@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul of course!
AA guns on the Pacific side - does make sense. btw japan does not like it ;-)
There is also an artillery there to boost the offensive capabilities :)
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul of course!
AA guns on the Pacific side - does make sense. btw japan does not like it ;-)
There is also an artillery there to boost the offensive capabilities :)
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul let’s create a new one after the break. You’ll play the Allies +24?
1 AA gun Sakha
1 AA gun Buryatia
1 art Amur
1 AA gun Burma
1 AA gun India
Do U Like it ;)
Sorry not carriers
Transports :)
I’m not sure if I would have won if Germany had been more successful on the Western Front in the first rounds, but I would definitely like to see what it would have looked like if it had been successful.
Feel free to criticize my play with the Axis Powers, you really need to see your mistakes and omissions to raise the level of the game, but it’s hard to see your own mistakes and omissions, it’s always easier when someone else looks at it.
I don’t think I could have done much more with Japan, I kept the US away from the coast, pushed the Russians and Chinese as much as I could, and took India for a short while. Yes, those British helped India too much and I couldn’t keep it permanently.
I’m afraid this strategy is complicated but I’ll give it another chance in the future.
P.S. As for the carriers in the Baltics, they had a multiple purpose: to threaten London, Leningrad and cover Scandinavia, primarily Norway. They could also reach as far as Spain if necessary.
Do you want that we create the New thread this week
Or shall we do it after break ?
All in all it was a fun game and I’m looking forward to new challenges :)
Thank you for your contribution.
Let’s move on :)
You played very well with the Allies, especially the British gave me problems. The victory is deserved and I have nothing to add.
I am looking forward to our new game (the sixth in a row, in which I will play with the Allies again). We can also create a game, but I need a few days of rest and then I am going to the seaside soon. We can say start the game and maybe play Germany and Russia 1 by the end of the month.
I don’t think there’s any point in continuing. You deserve to win.
I wonder if this strategy (attacking neutrals in the second round) is even viable, even if I played a better Germany and had more luck with it.
I think when I play with the Axis powers I overestimate the importance of the Mediterranean.
I’ll have to be smarter next time.
I was able to see the map
There is no point in continuing
Japan can not make a breakthrough
The allies were Better
The axis resign
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 40 PUs;
Germans buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from French Indo China to 44 Sea Zone
Combat - Germans
Battle in 44 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from 44 Sea Zone to French Indo China
10 artilleries and 1 infantry moved from Western Germany to Germany
1 aaGun, 4 artilleries and 1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Western Germany to Germany
5 mech_infantrys moved from Denmark to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 artillery moved from Normandy Bordeaux to France
1 armour and 10 mech_infantrys moved from Southern France to Northern Italy
2 aaGuns, 9 artilleries and 2 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Greece
1 aaGun, 16 artilleries and 8 infantry moved from Slovakia Hungary to Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
1 armour and 10 mech_infantrys moved from Northern Italy to Western Germany
1 armour and 7 mech_infantrys moved from Slovakia Hungary to Germany
2 mech_infantrys moved from Bulgaria to Greater Southern Germany
Place Units - Germans
2 artilleries placed in Greece
8 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,3,4,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,6,5,3,1
Germans collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Np
I have some construction Works arround the house
So i ll probably wont be able to play a few days, but i ll try to play ASAP
If not before, i think i could play at friday since its a non working day Here
Cheers
I am home monday and Tuesday
And Will be available to play at usual weekend time
13-14 h
But no need to Rush
Just saying , since i usually Work monday and Tuesday
Cheers
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul yes, axis got good hits but the allies managed to conquer Norway and sunk the German fleet, that was the main goal. Hoped that the US do the job, but now they might focus totally on Japan for the next round/s ;-)
Japan will keep fighting.
Germany too. Italy is alive.
I ll give my best to pull this one out
Godspeed :)
Since U re on holidays
take ur time with ANZAC move
cheers :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
2 fighters moved from Southern Italy to Greece
1 aaGun and 1 artillery moved from Slovakia Hungary to Yugoslavia
1 aaGun and 1 artillery moved from Slovakia Hungary to Germany
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,5,3,3,2
Italians collect 2 PUs (8 lost to blockades); end with 9 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
If Europe map looked worse i would surrender the game
But i ll give it a shot at least one more round