I took the 3 sub hits on carriers. Additional 20 hits OOL please.

Posts made by AndrewAAGamer
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from New Guinea to Dutch New Guinea 2 bombers, 2 fighters and 2 tactical_bombers moved from Caroline Islands to 36 Sea Zone 1 destroyer and 4 submarines moved from 33 Sea Zone to 36 Sea Zone 2 submarines moved from 44 Sea Zone to 36 Sea Zone Americans take 43 Sea Zone from Japanese 3 submarines moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 15 carriers, 3 cruisers, 6 destroyers, 26 fighters and 2 submarines moved from 43 Sea Zone to 36 Sea Zone Combat - Americans Battle in Celebes Battle in Soviet Far East Battle in 110 Sea Zone British loiter and taunt; Americans attack with 4 fighters Germans defend with 1 destroyer Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 battleship, 2 bombers, 15 carriers, 3 cruisers, 7 destroyers, 28 fighters, 11 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 12 fighters, 21 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 15 carriers, 3 cruisers, 7 destroyers, 28 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 20/43 hits, 21.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17 Germans regular : 0.67
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RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Shantung 2 fighters and 2 tactical_bombers moved from Japan to Shantung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Shantung 1 fighter moved from Okinawa to Shantung 2 bombers moved from Japan to Kwangsi 1 fighter moved from Formosa to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 2 carriers, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to India Turn Complete - Russians
Combat Hit Differential Summary :
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RE: Violate a true neutrals?
@zooooma said in Violate a true neutrals?:
What’s the actual benefit that I am missing?
@SuperbattleshipYamato Is correct.
Normally the Italian fleet would be sunk and the Allies have the Mediterranean under their control before the circumstances might occur that it makes sense for the Axis to hit an under guarded Allied fleet off of SZ91. Therefore, it is impossible to take anything by sea leaving Spain as the only possibility.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
I have added ADDENDUM #1, The Neutrals, to this article. It is embedded at the end of the original postings, just before the questions begin on Page 1.
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RE: Violate a true neutrals?
@SuperbattleshipYamato said in Violate a true neutrals?:
This should be part of your principles thread.
That is a good idea! I have added it as Addendum #1
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RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from Western Germany to France Combat - Germans Battle in 106 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British submerged Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/1 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French and 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/1 hits, 5.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Germans lost in France 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 3 aaGuns moved from Germany to Western Germany 1 fighter moved from Slovakia Hungary to Southern Italy 1 tactical_bomber moved from Poland to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Poland to Romania 1 armour moved from Slovakia Hungary to Romania 1 infantry moved from Romania to Bulgaria 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Slovakia Hungary to Romania Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : -1.00 Germans regular : 0.00 British regular : -0.83
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RE: Friendly Neutral Territories
Of course it can. It makes no difference that originally it was a neutral territory. Its current status is a territory of the United States and therefore, with an IPC value of two,it can be a location where a minor industrial complex can be placed.
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RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
I just realized I forgot to copy you on this post so you probably have no idea I started the game.
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RE: Violate a true neutrals?
@zooooma said in Violate a true neutrals?:
Is this ever actually a good idea?
Would it ever make sense for USA to capture Spain in order to invade Europe via Gibraltar; needing only one defensive fleet instead of two?
The money saved on navy, plus the expediency, could possibly be worth the consequent boon for the Axis?
Particularly if Mongolia had already turned Russian?Sorry that I’m sure it’s been discussed before. Dug back a bit but didn’t find anything.
If, or when to, activate the Neutrals, is a very big part of any OOB Global 1940 game. While it does not happen in every game it certainly happens enough to prove that it is an important dynamic to the game.
Both sides should be consistently paying careful attention to “Should I go for the Neutrals?” as the game progresses. Looking for the key indicators that show the Player that “Yes, now is the time to attack the Neutrals.”
Typically, there are three reasons to go for the Neutrals:
- Axis #1: The Allies have left their SZ91 fleet exposed if the Neutrals are attacked by Italy, specifically Spain, and that allows the Germans to annihilate a large Allied fleet on the cheap.
- Allies #1: The game has come to a standstill and neither side may improve their position as the board is deadlocked. By accepting a short-term disadvantage, the Allies will gain a long-term advantage that may swing the game in the Allied favor.
- Allies #2: As you mentioned, the Allies are not making sufficient progress in landings on the European coast so they revert to the simpler strategy of landing in Spain.
Normally, it is the Allies who are attacking the Neutrals and typically they will set up such an attack by being prepared to hit Spain (USA), Portugal (USA), Venezuela (USA), Saudi Arabia (UK) and Turkey (UK) all on the same Turn. In later Turns Chile plus Argentina (USA) and Angola plus Mozambique (UK) are taken. Typically, killing these 28 infantries results in about 11-13 Allied losses or about $36 worth of troops.
The gain in income for the Allies is $15 a Turn. The Axis will usually gain 8 infantries from Switzerland and Sweden, or $24 worth of troops, and $3 a Turn in income from Sweden. That means the total initial loss for the Allies is 60 TUV. (36 troops killed plus 24 infantries gained Axis). Compare this to the $12 swing in income and you can see it take about 5 Turns for the Allies to recoup their initial losses and start making gains from their strategic decision.
As long as the Allies can last those 5 Turns then making the attack makes sense.
BTW, you will notice I did not include Afghanistan as usually the Axis are not able to gain those 4 troops because either they can never liberate them or the Allies kill them at a loss of usually 1 ground unit.
So to specifically answer your question… YES it makes sense depending on the circumstances.
Finally, I did not include Mongolia as per Krieghund’s ruling below, unless Mongolia is directly attacked by Russia any other attacks on the Strict Neutrals do not effect the Mongolian status.
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):
As Mongolia only becomes pro-Axis when attacked by the Soviet Union, in the case where another Strict Neutral is attacked by another Allied power, Mongolia remains a Strict Neutral. This means that an attack on a Strict Neutral other than Mongolia by an Allied power other than the Soviet Union has no effect whatsoever on the relationship between Mongolia, the Soviet Union, and Japan. As a result, the answers to your questions under those circumstances are the same as they would be if no Strict Neutrals had been attacked at all.
(Thank you to @surfer for pointing me to Krieghund’s ruling that I included above.)
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 4 fighters moved from 43 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 43 Sea Zone 2 destroyers moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
Dang. I guess it is 25 not 24. Bummer.
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RE: L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from Western Germany to France Combat - Germans
Combat Hit Differential Summary :
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L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
Fighter in Moscow, Scotland, Malta (30)
DD in 91 (38)
Sub in 110, 106, 98 (56)
Inf in Yunnan (59)
1 IPC to Russia (60) -
RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters moved from 42 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 8 fighters moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer, 11 fighters and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 11 fighters and 1 transport in 37 Sea Zone, round 2 : 4/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 11 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Americans attack with 1 artillery, 15 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 15 fighters and 1 infantry in Malaya, round 2 : 7/17 hits, 8.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Malaya 2 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery and 15 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 15 fighters moved from Malaya to 43 Sea Zone 11 fighters moved from 37 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands 1 battleship, 14 carriers, 3 cruisers, 6 destroyers and 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 bomber and 1 tactical_bomber moved from Queensland to Caroline Islands 2 submarines moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 submarines moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Eastern United States to Alaska 2 fighters moved from Eastern United States to 92 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 3 artilleries and 11 infantry moved from Northwest Persia to Caucasus 7 infantry moved from Iraq to Northwest Persia 4 fighters moved from Iraq to Persia 2 fighters and 3 infantry moved from Trans-Jordan to Iraq 2 fighters and 3 mech_infantrys moved from Egypt to Iraq 1 aaGun and 2 infantry moved from Alexandria to Egypt Place Units - British 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : 0.17
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RE: L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - Russians 2 armour, 12 artilleries, 100 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 12 artilleries, 2 fighters, 100 infantry, 5 mech_infantrys and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 armour, 12 artilleries, 2 fighters, 100 infantry, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 23/122 hits, 26.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 armour, 12 artilleries, 2 fighters, 100 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Persia 5 aaGuns moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -3.17
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RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 6 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
Axis attacks:
Caen = 1.83 + 0.83 = 2 Hits (Carry over 0.66)
St Lo = 0.5 + 0.66 = 1 Hit (Carry over 0.16)
Cherbourg = 1.83 + 0.16 = 2 Hits
G29 = 3.17 + 0.0 = 3 Hits (Carry over 0.17)
G28 = 1.67 + 0.17 = 1 Hit (Carry over 0.84)
G22 = 3.17 + 0.84 = 4 HitsAllied defends:
Caen = 2.67 + 0.0 = 2 Hits (Carry over 0.67)
St Lo = 0.94 + 0.67 = 1 Hit (Carry over 0.67)
Cherbourg = 1.67 + 0.67 = 2 Hits (Carry over 0.34)
G29 = 2.67 + 0.34 = 3 Hits
G28 = 1.97 + 0.0 = 2 Hits
G22 = 2.67 + 0.0 = 2 Hits (Carry over 0.67)Allied Carry Over = 0.67
Axis Carry Over = 0.0
Please place German Reinforcements.
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