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    Posts made by AndrewAAGamer

    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery moved from France to Southern France
              1 mech_infantry moved from France to Southern France
              1 artillery moved from France to Holland Belgium
              1 mech_infantry moved from France to Holland Belgium
              1 artillery moved from France to Normandy Bordeaux
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Southern France
              2 bombers and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 2 bombers and 1 tactical_bomber
                  French defend with 2 artilleries, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/1 hits, 2.17 expected hits
                      French roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 2 artilleries owned by the French lost in Normandy Bordeaux
                  Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
                  Casualties for French: 2 artilleries
              Battle in Holland Belgium
                  Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                  French defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                  Germans win, taking Holland Belgium from French with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 artillery
                  Casualties for French: 1 infantry
              Battle in Southern France
                  Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                  French defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/1 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the French lost in Southern France
                  Germans win, taking Southern France from French with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 artillery
                  Casualties for French: 1 infantry
      
          Non Combat Move - Germans
              1 aaGun moved from Western Germany to Holland Belgium
              4 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
              1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
              1 tactical_bomber moved from Southern France to Western Germany
              2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              3 artilleries and 8 infantry moved from Germany to Poland
              1 transport moved from 113 Sea Zone to 126 Sea Zone
              1 submarine moved from 111 Sea Zone to 126 Sea Zone
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              6 armour and 2 mech_infantrys moved from France to Germany
              2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
              6 infantry moved from Bulgaria to Romania
      
          Place Units - Germans
              3 armour and 7 mech_infantrys placed in Germany
              5 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 40 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      French : 1.67
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour moved from Tobruk to Tunisia
              1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
              2 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Northern Italy to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              1 armour moved from Albania to Greece
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              2 fighters moved from Southern Italy to 93 Sea Zone
              1 artillery and 3 infantry moved from 97 Sea Zone to Greece
              2 infantry moved from Albania to Greece
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 destroyer and 2 fighters
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                      1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 destroyer
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Greece
                  Italians attack with 1 armour, 1 artillery and 5 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/1 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 1/1 hits, 1.83 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits
                      2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                      Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/1 hits, 1.67 expected hits
                      Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/1 hits, 0.67 expected hits
                      1 infantry owned by the Neutral_Allies lost in Greece
                      Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 4 : 2/1 hits, 1.67 expected hits
                      Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Battle in Alexandria
                  Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Yugoslavia
                  Italians attack with 1 armour, 1 artillery and 1 infantry
                  Neutral_Allies defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/1 hits, 1.17 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Allies: 1 infantry
      
          Non Combat Move - Italians
              1 aaGun and 1 infantry moved from Northern Italy to France
              1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Southern Italy to Northern Italy
              1 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
              Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : -2.33
      British : -0.33
      French : 0.83
      Neutral_Allies : -1.67
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Formosa to 20 Sea Zone
              1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              2 bombers moved from Japan to 37 Sea Zone
              1 artillery moved from Kiangsi to 20 Sea Zone
              1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              2 infantry moved from Kiangsi to Kwangtung
              2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 artillery moved from Manchuria to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from Okinawa to Kwangtung
              1 fighter moved from 6 Sea Zone to Kwangtung
      
          Combat - Japanese
              Battle in Borneo
              Battle in Hunan
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/1 hits, 2.50 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 5 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/1 hits, 1.83 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/1 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 5 infantry
              Battle in Kwangtung
                  Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/1 hits, 3.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 2.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/1 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
      
          Non Combat Move - Japanese
              1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
              1 fighter moved from 37 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              2 bombers moved from 37 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              4 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
              1 fighter moved from Korea to Japan
              6 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      British : -0.67
      Americans : 0.50
      Chinese : 0.33
      UK_Pacific : -0.67
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      @AndrewAAGamer
      Scramble Request Philippines.

      Philippines = 2 infantry, 2 artillery, fighter and tactical vs 2 infantry and fighter that could scramble.
      SZ Battle = 2 SS, DD, BB, AC, FTR and TAC vs SS, DD and possible FTR scramble.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Formosa to 20 Sea Zone
              1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              2 bombers moved from Japan to 37 Sea Zone
              1 artillery moved from Kiangsi to 20 Sea Zone
              1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              2 infantry moved from Kiangsi to Kwangtung
              2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 artillery moved from Manchuria to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from Okinawa to Kwangtung
              1 fighter moved from 6 Sea Zone to Kwangtung
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Egypt: 1 factory_minor
              EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber
              EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                      1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 106 Sea Zone
                  Germans attack with 3 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                  Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/1 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits, 4.33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/1 hits, 5.67 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/1 hits, 2.67 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                  Casualties for Germans: 7 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/0 hits, 4.00 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits
                      4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 4 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 fighter moved from Yugoslavia to Southern Italy
              1 tactical_bomber moved from Poland to Southern Italy
              2 infantry moved from Slovakia Hungary to Romania
              2 infantry moved from Poland to Slovakia Hungary
              2 aaGuns moved from Germany to Slovakia Hungary
              1 tactical_bomber moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
              3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              1 infantry moved from Poland to Slovakia Hungary
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 submarine moved from 124 Sea Zone to 112 Sea Zone
              2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Germany
              2 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
      
          Place Units - Germans
              3 artilleries and 6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : 1.17
      French : 0.00
      Neutral_Allies : 0.33
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      @AndrewAAGamer

      Scramble Request SZ111
      SS, BB, 4 FTR, 3 TAC, 2 BMB vs DD, CA, BB and possible 2 FTR scramble

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Egypt: 1 factory_minor
              EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber
              EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Romania to Yugoslavia
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Egypt: 1 factory_minor
              EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber
              EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
              EDIT: Turning off Edit Mode
              Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Romania to Yugoslavia
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: NathanVsAndrew G40 Low Luck $42 Bid

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:41:33 AM
      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: West india ic

      Correct, only UK India may build an IC in West India because that territory belongs to UK India and not UK Europe.  However if UK India is under Axis control and an Axis Power captured West India and, for example, the US retook West India so it was now owned by the US then the US Player would be able to build an IC there.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Standardization of Dice Colors

      Personally I have found rolling multiple dice at a time is actually slower than rolling each grouping by itself.

      It does not take much time to grab eight dice and roll 1s, then fourteen dice and roll 2s then grab 6 dice and roll 3s.  It is easy to count the number of dice needed to roll and then roll them looking for just one result.  Also many times you can stop halfway through because you have obtained enough hits to eliminate the defender.

      Multiple group rolling requires picking up more dice than a typical hand can hold and double and triple checking you have the right number of each dice and then rolling.  The amount of time it takes to then figure out what are hits and what are not, in my opinion, is far greater than what was saved by rolling once versus 2-4 times.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Balanced Bid for AA50 1941 and 1942

      Wow!  A bid of 28!!!  That is amazing.  You say the Allies “may” bid to 28.  Does that mean that lower bids are accepted and the lowest bid is the Allies?  I have sent you a private message - please do send me the Chicago rules.

      posted in Axis & Allies Anniversary Edition
      AndrewAAGamerA
      AndrewAAGamer
    • Balanced Bid for AA50 1941 and 1942

      Our gaming group has recently started playing AA50 again after playing a lot of Global 1940. With lots of gaming experience available now I was curious as to what people think is a fair bid for both the 1941 version and 1942 version. Please assume a dice game with people of equal skill level as we already add a handicap bid against the more experienced players to make it fun and a challenge for everyone.

      We play with National Objectives. We play with the Dardanelles closed and Escorts/Interceptors.  Tech is allowed but rarely used. Bids are placed on the board (or money in the bank) as follows:

      • Maximum one unit per territory
      • Must be a unit already in territory of same Power

      My impression is that the Allies need a bid of $9 in both versions to be balanced.

      What do you all think?

      1941?
      1942?

      posted in Axis & Allies Anniversary Edition
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Thank you for your prompt response.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Question regarding Iraq Neutrality Status

      Thank you for the suggestion.  I have posted in the FAQ area per your advice.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Yesterday in a game of Global 1940 2nd Edition (1942 scenario) the British strafed Iraq on UK1 to weaken it so the Russians would have an easier time of taking it on R2.  The question came up as to the political status of Iraq as far as could Italian aircraft now land in Iraq since it had been attacked.  The rules (below) seem to be unclear since at first they say that Iraq “immediately becomes part of the alliance opposing the power that attacked it” and then say that “the territory remains uncontrolled” and is treated like a friendly neutral.

      Our take was that if it is still “uncontrolled” then Italian aircraft cannot land there.  We also tested it on TripleA and TripleA would not allow us to land planes there so we agreed that for that one game we would rule they could not but since we know TripleA is not always correct we wanted an official answer for future games.

      Thank you in advance for answering our question.

      From the Global 1940 Second Edition Rules:
      _When a neutral territory is invaded, it is no longer considered neutral and immediately becomes part of the alliance opposing the power that attacked it.

      If the attack upon the formerly neutral territory is unsuccessful (the territory is not captured), any remaining defending units stay in the territory but cannot move. The territory remains uncontrolled (place a national control marker on it face down to indicate its new status), but units from the side it is now allied with can move into it and take control of it and its remaining units in the same way as if it were a friendly neutral._

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • Question regarding Iraq Neutrality Status

      Yesterday in a game of Global 1940 2nd Edition (1942 scenario) the British strafed Iraq on UK1 to weaken it so the Russians would have an easier time of taking it on R2.  The question came up as to the political status of Iraq as far as could Italian aircraft now land in Iraq since it had been attacked.  The rules (below) seem to be unclear since at first they say that Iraq “immediately becomes part of the alliance opposing the power that attacked it” and then say that “the territory remains uncontrolled” and is treated like a friendly neutral.

      Our take was that if it is still “uncontrolled” then Italian aircraft cannot land there.  We also tested it on TripleA and TripleA would not allow us to land planes there so we agreed that for that one game we would rule they could not but since we know TripleA is not always correct we wanted an official answer for future games.

      Thank you in advance for answering our question.

      From the Global 1940 Second Edition Rules:
      When a neutral territory is invaded, it is no longer considered neutral and immediately becomes part of the alliance opposing the power that attacked it.
      If the attack upon the formerly neutral territory is unsuccessful (the territory is not captured), any remaining defending units stay in the territory but cannot move. The territory remains uncontrolled (place a national control marker on it face down to indicate its new status), but units from the side it is now allied with can move into it and take control of it and its remaining units in the same way as if it were a friendly neutral.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Pointlessly Broken

      Of course trying to get extra units to defend Western US is really all based on NOT having the extra $30 one-time bonus which is the official rule change.  Without the bonus the best the Allies can do is get the attack down to a 55% chance of success.

      With the new One-time Bonus of $30 the easiest thing to do now is simply attack the Japanese landings in British Columbia.

      With $49 the US buys 6 artillery and 4 tanks on US2.  When the Japanese land 24 troops in British Columbia, only 1 being a tank, the US has a 92% chance of taking/clearing it.

      posted in Axis & Allies Pacific 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Pointlessly Broken

      That, I guess, depends where the Japanese fleet is.  According to the strategy as laid out the Japanese move to SZ14 on J1, SZ8 (Aleutians) on J2 and SZ1 (Canada) on J3.  On US1 the US carrier hides with the US battleship in SZ10, behind a wall of blockers, with 2 planes plus 3 more planes that can scramble (making it very safe from a 6 plane Japanese attack), moves to SZ30 (Johnston) on US2 out of range of the Japanese fighters where the UK and ANZAC fighter subsequently land on it.

      If the Japanese Navy is in a different spot they could reach the carrier but that would mean splitting their fleet and exposing one part of it to attack by US, UK and ANZAC forces as part of it must stay with the transports or they will be sunk.

      posted in Axis & Allies Pacific 1940
      AndrewAAGamerA
      AndrewAAGamer
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