“All the cards you need” for all versions, by Expanding the Anniversary Upgraded version:
I have made some extra cards by editing these beautiful cards on my computer. These are shown in two pdf files, with the National Advantages of every version of Axis and Allies, but also for the Technologies of every version. Basically a complete book that includes all the cards and secondly a guide highlighting the similar cards between the different versions of the game. In the following links:
The Cards Book (pdf): https://www.dropbox.com/s/jknfsfavp8hvoqb/A%26A-The Cards Book.pdf?dl=0
The Cards Guide (pdf): https://www.dropbox.com/s/8gqpoae6fdaxdm7/A%26A-The Cards Guide.pdf?dl=0
Note that many cards between editions depict the same theme or have the same title, but have different text depending on the edition, since usually the same National Advantages or Technologies have a different description in each edition’s rules. But many are identical and can be used in more than one version.

Best posts made by Always Wanderer
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RE: Axis & Allies Anniversary upgraded version
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RE: Axis & Allies Anniversary upgraded version
I am including the links to print the extra cards shown above in normal size, Poker card size 2.5"×3.5" (63.5×89mm). “The Cards Guide” can also be used for even more printing savings. This way one can save costs by avoiding reprinting cards (jpg):
- AA50 Anniversary extra cards (Technology) (jpg):
https://www.dropbox.com/s/h6ti2tljxyljvpm/Extra Cards For AA50 (Tech).rar?dl=0 - AA Revised extra cards (NA & Tech) (jpg):
https://www.dropbox.com/s/pllx81c0490czny/Extra Cards for AA Revised.rar?dl=0 - AA Global 1940 2nd extra cards (Technology) (jpg):
https://www.dropbox.com/s/9aooqd5gazqo3nl/Extra Cards for Global (Tech).rar?dl=0 - AA 1942 2nd Ed extra cards (NA & Tech) (jpg):
https://www.dropbox.com/s/pn5d86lteuzevue/Extra Cards for AA 1942 2nd.rar?dl=0 - AA Spring 1942 (1st Ed) extra cards (NA & Tech) (jpg):
https://www.dropbox.com/s/pn5d86lteuzevue/Extra Cards for AA 1942 2nd.rar?dl=0 - Also Dagon81’s original supplementary cards in print size like his others and a slight change to the “Pact of Steel” card image (jpg):
https://www.dropbox.com/s/mgxdawupts801di/Extra Cards for AA50 Upgraded.rar?dl=0
A sample of them is shown below:
- AA50 Anniversary extra cards (Technology) (jpg):
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Axis & Allies - Components, Unit Types and Features - Charts, Comparisons and Model Scales
Some useful charts and comparisons for the including components, between the various versions of the Axis & Allies boardgame. It is about the number of units, their capabilities and their type names. In the following link:
https://www.dropbox.com/s/0kgpp74n68fiew8/A%26A Comparisons.pdf?dl=0Model Scales:
SOLDIERS: 1/72
TANKS: 1/285
AIRPLANES: 1/900 or larger (2cm for fighters and 4cm for bombers)
SHIPS: 1/4800 to 1/2400
(Νote that as the denominator number increases, the model becomes smaller. That is, a 1/4800 scale model is smaller than a 1/2400 scale model)
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Axis & Allies Global, Europe, Pacific 1940 2nd - National Objectives & Policy Charts
I have made some tables with the National Objectives and Policy for the Europe, Pacific and Global versions. Territories are written in their original national colors regardless of whether they are the objective of another national power. They are also listed with the original national colors the various data on the Political Situation Chart of each national power, depending on which other powers they concern:
https://www.dropbox.com/s/rhjt7lvpoysv91b/National Objectives Bonus %26 Politics - A%26A 1940 2nd.pdf?dl=0 -
Axis & Allies All Versions - Printing Process for Cards about National Objectives, Advantages & Technology
The various versions of Axis & Allies optionally require some sets of cards that more practically represent some features of the game mentioned in the rulebooks. They cover the regular versions but also some improvised adaptations.
The sets presented here consist of separate photos for each card, and some of them are from edits of single decks posted by other members. Also featured are some new back covers.
The following cards can be printed on any website that prints and sends cards such as e.g. the MPC (makeplayingcards.com).A) National Objectives and Bonus Income
They are normally available in versions: Anniversary, and 1940 SE (Europe etc).
i) Anniversary 50th - National Objectives and Bonus Income Cards
The following set of cards is printable in Poker size 2.5"×3.5" (63.5×89mm):
https://www.dropbox.com/s/efgi7nl2075zxq9/AA50 National Objectives Cards (Poker size).rar?dl=0
Derived from an edit of the deck designed and posted in 2019 by member Corporal Glegg at the link:
https://www.axisandallies.org/forums/topic/33849/national-objective-cards-for-anniversaryii) Global, Europe, Pacific, 1940 SE - National Objectives and Bonus Income Cards
The following card set is printable in Bridge card size 2.25"×3.5" (57×89mm):
https://www.dropbox.com/s/0hzs3bnm9li290s/AA1940 SE National Objectives Cards (Bridge size).rar?dl=0
With the addition of a few extra cards to the Global set this can be used for both the separate AA Europe 1940 SE as well as the Pacific 1940 SE versions. These have the corresponding symbol “E” for Europe and “P” for the Pacific at the top right and replace the corresponding card from the Global set.
Derived from an edit of the deck originally designed and posted by member Young Grasshopper in 2015 at the link:
https://www.axisandallies.org/forums/topic/25587/a-a-1940-global-national-objective-card-deck
However, this set has been improved by the designer in 2020
https://www.axisandallies.org/forums/topic/35289/grasshopper-s-dice-cards-a-a-gaming-accessories/4
and is available along with other sets on the website:
https://www.makeplayingcards.com/sell/young-grasshopperB) National Advantages and Technologies:
i) The National Advantages feature is normally only present in the Revised (2004) version but they were also introduced in the customized Anniversary Upgraded Version designed and posted in 2018 by member Dagon81 at the link:
https://www.axisandallies.org/forums/post/352353
I supplemented this presentation in 2022 with sets of similar cards for the Revised (2004) and adapted it for the Spring 1942 and 1942 SE, omitting the 1940 SE versions.ii) The Technologies feature is normally available in: Revised (2004), Anniversary and Global 1940 SE. I created card sets for these and adapted them for the Spring 1942 and 1942 SE versions as well.
They are printable in Poker card size 2.5"×3.5" (63.5×89mm), presented in the links:
https://www.axisandallies.org/forums/post/1618116
and
https://www.axisandallies.org/forums/post/1618056
It should be noted that in some sets a slight deviation from the border of the red dashed line was preferred in order to keep the original size and quality of the subject unchanged but also not to have too large margins around the main subject of the cards, which would look something like this:
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Axis & Allies Anniversary - National Objectives Chart
I have made a Chart with the National Objectives & Bonus Income for the 50th Anniversary version. Territories are written in their original national colors regardless of whether they are the objective of another national power:
https://www.dropbox.com/s/kcscf9sjz26ha8f/National Objectives Bonus - Anniversary 50th.pdf?dl=0 -
Axis & Allies - Dice options: “Low Luck” and “No Luck”
The dice rules for both “Low Luck” and “No Luck” (that means “No Dice”) ways to play, in pdf file:
https://www.dropbox.com/s/x4j29q8euk5u8hv/A%26A Dice options.pdf?dl=0
(The texts are not entirely mine, but I do not remember the sources. However, it is from the time when we played on “Game Table Online”)“Low Luck” Rules for Axis & Allies:
The common way to play with Low Luck is like this…
For every combat round you add the values of the attacking and defending units.
For instance if you are attacking with 4 inf and 1 fighter and the defender has 2 inf, then the attacker has 7 attack points while the defender has 4.
Every 6 points means that you’ll get a hit, and you roll a dice for the leftovers.
On this case the attacker would have 1 automatic hit, while rolling a die and hitting with a 1, while the defender would roll a die to hit on a 4 or less.
Imagine both the attacker and defender had 1 hit each. On the next combat round the attacker doesn’t have to roll (it has 6) while the defender rolls for 2 or less. And it goes on until one or both sides are destroyed or the attacker retreats.
The same applies for ships doing land bombardment during amphibious assaults.
Example: For two Battleships you have 8 firepower points in bombardment, so you get one automatic hit and you roll the dice for 2 or less to get a second bombardment hit.
For the Antiaircraft guns if the attacking airplanes are six you get one automatic AA hit. If they are less than six you roll the dice and if you get the number of planes or less you get one AA hit.
Example: For nine attacking airplanes you get one automatic AA hit (for the first 6 planes) and you roll the dice for 3 or less to get a second AA hit (for the remaining 3 planes).
Alternative rules (for AA guns):
With AA shots you can either roll individually for each plane, or you can roll for each type of plane.
Or just add up all the attacking planes and divide that number by 6. 11 Fighters, 11 Tactical Bombers and 2 Strategic Bombers = 24 Planes, 4 planes are lost.
The thing with that approach is that it allows for very effective strategic bombing campaigns. You send 6 bombers against an IC on a territory worth 8 IPC or more (on Global 40 against a Major IC): 1 bomber gets shot automatically by the AA, resulting in a loss of 12 IPCs but the other 5 bombers deal an average of 3.5 damage to the targeted IC. You keep buying one bomber to replace the lost one and the other guy has to either pay a lot to build units or abandon the IC.
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…“No Luck” (that means “No Dice”) Rules for Axis & Allies:
The total firepower points of the fighting units divided by 6 and rounded gives the number of hits. That means if the firepower points are 3, 4, 5 or 6 you get a hit and if they are 1 or 2 you don’t get hit. For example:
Three attacking tanks (firepower 9) causing two hits to the defender (one for the first 6 points and one for the remaining 3 points of the total firepower).
If the opposing fighting units have low firepower (less than 3 points) and no one can do a hit to each other, you must keep the leftovers between battle rounds until there is at least a 3 firepower hit. For example:
Two attacking infantries (firepower 2) eliminate one defending infantry (firepower 2) in two battle rounds.
Antiaircraft guns (AA):
The total number of attacking airplanes divided by 6 and rounded gives the number of AA hits. That means if the number of airplanes is 3, 4, 5 or 6 you get an AA hit and if it is 1 or 2 you don’t get hit. For example:
If the attacking airplanes are nine the AA gun causes 2 hits (one for the first 6 planes and one for the remaining 3 planes).
Alternative rules:
Whenever you have a battle, you add up each of the different types of attacks, just like low luck. The difference is, you keep the leftovers between battles.
No hits are inflicted until a total of 6 is reached.
Example: I attack with 10 infantry against 3 tanks.
Round 1: I have total attack value of 10 (10 infantry attacking at 1). Total defense value is 9 (3 tanks defending at 3). So I get 1 hit, and the defender gets 1 hit. However, the remainder is NOT rolled, but saved for the next round.
Round 2: I now have 9 infantry attacking 2 tanks. My total attack is 9; the total defense is 6. HOWEVER, we add the leftovers from the last round, so my total attack becomes 9 + 4, while the total defense becomes 6 + 3. That makes for 13 and 9 respectively. I get 2 hits, the defender still gets 1 hit. Now I have 8 infantry, the defender has nothing.
Obviously antiaircraft guns become totally useless because you can attack with up to 5 planes, and nothing will ever get shot down (the AA gun total never reaches 6 or more since it only fires once).So the solution is to keep a running total for AA guns not just between combats, but for the WHOLE GAME, and knock off a fighter (or a bomber) whenever the total hits 3.Same thing for battleships.