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    Posts made by AndrewAAGamer

    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      @The-Farmer said in L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40):

      The game allowed me to move my mech from Caucasus to Iraq through Northwest Persia. I am unsure if that is movable or not or if the Neutral Ally space restricts the movement. If so, feel free to edit the mech back to Northwest Persia. Thanks.

      yeah, TripleA is wrong. You are not allowed to move through a Neutral the Turn you take it. I will correct it back to Northwest Persia.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
              2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone
              2 infantry moved from Poland to Eastern Poland
              6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
              3 armour moved from Poland to Eastern Poland
              3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
              1 artillery and 5 infantry moved from Romania to Eastern Poland
      
          Combat - Germans
              Battle in 114 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers
                  Russians defend with 1 cruiser
                      Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
                      Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Russians lost in 114 Sea Zone
                  Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser
              Battle in Eastern Poland
                  Germans attack with 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 2/27 hits, 8.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Romania to Eastern Poland
              4 artilleries and 19 infantry moved from Romania to Bessarabia
              4 artilleries and 6 infantry moved from Germany to Poland
              1 infantry moved from Denmark to 113 Sea Zone
              1 artillery moved from Western Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from 114 Sea Zone to Poland
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
              2 bombers, 3 fighters and 4 tactical_bombers moved from 114 Sea Zone to Western Germany
              1 aaGun and 1 infantry moved from Denmark to Western Germany
              5 mech_infantrys moved from Western Germany to Poland
              5 infantry moved from Finland to Karelia
              1 tactical_bomber moved from Southern Italy to Western Germany
      
          Place Units - Germans
              4 armour and 6 mech_infantrys placed in Germany
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.83
      Germans regular : -6.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      okay, thanks for the feed back. I will take a day or two here and I wish to offer my apology to andrew for not understanding this correctly. I am sorry it turned out this way

      Apology accepted :)

      Hopefully, thanks to gamerman01, we can put this behind us and continue on with an interesting game.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.

      Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.

      That will not happen here. Via chat before we began both oysteilo and I both expressed our dislike of the bump rules and agreed not to abide by them.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @gamerman01 Thank you for stepping in and resolving this issue.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Do you mean you want to post a different save game file with a sub in 125 and have me edit that file?

      If so then, no. I am against anything that would remove your error from the game. Your error has nothing to do with my loss of the game file. They are not connected.

      The real, fair and honest question is if you had not made the error would you have complained about my forced edit?

      I think not and that is the issue to me.

      If you were saying “Andrew may be taking advantage of his situation by making a change and then posting an edited file” that would be, to me, a legitimate discussion.

      Because there truly is no way to know if I stupidly lost the game file, as I should have saved it, or I am purposefully trying to make an edit because perhaps I forgot to move a unit and had already passed that point and did forget to make a save that could have corrected it without it being an edit.

      That is why, to remove any thoughts that could be the case, I am now advocating that on the site in whole we a) post the completed CM phase and b) save the game after combat so the ONLY time we would ever have to edit a file would be if we lost the game during combat rolls. Since we would know what combat moves had been made there would be, as far as I can tell, no way to game the system so everyone could rest easy. I mean after all, in the past we DID post every move via ABattlemap and that seemed to work out just fine.

      Again, I am not accusing anyone of trying to game the system like that today, and I doubt anyone is, but it COULD be done and why not close that loop so no one ever has to wonder if their Opponent is playing fair and properly?

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Thank you for coming back and toning down the level of the conversation.

      I totally understand your frustration with making a mistake that you are not being allowed to correct; especially when many others would allow that mistake to be corrected. However, that is the rules we agreed to play under, even if you were “forced” to use them. If you are not happy with those default rules petition the League to change the rules. In short, I am not forcing you do do anything, I am simply saying I will be following the default rules in regards to edits since this is a playoff game.

      While that is a frustrating experience, I know I get upset at myself when I make errors, I disagree that it is the same. You now want to make an edit to correct a mistake that was part of the game. I had to make an edit due to the platform we use to play the game. They are not the same; one is inside the game and one is outside the game.

      In addition, I am not asking that my edit should be allowed. I am saying you could deny the edit and if you do I would have to redo the Turn. But, since you rolled well it makes no sense to deny me the edit. If your Chinese unit had missed and I was forced to redo the Turn it would be perfectly acceptable to me to have you deny me the edit and force me to reroll the battle.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Well said @Booper
      Technically i could have just started over again and no worries, but when the file is posted it is hard to do and I dont bother asking for an edit.

      This is an incorrect statement. You are not allowed to post and then redo your Turn. Once posted, your Turn is over.

      He is doing an edit because something happened that he has not thought about and then the edit policy, that he has forced me to accept, suddenly does not apply. For me my error has a consequence, but for Andrew he can just start over again. That strikes me as unfair

      If you can tell me how to present you with an unedited file when the game file is lost I would be happy to do that. Yes, I am doing an edit to present you with a game file due to something happening out of my control.

      You want to do an edit to fix a mistake. That is a vast difference.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Really, all i ask for at this point is the following

      1. Put a sub in 125 and take 5 ipc away from Russia, so Russia is at 31
      2. NC edits can be made for the rest of the game.

      If @AndrewAAGamer agrees to this no need for @gamerman01 to get involved

      So now we come down to the real truth here. You made an error and did not catch it till after you posted. That upset you.

      What a golden opportunity for you when I lost the game file immediately thereafter, which you readily agree is what happened, and now you are going to try and use that as an opportunity to correct your mistake.

      How is that fair? Or for that matter, ethical?

      I did not make a mistake, I had an unfortunate incident which did not effect game play in anyway and yet you want to use it as leverage to remove your mistake. I have suggested, to avoid this circumstance from happening again, that we post after CM to insure any possible game freezes during combat can be verified to be only game freezes and nothing else. So we can both be sure we are playing fair with each other. In contrast, you want to gain an advantage over a computer glitch. What a difference.

      I will not agree to that. I consider this action extortion and will not abide by that. I have offered to accept your right to deny the edit, that is your only recourse. If you deny it then I will redo the Russian Turn exactly as before, but of course, with new dice rolls. I would not recommend that course of action but it is your decision.

      As for edits, your behavior has solidified my resolve to deny you any edits during the game. I will follow the League default rules regarding edits, you may do what you want as I will not be asking for edits.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @Booper said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      @AndrewAAGamer said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Speaking of the edit, you are perfectly within your rights to state, “Andrew, I do not accept your edit.” In which case I will have to redo the entire Russian Turn and present you with a non-edited file. Do you deny me the edit and wish me to redo the Russian Turn?

      Andrew, just asking for clarification on this. I don’t understand how this would be allowable, to re-do Russia’s entire turn, including dice rolls.

      If oysteilo is going to deny the edit I was forced to do to provide a game file then I have to present him with an unedited file. Since the only way to do that would be to redo the Russian Turn that is what I would be forced to do. The Turn would be made exactly the same, no change in movement would be allowed. However, as you point out, the dice rolls could possibly end up in a different result. Since the battle went favorably for oysteilo I do not know why he would want this but it is the only way to present him with an unedited file which is his right.

      By extension, are you saying the German’s would have had the opportunity to re-do their entire turn, including NCM rather than submitting an edited file?

      No, I am not. Germany did present me with an unedited file. There is no disagreement here regarding that.

      This seems far worse than allowing a simple edit from a NCM phase.

      I agree. But if oysteilo insists on an unedited file I don’t know of any other way to present him with one.

      Regarding the greater issue at hand though, I don’t believe this follows Generally Accepted league practices with a rather legalistic and unyielding view of edits in playoff games. In my experience, I have not encountered a single player in league who does not allow NCM edits if the next turn has not started. This is mainly for (1) Fun game play experience (2) More competitive game play experience (do you want to win due to an obvious oversight?) (3) Imperfect translation of an over-the-board experience to an online experience.

      I would agree that the vast majority of players allow edits during NCM. I would disagree that I am the only one not allowing edits after a game posts or after combat rolls are made since I have played many a game with other players who agree with this approach.

      In regards to your three points.

      As stated above, I have played games with other players who agree that once a Turn is posted there should be no edits.

      I agree that most Players find the game more fun if they can do edits.

      Trying to not make obvious mistakes is part of the competitive process.

      People make mistakes in face to face games too, in fact usually more as you do not have as much time to study the board.

      Playing here for a few years now I have found I seem to be able to make fewer requests than my opponents regarding edits. I don’t know why this is, perhaps I put more time in then they do taking my Turns. Therefore, in a game where edits are not allowed, which is the League default rules, I have a very slight advantage due to my abilities. I have also found that other people do not like to play with no edits. As you say, it takes the fun out of the game for them to have to put in more effort to make sure they don’t need edits.

      Since most games here are for fun, that is why I do allow NCM edits in most of my games. It is not because I want to, it is because I realize that if I do not allow them I will have a hard time finding opponents who want to play with me. Playoff games are not for fun. They are for the Champion of the Year. Why should I give up one of my abilities of needing fewer edits than my opponent just so they can have fun? Are they going to give up some of their playing abilities so I can have fun?

      I would humbly suggest this game adheres to what the rest of the league has come to recognize as the standard with respect to edits, which I attempted to outline, but could likely use refinement as well.

      If the League Rules are to allow edits than I will do that. Otherwise, I have learned over the years not to succumb to peer pressure.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 cruiser moved from 99 Sea Zone to 97 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
              1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
      
          Combat - Italians
              Battle in 97 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                  British defend with 1 carrier, 1 destroyer and 2 fighters
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                      1 destroyer owned by the British and 2 fighters owned by the British lost in 97 Sea Zone
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 97 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                      British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the British lost in 97 Sea Zone
                  Italians win, taking 97 Sea Zone from British with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 36
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 carrier, 1 destroyer and 2 fighters
      
          Non Combat Move - Italians
              2 mech_infantrys moved from Northern Italy to Romania
              1 armour moved from Albania to Romania
              3 infantry moved from Northern Italy to Southern France
              1 armour moved from Southern France to Yugoslavia
              3 infantry moved from Southern Italy to Northern Italy
              1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern France
              1 fighter and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      British regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      4 hits. OOL?

      cd255f23-19a5-48f7-9d3f-f231f65fe9b5-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Manual Gamesave Post: Italians round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 submarine moved from 96 Sea Zone to 97 Sea Zone
              1 cruiser moved from 99 Sea Zone to 97 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
              1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
      
          Combat - Italians
              Battle in 97 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                  British defend with 1 carrier, 1 destroyer and 2 fighters
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 bombers and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 battleship, 1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 artillery moved from Southeast Mexico to Central United States
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 carrier and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Western United States to Central United States
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              2 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 2 fighters, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 90 Sea Zone
              1 fighter moved from 109 Sea Zone to 90 Sea Zone
              1 fighter moved from 109 Sea Zone to 90 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              2 fighters moved from Scotland to 97 Sea Zone
              1 carrier moved from 81 Sea Zone to 97 Sea Zone
              1 destroyer moved from 81 Sea Zone to 97 Sea Zone
              1 cruiser moved from 76 Sea Zone to 72 Sea Zone
              1 battleship moved from 79 Sea Zone to 76 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 artillery moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 artillery moved from 72 Sea Zone to Kenya
              1 infantry moved from 72 Sea Zone to Kenya
              1 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Persia to Iraq
              1 artillery moved from Trans-Jordan to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 armour moved from Egypt to Anglo Egyptian Sudan
              2 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to 81 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to British Somaliland
              1 artillery moved from 76 Sea Zone to British Somaliland
              1 fighter moved from 81 Sea Zone to Kenya
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in British Somaliland
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in British Somaliland
                      British roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Kenya
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 artillery, 3 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 90 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 90 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 90 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 bomber moved from 97 Sea Zone to Syria
              1 tactical_bomber moved from 81 Sea Zone to West India
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 fighter moved from Kenya to Egypt
              1 carrier moved from 109 Sea Zone to 91 Sea Zone
              2 fighters moved from 90 Sea Zone to 91 Sea Zone
              1 cruiser moved from 109 Sea Zone to 91 Sea Zone
              1 battleship moved from 109 Sea Zone to 91 Sea Zone
              1 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              4 infantry moved from India to Burma
              1 mech_infantry moved from India to Burma
              2 fighters moved from Burma to India
      
          Place Units - British
              2 transports placed in 106 Sea Zone
              2 fighters placed in United Kingdom
              1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 1 armour and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 1.83
      Italians regular : -0.67
      Japanese regular : 0.33
      Germans regular : -0.17
      Neutral_Axis regular : -1.33
      British regular : -1.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      No scramble…

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      BTW, since you are asking for a ruling from a Moderator should we clarify what rulings we are requesting?

      If I understand you correctly you want the game awarded to you. Or do you just want the Moderator to chastise me for using the League Edit Rules?

      As for me I want you to either accept the edit and play on or deny it and I will redo the Russian Turn.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

      Regardless, in this situation I feel you expect me to give you creditibility you would never give me.

      I am not sure why you feel that way. If you had presented me with a combat edit that matched the dice rolled due to losing the game file I highly doubt I would have said anything negative about it.

      It wasn’t till AFTER our discussion that it occurred to me that we all really should be posting after the Combat Move to provide complete transparency to our Opponents. Even then, I cannot force anyone to post after their Combat Move. I intend to try and do it just to avoid disagreements such as this. I would rather post and never have this kind of conversation than not post and have someone wondering if my “lost” game file is legitimate or not.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Wow – from “This is not an attempt to start an argument” to “One part of me thinks I should claim a win just to prove to you how useless this edit policy is” in less than 48 hours. That has to be a record.

      Okay, we can discuss this if that is what you want. Thank you for admitting that this has nothing to do with the actual edit itself and everything to do with what you consider an unfair edit policy that has been forced on you.
      So, lets talk about the edit policy.

      1. Since I do not like arguments or conflict and since I want everyone to have as good a time as possible playing, I want to make sure that everyone is on the same page, regarding edits, before the game starts. That is why I bring it up so later in the game when someone asks for an edit and it is denied they are not upset.

      2. While I agree with it, this is NOT my Edit Policy. Per the League Rules, below, you are not allowed to make edits without your opponent’s permission. Thus, I did not “force” you to accept an edit policy, nor could I "force” you to accept an edit policy that was not already in place.

        9 - Order of Play - You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.

      3. Because I want agreement from all sides, I post the edit policy and ask for acceptance. This incident has taught me that going forward I will simply say, “I am using the default league edit rules that edits will not be allowed without your opponent’s agreement and I will not be asking for nor approving any edits.”

      4. As you have already stated you are not upset about the edit, you are upset about the edit policy. I would infer, from your statements, that you are doubly upset since you just made an error with Germany and did not realize it till after you posted. I would point out that many people on this site will not accept any edit changes once the Turn is posted. So, your anger should be directed at yourself for making the German error and not at me for trying to fix a Russian lost save game file.

      Speaking of the edit, you are perfectly within your rights to state, “Andrew, I do not accept your edit.” In which case I will have to redo the entire Russian Turn and present you with a non-edited file. Do you deny me the edit and wish me to redo the Russian Turn?

      As far your idea of claiming a victory that is frankly ludicrous. The edit policy is an agreement, aka a contract. The ONLY penalty for posting an edit is that it can be denied. There is no other penalty listed in our game or on the League Rules. You cannot suddenly add penalty clauses to an agreement that were not there originally after the fact. Your only recourse is to either accept, or deny, the edit.

      Finally, you do not need my permission or agrement to go to a Moderator to ask for a ruling. There is nothing in the League Rules that says both sides have to agree for one side to contact a Moderator. Note, that I will certainly accept whatever a Moderator decides as that is clearly listed in the League Rules as below:

      11 - Moderators will make the final decision on any rules, violations of the same, or any other game disputes. Moderator rulings are FINAL. PERIOD.

      Though, since you openly admit that you are fine with the edit, why a Moderator would suggest anything beyond what I have already proposed, which is to, either accept the edit and play on or deny it and have me redo the Russian Turn.

      Please let me know if you are accepting the edit, or denying the edit, and want me to redo the Russian Turn.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      Sigh - looking at this I see, even though I thought about it while determining my Turn, I forgot to post the Combat Move. I guess it is going to take me some time to get that habit ingrained. Luckily no game freezes so no edits.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
              1 infantry moved from Chahar to Hopei
              1 infantry moved from Anhwe to Kweichow
              3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kweichow
              2 infantry moved from Hunan to Yunnan
              6 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/7 hits, 3.67 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 5/7 hits, 3.83 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 artillery and 2 infantry moved from Kwangsi to French Indo China
              1 artillery and 2 infantry moved from Kiangsi to Kwangsi
              1 mech_infantry moved from Anhwe to Kwangsi
              1 artillery and 3 infantry moved from Anhwe to Hunan
              1 artillery and 1 infantry moved from Chahar to Anhwe
              2 bombers moved from Hopei to French Indo China
              2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
              2 fighters moved from Kweichow to Anhwe
              1 aaGun and 1 infantry moved from Korea to Manchuria
              2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
              1 fighter and 3 tactical_bombers moved from Kweichow to Hunan
              2 fighters moved from Yunnan to Hunan
              1 fighter moved from Yunnan to French Indo China
              3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
              1 submarine moved from 36 Sea Zone to 20 Sea Zone
              2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
              1 transport moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in French Indo China
              3 mech_infantrys placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 3.17
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
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