Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. AndrewAAGamer
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 9
    • Topics 65
    • Posts 5,183
    • Best 587
    • Controversial 0
    • Groups 7

    Posts made by AndrewAAGamer

    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Novgorod to Finland
              2 bombers moved from Novgorod to Finland
              2 bombers moved from Novgorod to Syria
              1 mech_infantry moved from Iraq to Syria
      
          Combat - Germans
              Battle in Syria
                  Germans attack with 2 bombers and 1 mech_infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 bombers and 1 mech_infantry in Syria, round 2 : 2/1 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                  Germans win with 2 bombers remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 infantry
              Battle in Finland
                  Germans attack with 2 bombers and 1 mech_infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 bombers and 1 mech_infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Finland
                  Germans win, taking Finland from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Finland to Western Germany
              8 bombers, 6 fighters and 6 tactical_bombers moved from Novgorod to Western Germany
              1 aaGun and 3 infantry moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Vyborg
              8 armour and 12 mech_infantrys moved from Novgorod to Bryansk
              1 mech_infantry moved from Smolensk to Bryansk
              7 mech_infantrys moved from Eastern Poland to Bryansk
              3 mech_infantrys moved from Ukraine to Caucasus
              3 mech_infantrys moved from Caucasus to Iraq
              1 aaGun moved from Kazakhstan to Caucasus
              9 mech_infantrys moved from Germany to Eastern Poland
              6 mech_infantrys moved from Western Germany to Poland
              6 infantry moved from Germany to Western Germany
              2 bombers moved from Syria to Iraq
      
          Place Units - Germans
              3 infantry placed in Novgorod
              3 mech_infantrys placed in Ukraine
              2 fighters and 3 tactical_bombers placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
              Germans collect 55 PUs (3 lost to blockades); end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians repair damage of 3x factory_minor; Remaining resources: 28 PUs; 
              Italians buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 97 Sea Zone
              1 destroyer and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
              2 infantry moved from 96 Sea Zone to Malta
              1 bomber moved from Southern Italy to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 1 destroyer, 2 fighters and 1 transport
                  British defend with 1 submarine
                      Italians roll dice for 1 destroyer, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the British lost in 96 Sea Zone
                  Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                  Casualties for British: 1 submarine
              Battle in Malta
              Battle in Holland Belgium
                  Italians attack with 1 artillery and 1 bomber
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Italians win, taking Malta from British, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Holland Belgium to Southern Italy
              1 artillery moved from Northern Italy to Southern Italy
              2 fighters moved from 96 Sea Zone to 97 Sea Zone
              3 infantry moved from Persia to Iraq
              3 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
              2 aaGuns and 14 infantry moved from Western Germany to Germany
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
              3 infantry placed in Normandy Bordeaux
              3 infantry placed in Persia
      
          Turn Complete - Italians
              Italians collect 29 PUs; end with 31 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      British : -0.50
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      @AndrewAAGamer Please ask for OOL if the US fleet attacks the IJN off of Malaya.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 4 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 39 Sea Zone to 43 Sea Zone
              1 destroyer moved from 35 Sea Zone to 44 Sea Zone
              2 fighters moved from 35 Sea Zone to 44 Sea Zone
              2 fighters moved from 35 Sea Zone to 43 Sea Zone
              1 fighter moved from 35 Sea Zone to 42 Sea Zone
              1 fighter moved from 35 Sea Zone to 41 Sea Zone
              2 fighters moved from 35 Sea Zone to Malaya
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              2 infantry moved from French Indo China to Shan State
              2 fighters moved from French Indo China to Shan State
              2 battleships, 6 carriers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                    Japanese take 36 Sea Zone from Americans
              1 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 2 battleships, 6 carriers, 2 submarines and 1 transport
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 37 Sea Zone
                      Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                  Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 6 carriers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 42 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 43 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 submarine
              Battle in 44 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Malaya
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 1 harbour and 1 mech_infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Malaya
                  Japanese win, taking Malaya from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 mech_infantry
              Battle in Shan State
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 1 airfield and 1 artillery
                      Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Shan State
                  Japanese win, taking Shan State from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Japanese
              1 fighter moved from 41 Sea Zone to 37 Sea Zone
              1 fighter moved from 42 Sea Zone to 37 Sea Zone
              2 fighters moved from 44 Sea Zone to 37 Sea Zone
              2 fighters moved from 43 Sea Zone to 37 Sea Zone
              2 fighters moved from Shan State to 37 Sea Zone
              2 fighters moved from Malaya to 37 Sea Zone
              2 fighters moved from French Indo China to 37 Sea Zone
              1 tactical_bomber moved from French Indo China to India
              4 tactical_bombers moved from 35 Sea Zone to French Indo China
              3 tactical_bombers moved from Philippines to French Indo China
              3 fighters moved from Japan to French Indo China
              1 bomber moved from French Indo China to India
      
          Place Units - Japanese
              2 destroyers and 1 transport placed in 39 Sea Zone
              2 destroyers and 1 transport placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
              Japanese collect 37 PUs; end with 39 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.83
      Americans : -0.83
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      @AndrewAAGamer Please ask for OOL if the US goes for Novgorod.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 aaGuns, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Yenisey to Yakut S.S.R.
                    Germans take Yakut S.S.R. from Russians
      
          Combat - Germans
      
          Non Combat Move - Germans
              1 aaGun moved from Caucasus to Kazakhstan
              3 mech_infantrys moved from Caucasus to Iraq
              3 mech_infantrys moved from Ukraine to Caucasus
              1 mech_infantry moved from Urals to Smolensk
              4 bombers moved from Urals to Novgorod
              1 infantry moved from Evenkiyskiy to Yenisey
              3 mech_infantrys moved from Eastern Poland to Novgorod
              1 aaGun moved from Western Germany to Germany
              5 mech_infantrys moved from Western Germany to Germany
              7 mech_infantrys moved from Germany to Eastern Poland
      
          Place Units - Germans
              2 aaGuns and 1 infantry placed in Novgorod
              3 mech_infantrys placed in Ukraine
              1 fighter and 9 infantry placed in Western Germany
              4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 56 PUs; end with 56 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 fighters moved from 97 Sea Zone to 98 Sea Zone
              1 bomber moved from Southern Italy to 93 Sea Zone
              1 destroyer moved from 97 Sea Zone to 93 Sea Zone
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 2 fighters
                  Americans defend with 1 destroyer
                      Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 fighter
                  Casualties for Americans: 1 destroyer
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber and 1 destroyer
                  British defend with 1 submarine
                      Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the British lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for British: 1 submarine
      
          Non Combat Move - Italians
              1 fighter moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from Normandy Bordeaux to Southern Italy
              1 bomber moved from 93 Sea Zone to Southern Italy
              1 aaGun and 6 infantry moved from Northern Italy to Western Germany
              1 artillery moved from Yugoslavia to Greater Southern Germany
              3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
      
          Place Units - Italians
              3 infantry placed in Normandy Bordeaux
              3 infantry placed in Persia
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Greater Southern Germany: 1 artillery
              EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery
              EDIT: Turning off Edit Mode
              1 destroyer and 1 transport placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
              EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
              Italians collect 25 PUs (4 lost to blockades); end with 25 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.00
      British : -0.17
      Americans : 0.67
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 39 Sea Zone to 44 Sea Zone
              1 bomber moved from Borneo to 44 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              1 artillery moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 bomber moved from Philippines to Celebes
              2 battleships, 6 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
              1 infantry moved from Malaya to Shan State
              1 infantry moved from French Indo China to Shan State
              1 bomber moved from Philippines to Shan State
              1 bomber moved from Philippines to 35 Sea Zone
              9 fighters moved from 42 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in Shan State
                  Japanese attack with 1 bomber and 2 infantry
                  Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Shan State
                  Japanese win, taking Shan State from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 44 Sea Zone
                  Japanese attack with 1 bomber, 1 destroyer and 1 transport
                  Americans defend with 1 submarine; ANZAC defend with 1 transport
                      Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine
                  Casualties for ANZAC: 1 transport
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 1 bomber, 6 carriers, 1 destroyer, 9 fighters and 2 submarines
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the ANZAC lost in 35 Sea Zone
                  Japanese win with 2 battleships, 1 bomber, 6 carriers, 1 destroyer, 9 fighters and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Celebes
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  ANZAC defend with 1 artillery
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/1 hits, 1.33 expected hits
                      ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the ANZAC lost in Celebes
                  Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 artillery
      
          Non Combat Move - Japanese
              1 bomber moved from 44 Sea Zone to French Indo China
              1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 armour moved from Sumatra to 41 Sea Zone
              1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              1 armour moved from 39 Sea Zone to India
              1 bomber moved from Shan State to French Indo China
              1 bomber moved from 35 Sea Zone to French Indo China
              1 bomber moved from Celebes to French Indo China
              2 tactical_bombers moved from French Indo China to India
              1 fighter moved from 42 Sea Zone to India
              4 tactical_bombers moved from French Indo China to 35 Sea Zone
              1 fighter moved from 35 Sea Zone to French Indo China
              2 fighters moved from 42 Sea Zone to French Indo China
      
          Place Units - Japanese
              1 destroyer placed in 39 Sea Zone
              2 infantry placed in India
              1 armour and 2 infantry placed in French Indo China
              3 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
              Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      ANZAC : -0.33
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Vyborg to Finland
              1 bomber moved from Western Germany to Finland
              1 infantry moved from Timguska to Yenisey
              1 infantry moved from Timguska to Yenisey
              1 infantry moved from Timguska to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              4 bombers moved from Novgorod to Yenisey
      
          Combat - Germans
              Battle in Finland
                  Germans attack with 1 bomber and 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Finland
                  Germans win, taking Finland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Yenisey
                  Germans attack with 4 bombers and 2 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 4 bombers and 2 infantry in Yenisey, round 2 : 3/0 hits, 3.00 expected hits
                      Russians roll dice for 3 infantry in Yenisey, round 2 : 1/0 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
                  Germans win, taking Yenisey from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Germans
              4 bombers moved from Yenisey to Urals
              1 mech_infantry moved from Timguska to Urals
              6 mech_infantrys moved from Eastern Poland to Novgorod
              3 mech_infantrys moved from Caucasus to Iraq
              3 mech_infantrys moved from Ukraine to Caucasus
              7 bombers, 6 fighters and 6 tactical_bombers moved from Western Germany to Novgorod
              3 infantry moved from Vyborg to Novgorod
              1 bomber moved from Finland to Novgorod
              3 mech_infantrys moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
              3 mech_infantrys moved from Germany to Eastern Poland
      
          Place Units - Germans
              3 armour placed in Novgorod
              9 infantry and 1 mech_infantry placed in Western Germany
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
              Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : -0.33
      Russians : 0.00
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 fighters moved from Normandy Bordeaux to 97 Sea Zone
              3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
              5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
              1 aaGun and 8 infantry moved from Northern Italy to Western Germany
              1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
              1 artillery moved from Bulgaria to Yugoslavia
              3 infantry moved from Persia to Iraq
              3 destroyers moved from 81 Sea Zone to 72 Sea Zone
      
          Place Units - Italians
              1 carrier and 1 destroyer placed in 97 Sea Zone
              3 infantry placed in Normandy Bordeaux
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
              Italians collect 27 PUs (2 lost to blockades); end with 27 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      @AndrewAAGamer
      Please ask for OOL if you attack the IJN off of Java.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      @AndrewAAGamer
      That is just about as bad as you can roll in Low Luck. Not a single hit in 4 single unit ground
      battles and you missed all convoy disruption. I was expecting at least one and maybe two bomber losses plus 7-8 convoy disruption.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Philippines to 35 Sea Zone
              1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                    Japanese take 42 Sea Zone from ANZAC
              2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
              1 bomber moved from French Indo China to Celebes
              1 transport moved from 35 Sea Zone to 43 Sea Zone
              1 destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 armour and 1 infantry moved from Borneo to 43 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
              1 destroyer moved from 43 Sea Zone to 41 Sea Zone
              3 fighters moved from India to Sumatra
              2 fighters moved from French Indo China to 41 Sea Zone
              1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
              1 tactical_bomber moved from French Indo China to 37 Sea Zone
              1 infantry moved from French Indo China to Shan State
              1 transport moved from 35 Sea Zone to 36 Sea Zone
              1 artillery moved from French Indo China to 36 Sea Zone
              1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 bomber moved from French Indo China to Java
              1 submarine moved from 43 Sea Zone to 42 Sea Zone
              1 bomber moved from French Indo China to Shan State
              1 bomber moved from French Indo China to Malaya
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              1 tactical_bomber moved from French Indo China to Malaya
              1 tactical_bomber moved from French Indo China to Shan State
              1 infantry moved from India to Burma
                    Japanese take Burma from Chinese
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 tactical_bomber and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 37 Sea Zone
                  Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 44 Sea Zone
                  Japanese attack with 1 destroyer, 2 tactical_bombers and 1 transport
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 transport
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Malaya
                  Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                  ANZAC defend with 1 artillery and 1 harbour
                      Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/1 hits, 1.33 expected hits
                      ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the ANZAC lost in Malaya
                  Japanese win, taking Malaya from ANZAC with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 artillery
              Battle in Celebes
                  Japanese attack with 1 artillery and 1 bomber
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 2 : 1/0 hits, 1.00 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                  Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Sumatra
                  Japanese attack with 1 armour, 3 fighters and 1 infantry
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Sumatra, round 2 : 2/1 hits, 2.17 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
                  Japanese win, taking Sumatra from ANZAC with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in Java
                  Japanese attack with 1 artillery and 1 bomber
                  ANZAC defend with 1 harbour and 1 infantry
                      Japanese roll dice for 1 artillery and 1 bomber in Java, round 2 : 1/0 hits, 1.00 expected hits
                      ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Shan State
                  Japanese win, taking Shan State from Americans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              1 destroyer moved from 39 Sea Zone to 42 Sea Zone
              2 fighters moved from 41 Sea Zone to 42 Sea Zone
              3 fighters moved from Sumatra to 42 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Philippines
              2 tactical_bombers moved from 44 Sea Zone to Philippines
              1 fighter moved from 35 Sea Zone to French Indo China
              1 bomber moved from Celebes to Philippines
              1 bomber moved from Shan State to Philippines
              1 bomber moved from Malaya to Philippines
              1 tactical_bomber moved from 35 Sea Zone to French Indo China
              1 tactical_bomber moved from 37 Sea Zone to French Indo China
              1 tactical_bomber moved from Malaya to French Indo China
              1 tactical_bomber moved from Shan State to French Indo China
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              2 battleships, 6 carriers and 7 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 bomber moved from Java to Borneo
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              1 artillery placed in India
              1 destroyer and 1 transport placed in 39 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
              Japanese collect 45 PUs; end with 46 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      ANZAC : -0.67
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour and 16 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
      
          Non Combat Move - Germans
              1 armour and 6 mech_infantrys moved from Northwest Persia to Iraq
              1 armour and 4 mech_infantrys moved from Caucasus to Iraq
              3 mech_infantrys moved from Ukraine to Caucasus
              2 armour and 4 mech_infantrys moved from Bryansk to Novgorod
              3 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
              6 mech_infantrys moved from Germany to Eastern Poland
              2 aaGuns and 8 mech_infantrys moved from Western Germany to Germany
              1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Western Germany
              4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
              2 bombers moved from Western Germany to Novgorod
              5 infantry moved from Finland to Vyborg
      
          Place Units - Germans
              3 armour placed in Novgorod
              3 mech_infantrys placed in Ukraine
              6 mech_infantrys placed in Germany
              7 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
              Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              3 destroyers moved from 80 Sea Zone to 81 Sea Zone
              1 bomber moved from Iraq to 81 Sea Zone
      
          Combat - Italians
              Battle in 81 Sea Zone
                  Italians attack with 1 bomber and 3 destroyers
                  British defend with 1 submarine
                      Italians roll dice for 1 bomber and 3 destroyers in 81 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                      British roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the British lost in 81 Sea Zone
                  Italians win with 1 bomber and 3 destroyers remaining. Battle score for attacker is 6
                  Casualties for British: 1 submarine
      
          Non Combat Move - Italians
              1 bomber moved from 81 Sea Zone to Southern Italy
              1 fighter moved from Greece to Normandy Bordeaux
              2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
              1 artillery moved from Greece to Bulgaria
              8 infantry moved from Southern Italy to Northern Italy
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              5 mech_infantrys placed in Northern Italy
              3 infantry placed in Persia
              3 infantry placed in Normandy Bordeaux
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
              Italians collect 27 PUs (3 lost to blockades); end with 27 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      British : -0.17
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      @AndrewAAGamer
      Please request OOL if you go for the IJN off of the Philippines.

      My subs off Borneo and FIC will dive if attacked. If a lone ANZAC transport comes it will fight off Borneo.

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
              1 armour, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 armour and 1 infantry moved from 43 Sea Zone to Borneo
              1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
              1 artillery, 2 battleships, 6 carriers, 1 destroyer, 8 fighters, 1 infantry and 4 transports moved from 36 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              8 fighters moved from 35 Sea Zone to Philippines
              1 infantry moved from Shan State to Malaya
                    Japanese take Malaya from ANZAC
              1 mech_infantry moved from Siam to Malaya
      
          Combat - Japanese
              Battle in Borneo
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 6 carriers, 1 destroyer and 4 transports
                  Americans defend with 1 submarine
                      Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer and 4 transports in 35 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking Borneo from Americans, taking 35 Sea Zone from Americans with 2 battleships, 6 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Philippines
                  Japanese attack with 1 artillery, 8 fighters and 1 infantry
                  Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                      Japanese roll dice for 1 artillery, 8 fighters and 1 infantry in Philippines, round 2 : 5/1 hits, 4.67 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                      2 infantry owned by the ANZAC lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 2 infantry
      
          Non Combat Move - Japanese
              8 fighters moved from Philippines to 35 Sea Zone
              3 tactical_bombers moved from India to French Indo China
              1 fighter moved from French Indo China to India
              4 bombers moved from India to French Indo China
              4 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
      
          Place Units - Japanese
              2 infantry placed in French Indo China
              1 submarine placed in 36 Sea Zone
              2 destroyers placed in 39 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
              Japanese collect 24 PUs (9 lost to blockades); end with 24 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.83
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
      
          Non Combat Move - Germans
              3 infantry moved from Samara to Novosibirsk
              1 mech_infantry moved from Nenetsia to Novosibirsk
              1 aaGun, 1 armour and 7 mech_infantrys moved from Persia to Iraq
              12 mech_infantrys moved from Caucasus to Iraq
              1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
              4 mech_infantrys moved from Rostov to Northwest Persia
              1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
              1 aaGun moved from Volgograd to Caucasus
              2 mech_infantrys moved from Bryansk to Caucasus
              1 armour and 2 mech_infantrys moved from Russia to Bryansk
              1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
              2 bombers moved from Western Germany to Novgorod
              4 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
              1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy
              4 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
      
          Place Units - Germans
              2 infantry placed in Germany
              6 mech_infantrys placed in Germany
              2 infantry and 8 mech_infantrys placed in Western Germany
              3 mech_infantrys placed in Ukraine
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
              Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 aaGun, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Persia to Trans-Jordan
                    Italians take Trans-Jordan from British
              1 armour moved from Iraq to Syria
                    Italians take Syria from French
              1 armour moved from Syria to Iraq
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
              3 fighters moved from Southern Italy to Normandy Bordeaux
              2 armour moved from Persia to Iraq
              1 mech_infantry moved from Persia to Iraq
              1 fighter moved from Persia to Greece
              1 bomber moved from Southern Italy to Iraq
              1 submarine moved from 95 Sea Zone to 98 Sea Zone
      
          Place Units - Italians
              1 aaGun and 2 infantry placed in Normandy Bordeaux
              3 destroyers placed in 80 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
              Italians collect 27 PUs (5 lost to blockades); end with 27 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Game 2, Andrew(Axis) vs Nathan(Allies+$46)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 fighter moved from 39 Sea Zone to 41 Sea Zone
              1 fighter moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from French Indo China to Shan State
                    Japanese take Shan State from Americans
              1 mech_infantry moved from French Indo China to Siam
              2 bombers moved from India to Siam
              2 bombers moved from India to Malaya
              1 mech_infantry moved from French Indo China to Siam
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 37 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Malaya
                  Japanese attack with 2 bombers
                  ANZAC defend with 1 harbour and 1 infantry
                      Japanese roll dice for 2 bombers in Malaya, round 2 : 1/1 hits, 1.33 expected hits
                      ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Malaya
                  Japanese win with 2 bombers remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Siam
                  Japanese attack with 2 bombers and 2 mech_infantrys
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 mech_infantrys in Siam, round 2 : 1/1 hits, 1.67 expected hits
                      ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                  Japanese win, taking Siam from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Malaya to India
              2 bombers moved from Siam to India
              2 battleships, 5 carriers, 1 destroyer, 1 submarine and 5 transports moved from 39 Sea Zone to 36 Sea Zone
              1 fighter moved from 37 Sea Zone to 36 Sea Zone
              1 fighter moved from 41 Sea Zone to 36 Sea Zone
              5 fighters moved from 39 Sea Zone to 36 Sea Zone
              1 fighter moved from French Indo China to 36 Sea Zone
              3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from French Indo China to 36 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 36 Sea Zone
              2 infantry placed in French Indo China
              3 infantry placed in India
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,6,6,1
              Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      AndrewAAGamerA
      AndrewAAGamer
    • 1
    • 2
    • 252
    • 253
    • 254
    • 255
    • 256
    • 259
    • 260
    • 254 / 260