Posts made by AndrewAAGamer
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RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4.33 expected hits 7 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 3 : 7/13 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits 2 artilleries owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 2 artilleries and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 6 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 3 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Germany to 113 Sea Zone 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns moved from Western Germany to Holland Belgium 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to Western Germany 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
French regular : 2.33 Neutral_Allies regular : 1.33 Germans regular : -2.00 British regular : 1.17 -
RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
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RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
German subs missed. 3 hits - OOL please

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RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
Scramble SZ110?
Scramble SZ111? -
RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - GermansCombat Hit Differential Summary :
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RE: L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
Since this is a Playoff game I will not ask for, nor allow, any Edits. Please make sure of your moves before moving from one Phase to the next to avoid any issues.
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L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)posted in League
Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71 -
RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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RE: 👋 Introduce or Re-Introduce Yourself (Current)posted in Welcome
Welcome!
There are a lot of talented people on this site, I am sure you will be able to get some great ideas.
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 5 infantry moved from Philippines to 35 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone 1 aaGun and 5 infantry moved from 38 Sea Zone to Burma 4 fighters moved from Burma to India 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Ferry offloading infantry movementposted in Axis & Allies Stalingrad
Yes it does, as long as the first free move is not into a contested or hostile territory.
Per the rules… Page 16 and 17.


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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 2 aaGuns, 2 armour and 8 infantry EDIT: Adding units owned by Americans to Burma: 2 aaGuns, 2 armour and 8 infantry EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 6 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Egypt to Iraq 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 6 transports moved from 35 Sea Zone to 38 Sea Zone 2 bombers moved from Philippines to India Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 67 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 8 fighters and 2 infantry moved from Iraq to Persia Combat - British Battle in 110 Sea Zone British attack with 6 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 6 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 6 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Persia British attack with 8 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 8 fighters and 2 infantry in Persia, round 2 : 1/10 hits, 4.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 8 fighters moved from Persia to Iraq 2 armour and 6 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 2 submarines moved from 82 Sea Zone to 71 Sea Zone 1 aaGun moved from Burma to India 3 infantry moved from India to Burma 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 110 Sea Zone to United Kingdom 4 fighters moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 fighter placed in Quebec Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans regular : 0.33 British regular : -3.67 -
RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from India to Burma 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from India to Burma Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 6 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 artilleries and 8 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Persia to Egypt 4 fighters moved from Persia to Iraq 2 aaGuns, 2 armour, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 19 Sea Zone to 35 Sea Zone 2 aaGuns, 2 armour, 2 fighters and 8 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Philippines to 35 Sea Zone Place Units - Americans 6 transports placed in 101 Sea Zone 4 artilleries and 6 infantry placed in Central United States 1 armour, 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 3 aaGuns, 1 artillery, 40 infantry and 2 mech_infantrys moved from India to Burma 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 3 infantry and 10 mech_infantrys moved from Persia to Iraq 6 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 2 armour and 22 mech_infantrys moved from Iraq to Trans-Jordan 1 aaGun, 1 artillery and 47 infantry moved from Northwest Persia to Iraq 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 91 Sea Zone to 82 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
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RE: Even Lower luck suggestion rules for Low luck A&A modeposted in Axis & Allies Discussion & Older Games
Way back right after the Millennium I played a game of Pacific with a gentleman on Days of Infamy using this type of system. We carried over all less than 6 pips from roll to roll, as pips not equaling 6 never hit, and even from battle to battle. So if I had a remainder of 4 at the end of a battle, my next battle got that 4 added in to any remainder.
It was as close to a “no dice” game we could come up with.
One unintended consequence we found was the ability to “manipulate” battles. You could roll a battle that you were sure of winning that would have a nice remaining total and then use that remainder on a battle that was going to be close and the remainder pushed it over the edge.
Since we only played it once we did not use a system to fix this but when I now do testing using Average Dice I always randomly roll first to determine battle order to avoid this issue.
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RE: Axis & Allies Stalingrad Rules Q+Aposted in Axis & Allies Stalingrad
Each artillery may only roll 1 die. However, you may have as many artillery as available all fire at the same target(s) so any attacking planes would be shot at by multiple artillery if available. (They are one attacking source and one defending source per zone)
Roll 1 die for each artillery in the zone
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)posted in League
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Combat Move - Russians Non Combat Move - Russians 5 aaGuns, 2 armour, 12 artilleries, 100 infantry and 5 mech_infantrys moved from Northwest Persia to Iraq 2 fighters and 1 tactical_bomber moved from India to Iraq Turn Complete - RussiansCombat Hit Differential Summary :