When I tried to post turn summary it said the password was incorrect.
Posts made by ancient history
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
Where do I recover my password so I can send my turn?
Thanks.
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Japanese
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
???
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
Please ignore the battle over West Germany. The game wouldn’t allow me to remove the battle. The fighters flew into France and eliminated the two German units without loss. I also had problems scrambling the German fighter for defense of the three transports. Once I did, it shot down the American bomber.
I think that covers everything.
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 30 Sea Zone to Caroline Islands
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
3 fighters moved from 54 Sea Zone to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 fighter moved from Iceland to 108 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 bomber moved from United Kingdom to 115 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United StatesCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Americans win with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 artilleries
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in 108 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans win, taking Java from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Western Germany
Americans attack with 3 fighters
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Germans win with 4 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 1 bomber
Casualties for Americans: 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Germans to Western Germany: 1 aaGun and 1 bomber
EDIT: Americans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from 115 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 110 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 fighter moved from 108 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
It wouldn’t let me fly over West Germany to get to Paris for some reason. I assumed it was due to the AA guns. Ok thanks.
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
Does German want to scramble for sz 115?
Also, the fighters over Germany are on their way to Paris, Germany will get an AA shot at them as they fly over.
Thanks
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
That looks good to me. I somehow missed where you were saying Americans were the hardest. I definitely would have chosen something else. Oh well.
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
Does anyone mind if the English do the battle of SZ 112. I noticed it didn’t give me the option after I posted.
Thanks,
Mike
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery moved from Scotland to 109 Sea Zone
1 artillery and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Western United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Western United States to Alberta Saskatchewan ManitobaPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 2 tactical_bombers
EDIT: Americans player Adding units owned by PlayerID named:Americans to 10 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
Do the Germans want to scramble over sz 112?
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RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:Americans from 54 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 57 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from French Guiana to Gibraltar
1 bomber moved from French Guiana to Gibraltar
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Scotland
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 103 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 109 Sea Zone
1 transport moved from 103 Sea Zone to 109 Sea Zone
1 cruiser moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in United Kingdom
Americans attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking United Kingdom from Germans, taking British Columbia from Americans, taking Gibraltar from Americans, taking Scotland from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 5 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Americans win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 5 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Fiji to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 fighter moved from 46 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to 26 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 42 Sea Zone: 1 submarine
EDIT: Americans player Adding units owned by PlayerID named:Americans to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Fiji
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from British Columbia to Western United StatesCombat - Americans
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from French Guiana to FijiPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from West Indies to French Guiana
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Western United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from British Columbia: 1 infantry
EDIT: Americans player Changing ownership of British Columbia from Japanese to Americans
EDIT: Turning off Edit Mode
1 armour moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British ColumbiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
RE: X-PAD 01 Norse vs Attack OTKGposted in Tournaments
I edited the game turn but how do I post it? Its not allowing me to.