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    Posts made by ancient history

    • RE: X-PAD 01 Norse vs Attack OTKG

      Woops.  I will fix that this evening.

      posted in Tournaments
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      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      I edit the turn so that I took Morocco for the loss of a fighter rather than losing the infantry.  Also, I forgot to edit the fighter and tac-bomber onto the CV off the East Coast.  Can someone do this for me during their turn.

      Thanks.

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter moved from 54 Sea Zone to 55 Sea Zone
                  1 fighter moved from 54 Sea Zone to 45 Sea Zone

      Combat - Americans
                  Battle in Gibraltar
                      Americans attack with 1 armour and 1 infantry
                      Germans defend with 1 harbour; Italians defend with 2 infantry
                      Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                      Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                  Battle in Morocco
                      Americans attack with 1 artillery and 1 infantry
                      Italians defend with 1 infantry
                      Italians win with no units remaining. Battle score for attacker is -4
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                      Americans win with no units remaining. Battle score for attacker is -4
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 55 Sea Zone
                      Americans attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 fighter moved from 55 Sea Zone to Queensland
                  1 fighter moved from 45 Sea Zone to 54 Sea Zone
                  1 fighter moved from Guam to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                  1 bomber moved from Eastern United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 fighter moved from Hawaiian Islands to Western United States
                  3 bombers moved from Eastern United States to West Indies

      Place Units - Americans
                  1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Eastern United States
                  1 destroyer placed in 10 Sea Zone
                  Americans undo move 3.
                  1 destroyer placed in 101 Sea Zone
                  1 armour placed in Western United States

      Turn Complete - Americans
                  Americans collect 48 PUs; end with 49 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units

      Non Combat Move - ANZAC
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                  1 submarine moved from 62 Sea Zone to 45 Sea Zone

      Place Units - ANZAC
                  1 armour, 1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                  1 cruiser placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States
                  Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Setting uses for triggers used this phase.

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units

      Non Combat Move - ANZAC
                  1 fighter moved from Java to Burma
                  2 fighters moved from Java to Burma
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Tournaments
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      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                  1 submarine moved from 49 Sea Zone to 54 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  1 battleship and 1 destroyer placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 cruiser placed in 10 Sea Zone
                  1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Tournaments
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      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units

      Non Combat Move - ANZAC
                  1 fighter moved from Queensland to Java
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Java
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Tournaments
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      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      Thanks for moving the fleet.

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer moved from 35 Sea Zone to 48 Sea Zone
                  1 submarine moved from 35 Sea Zone to 48 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 bomber moved from Central United States to Eastern United States

      Place Units - Americans
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  3 bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Tournaments
      A
      ancient history
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer moved from 35 Sea Zone to 32 Sea Zone
                  1 submarine moved from 35 Sea Zone to 32 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  3 bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Tournaments
      A
      ancient history
    • RE: 1939 Map

      I too would be interested in a map that shows terrain and major rivers.

      posted in Global War
      A
      ancient history
    • RE: 1939 Map

      That would be really cool if you do.  I have working on modern rules for such a scenario.  Thanks

      Mike

      posted in Global War
      A
      ancient history
    • RE: 1939 Map

      Tigerman,

      Would you consider doing a revision of your map for the date 1989?  I am trying to create a Scenario for that date.  Thanks

      Mike

      posted in Global War
      A
      ancient history
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