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    Posts made by amanntai

    • A&A style American Revolution game?

      Like the rumored American Civil War game, this probably wouldn’t interest non-Americans much (but maybe you can get the Brits and French to play), but I think it’s a pretty cool idea.

      For the powers, you could have:
      1. Revolutionaries
      2. Loyalists
      3. British
      4. French

      and maybe Native Americans or Hessians as well.

      You might run into trouble with the units… “Infantry, cavalry, or artillery? There’s too many choices!” (And Naval, but we all know there’s not gonna be a real battle for the Atlantic, until France enters the war on turn 15)

      I’d opt for a A&A 1914 approach to the fighting, but maybe someone has a better idea.

      Just my thoughts.

      posted in General Discussion
      amanntaiA
      amanntai
    • RE: Would the forum know if… you DIED?

      @CWO:

      @amanntai:

      Okay, now this is just an incredible waste of A&A stuff. Wouldn’t you rather give it to someone then have it all buried under the ground?

      Oh, I agree.  One of my earlier posts was on exactly that issue: my hope that after my demise my sculpt collection would go someplace where it was appreciated.  And as the old saying goes, “You can’t take it with you when you go,” though goodness knows that a lot of people from the Egyptian pharaohs onward have tried their best to do so.

      And were then looted of all their Osiris & Allies stuff gold and jewels.

      posted in General Discussion
      amanntaiA
      amanntai
    • RE: Triple A G40 Carrier Question

      Also, did you check out the list of TripleA G40 problems?
      https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1

      In particular:
      6) Fighters/tacs on carriers – Triple A does not properly track or enforce what fighters/tacs are on what carriers. (is in Triple A notes)

      1. Fly overs –
        a) Triple A allows you to fly over unfriendly neutrals, which is illegal.
        b) Triple A does NOT allow Japan to fly over UK/French territories OR UK to fly over Japanese territories before UK/Japan are at war with one another, but there is no such rule restriction (Allies flying over China is all that should be restricted) (is in Triple A notes)

      C) Triple A occasionally thinks a flight path is illegal when it is legal, sometimes even when carriers are not involved. (Need to send V an example)

      posted in TripleA Support
      amanntaiA
      amanntai
    • RE: Triple A G40 Carrier Question

      @Jester09:

      Hi all!  Just had this happen to me in Triple A and was wondering if its a bug or a rule that I missed somewhere.

      UK Fighter takes off from United Kingdom and attacks an Italian unit in Southern France (that’s 3 moves so far).  I have purchased a carrier so I can place it in SZ 110 for the fighters to land on (from Sothern France, it would be two moves away so they should be able to land on it).  Ive done this before in other seazones and the software recognizes that I have purchased the carrier and allows me to do those attacks (which is pretty slick of the software).

      In Triple A, it wont let me attack the unit in S. France.  Its weird, I can go to Western Germany which is also 3 moves away but not Southern France.  Is that a bug or am I missing something?

      Thanks all!

      Okay, I don’t have a board on me right now, but there might be one of two problems here:

      1. If you just bought a carrier the turn you are attacking, the fighter can’t land on it. fighters land in the Noncombat phase, new units are placed in the mobilize new units phase, which is after the NC phase. TripleA may be allowing you to conduct the attack without a landing zone due to the “kamikaze” rule.

      2. Maybe TripleA does allow you to land on newly purchased carriers, but you can’t place one in seazone 110 for some reason?

      posted in TripleA Support
      amanntaiA
      amanntai
    • RE: Russian winter

      @SS:

      amanntai,   Check this out and you may have to shorten the years to fit your game.

      Thanks. I’d seen National advantages with Rasputista for Russians, but I wanted something that had a global effect, since weather didn’t effect just the Russians.****

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Winter/Seasonal House Rules

      @Der:

      What you’d have to do is research the seasonal climate of each territory on the map, then make a number representing that climate and put it on each territory. Then you would consult a chart to see what the weather would be during the 4 seasons for that number, rolling dice for a probability. Then you would have a weather modifier in place for each battle fought. I’m going to do this eventually - wouldn’t be that hard.

      That sounds like a ton of work and 3 metric tonnes of playtesting.

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Winter/Seasonal House Rules

      @CWO:

      • The effects of weather vary depending on location – for example, in North Africa (where winter possibly makes the normally intense heat more temperate) as opposed to Moscow (where winters are very severe).

      I don’t think North African winters would have much of an effect on military operations, at least not what we could show in A&A. That’s why I left it out.

      @CWO:

      • On the Eastern Front, the case could be made that the worst seasons for movement are actually fall and spring, when the rain and/or melting snow turn the unpaved roads into deep mud. Winter definitely impaired movement by the Germans (especially in 1941, when they were totally unprepared for it), but it had much less effect on the Soviets: their vehicles could operate in extreme cold without freezing (the engines used special lubricant oils, I think), the men were properly dressed and equipped for such weather, and their morale was boosted by a long historical tradition of using the harsh Russian winter to their advantage against invaders.

      Good point. Maybe have spring reduce movement for everyone in the northern third of ground territories, and keep winter the same but give Russia immunity?

      @CWO:

      • The notoriously bad winters storms in the North Atlantic made life miserable for the convoy sailors, but they could also make things safer for them because they impaired U-boat operations.

      I didn’t really consider storms, I was thinking that a larger problem would be ice blocking northern ports like Karelia, Archangel, Iceland, and Greenland. Without Icebreakers, convoys and warships could not leave or enter those ports in winter.

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Would the forum know if… you DIED?

      @CWO:

      @Gargantua:

      What would be more amusing, would be to bury someone with a coffin FULL of thier A&A pieces/collection on top.

      I mean, we all have 1000’s of them lol.

      And if there are any odd corners left empty, they could be filled using the hundreds of dice we all have, starting with the normal sized ones and then using the tiny ones from A&A 1914 to plug the last few little remaining holes.

      Okay, now this is just an incredible waste of A&A stuff. Wouldn’t you rather give it to someone then have it all buried under the ground?

      Unless you got really weird and made your grave a geocaching location, and posted the directions to find it on the forum, so someone could dig up your A&A stuff.

      posted in General Discussion
      amanntaiA
      amanntai
    • RE: Need advice on which sm.79 to use

      @iwugrad:

      I decided to take on the insane task of painting my Axis & Allies board game units and I’m about 4.5 years into it.  I have the fmg Italian set as well as the Europe 1940 second edition.  The FMG set has the SM-79 as a heavy bomber and the 2nd edition set has the SM-79 as a tactical bomber.  Any advice on whether I should paint the tac or the heavy?  Here are some of my thoughts supporting each selection:

      Reasons to use the SM-79 as a heavy bomber choice:

      • This bomber was the same size in real life and performed similar roles as the Br-20.  Since I plan to paint the Br-20 as a heavy bomber (In addition to also painting the P.108 as another option), it might not make sense to have a much smaller SM-79 tac bomber flying next to a much larger heavy bomber that in reality would’ve been approximately the same size.
      • The FMG heavy bomber version looks a tad better than the Europe 1940 second edition tac bomber.
      • The FMG BA.65 is probably the best looking out of any of the FMG/HBG/1940 tac bombers, so it may not be a tragedy if that’s the only kind on the board for Italy.

      Use the SM-79 as a tactical bomber choice:

      • This will allow me to add variety to the Italian player’s choices of tac bombers.  If I choose to go with this as a tac, the player can choose between (or choose both) the FMG BA.65 or the SM-79 instead of having the BA.65 as the only choice.
      • There would still be 2 Italian bombers to choose from and add variety to the board.

      I’m leaning towards using it as a heavy, but I haven’t played the game yet (waiting until at least all the pieces on the board are painted), so reasons such as ‘Italy is more likely to buy 2 tacs than 3 bombers’ and other arguments related to gameplay would be considered.  Also, some people may have ideas out of left field that I hadn’t considered.  Since I’m painting the pieces, I could also use German heavy bombers and tac bombers that the Italians also used in the war to add additional choices.

      How many FMG Italy sets do you have? My main concern would be that one set contains only one BA 65 Tac, and a player might probably purchase more than one (though, Italy is pretty poor as nation go and might not purchase one in some games).

      posted in Customizations
      amanntaiA
      amanntai
    • RE: HBG Colors?

      @Young:

      @amanntai:

      @Young:

      Hey Guys, I want to substitute my G40 French with either white or yellow HBG units, but can anyone tell me how close the yellow is to the UK tan pieces?… would the yellow really stand out among a pile of Brits?

      Why do you want to change France’s color?

      Cliffside Bunker’s G40 House Rules

      New UK Pacific Nation:

      The United Kingdom Pacific economy will now operate as a separate nation apart from the United Kingdom Europe economy. This new UK Pacific nation will now use French blue units, union jack roundels, and will go between Italy and ANZAC in the turn sequence. Any territory controlled by one of the two separate UK nations (UK Pacific, or UK Europe) regardless of location, will count toward the overall income of the individual UK nation that controls it.

      (Union Jack roundels and new French yellow pieces can be purchased through HBG)

      Wouldn’t it have made more sense to use the Yellow as the Pacific Nation?

      posted in Customizations
      amanntaiA
      amanntai
    • RE: Would the forum know if… you DIED?

      @Gargantua:

      What would be more amusing, would be to bury someone with a coffin FULL of thier A&A pieces/collection on top.

      I mean, we all have 1000’s of them lol.

      “1000 year old man believed to have died in toy factory, says Archaeologist”

      posted in General Discussion
      amanntaiA
      amanntai
    • RE: HBG Colors?

      @Young:

      Hey Guys, I want to substitute my G40 French with either white or yellow HBG units, but can anyone tell me how close the yellow is to the UK tan pieces?… would the yellow really stand out among a pile of Brits?

      Why do you want to change France’s color?

      posted in Customizations
      amanntaiA
      amanntai
    • RE: Planes

      @CWO:

      @kinglad:

      would a fighter really sink a cruiser in real life

      No.  The worst that a group of fighters – and especially a single fighter – could do to a WWII cruiser would be to shoot up the superstructure with its guns or cannons, thus killing men (including, potentially, the bridge crew) and damaging or destroying vulnerable equipment (like the radar gear).  Some fighters (or fighter bombers) carried small bomb loads or rockets, but these would not have sufficed to sink a cruiser.  To sink a battleship or cruiser, you basically have only two options: breach the hull in sufficent places to admit enough water to destroy its buoyancy, or penetrate the armour at the right place (and to a sufficient depth) to reach and detonate the ammunition magazines of one of the main gun turrets.  No fighter had the capability to do that with conventional weapons.  At most, a kamikaze attack by a fighter might cause serious damage and a bad fire – potentially lethal to a carrier under ideal circumstances, but probably not to a battleship or cruiser.

      Basically, you summed up why the argument that transports should be defenseless because they’d never kill a sub is actually a pretty dumb argument. :-)

      posted in Axis & Allies Global 1940
      amanntaiA
      amanntai
    • Winter/Seasonal House Rules

      No, this post has nothing to do with playing the game differently at Christmas…

      Many players have said one turn in Axis and Allies represents about 3 months in the war (there are some problems with that, but just assume for now that it’s true).

      So then, each turn corresponds roughly to one season. Global 1940 begins in June 1940, so let’s say turn 1 represents Summer 1940. That means turn 3 is Winter 1940-1941.

      Now, in real life, winter caused a lot of problems in the northern Hemisphere. Planes were grounded, ports were closed due to sea ice, and troop advanced stalled due to blizzards.

      So, how about every four turns, starting on the third turn, winter sets in. Troop movement is reduced by one for ground units in the northern third of the Global board (for those using printed maps, this would be every territory with at least a part above the top of SZ 103), and sea units in any sea zone touching the top of the board cannot move at all.

      This would probably favor the Allies, since it slows down the German advance towards Moscow, but everyone says Axis has the advantage anyways, and this rule affects the Allies too, so I don’t think it will be a problem.

      I tried to think of rules for the other seasons, but couldn’t come up with anything good, but if you have an idea please post it.

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Genocide NO

      @barney:

      The two French guys in the UK should survive, unless a sealion. China could be had, but if they respawn does that mean you have to give the five bucks back? :)

      With all the discussion of the German Bomber strategy, an attack on London is quite possible. The French infantry would probably be the first to be taken as casualties, so one attack and then a retreat would accomplish that. The fighter is more likely to be somewhere else (I like to send it to North Africa to aid the French infantry there against the Italians), but even if it stays in London it could die in a Scramble or an SBR.

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Would the forum know if… you DIED?

      @CWO:

      Given how tiny the A&A sculpts are, there wouldn’t be any difficulty in, let’s say, slipping a T-34 tank into a pocket of the deceased’s clothing as a little tribute to his lifetime interest in A&A.  Nobody would even need to know that it was there.

      At least until an Archaeologist in the future uncovered human remains buried with a small plastic tank sculpture!
      Was this man a veteran of an unknown war? Was this some kind of tank-worshiping ritual? They may never know…

      posted in General Discussion
      amanntaiA
      amanntai
    • RE: Genocide NO

      This would be most easily accomplished by wiping out France or China (though Italy and ANZAC are also potential targets).

      This favors the Axis, which is bad for balance but makes a lot of sense historically.

      posted in House Rules
      amanntaiA
      amanntai
    • RE: Rethinking Strategic Bomber and Tactical Bomber Roles

      @SS:

      Ya I hear ya amanntai. But I only play the more advanced games. Even more advanced than HBG’s Global 39.

      How long do these games take?

      posted in House Rules
      amanntaiA
      amanntai
    • RE: A&A '42 2nd Ed Chips

      Geez…
      I searched Ebay hoping to find 1942 2nd Edition chips… and couldn’t find any.

      I did however, find a rather fishy seller:
      http://www.ebay.com/itm/like/261754932398?lpid=82&chn=ps
      It seems they wanted to trigger every possible A&A search…

      posted in Marketplace
      amanntaiA
      amanntai
    • RE: World of tank players?

      @DessertFox599:

      Does anybody play wot of tanks? If so, whats you favorite tank?

      I decided to play World of Tanks once.
      After waiting forever to download it, I discovered I needed to download like 10 Gb of patches just to be able to play. Estimated download time was like 9 hours. I gave up and decided to just go back to playing Halo CE.

      posted in General Discussion
      amanntaiA
      amanntai
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