Congratulations on winning it all Adam!
Posts made by AndrewAAGamer
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[Discussion] Play by Forum: Post the combat move and Save before noncombatposted in Play Online Axis & Allies
I would like to suggest an implementation of a three-step policy that will provide clean unedited game files to our opponents, remove confusing undo moves, remove any doubt that our opponents are possibly cheating us with lost game files, and make it easy for people to perform their edits and still provide clean unedited files to their opponents.
Virtually all of us only post the game End Turn. I admit to that too. When I have previously seen one or two other players post their combat move, I have always thought… why? Unless they are asking for OOL or scramble instructions of course.
But what I realize now if we do not want to be in the position of being accused of being a big fat liar and tremendous cheat, we should ALWAYS POST THE COMBAT MOVE before rolling!!!
Hear me out. This three-step habit that we should develop would ALWAYS provide our opponent with a clean TRANSPARENT file that has no way of being deceptively used to advance our cause.
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- Post the Combat Move
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- Save to local right after combat is rolled
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- Post the End Turn
This POST, SAVE, POST policy would remove edits, remove all of the confusing “undo move” details and remove any concern that a lost game file was a way to correct an error during a Turn.
Now, losing a legitimate game file occurs in multiple ways which put us in the position of having to recreate the game file.
- The game freezes at any time.
- The dice roller freezes the game.
- Our computer freezes or reboots.
What we want is an environment that if any of these game file issues occurs our opponent can trust 100% that we are not simply turning the computer off on our own to try and take advantage by recreating the game file. Plus provide clean game files to our opponents allowing them to easily verify what we did and move on to their Turn.
Okay – here we go.
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I purchase my units and start my CM phase. If we lose the current game we just start over with our opponents Posted game file.
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I purchase my units, perform my CM phase, POST the game file and then start rolling combat. If we lose the game file during rolling, we then recreate the file using the EXACT same combat moves that were in the CM posted file. This prevents someone, who is in the middle of rolling multiple combats, from going “Crap, I forgot to bring in this unit into the battle, or I forgot to make that attack, or I forgot to do that walk in.” Without having a posted CM game file, we do not know FOR SURE that our opponent is not making changes to his combat move to enhance his position. I am not saying anyone is doing this – but the loophole exists for corruption. With the posted CM file, we know what all the declared combats were so there is no way for your opponent to benefit by turning off the game during combat. If the game does legitimately freeze during combat rolling, we have the CM post, plus the dice e-mails, to recreate everything that occurred up to the game freezing.
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I purchase my units, perform my CM phase, POST the game file and then start rolling combat. I then save the game to my computer and do my NCM moves, place my units and POST the End Turn file. If we lose the game file at any point after rolling combat, we just load the after rolling save file and start over. It is impossible to take advantage of a lost game file. And, of course, at any time before rolling combat or before posting we have a clean save game file we can use if you want to make changes. For example, I begin placing my units and realize I should have moved a unit in NCM that I forgot to move. I simply reload the after combat save game file, redo my moves as I want. I get my fix, without making an edit, and then send my opponent a clean game file.
This POST CM, SAVE, POST END TURN three step policy would make it easier for our opponents to check our Turn and provide them with 100% confidence that there is no cheating going on. This is a habit we can all develop. We are not going to be perfect, far from it, early on but over time we can get the habit down to improve everyone’s gaming experience and guarantee the legitimacy of the gaming experience.
I would suggest we implement this policy site wide. Thank you.
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
Thank you for the ruling @gamerman01 !!!
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
@BobbaRossa said in 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X):
@AndrewAAGamer said in 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X):
No scramble in SZ 111.
Submerge orders are needed as well since I do not have a destroyer present.
Thanks, yeah, I missed that. Please submerge the sub.
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
No scramble in SZ 111.
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
Thank you @Panther for a very detailed explanation!
I have downloaded the 2.7 file, thank you for the link!
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
a) When I received your e-mail showing that you are using 2.7 I checked @Panther posts about the latest stable version. According to his latest post https://www.axisandallies.org/forums/topic/35438/triplea-2-x-new-stable-has-been-released/18 2.6 is stable, assuming you don’t need the lobby feature, 2.7 is not mentioned. I then went to check Triplea on their website and only 2.5 seems to be available. Not sure how you got 2.7 or how to get even 2.6 now as it seems they removed it as neither are stable.
I have referenced @Panther to assist in this. Panther, please confirm what is the latest stable version and please include a link to the proper download. Thank you in advance!If 2.7 is the latest version then I will load it and use the game file already sent. If not, then either you can load 2.6 and send me a new game file OR just send me your dice rolling e-mail, that I already suggested you send me, and I will create the game file.
b) Since you are unwilling to agree the bump is invalid, even though I have no map to view and told you that within 24 hours, I am asking for a Moderator to give us a decision whether it is valid or not. I will, of course, abide by his decision. @gamerman01
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
This is an invalid bump.
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I responded to your original game save file within 24 hours; well within the 72 hour bump rule telling you I was unable to open the file.
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Until you present me with a file that I am able to open the game has not started, thus, the bump rule does not even apply yet.
Please present to me a game save file I can open. Or, since this bump implies you are not planning on sending me a different save game file, please send me your dice rolling e-mail and I will create a new save game file for you.
Thank you…
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RE: 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X)posted in League
I am unable to open the game file.
I am on…

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RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 5 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 5 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 infantry moved from Rostov to Tambov 1 armour, 14 artilleries and 20 infantry moved from Rostov to Bryansk 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Belarus to Bryansk 5 mech_infantrys moved from Rostov to Bryansk 12 armour moved from Volgograd to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Tambov 1 bomber and 2 tactical_bombers moved from Ukraine to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber, 2 fighters, 4 infantry and 4 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 8/11 hits, 4.67 expected hits Russians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Battle in Bryansk Germans attack with 14 armour, 20 artilleries, 28 infantry and 14 mech_infantrys Russians defend with 5 infantry Germans roll dice for 14 armour, 20 artilleries, 28 infantry and 14 mech_infantrys in Bryansk, round 2 : 17/76 hits, 24.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Bryansk 5 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 20 artilleries, 26 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 mech_infantrys moved from Ukraine to Western Ukraine 6 mech_infantrys moved from Poland to Western Ukraine 9 mech_infantrys moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 bomber, 2 fighters and 4 tactical_bombers moved from Tambov to Ukraine 1 bomber moved from Archangel to Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 infantry moved from Germany to Slovakia Hungary 2 aaGuns and 3 infantry moved from Greater Southern Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Western Germany Place Units - Germans 3 armour placed in Ukraine 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,3,4,4,5,3,3,4,4,4,2,4,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -4.00 -
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 5 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 5 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 infantry moved from Rostov to Tambov 1 armour, 14 artilleries and 20 infantry moved from Rostov to Bryansk 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Belarus to Bryansk 5 mech_infantrys moved from Rostov to Bryansk 12 armour moved from Volgograd to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Tambov 1 bomber and 2 tactical_bombers moved from Ukraine to Tambov Combat - GermansCombat Hit Differential Summary :
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RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 7 PUs; Combat Move - Italians 3 fighters moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from France to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 3 fighters Russians defend with 2 infantry Italians roll dice for 3 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Caucasus Italians roll dice for 2 fighters in Caucasus, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Italians lost in Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -30 Casualties for Italians: 3 fighters Battle in Northern Italy Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 artillery moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from France to Northern Italy 1 artillery and 4 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1,1,3,5,4,6,3,3,6,1,6,5,6,6 Italians collect 2 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.17 Russians regular : 1.67 -
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 7 PUs; Combat Move - Italians 3 fighters moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from France to Northern Italy Combat - ItaliansCombat Hit Differential Summary :
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RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Libya to Alexandria 1 mech_infantry moved from Libya to Alexandria 1 bomber moved from Russia to Novgorod 1 bomber moved from India to Volgograd Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Northern Italy Americans converts factory_major into different units Battle in Greece Battle in Java Non Combat Move - Americans 1 aaGun moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 aaGun moved from 97 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Tunisia to Libya 3 mech_infantrys moved from Libya to Tobruk 1 aaGun and 3 infantry moved from Algeria to Tunisia 1 aaGun and 5 infantry moved from Morocco to Algeria 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Volgograd to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from India to Queensland 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 8 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 6 artilleries and 11 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 battleship moved from 93 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - British Battle in Albania Non Combat Move - British 1 mech_infantry moved from Turkmenistan to Tsinghai 1 armour moved from Turkmenistan to Tsinghai 1 armour moved from Kazakhstan to Samara 1 mech_infantry moved from Kazakhstan to Samara 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 artillery moved from Turkmenistan to Eastern Persia 2 fighters moved from Kazakhstan to Eastern Persia 2 fighters moved from Kazakhstan to Tsinghai 1 fighter moved from Kazakhstan to India 2 fighters moved from Trans-Jordan to 39 Sea Zone 1 fighter moved from Trans-Jordan to Eastern Persia 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Anglo Egyptian Sudan to India 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from 93 Sea Zone to Greece 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 infantry moved from Turkmenistan to Kazakhstan Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.33 Germans AA : -0.33 -
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
Yeah, I expected to lose 1-2 planes. Otherwise the battle went as expected. You forced me to make that attack. Luckily for me it went well.
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RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 3 fighters and 7 infantry moved from Manchuria to Amur 2 fighters moved from Japan to Amur 2 fighters and 5 tactical_bombers moved from Anhwe to Amur 2 bombers moved from French Indo China to Amur 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow Combat - Japanese Battle in Amur Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 15 infantry Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 7 infantry and 5 tactical_bombers in Amur, round 2 : 11/23 hits, 10.33 expected hits Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 7/15 hits, 5.00 expected hits 7 infantry owned by the Japanese lost in Amur 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers in Amur, round 3 : 8/16 hits, 8.83 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 2.00 expected hits 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns and 15 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters moved from Amur to Anhwe 2 bombers, 4 fighters and 5 tactical_bombers moved from Amur to Manchuria 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Szechwan to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to French Indo China 1 armour and 4 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Chahar to Anhwe 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kweichow to Hunan Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Manchuria 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.67 UK_Pacific regular : 0.67 Russians regular : 0.00 Russians AA : -1.00 -
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 3 fighters and 7 infantry moved from Manchuria to Amur 2 fighters moved from Japan to Amur 2 fighters and 5 tactical_bombers moved from Anhwe to Amur 2 bombers moved from French Indo China to Amur 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow Combat - JapaneseCombat Hit Differential Summary :
-
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 bombers and 1 fighter moved from Novgorod to Tambov 2 mech_infantrys moved from Rostov to Caucasus 2 fighters moved from Novgorod to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 3 tactical_bombers moved from Bryansk to Tambov 3 armour and 5 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 9 armour and 6 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in Tambov Germans attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Volgograd Germans attack with 12 armour and 11 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 12 armour and 11 mech_infantrys in Volgograd, round 2 : 8/23 hits, 7.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 12 armour and 9 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Tambov to Ukraine 2 fighters and 2 tactical_bombers moved from Caucasus to Rostov 2 artilleries and 3 infantry moved from Novgorod to Belarus 2 infantry moved from Archangel to Belarus 1 artillery and 4 infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Poland to Belarus 1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov 11 artilleries and 24 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Poland to Belarus 6 mech_infantrys moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 2 aaGuns and 3 infantry moved from Northern Italy to Greater Southern Germany 2 infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 3 infantry placed in Normandy Bordeaux 6 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -2.33 -
RE: L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)posted in League
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 bombers and 1 fighter moved from Novgorod to Tambov 2 mech_infantrys moved from Rostov to Caucasus 2 fighters moved from Novgorod to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 3 tactical_bombers moved from Bryansk to Tambov 3 armour and 5 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 9 armour and 6 mech_infantrys moved from Bryansk to Volgograd Combat - GermansCombat Hit Differential Summary :