Woops. I will fix that this evening.
Posts made by ancient history
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
I edit the turn so that I took Morocco for the loss of a fighter rather than losing the infantry. Also, I forgot to edit the fighter and tac-bomber onto the CV off the East Coast. Can someone do this for me during their turn.
Thanks.
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 harbour; Italians defend with 2 infantry
Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Hawaiian Islands to Western United States
3 bombers moved from Eastern United States to West IndiesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from Java to Burma
2 fighters moved from Java to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 cruiser placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
RE: 1939 Mapposted in Global War
I too would be interested in a map that shows terrain and major rivers.
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RE: 1939 Mapposted in Global War
That would be really cool if you do. I have working on modern rules for such a scenario. Thanks
Mike
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RE: 1939 Mapposted in Global War
Tigerman,
Would you consider doing a revision of your map for the date 1989? I am trying to create a Scenario for that date. Thanks
Mike