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    Posts made by allweneedislove

    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      there is a global oil shortage. all planes will stay on ground.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 16

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                  1 mech_infantry moved from Eastern Persia to Iraq
                  1 armour and 2 mech_infantrys moved from India to Eastern Persia

      Place Units - UK_Pacific
                  1 airfield placed in Kwangtung
                  2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      India : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
          Malaya : 1 harbour
          Kwangtung : 1 airfield and 1 harbour
          Quebec : 1 factory_minor
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Malta : 1 aaGun and 1 infantry
          Syria : 1 flag
          Slovakia Hungary : 1 fighter and 1 tactical_bomber
          Ethiopia : 1 flag
          97 Sea Zone : 1 flag
          Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
          Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
          Northwest Persia : 1 flag

      Production/PUs Summary :

      Germans : 57 / 78
          Russians : 40 / 46
          Japanese : 8 / 25
          Americans : 60 / 83
          Chinese : 23 / 29
          British : 15 / 0
          UK_Pacific : 17 / 22
          Italians : 20 / 35
          ANZAC : 24 / 35
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 16

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 artillery and 5 infantry moved from Kiangsi to Kwangtung
                  2 infantry moved from Kiangsi to Kwangsi

      Place Units - Chinese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
                  EDIT: Adding units owned by Chinese to Kwangtung: 2 infantry
                  EDIT: Turning off Edit Mode
                  2 artilleries and 7 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 23 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

      Territory Summary for Chinese :

      Kwangsi : 2 artilleries and 7 infantry
          Jehol : 2 artilleries and 4 infantry
          Anhwe : 2 artilleries and 6 infantry
          Kwangtung : 1 artillery and 7 infantry

      Production/PUs Summary :

      Germans : 57 / 78
          Russians : 40 / 46
          Japanese : 8 / 25
          Americans : 60 / 83
          Chinese : 23 / 29
          British : 15 / 0
          UK_Pacific : 17 / 23
          Italians : 20 / 35
          ANZAC : 24 / 35
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 16

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                  4 artilleries, 3 carriers, 3 destroyers, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Battle in Gibraltar

      Non Combat Move - Americans
                  4 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  2 bombers moved from Korea to Kwangtung
                  2 bombers moved from Korea to Philippines
                  2 fighters moved from Korea to Kwangtung
                  4 fighters and 4 tactical_bombers moved from Korea to Okinawa
                  1 artillery and 1 infantry moved from Korea to Manchuria
                  1 armour and 1 mech_infantry moved from Kwangsi to Burma
                  1 artillery moved from Persia to Iraq

      Place Units - Americans
                  1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                  2 artilleries, 2 fighters and 4 infantry placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5,1,3,5,3,5,5,5,2,6,2,1,3,4,5,2,6,2,5
                  Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Kwangsi : 1 artillery and 3 infantry
          Korea : 1 flag
          Jehol : 2 mech_infantrys
          Okinawa : 1 flag, 1 airfield, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
          Manchuria : 1 artillery and 1 infantry
          Hainan : 1 flag, 1 harbour
          Anhwe : 1 infantry
          Burma : 1 armour and 1 mech_infantry
          Kwangtung : 2 bombers and 2 fighters
          Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          French Indo China : 1 flag, 1 factory_minor
          26 Sea Zone : 1 destroyer
          20 Sea Zone : 1 flag
          19 Sea Zone : 1 flag
          6 Sea Zone : 1 submarine
          Central United States : 2 aaGuns and 1 factory_major
          Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
          Gibraltar : 1 flag, 4 artilleries, 1 harbour and 4 infantry
          Iraq : 1 artillery
          101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
          Brazil : 1 flag
          91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 4 transports

      Production/PUs Summary :

      Germans : 57 / 78
          Russians : 40 / 46
          Japanese : 8 / 25
          Americans : 60 / 83
          Chinese : 23 / 29
          British : 15 / 0
          UK_Pacific : 17 / 23
          Italians : 20 / 35
          ANZAC : 24 / 35
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      loading an artillery onto a transport in the combat move phase means you have to unload it as well. so the artillery in sz21 needs to go with the infantry to guam.

      you can edit it back to japan if you prefer.

      please submerge my sub… and all my carriers.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 16

      Purchase Units - Russians
                  Russians buy 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Amur to Soviet Far East
                        Russians take Siberia from Japanese
                        Russians take Soviet Far East from Japanese
                  1 artillery and 1 infantry moved from Buryatia to Sakha
                        Russians take Sakha from Japanese
                  3 mech_infantrys moved from Russia to Belarus
                  1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                  3 mech_infantrys moved from Ukraine to Romania
                  1 artillery moved from Eastern Poland to Romania
                  1 infantry moved from Eastern Poland to Slovakia Hungary
                        Russians take Slovakia Hungary from Germans

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                      Germans defend with 3 mech_infantrys
                          Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  0/5 hits
                          Germans roll dice for 3 mech_infantrys in Belarus, round 2 :  2/3 hits
                          2 mech_infantrys owned by the Russians lost in Belarus
                          Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                          Germans roll dice for 3 mech_infantrys in Belarus, round 3 :  1/3 hits
                          1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                      retreated to Belarus
                      Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 3 mech_infantrys
                  Battle in Romania
                      Russians attack with 1 artillery and 3 mech_infantrys
                      Germans defend with 1 armour
                          Russians roll dice for 1 artillery and 3 mech_infantrys in Romania, round 2 :  0/4 hits
                          Germans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                          1 mech_infantry owned by the Russians lost in Romania
                          Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 3 :  0/3 hits
                          Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                          Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 4 :  0/3 hits
                          Germans roll dice for 1 armour in Romania, round 4 :  0/1 hits
                          Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 5 :  1/3 hits
                          Germans roll dice for 1 armour in Romania, round 5 :  0/1 hits
                          1 armour owned by the Germans lost in Romania
                      Russians win, taking Romania from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  1 aaGun moved from Eastern Poland to Romania
                  11 artilleries, 33 infantry and 20 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                  1 fighter and 1 tactical_bomber moved from Belarus to Russia
                  2 mech_infantrys moved from Russia to Ukraine
                  1 mech_infantry moved from Kweichow to Tsinghai

      Place Units - Russians
                  3 mech_infantrys placed in Ukraine
                  4 artilleries, 5 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 40 PUs; end with 40 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

      Territory Summary for Russians :

      Tsinghai : 1 mech_infantry
          Sakha : 1 artillery and 1 infantry
          Soviet Far East : 1 armour
          Slovakia Hungary : 1 flag, 11 artilleries, 34 infantry and 20 mech_infantrys
          Romania : 1 flag, 1 aaGun, 1 artillery and 2 mech_infantrys
          Russia : 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
          Ukraine : 1 factory_minor and 5 mech_infantrys
          Volgograd : 1 factory_minor
          Iraq : 1 mech_infantry
          Persia : 1 flag

      Production/PUs Summary :

      Germans : 57 / 78
          Russians : 40 / 46
          Japanese : 8 / 17
          Americans : 60 / 85
          Chinese : 23 / 29
          British : 15 / 0
          UK_Pacific : 17 / 23
          Italians : 20 / 35
          ANZAC : 24 / 35
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 15

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Production/PUs Summary :

      Germans : 52 / 69
          Russians : 40 / 47
          Japanese : 11 / 17
          Americans : 60 / 85
          Chinese : 23 / 29
          British : 17 / 0
          UK_Pacific : 17 / 23
          Italians : 20 / 35
          ANZAC : 24 / 35
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan

      Turn Complete - French

      Territory Summary for French :

      Anglo Egyptian Sudan : 1 infantry
          Ethiopia : 1 flag

      Production/PUs Summary :

      Germans : 29 / 50
          Russians : 51 / 76
          Japanese : 57 / 72
          Americans : 53 / 76
          Chinese : 8 / 8
          British : 27 / 27
          UK_Pacific : 2 / 0
          Italians : 15 / 26
          ANZAC : 13 / 23
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                  1 destroyer moved from 46 Sea Zone to 49 Sea Zone
                  4 fighters moved from Queensland to 49 Sea Zone

      Combat - ANZAC
                  Battle in Shan State
                      ANZAC attack with 1 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          ANZAC roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                          ANZAC roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shan State, round 4 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Shan State
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry
                  Battle in 49 Sea Zone
                      ANZAC attack with 1 destroyer and 4 fighters
                      Japanese defend with 1 submarine
                          Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 destroyer and 4 fighters in 49 Sea Zone, round 2 :  3/5 hits
                          1 submarine owned by the Japanese lost in 49 Sea Zone
                      ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  4 fighters moved from 49 Sea Zone to 26 Sea Zone
                  1 aaGun and 1 mech_infantry moved from Queensland to South Australia

      Place Units - ANZAC
                  1 fighter and 1 mech_infantry placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 13 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      Territory Summary for ANZAC :

      Malaya : 1 flag, 1 harbour
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
          South Australia : 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry
          New Guinea : 1 infantry
          Hawaiian Islands : 1 fighter
          Dutch New Guinea : 1 flag
          49 Sea Zone : 1 destroyer
          30 Sea Zone : 1 destroyer and 2 submarines
          26 Sea Zone : 4 fighters
          62 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 29 / 50
          Russians : 51 / 76
          Japanese : 57 / 72
          Americans : 53 / 76
          Chinese : 8 / 8
          British : 27 / 27
          UK_Pacific : 2 / 0
          Italians : 15 / 26
          ANZAC : 13 / 23
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 6 PUs;

      Combat Move - Japanese
                  3 mech_infantrys moved from Kweichow to Anhwe
                  1 armour and 2 mech_infantrys moved from Hunan to Kiangsi
                  1 mech_infantry moved from Yunnan to Kiangsi
                  1 mech_infantry moved from Yunnan to Anhwe
                  1 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
                  1 artillery and 1 infantry moved from Western Australia to Northern Territory
                        Japanese take Northern Territory from ANZAC
                  1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                        Japanese take 19 Sea Zone from Americans
                  1 fighter moved from India to 20 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                  2 battleships, 3 carriers, 2 cruisers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                  10 fighters and 5 tactical_bombers moved from Japan to 20 Sea Zone
                  1 infantry moved from Eastern Persia to Turkmenistan
                        Japanese take Turkmenistan from Russians

      Combat - Japanese
                  Battle in 20 Sea Zone
                      Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 18 fighters, 5 submarines and 8 tactical_bombers
                      ANZAC defend with 3 fighters; Americans defend with 1 battleship, 8 carriers, 2 destroyers, 12 fighters, 1 infantry, 13 submarines, 1 tactical_bomber and 2 transports
                          Americans roll dice for 13 submarines in 20 Sea Zone, round 2 :  3/13 hits
                      Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                          Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 :  2/5 hits
                          Japanese roll dice for 18 fighters and 8 tactical_bombers in 20 Sea Zone, round 2 :  17/26 hits
                      Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                          Japanese roll dice for 2 battleships, 3 carriers and 2 cruisers in 20 Sea Zone, round 2 :  3/4 hits
                          Americans roll dice for 1 battleship, 8 carriers, 2 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 :  15/27 hits
                          5 submarines owned by the Americans , 2 destroyers owned by the Americans , 6 carriers owned by the Americans , 2 cruisers owned by the Japanese , 3 carriers owned by the Japanese , 1 fighter owned by the Japanese , 2 battleships owned by the Japanese and 5 submarines owned by the Japanese lost in 20 Sea Zone
                      8 submarines owned by the Americans Submerged
                          Japanese roll dice for 17 fighters and 8 tactical_bombers in 20 Sea Zone, round 3 :  15/25 hits
                          Americans roll dice for 1 battleship, 2 carriers, 15 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 3 :  11/19 hits
                          12 fighters owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 10 fighters owned by the Japanese lost in 20 Sea Zone
                          Japanese roll dice for 7 fighters and 7 tactical_bombers in 20 Sea Zone, round 4 :  9/14 hits
                          Americans roll dice for 1 battleship, 3 fighters and 2 transports in 20 Sea Zone, round 4 :  2/4 hits
                          1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 transports owned by the Americans , 1 infantry owned by the Americans , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 20 Sea Zone
                      Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 88
                      Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 12 fighters, 5 submarines and 2 tactical_bombers
                      Casualties for ANZAC: 3 fighters
                      Casualties for Americans: 1 battleship, 8 carriers, 2 destroyers, 12 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 2 transports
                  Battle in 6 Sea Zone
                      Japanese attack with 1 destroyer
                      Americans defend with 1 submarine
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  1/1 hits
                          1 submarine owned by the Americans lost in 6 Sea Zone
                      Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 36 Sea Zone
                      Japanese attack with 1 destroyer
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 36 Sea Zone
                      Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Anhwe
                      Japanese attack with 4 mech_infantrys
                      Chinese defend with 1 infantry
                          Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 :  0/4 hits
                          Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                          1 mech_infantry owned by the Japanese lost in Anhwe
                          Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 :  1/3 hits
                          Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                          1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -5
                      Casualties for Japanese: 2 mech_infantrys
                      Casualties for Chinese: 1 infantry
                  Battle in Kiangsi
                      Japanese attack with 1 armour and 3 mech_infantrys
                      Americans defend with 1 infantry
                          Japanese roll dice for 1 armour and 3 mech_infantrys in Kiangsi, round 2 :  1/4 hits
                          Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Kiangsi
                      Japanese win, taking Kiangsi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 1 armour and 2 mech_infantrys
                      ANZAC defend with 1 infantry
                          Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 :  1/3 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in 33 Sea Zone
                      Japanese attack with 1 destroyer
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 33 Sea Zone
                      Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport

      Non Combat Move - Japanese
                  4 fighters and 5 tactical_bombers could not land in 20 Sea Zone and were removed
                  2 artilleries and 8 infantry moved from India to 39 Sea Zone
                  2 artilleries, 8 infantry and 5 transports moved from 39 Sea Zone to 55 Sea Zone
                  2 artilleries and 8 infantry moved from 55 Sea Zone to Northern Territory
                  2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                  1 mech_infantry moved from Kansu to Chahar
                  1 armour moved from Tsinghai to Hopei

      Place Units - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 20 Sea Zone: 2 submarines
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from India: 1 aaGun and 2 infantry
                  EDIT: Adding units owned by Japanese to Burma: 1 aaGun and 2 infantry
                  EDIT: Turning off Edit Mode
                  1 destroyer placed in 39 Sea Zone
                  2 mech_infantrys placed in India
                  3 mech_infantrys placed in French Indo China
                  1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,4,3,4,3,1,4,3,3,3
                  Japanese collect 57 PUs (2 lost to blockades); end with 63 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

      Territory Summary for Japanese :

      Kwangsi : 1 flag, 1 armour and 1 mech_infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag, 1 armour and 3 mech_infantrys
          Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
          Shensi : 1 flag
          Yunnan : 1 flag
          Suiyuyan : 1 flag
          Kweichow : 1 flag
          Hunan : 1 flag
          Kansu : 1 flag
          Hopei : 1 flag, 1 armour
          Tsinghai : 1 flag
          Szechwan : 1 flag
          Chahar : 1 flag, 1 mech_infantry
          Sikang : 1 flag
          Anhwe : 1 flag, 2 mech_infantrys
          Shan State : 1 flag
          Burma : 1 flag, 1 aaGun and 2 infantry
          India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
          Malaya : 1 flag, 1 harbour
          Borneo : 1 flag
          Northern Territory : 1 flag, 3 artilleries and 9 infantry
          Western Australia : 1 flag
          New Guinea : 1 flag
          Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
          Guam : 1 flag, 1 airfield
          French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
          Celebes : 1 flag
          Java : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 flag
          33 Sea Zone : 1 destroyer
          37 Sea Zone : 1 flag
          36 Sea Zone : 1 flag, 1 destroyer
          35 Sea Zone : 1 destroyer
          39 Sea Zone : 1 destroyer
          6 Sea Zone : 1 destroyer
          55 Sea Zone : 5 transports
          West India : 1 flag
          Turkmenistan : 1 flag, 1 infantry
          Afghanistan : 1 flag
          Eastern Persia : 1 flag

      Production/PUs Summary :

      Germans : 57 / 78
          Russians : 14 / 19
          Japanese : 59 / 73
          Americans : 69 / 90
          Chinese : 6 / 9
          British : 29 / 31
          UK_Pacific : 0 / 0
          Italians : 31 / 45
          ANZAC : 8 / 9
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 4 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      last post should have read defender rd4

      we will lose 1 tac and 1 fighter

      attacker wins with
      2 fighters
      1 tactical bomber

      transport and infantry are sunk

      defender submerges 6 subs

      would you like to use your lowluck reroll?

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      defender rd3
      DiceRolls: 3@4; Total Hits: 23@4: (4, 5, 2)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      we will lose 3 tacs and 2 fighters

      attacker has
      3 fighters
      2 tactical bombers

      defender has
      6 subs
      1 damaged battleship
      2 usa fighters

      attacker rd4
      DiceRolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (1, 1, 6, 1)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      defender rd3

      DiceRolls: 8@4; Total Hits: 58@4: (1, 1, 5, 5, 5, 1, 2, 1)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      we will lose 13 fighters and 3 tacs

      attacker has
      5 fighters
      5 tactical bombers

      defender has
      6 subs
      1 damaged battleship
      7 usa fighters

      attacker rd3
      DiceRolls: 5@3 5@4; Total Hits: 55@3: (5, 3, 4, 2, 6)5@4: (3, 6, 4, 4, 6)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      attacker has
      18 fighters
      8 tactical bombers

      defender has
      6 subs
      5 damaged carriers
      1 damaged battleship
      1 tactical bomber
      3 anzac fighters
      12 usa fighters

      subs no longer participate

      defender rd2
      DiceRolls: 5@2 1@3 16@4; Total Hits: 165@2: (2, 1, 6, 1, 4)1@3: (2)16@4: (6, 1, 3, 1, 2, 4, 6, 6, 4, 5, 4, 3, 1, 2, 4, 1)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      you sunk my battleship!

      attacker has
      18 fighters
      8 tactical bombers

      defender has
      6 subs
      5 damaged carriers
      1 damaged battleship
      1 tactical bomber
      3 anzac fighters
      12 usa fighters

      attacker rd2
      DiceRolls: 10@3 16@4; Total Hits: 1410@3: (4, 2, 2, 5, 5, 5, 5, 4, 2, 2)16@4: (5, 5, 3, 5, 1, 6, 3, 4, 1, 1, 5, 1, 5, 1, 2, 1)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      we will take 14 hits on
      3 undamaged carriers
      3 damaged carriers
      5 subs
      2 cruisers
      1 damaged battleship

      after rd1 we the battle looks like the below

      attacker has
      1 damaged battleships
      18 fighters
      8 tactical bombers

      defender has
      6 subs
      5 damaged carriers
      1 damaged battleship
      1 tactical bomber
      3 anzac fighters
      12 usa fighters

      defender surprise strike rd2
      DiceRolls: 6@1; Total Hits: 16@1: (2, 1, 6, 6, 5, 5)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      attacker has
      3 undamaged carriers
      5 subs
      2 cruisers
      2 battleships
      18 fighters
      8 tactical bombers

      defender has
      13 subs
      8 undamaged carriers
      2 destroyers
      1 undamaged battleship
      1 tactical bomber
      3 anzac fighters
      12 usa fighters

      defender naval units rd1
      DiceRolls: 10@2 1@4; Total Hits: 510@2: (4, 4, 2, 3, 5, 2, 4, 1, 4, 1)1@4: (1)

      defender air units rd1
      DiceRolls: 1@3 15@4; Total Hits: 91@3: (2)15@4: (5, 6, 3, 5, 5, 3, 4, 5, 2, 6, 3, 3, 5, 2, 1)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      we will take the hits on the battleships

      attacker has
      3 undamaged carriers
      5 subs
      2 cruisers
      2 battleships
      18 fighters
      8 tactical bombers

      defender has
      13 subs
      8 undamaged carriers
      2 destroyers
      1 undamaged battleship
      1 tactical bomber
      3 anzac fighters
      12 usa fighters

      attacker subs units rd1
      DiceRolls: 5@2; Total Hits: 35@2: (1, 1, 4, 3, 2)

      attacker naval units rd1
      DiceRolls: 2@3 2@4; Total Hits: 42@3: (1, 1)2@4: (3, 3)

      attacker air units rd1
      DiceRolls: 10@3 16@4; Total Hits: 1410@3: (1, 1, 2, 5, 4, 4, 4, 1, 6, 6)16@4: (5, 4, 5, 3, 2, 5, 2, 3, 5, 3, 3, 6, 3, 3, 3, 5)

      posted in Tournaments
      allweneedisloveA
      allweneedislove
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