TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 1 infantry
French defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Western Germany to Holland Belgium
12 infantry moved from Germany to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
6 infantry moved from Bulgaria to Romania
3 armour moved from Romania to Poland
5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
6 armour and 4 mech_infantrys moved from France to Germany
2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to Poland
1 fighter moved from Southern Italy to Poland
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea Zone
1 factory_minor placed in Romania
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 1 infantry
French defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Western Germany to Holland Belgium
12 infantry moved from Germany to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
6 infantry moved from Bulgaria to Romania
3 armour moved from Romania to Poland
5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
6 armour and 4 mech_infantrys moved from France to Germany
2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to Poland
1 fighter moved from Southern Italy to Poland
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea Zone
1 factory_minor placed in Romania
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : 0.67
Allied Carry Over = 0.87
Axis Carry Over = 0.64
Allies attack:
G29 = 1.74 + 0.87 = 2 Hits (Carry over 0.61)
G22 = 0.97 + 0.61 = 1 Hit (Carry over 0.58)
G37 = 1.68 + 0.58 = 2 Hits (Carry over 0.26)
Caen = 0.98 + 0.26 = 1 Hit (Carry over 0.24)
Axis defend:
G29 = 1.0 + 0.64 = 1 Hit (Carry over 0.64)
G22 = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
G37 = 0.67 + 0.14 = Miss (Carry over 0.81)
Caen = 0.33 + 0.81 = 1 Hit (Carry over 0.14)
Allied Victory as of Allies 10.
Allied Combat
G22
G29
G37
Caen
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 9
Fighters Movement - AlliedFighters
Combat Hit Differential Summary :
Fighter Strafe Carry Over 0.17
Fighter Strafe
infantry = 0.80 + 0.17 = Miss (Carry over 0.97)
artillery = 0.42 + 0.97 = Hit (Carry over 0.39)
armor = 0.80 + 0.39 = Hit (Carry over 0.19)
artillery = 0.80 + 0.19 = Miss (Carry over 0.99)
armor = 0.42 + 0.99 = 1 Hit (Carry over 0.43)
Fighter Strafe Carry Over 0.0
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 + 8 + 22 + 27 = 133 (19 Hits - 14.3%)
Fighter Strafe Carry Over 0.43
Allied Carry Over = 0.51
Axis Carry Over = 0.00
Axis attacks:
G29 = 1.37 + 0.0 = 1 Hit (Carry over 0.37)
Caen = 0.50 + 0.37 = Miss (Carry over 0.87)
G37 = 0.94 + 0.87 = 1 Hit (Carry over 0.81)
Cherbourg = 0.33 + 0.81 = 1 Hit (Carry over 0.14)
G22 = 0.5 + 0.14 = Miss (Carry over 0.64)
Allies defend:
G29 = 0.67 + 0.51 = 1 Hit (Carry over 0.18)
Caen = 1.68 + 0.18 = 1 Hit (Carry over 0.86)
G37 = 0.67 + 0.86 = 2 Hits (Carry over 0.53)
Cherbourg = 0.56 + 0.53 = 1 Hit (Carry over 0.0)
G22 = 0.87 + 0 = Miss (Carry over 0.87)
Allied Carry Over = 0.87
Axis Carry Over = 0.64
Fighter Strafe
1 infantry moved from G38 to Caen
2 artillery moved from G38 to Caen
2 armor moved from G38 to Caen
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
Axis Combat
Cherbourg
G22
G29
G37
Caen
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
Allied Carry Over = 0.5
Axis Carry Over = 0.66
Allies attack:
G37 = 1.5 + 0.5 = 2 Hits (Carry over 0.00)
Caen = 0.97 + 0.00 = 1 Hit (Carry over 0.00)
G22 = 1.76 + 0 = 1 Hit (Carry over 0.76)
G29 = 1.5 + 0.76 = 2 Hits (Carry over 0.26)
Cherbourg = 1.25 + 0.26 = 1 Hit (Carry over 0.51)
Axis defend:
G37 = 1.98 + 0.66 = 2 Hits (Carry over 0.64)
Caen = 0.5 + 0.64 = 1 Hit (Carry over 0.14)
G22 = 1.0 + .14 = 1 Hit (Carry over 0.14)
G29 = 2.15 + 0.14 = 2 Hits (Carry over 0.29)
Cherbourg = 0.66 + 0.29 = 1 Hit (Carry over 0.0)
Allied Carry Over = 0.51
Axis Carry Over = 0.00
Allied Combat:
Cherbourg
G22
G29
G37
Caen
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
Axis AAA Fire Carry over = 0.68
2 AA in G38
0.33 + 0.68 = 1 Hit (Carry over 0.01)
Axis AAA Fire Carry over = 0.01
Allied Carry Over = 0.0
Bombers:
0.5 + 0.0 = Miss (Carry over 0.5)
Allied Carry Over = 0.5
2 AA in G38
0.33 + 0.01 = Miss (Carry over 0.34)
Axis AAA Fire Carry over = 0.01
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 8
Fighters Movement - AlliedFighters
Combat Hit Differential Summary :
Axis attacks:
G22 = 1.5 + 0.37 = 1 Hit (Carry over 0.87)
Cherbourg = 1.17 + 0.87 = 2 Hits (Carry over 0.0)
Caen = 1.0 + 0.00 = 1 Hit (Carry over 0.00)
G29 = 2.49 + 0.0 = 2 Hits (Carry over 0.49)
G35 = 0.17 + 0.49 = Miss (Carry over 0.66)
Allies defend:
G22 = 1.88 + 0 = 1 Hit (Carry over 0.88)
Cherbourg = 1.66 + 0.88 = 2 Hits (Carry over 0.54)
Caen = 2.11 + 0.54 = 2 Hits (Carry over 0.65)
G29 = 1.66 + 0.65 = 2 Hits (Carry over 0.31)
G35 = 0.71 + 0.31 = 1 Hit (Carry over 0.0)
Allied Carry Over = 0.0
Axis Carry Over = 0.66
Axis Combat
Cherbourg
G22
G35
G29
Caen
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
Fighter Strafe
Caen infantry = 0.52 + 0.06 = Miss (Carry over 0.58)
G29 artillery = 0.31 + 0.58 = Miss (Carry over 0.89)
Caen infantry = 0.52 + 0.89 = 1 Hit (Carry over 0.41)
G29 infantry = 0.31 + 0.41 = Miss (Carry over 0.72)
G29 armor = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
G29 infantry = 0.31 + 0.03 = Miss (Carry over 0.34)
G29 artillery = 0.31 + 0.34 = Miss (Carry over 0.65)
Caen infantry = 0.52 + 0.65 = 1 Hit (Carry over 0.17)
Fighter Strafe Carry Over 0.17
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 + 8 + 22 = 106 (16 Hits - 15.1%)
Fighter Strafe
3 infantry moved from G37 to Caen
2 infantry moved from G37 to G29
2 artillery moved from G37 to G29
1 armor moved from G36 to G29
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 7
Germans Combat Move - Germans
Combat Hit Differential Summary :
Allied Combat:
G28
G22
Cherbourg
G35
Caen
G29
Allies attack:
G28 = 1.9 + 0.17 = 2 Hits (Carry over 0.0)
G22 = 2.99 + 0 = 3 Hits (Carry over 0.0)
Cherbourg = 2.0 + 0.0 = 2 Hits (Carry over 0.0)
G35 = 1.21 + 0 = 1 Hit (Carry over 0.21)
Caen = 2.13 + 0.21 = 2 Hits (Carry over 0.34)
G29 = 1.66 + 0.34 = 2 Hits (Carry over 0.0)
Axis defends:
G28 = 1.0 + 0.0 = 1 Hit (Carry over 0.0)
G22 = 2.67 + 0 = 2 Hits (Carry over 0.67)
Cherbourg = 2.01 + 0.67 = 2 Hits (Carry over 0.68)
G35 = 0.67 + 0.68 = 1 Hit (Carry over 0.35)
Caen = 1.51 + 0.35 = 1 Hit (Carry over 0.86)
G29 = 2.51 + 0.86 = 2 Hits (Carry over 0.37)
Allied Carry Over = 0.0
Axis Carry Over = 0.37