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    Topics created by AMP12

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      [Spring 1942] Unit changes/House Rules

      House Rules
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      A

      I recently played a game with a new group, and they had a few changes that altered the game dramatically. They edited units so that they “represent” real units during the war. For instance, they changed German tanks to Panzers and made them 4/4/2’s for 8 IPs. They gave Russia 2 free INF at the start of their turn to place at an IPC before mobilization. They made Japanese fighters into Zeros making them 3/3/4’s for 8 IPs. British AA guns hit is increased to 2 while in London. Lastly, American transports get to move one space after offloading, but cannot pickup or dropoff during this move. This was my first exposure to these rules. In my opinion, the US transport rule made shuck-shuck much faster. These rules clearly favor allies, but definitely changed the game. Give me your thoughts, changes, etc.  :mrgreen:

      Moderator’s Edit: Added [Spring 1942] to title

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      Playing in 2017 still, General Strategy/Discussion

      Axis & Allies Spring 1942 Edition
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      C

      @cernel said in Playing in 2017 still, General Strategy/Discussion:

      That submarine is making a battle with an average +10 value swing there (140% the value of the attacking force!), which is more than sending it to kill the lone British transport

      Actually, sending the German submarine which is in the North Atlantic to kill the transport next to Eastern Canada (average +7) instead of taking the shot against the 1 cruiser and 2 transports next to Eastern United States (average +10) is some less than a -3 difference since, if using it to kill the British transport, then nothing can kill the submarine on the same round, whereas the 50% chance of the submarine surviving next to Eastern United States implies the ability for the Americans to make a battle with 1 destroyer, 1 fighter and 1 bomber (or even more units) against 1 submarine, which is an about +4.4 value swing, to be reduced to +2.2 on the account that the submarine will be there only 50% of the times. So that covers at least most (2.2/3) of the difference between the two options the submarine has if you actually think that having that submarine alive next to Eastern Canada at the start of the second German turn is actually worth its value or more. Opinions?

      In any case, the battle next to Eastern United States is certainly a good option which your opponent may take and, in this case, it will be a 50/50 on either:

      Germany having 1 less submarine for nothing. America having 1 less cruiser, 2 less transports and having to invest units to kill 1 German submarine, with slightly more than a 1/6 chance also to lose 1 destroyer in the process.
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      Pacific Theater Ally Key Points/Strategy

      Axis & Allies Spring 1942 Edition
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      General KromwellG

      @amp12 What were you doing with these Allied countries in Europe at the same time? Just curious.

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