thanks for the game alex, it was fun.
i look forward to playing you in the playoffs, next years league, and/or in a future tournament
thanks for the game alex, it was fun.
i look forward to playing you in the playoffs, next years league, and/or in a future tournament
Boy that’s a great roll for the Axis in 6
i did not even notice. i just assumed 5 subs would have raided all 8ipc.
i wonder what hank will purchase with that extra 4ipc. maybe he will just keep it as a memento of strength
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Nenetsia
4 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter moved from Bryansk to Nenetsia
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
2 mech_infantrys moved from Ukraine to Belarus
1 armour, 5 artilleries and 6 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys in Belarus, round 2 : 1/20 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 5 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 fighter moved from Nenetsia to Vologda
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Russia to Bryansk
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Albania : 1 flag
Belarus : 4 aaGuns, 1 armour, 5 artilleries, 5 infantry and 8 mech_infantrys
Bryansk : 1 fighter, 1 infantry and 1 tactical_bomber
Nenetsia : 2 infantry
Archangel : 4 infantry
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Vologda : 1 fighter
Volgograd : 1 factory_minor
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 55
Russians : 40 / 51
Japanese : 39 / 53
Americans : 56 / 78
Chinese : 10 / 11
British : 33 / 35
UK_Pacific : 14 / 10
Italians : 14 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 40 / 59
Russians : 36 / 42
Japanese : 39 / 53
Americans : 56 / 78
Chinese : 10 / 11
British : 33 / 35
UK_Pacific : 14 / 10
Italians : 17 / 21
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Japanese
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
4 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Territory Summary for Russians :
Kiangsu : 1 mech_infantry
Jehol : 1 armour
Yakut S.S.R. : 1 artillery and 1 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Belarus : 3 mech_infantrys
Baltic States : 1 infantry
Eastern Poland : 1 aaGun, 13 artilleries, 38 infantry and 11 mech_infantrys
Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 68
Russians : 38 / 44
Japanese : 23 / 38
Americans : 55 / 75
Chinese : 20 / 20
British : 20 / 0
UK_Pacific : 17 / 25
Italians : 18 / 28
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/13 hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 7/12 hits
7 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/6 hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/9 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
1 armour retreated to Trans-Jordan
Italians win with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 infantry placed in United Kingdom
British undo move 1.
1 mech_infantry placed in Union of South Africa
2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Celebes : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
106 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 60
Russians : 44 / 59
Japanese : 57 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
10 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 11 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 42 / 60
Russians : 44 / 59
Japanese : 57 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 26 / 25
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 63 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 3 transports; Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 3 transports
Casualties for Italians: 1 battleship and 1 cruiser
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
3 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
49 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
80 Sea Zone : 1 submarine
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 7 transports
Production/PUs Summary :
Germans : 42 / 60
Russians : 44 / 59
Japanese : 60 / 98
Americans : 51 / 71
Chinese : 1 / 5
British : 26 / 25
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
unfortunately there are no french left to take their turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 bombers moved from India to Egypt
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Egypt
ANZAC attack with 3 bombers
Italians defend with 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 3 bombers in Egypt, round 2 : 2/3 hits
Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 2/3 hits
2 bombers owned by the ANZAC , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
ANZAC roll dice for 1 bomber in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
ANZAC win with 1 bomber remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 bombers
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malaya to Siam
1 fighter moved from Kwangsi to Siam
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 airfield placed in Siam
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
French Indo China : 1 fighter
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 2 transports
62 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Anglo Egyptian Sudan : 1 bomber
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 20 / 0
UK_Pacific : 17 / 25
Italians : 18 / 28
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I thought it was your devilish plan to trade J air on ether Rus troops in Amur, or Chinese crowd or India.
yeah i did get alot of your air, but it was still a good attack for you.
What do you mean, Love? I took India with 65% odds. Or, you mean anything below 90% should not work for me? :-)
nice one!
What do you mean, Love? I took India with 65% odds. Or, you mean anything below 90% should not work for me? :-)
ah i see now.
after my illegal move i never purchased anything for india. damn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Tambov to Vologda
1 fighter and 6 tactical_bombers moved from Tambov to Vologda
4 bombers moved from Baltic States to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8,3 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 6 tactical_bombers in Vologda, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Tambov to Novosibirsk
8 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to Baltic States
1 fighter and 6 tactical_bombers moved from Vologda to Bryansk
9 armour, 16 artilleries, 18 infantry and 19 mech_infantrys moved from Tambov to Bryansk
3 bombers moved from Russia to Baltic States
1 mech_infantry moved from Greece to Syria
1 artillery and 3 infantry moved from Spain to Gibraltar
2 artilleries moved from Denmark to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Denmark to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
10 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Germans :
Gibraltar : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 5 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Denmark : 1 aaGun and 7 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 3 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers
Bryansk : 1 flag, 9 armour, 16 artilleries, 1 fighter, 19 infantry, 30 mech_infantrys and 6 tactical_bombers
Rostov : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 armour and 2 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports
Switzerland : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 60 / 73
Russians : 17 / 28
Japanese : 59 / 60
Americans : 59 / 79
Chinese : 7 / 7
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 29 / 39
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from Iraq to Syria
1 fighter moved from Northwest Persia to Syria
1 artillery moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - British
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Syria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Syria to Iraq
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag, 2 infantry
Tobruk : 1 mech_infantry
Ethiopia : 1 flag
Eastern Poland : 1 fighter
Ukraine : 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 fighter
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 22 / 0
UK_Pacific : 17 / 25
Italians : 16 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 2 infantry
Anhwe : 1 artillery and 5 infantry
Production/PUs Summary :
Germans : 56 / 96
Russians : 30 / 32
Japanese : 31 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 20 / 0
UK_Pacific : 17 / 11
Italians : 18 / 29
ANZAC : 22 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i made some noncombat move edits.