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    Posts made by AndrewAAGamer

    • RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

      SZ33 Battle: You did not ask for OOL even though there was an attacking SS and a defending DD. Common policy is to ask if you want the lose the DD or the CA. You automatically took the DD which is not what I would have done.

      Since on Round 2 the attackers had two hits it would not effect the Japanese losses any. All three units would still be dead. However, with a DD and hit BA available on Round 2 versus a CA and hit BA the DD would have fired back whereas the CA was unable to do that due to the SS hit.

      I propose we roll in the Forum a single dice @2 to represent the DD firing and see if it hits. If it does the US loses another fighter. A miss and nothing changes.

      Thoughts?

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @surfer said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @dazedwit Yeah, great… I just lost France with 6 inf, 4 mech, 3 art, and 5 tanks!!!

      https://www.axisandallies.org/forums/topic/41606/l25-bm4-surfer-x-v-aldoraine-l-12/5?_=1739740868719

      So I wouldn’t count on that force winning.

      MAJOR OUCHIE!!!

      That is why I only attack France proper on G1. If the dice screw me I want to know at least I brought everything I could into the battle.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      Why only a 4 fighter scramble? Did you not place a fighter in Scotland with the Bid? That is pretty common, probably around 80% I would say.

      BTW what Bid are you using and where did you place it?

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from South Australia to New South Wales
              1 fighter moved from Caroline Islands to Queensland
              1 aaGun and 3 infantry moved from South Australia to Queensland
              1 fighter moved from Caroline Islands to Queensland
              3 fighters moved from Szechwan to Northwest Persia
              1 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              4 infantry moved from Iraq to Northwest Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
              2 fighters moved from Eastern United States to 110 Sea Zone
              1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier placed in 110 Sea Zone
              1 fighter and 1 infantry placed in Normandy Bordeaux
              1 bomber and 2 infantry placed in Western United States
              2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 28 infantry moved from Shensi to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 2 artilleries and 28 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 artilleries and 28 infantry in Kansu, round 2 : 8/30 hits, 5.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              7 infantry moved from Szechwan to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 submarines moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from 98 Sea Zone to 97 Sea Zone
              3 fighters moved from Syria to 97 Sea Zone
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 5 fighters and 4 submarines
                  Italians defend with 1 destroyer
                      British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Italians with 5 fighters and 4 submarines remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              5 fighters moved from Northwest Persia to Russia
              3 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Egypt to Trans-Jordan
              3 fighters moved from 97 Sea Zone to Syria
              2 fighters moved from 97 Sea Zone to 98 Sea Zone
              1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
              1 battleship moved from 33 Sea Zone to 26 Sea Zone
      
          Place Units - British
              1 submarine placed in 98 Sea Zone
              3 infantry placed in Iraq
              2 infantry placed in Egypt
              8 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Italians regular : -0.33
      Japanese regular : -0.33
      British regular : -0.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Red Skies

      @dazedwit said in Red Skies:

      @AndrewAAGamer

      are you dumb? 37 is not 42

      3 bombers = $36

      1 bomber, 10 inf = $42

      1 bomber, 10 inf = $42

      1 bomber, 9 inf = $39

      Yeah, magical mystical sub can to to SZ125

      I spent every Germany dollar on tanks and SB’s, and nothing else until G5 (which some inf thrown in with any extra dollars). Buying a sub to send up there takes one tank off of Eastern Front. I played Germany as ferocious offensive juggernaut to see if Red Skies could hold them off. And I went cobra kai so ignored Baltic/East Poland.

      Luckily I was able to destroy the 2 year old I was playing against. He was way better at the game than you.

      Russia spends $36 on R1 because it starts the game with $37. By saving $1 and collecting $36 that gives them $37 for their R2 Purchases. So again, how are you getting $42?

      Only by NOT moving the German sub, the magical mystical one you seem to be forgetting about, in SZ124, to SZ125.

      All of your purchases are too high because you played Germany extremely poorly. And, even if they were correct, it wouldn’t matter. Spending $72 of Russian money on bombers instead of infantry is sheer lunacy.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Red Skies

      @dazedwit said in Red Skies:

      Germany attacked on G1. so 37, 42, 42, 40

      Why, may I ask, is Russia collecting $42 on R1 with Germany attacking on G1?

      Germany puts a sub in SZ125. Takes Baltic States and Eastern Poland. At best Russia is going to take back Baltic Sates. That gives Russia $36.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: Red Skies

      @dazedwit said in Red Skies:

      And I actually bought six bombers. 3 bombers, 1 bomber 10 inf, 1 bomber 10 inf, 1 bomber 9 inf.

      I already stated this idea was not a good one. However, I am curious as to your purchases.

      How is Russia buying as stated by you above?
      R1 = $36 - save 1
      R2 = $42 (Russia can only have a maximum of $38 if not at war)
      R3 = $42
      R4 = $39

      All of the above is more money than Russia collects unless Germany is attacking on G1, not sending a warship to SZ125 and not taking any territory. If that is the case, then your strategy, while already heavily flawed, depends on a 2 year old being your opponent.

      posted in Axis & Allies Global 1940
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      Scramble SZ97?

      a3569ad2-c178-4eb4-b26a-509855b57e53-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      TripleA Manual Gamesave Post: British round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - British
              British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 submarines moved from 98 Sea Zone to 97 Sea Zone
              2 fighters moved from 98 Sea Zone to 97 Sea Zone
              3 fighters moved from Syria to 97 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Samara to Volgograd
              1 armour, 4 fighters and 1 tactical_bomber moved from Russia to Volgograd
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 3 infantry
                      Russians roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.33 expected hits
                      Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Volgograd to Russia
      
          Place Units - Russians
              7 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 17 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      Russians regular : 0.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      Nope - look these carriers are in the exact same spot and they are attacking at zero.

      a3fb1db6-eba4-471e-890b-35a6eefce750-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      Hmmm, unless all the planes are in the 1 zone and it just looks funny.

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      @surfer

      26a39956-e9d8-465d-891d-ba7478e629ad-image.png

      Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
              1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
              1 fighter moved from 33 Sea Zone to 45 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
              1 battleship and 3 cruisers moved from 33 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Dutch New Guinea
                  Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Dutch New Guinea
                  Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Java
                  Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 battleship and 3 cruisers in Java, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Java
                  Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from 45 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from Dutch New Guinea to New Guinea
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
              2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
              9 carriers, 4 destroyers, 16 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
              4 fighters moved from Western United States to 10 Sea Zone
              2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from Gibraltar to 92 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to United Kingdom
      
          Place Units - Americans
              2 carriers and 1 destroyer placed in 10 Sea Zone
              4 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 92 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Northwest Persia to Caucasus
              1 tactical_bomber moved from Eastern Persia to Caucasus
              1 tactical_bomber moved from Novosibirsk to Caucasus
              2 fighters moved from Iraq to Caucasus
              1 bomber moved from Novosibirsk to Volgograd
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              2 fighters moved from United Kingdom to 125 Sea Zone
      
          Combat - British
              Strategic bombing raid in Volgograd
                      Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 5 damage total. 
              Battle in Holland Belgium
              Battle in 125 Sea Zone
                  British attack with 2 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in 125 Sea Zone
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                  British win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for British: 1 submarine
                  Casualties for Germans: 1 destroyer
              Battle in Caucasus
                  British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Germans defend with 1 mech_infantry
                      British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - British
              1 bomber moved from Volgograd to Russia
              2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
              1 artillery and 4 infantry moved from Northwest Persia to Iraq
              3 fighters moved from Eastern Persia to Russia
              2 fighters moved from Novosibirsk to Russia
              4 infantry moved from Trans-Jordan to Iraq
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Tobruk to Egypt
              1 infantry moved from Tunisia to Libya
              1 aaGun and 1 infantry moved from Algeria to Tunisia
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              2 infantry moved from India to Burma
              2 mech_infantrys moved from Burma to India
              2 fighters moved from 125 Sea Zone to 110 Sea Zone
              2 carriers, 3 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
              2 fighters moved from 110 Sea Zone to United Kingdom
      
          Place Units - British
              1 airfield, 2 fighters and 1 infantry placed in Iraq
      
          Turn Complete - British
              British collect 37 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
              UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Japanese regular : -0.67
      Germans AA : -0.17
      Germans regular : 0.00
      British regular : -2.33
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      @surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:

      I did not realize that in OOB tacs and bombers do not roll dice in air battles.

      Not sure why you think that. Attacking units may consist of fighters, as escorts only, tactical bombers, if an airfield or naval harbor is available, and strategic bombers. Defenders may only consist of fighters. All planes attack and defend at 1.

      I rarely do bombing so did something make you think that?

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Philippines to 36 Sea Zone
              1 destroyer moved from 35 Sea Zone to 36 Sea Zone
      
          Combat - ANZAC
              Battle in 36 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 36 Sea Zone
                  ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              3 fighters moved from 36 Sea Zone to Szechwan
              1 cruiser and 8 submarines moved from 35 Sea Zone to 21 Sea Zone
              1 cruiser and 8 submarines moved from 21 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 aaGun, 1 artillery and 6 infantry moved from New South Wales to South Australia
              2 fighters moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from Northwest Persia to Iraq
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Northwest Persia to Iraq
              2 infantry moved from Trans-Jordan to Iraq
              2 destroyers moved from 81 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      ANZAC regular : -0.83
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
              1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
              1 bomber moved from Kwangsi to 33 Sea Zone
              3 tactical_bombers moved from Kwangsi to 33 Sea Zone
              1 fighter moved from 43 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Kwangsi to 33 Sea Zone
              2 artilleries and 4 infantry moved from French Indo China to Shan State
              1 infantry moved from Malaya to Shan State
              1 transport moved from 43 Sea Zone to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
              2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
              1 infantry moved from Kwangtung to 20 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
              2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
              1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Shan State
              2 fighters moved from 37 Sea Zone to Shan State
              1 tactical_bomber moved from Kwangsi to Shan State
              1 cruiser moved from 43 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
              Battle in Celebes
              Battle in Sumatra
              Battle in 33 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers
                  Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 13/17 hits, 9.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      3 tactical_bombers owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
                      2 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits
                      Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                      1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
                      2 fighters owned by the ANZAC, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                  Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
                  Casualties for Japanese: 2 carriers, 2 destroyers and 4 tactical_bombers
                  Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
              Battle in Shan State
                  Japanese attack with 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                  British defend with 1 artillery and 3 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Shan State, round 2 : 4/17 hits, 5.33 expected hits
                      UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Shan State
                      1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 artillery and 3 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from 43 Sea Zone to 34 Sea Zone
              1 destroyer and 1 submarine moved from 43 Sea Zone to 34 Sea Zone
              1 carrier moved from 37 Sea Zone to 34 Sea Zone
              5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
              2 bombers moved from 33 Sea Zone to Paulau Island
              2 fighters moved from 34 Sea Zone to Paulau Island
              1 infantry moved from Kwangsi to French Indo China
              2 fighters moved from Shan State to French Indo China
              1 tactical_bomber moved from Shan State to French Indo China
              1 artillery and 2 infantry moved from Kwangtung to Kiangsi
              2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
              1 fighter moved from 43 Sea Zone to Manchuria
              1 artillery and 3 infantry moved from Hopei to Anhwe
      
          Place Units - Japanese
              2 artilleries and 1 infantry placed in Manchuria
              1 factory_minor placed in French Indo China
              1 fighter and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 52 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Japanese regular : 4.83
      UK_Pacific regular : 0.67
      

      Savegame

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

      13 hits! OOL please?

      4fe84b5d-0c4e-4db5-b306-5cb7e5f03414-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
    • RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

      Scramble SZ 33?

      d92ec1c7-d6d4-402f-840a-bd654e8a3f6f-image.png

      posted in League
      AndrewAAGamerA
      AndrewAAGamer
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