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    Posts made by allweneedislove

    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      if you do scramble and fight the first round, what would you like to do on following rounds?

      if my subs hit one or two of your subs would you like to submerge or keep fighting?
      what if i have 1 sub and and you have 2 or 1 subs, would you like to submerge or fight?

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      would you like to scramble?

      i am ignoring your subs.
      if you scramble in sz6, your subs can fight.
      please let me know if you want to submerge or fight.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                        French take Ethiopia from Italians

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Ethiopia : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 40 / 60
          Russians : 43 / 59
          Japanese : 54 / 98
          Americans : 51 / 71
          Chinese : 4 / 6
          British : 27 / 28
          UK_Pacific : 7 / 0
          Italians : 14 / 25
          ANZAC : 13 / 22
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Shan State to Malaya
                  1 infantry moved from Burma to India

      Combat - ANZAC
                  Battle in Malaya
                      ANZAC attack with 2 infantry
                      Japanese defend with 1 harbour and 1 infantry
                          ANZAC roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                          ANZAC roll dice for 2 infantry in Malaya, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                          ANZAC roll dice for 2 infantry in Malaya, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Malaya, round 4 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                      ANZAC win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in India
                      ANZAC attack with 1 infantry
                      Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                          ANZAC roll dice for 1 infantry in India, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery in India, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC lost in India
                      Japanese win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 mech_infantry moved from New South Wales to Queensland
                  2 artilleries and 3 infantry moved from Queensland to South Australia
                  1 aaGun moved from Queensland to South Australia
                  1 fighter moved from New South Wales to Queensland
                  1 fighter moved from New South Wales to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 46 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,5
                  ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      Territory Summary for ANZAC :

      Malaya : 1 flag, 1 harbour and 1 infantry
          Queensland : 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 1 mech_infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 factory_minor and 1 harbour
          South Australia : 1 aaGun, 2 artilleries and 3 infantry
          New Guinea : 1 infantry
          Dutch New Guinea : 1 flag
          46 Sea Zone : 1 destroyer
          54 Sea Zone : 1 fighter
          62 Sea Zone : 1 destroyer and 2 submarines

      Production/PUs Summary :

      Germans : 40 / 60
          Russians : 43 / 59
          Japanese : 54 / 98
          Americans : 51 / 71
          Chinese : 4 / 6
          British : 27 / 28
          UK_Pacific : 7 / 0
          Italians : 15 / 25
          ANZAC : 13 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      sorry for the delay this move is a difficult one for me.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Italians
                  Italians buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                        Italians take Anglo Egyptian Sudan from British
                  1 infantry moved from Novosibirsk to Timguska
                        Italians take Timguska from Russians
                  1 bomber moved from Turkey to Russia

      Combat - Italians
                  Strategic bombing raid in Russia
                          AA fire in Russia :  0/1 hits
                      Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                      Bombing raid in Russia causes 4 damage total.

      Non Combat Move - Italians
                  1 infantry moved from Bryansk to Tambov
                  1 bomber moved from Russia to Bryansk
                  1 infantry moved from Iraq to Trans-Jordan
                  3 mech_infantrys moved from Turkey to Volgograd
                  3 mech_infantrys moved from Persia to Caucasus
                  1 mech_infantry moved from Persia to Trans-Jordan
                  1 aaGun moved from Western Germany to France
                  1 mech_infantry moved from Southern France to Gibraltar
                  1 artillery, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
                  2 fighters and 1 tactical_bomber moved from Turkey to Western Germany

      Place Units - Italians
                  1 transport placed in 81 Sea Zone
                  2 armour placed in Egypt
                  2 artilleries and 4 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,1,2,3,6
                  Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs

      Territory Summary for Italians :

      Timguska : 1 flag, 1 infantry
          Kazakhstan : 1 flag
          Trans-Jordan : 1 flag, 1 infantry and 1 mech_infantry
          Gibraltar : 1 flag, 1 harbour, 8 infantry and 1 mech_infantry
          Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
          Anglo Egyptian Sudan : 1 flag, 1 infantry
          Syria : 1 flag
          France : 1 aaGun
          Western Germany : 2 aaGuns, 1 artillery, 3 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
          Denmark : 1 artillery, 2 infantry and 1 mech_infantry
          Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
          Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
          Bryansk : 1 bomber
          Bessarabia : 1 flag
          Tambov : 1 infantry
          Novosibirsk : 1 flag
          Volgograd : 3 mech_infantrys
          Caucasus : 1 flag, 3 mech_infantrys
          Portugal : 1 flag
          Turkey : 1 flag, 1 factory_minor
          Saudi Arabia : 1 flag
          Greece : 1 flag
          Iraq : 1 flag
          81 Sea Zone : 1 transport
          Northwest Persia : 1 flag
          Persia : 1 flag
          Spain : 1 flag

      Production/PUs Summary :

      Germans : 53 / 73
          Russians : 18 / 55
          Japanese : 56 / 67
          Americans : 69 / 90
          Chinese : 8 / 9
          British : 29 / 31
          UK_Pacific : 0 / 0
          Italians : 31 / 45
          ANZAC : 9 / 11
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 4 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      yikes dice gods must be real upset with you.

      i am not sure if i have seen a perfect 3/3 aagun hit

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      it’s our thanksgiving weekend, turns will be slow.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      can you please post the map.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @allweneedislove:

      @Gamerman01:

      OK, the mythbusters result is in.

      The myth on trial:
      The Axis has been significantly luckier in attacks where the attacker had all air (first casualties would be air)

      The results:

      MYTH

      See attached.
      I concur with AWN (although he should have said ONE loss, no remainder in Amu), that the losses for both sides have been nearly DEAD EVEN, the WHOLE MATCH

      The results are almost as even as they could possibly be.  If you look at the “cumulative” column, you will see that the disparity in expected air losses in all-air battles never grows to more than 1.5, so you can’t argue cumulative effects from early luck being greater than late luck, etc etc

      The final cumulative total - Axis has advantage of less than ONE PLANE

      Find something else to complain about Bold.  This one’s all in your head.  You have a point about the Cow game, but not this one.

      Now here’s an interesting side note:
      Allies have risked their air 18 times
      Axis, only 10 times, but this does not take into account the larger risks of the J2 air strike or Amur, although the Axis knew they had the low luck reroll option backing them up both times.

      Disclaimer:  I only went through the game once (took me about an hour) and have not double checked.  I might have missed some AA fire or something.
      I did not see any dogfights before SBR’s.  If you see anything I missed, let me know and I can amend the worksheet.

      Thanks, that was fun  :-)

      i see you enjoy wasting time/making spread sheets.

      i am not above making mistakes, but i am going to double check you results.
      my quick and dirty sheet only took 20 min so i could have missed somethings, but i thought it was going to be quick and accurate.

      ok just scanned your sheet and the map.
      this took me longer than making my sheet.

      here is what you had missed.
      g1 france
      rus4 west ukraine
      j4 burma
      g5 smolensk

      and i noticed i missed uk6 on gibralter on my sheet.

      also on my sheet on j2 szechwan and usa2 sz6 i used .81 and .79 and you used 1 and 1, i used expected results if you win, and you used expected total results. but this will not matter as both cancel each other out.

      i did not go check the math on all your individual results but assume they were correct.

      i did miss the gibralter attack that hit 1 of 3 aaguns. so that would reduce the allies by .5 planes.

      so taking my missed gibralter attack into account
      axis have lost 1.417 more planes than average.
      allies have kept 0.77 more planes than average.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      If u r gonna do it do it right is gamers philosophy.

      U are sending all 4 interceptors up.  Dutch is rolling in about 10 min.

      yes all 4. sorry i should have been more clear.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @allweneedislove:

      i see you enjoy wasting time/making spread sheets.

      it should have read
      i see you also enjoy wasting time/making spread sheets.
      without the also it could be taken as an insult

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Gamerman01:

      OK, the mythbusters result is in.

      The myth on trial:
      The Axis has been significantly luckier in attacks where the attacker had all air (first casualties would be air)

      The results:

      MYTH

      See attached.
      I concur with AWN (although he should have said ONE loss, no remainder in Amu), that the losses for both sides have been nearly DEAD EVEN, the WHOLE MATCH

      The results are almost as even as they could possibly be.  If you look at the “cumulative” column, you will see that the disparity in expected air losses in all-air battles never grows to more than 1.5, so you can’t argue cumulative effects from early luck being greater than late luck, etc etc

      The final cumulative total - Axis has advantage of less than ONE PLANE

      Find something else to complain about Bold.  This one’s all in your head.  You have a point about the Cow game, but not this one.

      Now here’s an interesting side note:
      Allies have risked their air 18 times
      Axis, only 10 times, but this does not take into account the larger risks of the J2 air strike or Amur, although the Axis knew they had the low luck reroll option backing them up both times.

      Disclaimer:  I only went through the game once (took me about an hour) and have not double checked.  I might have missed some AA fire or something.
      I did not see any dogfights before SBR’s.  If you see anything I missed, let me know and I can amend the worksheet.

      Thanks, that was fun  :-)

      i see you enjoy wasting time/making spread sheets.

      i am not above making mistakes, but i am going to double check you results.
      my quick and dirty sheet only took 20 min so i could have missed somethings, but i thought it was going to be quick and accurate.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      throw em up

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      is this including the first battle of amur?

      no we rerolled it lowluck and there were no aaagun rolls in lowluck as it was 2 losses no remainder

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      i went through all the combats in the game that had only air as attacker or was an aagun battle rolled.

      i just tabulated hits and misses by the defenders.

      however there were 3 battles that were not 80% or above for the attacker to win in the first round of combat. for those 3 battles i just did the expected outcome vs the actual outcome.

      i am surprised with how close to average the results in air battles are.

      axis have lost 1.417 more planes than average.
      allies have kept 1.27 more planes than average.

      xdap rd8 air battles dice.xls

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      nice edit.

      i looked at the turn yesterday but did not make my move as i was still thinking what was best.

      your edit throws my plans out the window.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      after work i will do a quick analysis of air attacks

      i believe you have gotten better luck especially in air attacks, will be interesting to find out.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: G40 League House Rule project

      thanks gamerman

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      …favorable trades you are getting on all air attacks and our poor results of all air attacks…

      what do you consider air attacks?

      aaguns?
      escort and interceptor?
      combat in territories when the attacker only has air units?
      combat in seazones when the attacker only has air units?
      all of the above?

      posted in Tournaments
      allweneedisloveA
      allweneedislove
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