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    Posts made by Amon-Sul

    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      @Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

      @Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

      The allies made an interesting triple allied move ;)

      The Axis on the move…

      Godspeed :)

      Sorry if this post seemed Like a mockery

      I was just joking a little bit

      I was refering to ur earlier post

      A joke of some kind it was

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      Please post a New map

      Anzac tomorrow morning

      I Work from home tomorrow

      So i ll be available for play till 15h

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      It seems my dd in sz 91 did not shoot ?

      U ve downloaded first map?

      Heroic Russians in Rostov

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      @Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

      The allies made an interesting triple allied move ;)

      The Axis on the move…

      Godspeed :)

      Sorry if this post seemed Like a mockery

      I was just joking a little bit

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      This game is like a big tennis 5 set GS match

      i really enjoy it

      U are pushing me towards my best play

      and there are many new moments

      thanks for this game, no matter how it ends

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      np

      take ur time

      i like when U post a photo of a part of the map :)

      if U ever are on mobile , and u need to look at it ,

      just ask i ll post the part of map u need

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      that was a sneaky move of yours with the Japanese sub in the Indian ocean

      I somehow found the way to cover it for the next round :D

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      The allies made an interesting triple allied move ;)

      The Axis on the move…

      Godspeed :)

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      Please use the 2nd map with 2 destroyer edits

      thanks :)

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Northern Territory to 55 Sea Zone
              1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
              1 artillery moved from 41 Sea Zone to Sumatra
              1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
              1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
              3 fighters moved from Yunnan to Hopei
              1 destroyer moved from 25 Sea Zone to 5 Sea Zone
      
          Combat - Americans
              Battle in Sumatra
              Battle in Manchuria
                  Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Americans lost in Manchuria
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                  Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 5 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Hopei
                  Americans attack with 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                  Casualties for Americans: 2 fighters
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
              1 fighter moved from 55 Sea Zone to Yunnan
              1 bomber moved from Manchuria to Korea
              1 submarine moved from 34 Sea Zone to 55 Sea Zone
              1 submarine moved from 25 Sea Zone to 30 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Chile to Argentina
                    Americans take Argentina from Neutral_True
              1 artillery and 1 infantry moved from Chile to 65 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                    Americans take Venezuela from Neutral_True
              1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
              2 carriers moved from 101 Sea Zone to 106 Sea Zone
      
          Place Units - Americans
              1 fighter and 2 tactical_bombers placed in Eastern United States
              1 carrier and 1 transport placed in 101 Sea Zone
              1 artillery placed in Central United States
              1 aaGun and 1 mech_infantry placed in Korea
              1 submarine placed in 10 Sea Zone
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
              Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 artillery and 1 fighter moved from Shensi to Tsinghai
              3 infantry moved from Suiyuyan to Kansu
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Battle in Kansu
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Yunnan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Yunnan to Shan State
                    UK_Pacific take Shan State from Japanese
      
          Combat - British
              British creates battle in territory 39 Sea Zone
      
          Non Combat Move - British
              1 armour and 3 mech_infantrys moved from India to Yunnan
              2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
              1 aaGun moved from Kweichow to Yunnan
              1 mech_infantry moved from Saudi Arabia to Turkey
                    British take Turkey from Neutral_True
              1 infantry moved from Alexandria to Egypt
              1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Persia to Northwest Persia
              1 mech_infantry moved from Afghanistan to Persia
              4 infantry moved from Afghanistan to Eastern Persia
              2 infantry moved from Saudi Arabia to Iraq
              1 infantry moved from Trans-Jordan to Syria
              1 armour moved from Belgian Congo to Mozambique
                    British take Mozambique from Neutral_True
              1 infantry moved from Belgian Congo to Angola
                    British take Angola from Neutral_True
              2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
              1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from Eire to United Kingdom
              1 destroyer moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 submarine moved from 39 Sea Zone to 55 Sea Zone
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 destroyer moved from 91 Sea Zone to 89 Sea Zone
              1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              1 bomber moved from Shensi to Trans-Jordan
              1 aaGun moved from Shensi to Hopei
      
          Place Units - British
              3 infantry placed in Egypt
              3 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
              Some Units in 39 Sea Zone change ownership: 1 destroyer
              Turning on Edit Mode
              EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : -1.67
      Japanese regular : 0.17
      

      Savegame

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Northern Territory to 55 Sea Zone
              1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
              1 artillery moved from 41 Sea Zone to Sumatra
              1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
              1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
              3 fighters moved from Yunnan to Hopei
              1 destroyer moved from 25 Sea Zone to 5 Sea Zone
      
          Combat - Americans
              Battle in Sumatra
              Battle in Manchuria
                  Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Americans lost in Manchuria
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                  Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 5 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Hopei
                  Americans attack with 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                  Casualties for Americans: 2 fighters
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
              1 fighter moved from 55 Sea Zone to Yunnan
              1 bomber moved from Manchuria to Korea
              1 submarine moved from 34 Sea Zone to 55 Sea Zone
              1 submarine moved from 25 Sea Zone to 30 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Chile to Argentina
                    Americans take Argentina from Neutral_True
              1 artillery and 1 infantry moved from Chile to 65 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                    Americans take Venezuela from Neutral_True
              1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
              2 carriers moved from 101 Sea Zone to 106 Sea Zone
      
          Place Units - Americans
              1 fighter and 2 tactical_bombers placed in Eastern United States
              1 carrier and 1 transport placed in 101 Sea Zone
              1 artillery placed in Central United States
              1 aaGun and 1 mech_infantry placed in Korea
              1 submarine placed in 10 Sea Zone
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
              Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 artillery and 1 fighter moved from Shensi to Tsinghai
              3 infantry moved from Suiyuyan to Kansu
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Battle in Kansu
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Yunnan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Yunnan to Shan State
                    UK_Pacific take Shan State from Japanese
      
          Combat - British
              British creates battle in territory 39 Sea Zone
      
          Non Combat Move - British
              1 armour and 3 mech_infantrys moved from India to Yunnan
              2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
              1 aaGun moved from Kweichow to Yunnan
              1 mech_infantry moved from Saudi Arabia to Turkey
                    British take Turkey from Neutral_True
              1 infantry moved from Alexandria to Egypt
              1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Persia to Northwest Persia
              1 mech_infantry moved from Afghanistan to Persia
              4 infantry moved from Afghanistan to Eastern Persia
              2 infantry moved from Saudi Arabia to Iraq
              1 infantry moved from Trans-Jordan to Syria
              1 armour moved from Belgian Congo to Mozambique
                    British take Mozambique from Neutral_True
              1 infantry moved from Belgian Congo to Angola
                    British take Angola from Neutral_True
              2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
              1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from Eire to United Kingdom
              1 destroyer moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 submarine moved from 39 Sea Zone to 55 Sea Zone
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 destroyer moved from 91 Sea Zone to 89 Sea Zone
              1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              1 bomber moved from Shensi to Trans-Jordan
              1 aaGun moved from Shensi to Hopei
      
          Place Units - British
              3 infantry placed in Egypt
              3 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
              Some Units in 39 Sea Zone change ownership: 1 destroyer
              Turning on Edit Mode
              EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : -1.67
      Japanese regular : 0.17
      

      Savegame

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 artillery and 1 fighter moved from Shensi to Tsinghai
              3 infantry moved from Suiyuyan to Kansu
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Battle in Kansu
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 artillery and 1 fighter
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Yunnan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.67
      

      Savegame

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Northern Territory to 55 Sea Zone
              1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
              1 artillery moved from 41 Sea Zone to Sumatra
              1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
              1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
              3 fighters moved from Yunnan to Hopei
              1 destroyer moved from 25 Sea Zone to 5 Sea Zone
      
          Combat - Americans
              Battle in Sumatra
              Battle in Manchuria
                  Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Americans lost in Manchuria
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                  Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 5 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Hopei
                  Americans attack with 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Hopei
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                  Casualties for Americans: 2 fighters
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
              1 fighter moved from 55 Sea Zone to Yunnan
              1 bomber moved from Manchuria to Korea
              1 submarine moved from 34 Sea Zone to 55 Sea Zone
              1 submarine moved from 25 Sea Zone to 30 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Chile to Argentina
                    Americans take Argentina from Neutral_True
              1 artillery and 1 infantry moved from Chile to 65 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                    Americans take Venezuela from Neutral_True
              1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
              2 carriers moved from 101 Sea Zone to 106 Sea Zone
      
          Place Units - Americans
              1 fighter and 2 tactical_bombers placed in Eastern United States
              1 carrier and 1 transport placed in 101 Sea Zone
              1 artillery placed in Central United States
              1 aaGun and 1 mech_infantry placed in Korea
              1 submarine placed in 10 Sea Zone
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
              Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.83
      

      Savegame

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      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      Man U re fast :)

      But as you say Russia couldnt surprise U much :D

      Triple allied move tomorrow afternoon :)

      Its good i play it before working week ha

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      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      no ncm edits for Russia

      Japan may proceed :)

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 mech_infantry moved from Russia to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
              2 infantry moved from Tambov to Volgograd
              1 fighter and 1 tactical_bomber moved from Russia to Volgograd
              1 artillery and 1 infantry moved from Smolensk to Bryansk
              1 fighter moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Tambov to Samara
              1 aaGun, 4 armour, 3 artilleries and 16 infantry moved from Tambov to Russia
              1 fighter moved from Bryansk to Russia
              1 fighter and 1 tactical_bomber moved from Volgograd to Russia
              1 infantry moved from Olgiy to Dzavhan
                    Russians take Dzavhan from Mongolians
              1 infantry moved from Olgiy to Tsagaan Olom
                    Russians take Tsagaan Olom from Mongolians
              1 infantry moved from Olgiy to Timguska
              1 infantry moved from Urals to Novosibirsk
              1 infantry moved from Smolensk to Archangel
              1 aaGun, 5 artilleries and 10 infantry moved from Smolensk to Russia
              9 armour and 8 mech_infantrys moved from Russia to Vologda
              1 infantry moved from Russia to Tambov
      
          Place Units - Russians
              6 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans regular : 0.00
      Russians regular : -2.33
      

      Savegame

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      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      Interesting Germany!

      I was watching FIFA world cup draw

      I am all into it

      I ll try to play tomorrow :)

      Good Night

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      @fasthard

      And thanks for moving that British lad to Belgian Congo.

      I totally forgot about him :D

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      To a 7th round of this amazing game we go 🙂

      Awaiting Germany

      Godspeed :)

      posted in League
      Amon-SulA
      Amon-Sul
    • RE: L25 BM4 fasthard(X) vs Amon-Sul(L+24)

      Game History

      Round: 6
      
          Combat Move - French
      

      Territory Summary for French :

      Gibraltar : 1 infantry
      United Kingdom : 2 infantry
      

      France 6.tsvg

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