Italians attack with 1 battleship, 1 cruiser and 1 destroyer
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Southern France
                  Italians attack with 1 armour, 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from 99 Sea Zone to Southern Italy
              2 fighters moved from 96 Sea Zone to Southern Italy
              1 transport moved from 97 Sea Zone to 96 Sea Zone
              1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
              1 transport moved from 95 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
              1 armour moved from Albania to Romania
              1 aaGun moved from Northern Italy to Southern France
              1 aaGun moved from Northern Italy to Western Germany
              1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
              1 infantry and 1 mech_infantry moved from Tobruk to Libya
      
          Place Units - Italians
              2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
              Italians collect 15 PUs; end with 17 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.83
      Italians regular : -0.50
      British regular : -0.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Brazil to Suriname
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
              2 mech_infantrys moved from Eastern United States to Western United States
              4 fighters moved from Western United States to 10 Sea Zone
              2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
              2 aaGuns and 2 mech_infantrys moved from Eastern United States to Central United States
      
          Place Units - Americans
              2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
              3 artilleries and 16 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 3 artilleries and 16 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 3 artilleries and 16 infantry in Kweichow, round 2 : 2/19 hits, 4.17 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kweichow
                      2 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 destroyer and 3 infantry; Remaining resources: 13 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from India to 41 Sea Zone
              3 infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from India to Shan State
              1 armour moved from Anglo Egyptian Sudan to Kenya
                    British take Kenya from Italians
              1 armour moved from Kenya to Tanganyika Territory
              2 infantry moved from Belgian Congo to Tanganyika Territory
              1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 artillery, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from Northwest Persia to Iraq
              1 tactical_bomber moved from Egypt to Iraq
              1 bomber moved from Gibraltar to Iraq
              1 infantry moved from Trans-Jordan to Iraq
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Tanganyika Territory
                  British attack with 1 armour and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Tanganyika Territory
                  British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Shan State
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 1/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Iraq
                  British attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/6 hits, 2.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Iraq
                      3 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 bomber moved from Iraq to Northwest Persia
              1 tactical_bomber moved from Iraq to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
              1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              2 aaGuns moved from Yunnan to Kweichow
              2 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
              1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
              1 fighter moved from 41 Sea Zone to India
              1 fighter moved from Gibraltar to Egypt
      
          Place Units - British
              3 infantry placed in Egypt
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 45 PUs
      
          Place Units - UK_Pacific
              2 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,1,1,2,6,4,5
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 2 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -3.67
      Italians regular : -0.33
      Japanese regular : 0.67
      Neutral_Axis regular : 0.00
      British regular : 0.83
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 carrier moved from 10 Sea Zone to 31 Sea Zone
              1 fighter moved from Philippines to 31 Sea Zone
              2 fighters moved from Hawaiian Islands to Midway
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 battleship moved from 10 Sea Zone to 89 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              1 artillery moved from 89 Sea Zone to Southeast Mexico
              1 fighter moved from 10 Sea Zone to 31 Sea Zone
              1 fighter moved from Western United States to Midway
              1 bomber moved from Central United States to Midway
              1 mech_infantry moved from Western United States to Central United States
              3 mech_infantrys moved from Central United States to Western United States
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Eastern United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
              1 carrier and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Hopei
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 cruiser moved from 111 Sea Zone to 112 Sea Zone
              1 destroyer moved from 111 Sea Zone to 112 Sea Zone
              2 fighters moved from United Kingdom to 112 Sea Zone
              1 bomber moved from United Kingdom to 112 Sea Zone
              2 fighters moved from Scotland to 112 Sea Zone
              1 infantry moved from Scotland to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 cruiser moved from 98 Sea Zone to 96 Sea Zone
      
          Combat - British
              Battle in 112 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 112 Sea Zone
                  British win with 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Denmark
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the British lost in 96 Sea Zone
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win, taking Denmark from Germans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for British: 1 tactical_bomber
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              2 infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 cruiser moved from 91 Sea Zone to 109 Sea Zone
              1 fighter moved from 112 Sea Zone to United Kingdom
              1 fighter moved from 112 Sea Zone to United Kingdom
              1 fighter moved from 112 Sea Zone to Scotland
              1 fighter moved from 112 Sea Zone to Scotland
              1 fighter moved from Gibraltar to 109 Sea Zone
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 battleship moved from 37 Sea Zone to 79 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from 80 Sea Zone to Persia
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 aaGun moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Egypt
              1 aaGun moved from 81 Sea Zone to Egypt
              1 infantry moved from Alexandria to Egypt
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              1 fighter moved from 96 Sea Zone to 81 Sea Zone
              1 infantry moved from Burma to Shan State
              6 infantry moved from India to Burma
              3 aaGuns moved from India to Burma
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 bomber moved from 112 Sea Zone to United Kingdom
              1 aaGun moved from United Kingdom to Scotland
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 armour moved from Alexandria to Egypt
              1 infantry moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 fighter moved from India to Burma
              1 tactical_bomber moved from India to 81 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 aaGun moved from Scotland to United Kingdom
      
          Place Units - British
              1 carrier placed in 109 Sea Zone
              1 fighter placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
              British collect 31 PUs (1 lost to blockades); end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              4 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in India change ownership: 4 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : -0.17
      British regular : 1.83
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Looks like it will let me do it. I will place them on “Forum” mode so it rolls convoy disruption.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      No scramble

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              2 infantry moved from Kiangsi to Hunan
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              2 bombers moved from Japan to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 7/11 hits, 5.67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
              1 fighter moved from Korea to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 fighter and 2 tactical_bombers moved from Japan to 36 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
              1 artillery and 2 infantry moved from Kwangsi to French Indo China
              1 artillery and 1 infantry moved from Kiangsi to Kwangsi
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Anhwe
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 artillery and 1 infantry moved from Jehol to Chahar
              1 mech_infantry moved from Manchuria to Anhwe
              4 infantry moved from Korea to Manchuria
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
              1 fighter moved from Japan to Kwangsi
              1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
              1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 submarine moved from 19 Sea Zone to 20 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 fighter moved from Okinawa to Kwangsi
      
          Place Units - Japanese
              1 factory_minor placed in Manchuria
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 1.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour and 1 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
                  Casualties for Germans: 1 fighter and 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      3 infantry owned by the Germans lost in France
                      1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 5/17 hits, 5.83 expected hits
                      French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.67 expected hits
                      2 infantry owned by the Germans lost in France
                      1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Germans lost in Yugoslavia
                      5 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              3 aaGuns moved from Western Germany to Holland Belgium
              2 infantry moved from Denmark to Western Germany
              1 aaGun moved from Germany to Western Germany
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              3 infantry moved from Poland to Slovakia Hungary
              1 submarine moved from 124 Sea Zone to 112 Sea Zone
              1 aaGun moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
              3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 tactical_bomber moved from Yugoslavia to Western Germany
              1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 bomber and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 fighter moved from Yugoslavia to Western Germany
      
          Place Units - Germans
              3 artilleries and 6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.00
      Neutral_Allies regular : 0.33
      Germans regular : 2.00
      British regular : 1.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Scramble SZ110?

      50543262-61fb-4c9b-8655-7f2150e8e5a4-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour and 1 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

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      AndrewAAGamerA
      AndrewAAGamer
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