TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from India to Burma
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Burma
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Persia to Egypt
4 fighters moved from Persia to Iraq
2 aaGuns, 2 armour, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 19 Sea Zone to 35 Sea Zone
2 aaGuns, 2 armour, 2 fighters and 8 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
1 armour, 2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 40 infantry and 2 mech_infantrys moved from India to Burma
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 3 infantry and 10 mech_infantrys moved from Persia to Iraq
6 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 armour and 22 mech_infantrys moved from Iraq to Trans-Jordan
1 aaGun, 1 artillery and 47 infantry moved from Northwest Persia to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 82 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Way back right after the Millennium I played a game of Pacific with a gentleman on Days of Infamy using this type of system. We carried over all less than 6 pips from roll to roll, as pips not equaling 6 never hit, and even from battle to battle. So if I had a remainder of 4 at the end of a battle, my next battle got that 4 added in to any remainder.
It was as close to a “no dice” game we could come up with.
One unintended consequence we found was the ability to “manipulate” battles. You could roll a battle that you were sure of winning that would have a nice remaining total and then use that remainder on a battle that was going to be close and the remainder pushed it over the edge.
Since we only played it once we did not use a system to fix this but when I now do testing using Average Dice I always randomly roll first to determine battle order to avoid this issue.
Each artillery may only roll 1 die. However, you may have as many artillery as available all fire at the same target(s) so any attacking planes would be shot at by multiple artillery if available. (They are one attacking source and one defending source per zone)
Roll 1 die for each artillery in the zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
5 aaGuns, 2 armour, 12 artilleries, 100 infantry and 5 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Okay, I assume you posted this for feedback. I would not be interested in this map at all.
One, the pieces are way too large in comparison to the territory spaces. In many cases one unit takes up the entire territory.
Two, even though the map appears to be very large, (what… 4 Costco tables… is that 12x10 feet?) the actual combat areas are way too small. There is not a single combat unit in all of Europe!!!
Three, because of this the map has a huge amount of blow up boxes on the sides where all the units are. I dislike this approach very much; I don’t like blow up boxes, I want to see the units on the map itself. I can’t imagine trying to play a game where I have to constantly refer to the blow up boxes to figure out exactly what units are truly in an area.
My advice, kill the blow up boxes, make the actual territories larger and shrink the unit size. Good Luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 9 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters and 7 submarines
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters and 6 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 aaGuns, 2 armour and 8 infantry moved from Soviet Far East to 4 Sea Zone
2 aaGuns, 2 armour, 3 carriers, 4 destroyers, 8 infantry and 6 transports moved from 4 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
6 fighters moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from Iraq to Egypt
6 fighters moved from India to Persia
1 fighter moved from India to Iraq
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
4 fighters moved from United Kingdom to 91 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier and 6 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 artillery and 9 infantry placed in Central United States
Americans undo move 1.
2 artilleries and 8 infantry placed in Central United States
1 infantry placed in Eastern United States
1 carrier and 6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 38 PUs;
British buy 12 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Quebec to 106 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Iraq to Egypt
10 mech_infantrys moved from Caucasus to Persia
2 armour and 12 mech_infantrys moved from Caucasus to Iraq
7 fighters moved from Caucasus to Iraq
36 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to India
5 aaGuns, 2 armour, 12 artilleries, 100 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
I recreated the Italian Turn from the detailed page. Germany 16 is up!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Caucasus to India
1 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to India
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Egypt to Greece
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
3 infantry moved from Rostov to Volgograd
6 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
Place Units - Italians
1 airfield placed in Yugoslavia
2 infantry placed in Rostov
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
You uploaded the wrong file.
L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60)
Myygames wins. Still can’t figure out how to beat the Yunnan Stack with a high bid.
https://www.axisandallies.org/forums/topic/41835/l24-oob-ll-andrewaagamer-x-vs-myygames-l-60/51
Thank you for the game!
I wanted to try something different and see if the Japanese could help the Germans take Moscow fast enough to make up for the Yunnan Stack. Obviously, it is not going to work. Can’t figure out how to combat that Yunnan Stack.
The reason for the Axis Minor units are threefold.
To represent the other forces in the area that were not German units.
To increase the firepower, especially defensively, of the Axis on the Regional Map.
To reduce the firepower of the Axis on the Stalingrad Map.
Much like the 2 additional ANZAC troops in Egypt for Global 1940, the Axis Minor units help defend an area but they do not significantly increase the offensive firepower of that same area.
We attac: Kremenskaya, Koutluban, Vertyachi, Kalach, and Buzinovka on turn 1
Thanks, that sounds pretty good.
You are missing Gromoslavka; and I assume the 3 Russian infantry then slide into Abganerovo Station to make that battle go longer. While not a total disaster, that could be an issue as then the Tinguta battle is fighting without supplies which is certainly not ideal.
I would rethink hitting Gromoslavka with 4 infantry and an artillery, all minor axis. While that is an even battle on G1, 6 vs 6, on the Russian counterattack it is most likely 2 vs 8 so the Russians die faster and can’t assist in other battles. It is key to clear the regional board asap so to get into the City board fast.