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    Posts made by allweneedislove

    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      @Soulblighter:

      @Gargantua:

      I feel like adding an interesting piece or two to the board.

      Any requests?

      Give the chinese a battleship :lol:

      the chinese deserve supporting ships for their battleship. maybe a cruiser and a couple of destroyers.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      @Veqryn:

      sorry again,
      i got all screwed up because I didn’t realize you could attack my malaya fleet (using that silly rule where you suicide a dd into my india fleet that way your air will have a “landing zone”)
      here is what my noncombat would look like with that in mind
      i would leave 1 carrier, 1 fighter, 1 dd, 1 cruiser on malaya, and have 4 air and the rest of my fleet off india

      no problem veq.

      hank is having internet troubles and has not gotten back to me on what he wants to do with the uk which affects my usa turn. if he does not get it resolved soon i will just do my usa turn and hope he does what i would like with his uk fleet.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Amur to Manchuria
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Manchuria
                      Russians attack with 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Manchuria
                          Russians roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                          Russians roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                          Russians roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                          Russians roll dice for 1 infantry in Manchuria, round 6 :  1/1 hits
                          Japanese roll dice for 1 infantry in Manchuria, round 6 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Karelia
                      Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  2/4 hits
                          Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                      Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 infantry moved from Novgorod to Baltic States
                  1 infantry moved from Novgorod to Belarus
                  2 artilleries and 2 infantry moved from Novgorod to Archangel
                  2 aaGuns, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                  2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                  2 artilleries and 3 infantry moved from Ukraine to Bryansk
                  5 infantry moved from Russia to Bryansk
                  2 fighters and 1 tactical_bomber moved from Karelia to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 artillery and 8 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                  Russians collect 38 PUs; end with 38 PUs total

      Territory Summary for Russians :

      Korea : 1 flag, 1 infantry
          Amur : 2 aaGuns and 15 infantry
          Belarus : 1 infantry
          Baltic States : 1 infantry
          Bryansk : 4 aaGuns, 2 armour, 6 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
          Archangel : 2 artilleries and 2 infantry
          Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
          Ukraine : 1 factory_minor and 3 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor and 1 harbour
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 47 / 49
          Russians : 38 / 38
          Japanese : 30 / 45
          Americans : 52 / 53
          Chinese : 5 / 6
          British : 30 / 29
          UK_Pacific : 24 / 24
          Italians : 16 / 27
          ANZAC : 14 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Trans-Jordan to Egypt
                  1 infantry moved from Nigeria to French Equatorial Africa
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 94 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      Egypt : 1 infantry
          United Kingdom : 1 fighter and 2 infantry
          French Equatorial Africa : 1 infantry
          96 Sea Zone : 1 cruiser
          94 Sea Zone : 1 destroyer
          98 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 45 / 55
          Russians : 37 / 37
          Japanese : 33 / 45
          Americans : 52 / 53
          Chinese : 5 / 6
          British : 30 / 29
          UK_Pacific : 24 / 24
          Italians : 16 / 27
          ANZAC : 14 / 15
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 AWN vs BOLD - Round 2

      damnit. you can have 15ipc. where do you want your bid?

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 3 infantry moved from Persia to Iraq
                  1 bomber moved from Malta to Iraq
                  1 armour moved from Egypt to Iraq

      Combat - British
                  Battle in Iraq
                      British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 :  3/6 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                          1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 bomber moved from Iraq to Egypt
                  2 fighters and 1 tactical_bomber moved from Malta to Egypt
                  1 infantry moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Rhodesia to Belgian Congo
                  3 infantry moved from Shan State to Burma
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                        UK_Pacific take Celebes from Dutch
                  3 aaGuns and 1 artillery moved from India to Burma
                  11 infantry and 2 mech_infantrys moved from India to Burma
                  1 fighter moved from New Brunswick Nova Scotia to Iceland

      Place Units - British
                  1 factory_minor placed in Persia
                  3 mech_infantrys placed in Union of South Africa
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                  British collect 27 PUs (4 lost to blockades); end with 29 PUs total

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 24 PUs total
                  Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Burma : 3 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrys
          India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 2 infantry
          Celebes : 1 flag, 1 infantry
          Sumatra : 1 flag
          44 Sea Zone : 1 transport
          39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
          Belgian Congo : 1 infantry
          Iceland : 1 airfield and 1 fighter
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 artillery, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
          Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
          Tanganyika Territory : 1 infantry
          80 Sea Zone : 1 transport
          97 Sea Zone : 1 flag
          Iraq : 1 flag, 1 armour, 1 artillery and 2 infantry
          81 Sea Zone : 1 destroyer
          Persia : 1 flag, 1 factory_minor

      Production/PUs Summary :

      Germans : 45 / 55
          Russians : 37 / 37
          Japanese : 33 / 45
          Americans : 52 / 53
          Chinese : 5 / 6
          British : 31 / 29
          UK_Pacific : 24 / 24
          Italians : 12 / 12
          ANZAC : 14 / 16
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 fighter and 8 infantry moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                          Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 :  2/9 hits
                          Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 :  1/7 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 :  2/8 hits
                          Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 :  3/5 hits
                          2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  0/5 hits
                          Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 4 :  2/3 hits
                          2 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 :  0/3 hits
                          Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 5 :  1/3 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 :  0/2 hits
                          Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 6 :  2/3 hits
                          1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
                      Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -22
                      Casualties for Japanese: 4 infantry
                      Casualties for Chinese: 1 fighter and 8 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu
                  3 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      Territory Summary for Chinese :

      Kansu : 2 infantry
          Tsinghai : 3 infantry

      Production/PUs Summary :

      Germans : 45 / 55
          Russians : 37 / 37
          Japanese : 33 / 45
          Americans : 52 / 53
          Chinese : 5 / 6
          British : 29 / 36
          UK_Pacific : 21 / 21
          Italians : 12 / 12
          ANZAC : 14 / 16
          French : 8 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Buryatia to Amur
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Rostov to Ukraine
                  1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  2 aaGuns moved from Bryansk to Western Ukraine
                  1 armour and 1 mech_infantry moved from Bryansk to Belarus
                  6 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Novgorod to Belarus
                  2 artilleries and 7 infantry moved from Novgorod to Belarus
                  3 infantry moved from Novgorod to Belarus

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 18 infantry
          Belarus : 2 aaGuns, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
          Bryansk : 6 infantry
          Russia : 1 airfield, 1 factory_major and 5 infantry
          Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
          Western Ukraine : 2 aaGuns, 2 artilleries and 10 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 45 / 55
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 29 / 36
          UK_Pacific : 21 / 21
          Italians : 12 / 12
          ANZAC : 14 / 16
          French : 8 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                  1 infantry moved from Algeria to Tunisia

      Combat - French
                  Battle in Tunisia
                      French attack with 1 infantry
                      Italians defend with 1 artillery
                          French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                          Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                          French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                          Italians roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                          French roll dice for 1 infantry in Tunisia, round 4 :  0/1 hits
                          Italians roll dice for 1 artillery in Tunisia, round 4 :  1/1 hits
                          1 infantry owned by the French lost in Tunisia
                      Italians win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for French: 1 infantry
                  Battle in 92 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport

      Non Combat Move - French
                  1 infantry moved from French West Africa to Nigeria
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      Trans-Jordan : 1 infantry
          Nigeria : 1 infantry
          United Kingdom : 1 fighter and 2 infantry
          Morocco : 1 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          92 Sea Zone : 1 cruiser and 1 destroyer
          81 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 29 / 36
          UK_Pacific : 21 / 21
          Italians : 12 / 12
          ANZAC : 14 / 16
          French : 14 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 bombsaway vs AllWeNeedIsLove(allies +11ipc)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                  1 fighter moved from United Kingdom to 119 Sea Zone
                  1 armour and 1 mech_infantry moved from Egypt to Kenya
                  1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                  1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                  1 bomber moved from Malta to Kenya

      Combat - British
                  Battle in Kenya
                      British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 3 infantry
                          British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/5 hits
                          Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 :  2/4 hits
                          1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                          British roll dice for 1 armour, 1 artillery and 1 bomber in Kenya, round 3 :  2/3 hits
                          Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 :  1/3 hits
                          1 artillery owned by the British and 2 infantry owned by the Italians lost in Kenya
                          British roll dice for 1 armour and 1 bomber in Kenya, round 4 :  2/2 hits
                          Italians roll dice for 1 artillery in Kenya, round 4 :  1/1 hits
                          1 bomber owned by the British and 1 artillery owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -10
                      Casualties for British: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                      Casualties for Italians: 1 artillery and 3 infantry
                  Battle in 119 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 submarine
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 :  1/2 hits
                          1 submarine owned by the Germans lost in 119 Sea Zone
                      British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from Malta to Egypt
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                        UK_Pacific take Celebes from Dutch
                  3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
                  3 infantry moved from Shan State to Burma
                  1 fighter moved from 119 Sea Zone to Scotland
                  1 aaGun and 2 infantry moved from United Kingdom to Scotland
                  1 infantry moved from United Kingdom to Scotland

      Place Units - British
                  2 mech_infantrys placed in Union of South Africa
                  1 destroyer placed in 109 Sea Zone
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 31 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      Place Units - UK_Pacific
                  3 infantry and 3 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 24 PUs total
                  Some Units in India change ownership: 3 infantry and 3 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Burma : 3 aaGuns, 1 artillery, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
          India : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 2 infantry
          Celebes : 1 flag, 1 infantry
          Sumatra : 1 flag
          44 Sea Zone : 1 transport
          39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
          Belgian Congo : 2 infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
          Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
          Scotland : 1 aaGun, 1 airfield, 1 fighter and 3 infantry
          Kenya : 1 armour
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
          119 Sea Zone : 1 flag, 1 destroyer
          106 Sea Zone : 1 flag, 1 transport
          109 Sea Zone : 1 destroyer
          97 Sea Zone : 1 flag
          72 Sea Zone : 1 transport
          81 Sea Zone : 1 destroyer
          Persia : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 41 / 51
          Russians : 37 / 37
          Japanese : 31 / 44
          Americans : 52 / 55
          Chinese : 7 / 7
          British : 30 / 36
          UK_Pacific : 24 / 24
          Italians : 14 / 11
          ANZAC : 14 / 16
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 bombsaway vs AllWeNeedIsLove(allies +11ipc)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Shensi to Yunnan
                  3 infantry moved from Shensi to Suiyuyan
                  3 infantry moved from Shensi to Hopei
                  3 infantry moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 5 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                          Chinese roll dice for 3 infantry in Suiyuyan, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                          Chinese roll dice for 3 infantry in Suiyuyan, round 5 :  0/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                          Chinese roll dice for 3 infantry in Suiyuyan, round 6 :  1/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                          1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win with 1 infantry remaining. Battle score for attacker is -9
                      Casualties for Chinese: 3 infantry
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 3 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                          Japanese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  0/2 hits
                          Japanese roll dice for 3 infantry in Yunnan, round 3 :  1/3 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      retreated to Yunnan
                      Japanese win with 3 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  3 infantry placed in Shensi
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total

      Territory Summary for Chinese :

      Shensi : 5 infantry
          Suiyuyan : 3 infantry
          Hopei : 2 infantry
          Burma : 1 fighter

      Production/PUs Summary :

      Germans : 41 / 51
          Russians : 37 / 37
          Japanese : 31 / 44
          Americans : 52 / 55
          Chinese : 7 / 7
          British : 29 / 37
          UK_Pacific : 21 / 21
          Italians : 15 / 11
          ANZAC : 14 / 16
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 AWN vs BOLD - Round 2

      1- i am fine with 1 bid unit per territory.

      2 - not fine with same bid, lets rebid. my last 3 games(you, hobo, and bombsaway) i got stuck with the allies.

      3 - i would like to play with noncombat edits allowable and asking for any other type of edits.

      4 - you can let me know if you want to play no tech, tech, tech with anniversary style tech tokens.

      5 - let me know if you want to play with any type of lowluck reroll.

      6 - i will start the bid at allies+252ipc

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 AWN vs. BOLD

      i forgot the attachment

      boldfresh league dice.xls

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 AWN vs. BOLD

      @Boldfresh:

      i don’t want to debate the dice.  i will accept that i had better dice and if we play another…

      debating is fun, but i have attached a file that shows the breakdown of every dice roll. it shows total unit value gained(or lost) in each battle and compares it to the expected value so it takes into account if it was an air unit or an infantry that was lost.

      the interesting and debatable part is how much effect does each battle have, obviously the earlier the battle the more impact it has on the course of the game, so your terrible g1 might be worse than all the dice proceeding it.

      @allweneedislove:

      not sure if i want a second matchup. you comment on your dice negatively even when you are getting the better of the dice, then at the end you say you had no fun.

      we are all here to enjoy the game, what’s the point if it is no fun?

      @Boldfresh:

      … if we play another, i will not mention the dice once.  if i got better dice in this game, then it just proves how much incredibly better than me you are, and i can accept that.  that’s why i want to play you again, to learn

      my mentioning of your comments on the dice might have been unfair. if talking about the dice is cathartic for you, you can type whatever you like.

      @Boldfresh:

      i was only joking about the voodoo hex of course.  however, i would appreciate if you would wish for reasonable dice rather than lopsided dice  :-)

      i thought you were, and i’m glad to hear that you were. i can not wish you good luck in good faith, as i that is not what i hope for. unfortunately i can’t change the way i feel.

      @Boldfresh:

      i do believe you agreed to play again earlier in the thread - as i said, i
      apologize for any comments about the dice and i am willing to agree
      that overall, i perhaps got the better “dice”.  as you aptly stated, WHEN
      those dice fall is incredibly important and it is impossible to say for sure
      one way or another so ultimately, the way to go is to never discuss the
      dice at all.  a good player knows anyway, so what is the point in
      mentioning other than to let out frustration.  sorry that i succumbed to
      said temptation at all and i will not in the future.

      cheers

      i don’t remember agreeing in the past, but i am happy to play another game.
      no problem about any dice comments. if you want to vent about dice you can, in fact it lets me know that you felt a battle is important and can help me.

      @Boldfresh:

      By the way I didnt say I had no fun.  In fact I recall specifically stating at least once that even though I was getting crushed I was still enjoying the challenge.  After a while the challenge became too much and at the point it was no longer fun I conceded.  In part the reason it was no longer fun is that I could not imagine it would be interesting at all for you to continue with such an insurmountable lead.

      Anyway I would appreciate the rematch we agreed to and you can always just stop immediately if I mention the dice - this would result in your victory I would be happy to agree to those terms.  Course if I beat you I dont want to hear YOU then say it was due to dice, even though it most certainly would be  :-P. However I will readily admit it im sure…. haha

      i’m glad to hear that you also had fun.
      yeah, lets start a rematch. no need to worry about mentioning the dice, no extra terms are needed. i’m a bit of a jerk and do not give my opponents enough credit when i lose. i will almost certainly blame my mistakes and bad dice, and rarely admit to being outplayed. although me making mistakes and my opponent not making mistakes is probably the definition of being outplayed.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 AWN vs. BOLD

      @Boldfresh:

      another fighter downed.  amazing how some games just go this way all the way through.

      you have had the better of the dice this game. your g1 was terrible, but you started to get better dice and by the middle of round 3 you had actually overcome the g1 and you had the better dice from that point on and it has only grown since round 3.

      however, the sooner you get good dice the better as it has ripple effects on the game.

      @Boldfresh:

      the only negative for you is it just makes it like taking candy from a baby when your
      inf/mech/art defensive hit rate is off the charts against aircraft.  perhaps it just
      “feels” like it though, and actually hasn’t happened in reality?

      it is not reality, it is just in your head.

      @Boldfresh:

      …
      never a whiff from you though.  :-)

      if you mean whiffing as in complete blanks then possibly.
      if you mean terrible rolls, i have had more than my fair share of whiffing this game

      @Boldfresh:

      i feel like there is a dice bias that sits in the game the entire time sometimes.  i did get a couple of lucky defense rolls on the eastern front if i recall, but there was just never a chance really after that G1 and when i did make riskier attacks after that to try to catch up, they actually went generally poorly as well.

      there has been a dice bias…in your favour.
      you might be right about not having a chance after that terrible g1 but the dice did their best to help you.

      @Boldfresh:

      @allweneedislove:

      i look forward to the game and hope you have fun…. and bad dice.

      i will scramble to sz111
      and will scramble 3 fighters to sz109

      next game how about you don’t put the voodoo hex on me right at the beginning…

      sorry for the voodoo hex, i thought it was funny as everyone wishes their opponent good luck at the beginning of the game when they do not mean it. i wish good luck for myself.

      @Boldfresh:

      although i am still going to lose, this is turning into a very interesting and fun match.  i guess it’s always the most engaging for me when i’m trying to come from behind.

      @Boldfresh:

      … this isn’t even fun when the dice are so lopsided.  i mean is it fun for you?

      the dice were lopsided in your favour. despite the bad dice i still enjoy playing the game.
      i’m sorry to hear that this game had become no fun for you.

      @Boldfresh:

      it really isn’t nice to wish someone terrible dice at the start of the game.  please do not do that again.  shall we go with the same starting map and commence our second match?

      i might not say it, but will probably be thinking it.

      not sure if i want a second matchup. you comment on your dice negatively even when you are getting the better of the dice, then at the end you say you had no fun.

      we are all here to enjoy the game, what’s the point if it is no fun?

      @Boldfresh:

      You did everything right after that crippling g1 and g2.  Well played.

      thanks!

      @Boldfresh:

      I posted your win and I’m ready for Game two at your convenience just let me know. Cheers

      thanks  for the game, i enjoyed it.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      @hobo:

      I guess there is a destroyer but if there wasn’t it would be counted differently.  4 hits total, 1 from sub.

      ah crap i wasted all that thought and typing.

      ok 4 - carrier tip, fighter, fighter, destroyer

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      sorry hobo, i wasn’t trying to be difficult. i was not wanting to give you an advantage in this important battle. but here you go

      the problem is that your sub should role with the rest of the units.
      if this round in total you get;
      6 - lose everything
      5 - carrier tip, carrier sink, fighter, fighter, destroyer
      4 - carrier tip, fighter, fighter, destroyer
      3 - carrier tip, fighter, fighter
      2 - destroyer, fighter
      1 - destroyer

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L Playoff Round2 hobo vs AllWeNeedIsLove

      there have been no hits for me to give ools.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 AWN vs. BOLD

      map with sbr

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 14L G40 AWN vs. BOLD

      2 bombers

      DiceRolls: 2@6; Total Hits: 22@6: (1, 4)

      posted in League
      allweneedisloveA
      allweneedislove
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