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    Posts made by ampdrive

    • RE: Convoy Disruption Game Mechanic

      @themightyyamato45 SZ35 (phillipines worth 2ipcs)Once its been convoyed for 2 ,there’s no need to roll more dice.
      Sometimes you have to convoy when you don’t want to.I’ve had to convoy London just before a sealion invasion,thus reducing the amount of ipcs I get from sacking UKs capitol.

      posted in Axis & Allies Pacific 1940
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      ampdrive
    • RE: Convoy Disruption Game Mechanic

      Welcome to the world of A&A.
      Convoy disruption can devastate your enemies,especially in A&A Pacific SE.Income from almost any territory that touches water can be eliminated.For example,SZ6 beside japan and korea 11 ipcs…ouch!One mistake you may be making,quote"roll dice hits under 3"is wrong.Die rolls of 3 count for a loss of 3 ipcs.Remember subs and air units on a carrier roll 2 dice.
      I hope this helps.

      posted in Axis & Allies Pacific 1940
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      ampdrive
    • RE: Transport to hostile sz then land units in friendly territory

      @genken Since sz 35 is not hostile,you would transport your troops to Egypt on your non-combat move(NCM).Keep in mind you need to own BOTH Egypt and Transjordan at the beginning of your turn to move your navy through suez canal.If the battle in sz15 goes badly and you retreat to sz 34,you can still have the transport join your fleet in sz34 and unload troops to Egypt from there as a NCM.

      posted in Axis & Allies Spring 1942 Edition
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      ampdrive
    • RE: Transport to hostile sz then land units in friendly territory

      @genken Are there enemy ships in sz35 ?

      posted in Axis & Allies Spring 1942 Edition
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      ampdrive
    • RE: Global 1940 Italy before UK?

      @caesar-seriona Historically Mussolini declares war when there is no doubt Paris is going to fall to Germany.In a G40 game Germany often combat moves through N.Italy and NCM air units to S.Italy,both of which require Italy to be not neutral.
      So to keep Italy neutral until UKs turn Germany would need to retreat from Paris{leave it for Italy to take perhaps}and NOT enter Italian territory G1.

      posted in House Rules
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      ampdrive
    • RE: Background to Axis and Allies music

      "Roads to Moscow"by Al Stewart is good WW2 themed background music.
      https://www.youtube.com/watch?v=WOx1qNUMnCc

      posted in Customizations
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      ampdrive
    • RE: Where to place US IC ?

      Thank you COJOH for pointing out pg 9 of rule book that states French capital is German controlled.While we are discussing FIC,I’ve always assumed that UK and Anzac units,when NOT at war with Japan ,can go to FIC while it still is owned by France.In this case Japan would have to DOW on UK/Anzac to take FIC.

      posted in Axis & Allies Pacific 1940
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      ampdrive
    • RE: Where to place US IC ?

      When playing pacific board only,I think you can assume Paris is axis controlled,so if you capture FIC from Japan you can build an minor IC there as well as Alaska,Mexico or Korea.

      posted in Axis & Allies Pacific 1940
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      ampdrive
    • RE: G40 Analysis of core issues

      This falls into the house rule category I think.That being said,it made me think about how to bring US inf over to Europe more efficiently and giving cruisers a special ability. A cruiser in tandem with up to 2 TTs gets an extra sz of movement(4 from a naval and 3 w/o a naval base )To get a movement bonus,the tandem must start and end movement together without passing through zones adjacent to enemy operational bases or ignoring enemy subs.If the final zone is hostile the escorting cruisers will be considered to be too late to bombard or roll dice for sea combat.They still can be taken as casualties or retreat as usual.
      With this movement bonus Normandy can be reached from N.America and TT=CA tandems can shuck back and forth,unless ,heh heh,U-boats block the lanes.
      Like I said should be moved to house rules

      posted in House Rules
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      ampdrive
    • RE: [Global 1940] Island Bombardment

      I don’t agree.An amphibious assault is a concentrated attack on a section of coastline chosen by the attacker.Naval gunfire can be directed at defending forces near the coast.An airbase can easily be far inland,and naval bases are usually well protected by shore guns and mines.

      posted in House Rules
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      ampdrive
    • RE: Kamikaze in Classic 3rd Edition

      #1 Let us assume that the enemy doesn’t score any hits against a kamikaze plane. Is that plane automatically destroyed then? At what time of the game then - during or at the the end of the Conduct Combat Phase or later during Noncombat Move or even later?
      It’s destroyed at the end of noncombat.You need to use any remaining movement.If you’re like me,you may click done for NCM and the software will direct you to all the air units you have’nt landed.The planes flash.If any plane is unable to land it tells you eg"a plane ran out of fuel and was lost in the Java sea"
      #2 If its possible you can land on a carrier,but you can choose not to.
      #3 Having kamis activated does’nt require you to choose them as combat phase losses.I sent a tank and a kami fgt from west europe to egypt vrs 1 inf.Hit the inf but took 1 casualty.Software allowed me to take the tank as my casualty.Of course the plane ran out of fuel over Egypt and was also lost after NCM.
      cheers

      posted in Axis & Allies Classic
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      ampdrive
    • RE: Good use of the SZ 98 UK Transport

      You can send it toward S.Africa so you can bring land units built there north quickly .

      posted in Axis & Allies Europe 1940
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      ampdrive
    • RE: Kamikaze in Classic 3rd Edition

      So I’ve just been playing my old 98 hasbro CD game with kamakazi on.Many will recall that the CD was very glitchy,so a number of patches became available to download .I run it with a patch from A&AWC installed about 2010.Selecting the kamakazi option does NOT mean you can try to crash your planes into selected targets.lt simply allows any player to use all of their fighter movement on their combat move.100% the fighter will be lost before the end of your turn…hence the name kamakazi.It can still be lost to AA guns,or combat loss before literally running out of gas.
      On the CD software the 1st fighters to go into battle are the 1st lost.This is important to know because,after the combat is resolved and a number of fighters remain to land ,it’s best to have the ones with most movement left.To test ,on J1 I attacked India with 2 inf 1 fgt from FIC plus 1 fgt(a kami) from philipines,making sure ,using the computer mouse ,to bring the kami in 1st.Therefore when I chose a fgt as 1 of my 2 casualties,the kami died and I was left with a fgt with 3 spaces of ncm available

      posted in Axis & Allies Classic
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      ampdrive
    • RE: A&A Global 1940: Amphibious Assaults, Bridging, and Sea Zones that Start the Turn with Hostile Ships

      I don’t think it’s absurd to think 1 destroyer unit,which represents a flotilla of DDs(usually about 5 or 6),can disrupt transport loading.What if Italy drops 2 DDs or DD ,CA and loaded CV into sz 95?Where would you draw the line for it to be OK to load in the hostile zone?
      In sz 110 you can move your TTs to 109,load and move back to 110.In sz 95 maybe it was an error to land on scicaly and sardinia.You need to get an ally to take out the Italian DD before your turn

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Is it time for an Avalon Remake?

      I just need to ask,what is PtV?

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Japanese Response to KJF

      Of course you may have already done a J1 DOW and now are facing KJF.I’d keep buying land units and back up the navy close to asian ABs and NBs

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Global 1942 Scenario by Larry Harris

      I think versions of A&A starting in 1942 begin before battle of midway and after German defeat at Moscow.Sort of April or May 1942.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Global 1942 Scenario by Larry Harris

      I see your point.I think I’ll forget attacking sz62.Instead send to sz49 2ss,1dd,3 fgt vrs bb,ca,dd,tt.Japan loses likely 2ss,1 fgt+the dd on USA counter.
      NCM up to 2 ca to sz46 to protect IJN (2 loaded cvs+bb)
      I think it’s important for japan to take advantage of opportunities presented by intial set-up.

      posted in Axis & Allies Global 1940
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      ampdrive
    • RE: Global 1942 Scenario by Larry Harris

      @simon33 Well I set up my boards and studied Japans options.I think this is my J1.
      1 buymic/tt/cv/2ss=47 ipcs
      combat moves
      3inf/fig/tb/sb>yunan plan to land air fic

      5inf /2art/fig>anweh land fig fic

      sz 49 attack USN BB/tt/ca/dd with all ships in sz47 ss/dd/ca. Make sure to pass through sz 46 in case of retreat.Add 3 fig from sz 42 and 33.Make sure at least dd survives to block USN from sz26(hawaii)

      sz62 attack Anz dd/tt with ss from sz49 and ca from sz 33. If anz hits 1, lose the ca.There should be no destroyer left nearby and sub can convoy sz62

      last walk 1 inf into each> chahar,hunan,and from siam>shan state
      noncom
      use 2 tt to drop land units >kiangsi sz20
      bb&2cv>sz 46 fill both cvs from sz49 and planes that did’nt participate in battle.
      dd /bb and loaded cv from sz6>sz 35
      dd sz19> sz6. keep adequate air @sz6/japan

      place mic fic and ships sz6

      I like this b/c it strands a lot of US units at solomon Is. and threatens Anzac.I invite all to comment and disect

      posted in Axis & Allies Global 1940
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      ampdrive
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