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    Posts made by allweneedislove

    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      Yeah, it will be annoying. We will have to roll on the forum. And I want to choose casualties as we go.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      if you want to use your kamikaze strike, roll it first, if it hits then there is no need to roll the sz35 battle.
      if it misses then please roll the sz35 attack on the forum.

      unfortunately the french still have no units, so after the sz35 battle you can have a parade for your brave borneo troops then do the german turn.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 17

      Purchase Units - ANZAC
                  ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  3 fighters moved from Philippines to 35 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  2 bombers moved from Kwangtung to Borneo
                  1 bomber moved from Sumatra to Java

      Combat - ANZAC
                  Battle in Borneo
                      ANZAC attack with 2 bombers
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 2 bombers in Borneo, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                          1 bomber owned by the ANZAC lost in Borneo
                          ANZAC roll dice for 1 bomber in Borneo, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                          1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                      Japanese win with no units remaining. Battle score for attacker is -21
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 2 bombers
                  Battle in Java
                      ANZAC attack with 1 bomber
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 bomber in Java, round 2 :  1/1 hits
                          Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Java
                      ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 bomber moved from Java to Siam
                  1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                  1 submarine moved from 54 Sea Zone to 33 Sea Zone
                  2 bombers moved from New South Wales to Queensland
                  3 fighters moved from 35 Sea Zone to Queensland

      Place Units - ANZAC
                  2 bombers and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 20 PUs; end with 23 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 2 infantry
          Iwo Jima : 1 flag, 1 artillery and 1 infantry
          Formosa : 1 flag, 1 armour
          Siam : 1 flag, 1 airfield and 1 bomber
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 4 fighters and 1 harbour
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
          Celebes : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          33 Sea Zone : 1 destroyer and 1 submarine
          35 Sea Zone : 1 destroyer
          62 Sea Zone : 1 flag
          Italian Somaliland : 1 flag

      Production/PUs Summary :

      Germans : 60 / 79
          Russians : 38 / 65
          Japanese : 16 / 41
          Americans : 60 / 85
          Chinese : 23 / 58
          British : 12 / 0
          UK_Pacific : 13 / 22
          Italians : 22 / 37
          ANZAC : 20 / 33
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      i’m going to attack sz35

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: What's the cheesiest thing about Global 1940?

      having 2 separate victory conditions for the axis is one of the best concepts in this game.

      sure, historically it does not make sense. but this offers a great gaming experience with fighting all over the board.

      it also allows for the very fun aspect of the axis losing economically(a long term game will be an allied victory) but having a shot at going all in for a victory city win on one side. i know the most fun games i have had(it does not matter if i am axis or allies) is where the axis will lose a long term game and make a big push for the victory city win and both sides know that the game is coming to an exciting conclusion.

      if you are a proponent of removing the victory conditions what would you suggest to encourage the allies to fight in both europe and pacific?

      posted in Axis & Allies Global 1940
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 17

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;

      Combat Move - British

      Non Combat Move - British
                  1 armour and 2 mech_infantrys moved from Eastern Persia to India
                  3 fighters and 1 tactical_bomber moved from Iraq to India
                  1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia

      Place Units - UK_Pacific
                  1 fighter and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 13 PUs; end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 1 fighter and 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      India : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
          Malaya : 1 harbour
          Kwangtung : 1 airfield and 1 harbour
          Quebec : 1 factory_minor
          New Brunswick Nova Scotia : 1 harbour
          Malta : 1 aaGun and 1 infantry
          Syria : 1 flag
          97 Sea Zone : 1 flag
          Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
          Eastern Persia : 1 flag
          Northwest Persia : 1 flag
          Yugoslavia : 1 fighter and 1 tactical_bomber

      Production/PUs Summary :

      Germans : 51 / 79
          Russians : 48 / 65
          Japanese : 16 / 41
          Americans : 60 / 85
          Chinese : 23 / 58
          British : 12 / 0
          UK_Pacific : 13 / 22
          Italians : 21 / 36
          ANZAC : 20 / 37
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 17

      Purchase Units - Americans
                  Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 fighters moved from Eastern United States to 103 Sea Zone
                  1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
                  3 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                  2 bombers moved from Philippines to 6 Sea Zone
                  2 fighters moved from Kwangtung to 6 Sea Zone
                  2 bombers moved from Kwangtung to Japan
                  4 fighters and 4 tactical_bombers moved from Okinawa to Japan
                  EDIT: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 95 Sea Zone

      Combat - Americans
                  Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 5,1
                  Battle in 104 Sea Zone
                      Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/4 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in 103 Sea Zone
                      Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 :  4/4 hits
                          Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 103 Sea Zone
                      Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in 6 Sea Zone
                      Americans attack with 2 bombers and 2 fighters
                      Japanese defend with 1 destroyer and 2 fighters
                          Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 :  3/4 hits
                          Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  2/3 hits
                          2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer and 2 fighters
                      Casualties for Americans: 2 fighters
                  Battle in Japan
                      Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                      Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                          AA fire in Japan :  1/9 hits
                          1 tactical_bomber owned by the Americans lost in Japan
                          3 aaGuns owned by the Japanese lost in Japan
                      Americans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Japanese: 3 aaGuns
                      Casualties for Americans: 1 tactical_bomber

      Non Combat Move - Americans
                  2 bombers moved from 6 Sea Zone to Kwangtung
                  2 bombers moved from Japan to Okinawa
                  4 fighters and 3 tactical_bombers moved from Japan to Korea
                  1 infantry moved from Anhwe to Jehol
                  1 armour and 1 mech_infantry moved from Burma to Yunnan
                  2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
                  4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                  4 artilleries, 3 carriers, 3 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 103 Sea Zone to 108 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 108 Sea Zone

      Place Units - Americans
                  1 artillery and 1 infantry placed in Western United States
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  2 bombers placed in Western United States
                  1 carrier placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                  Americans collect 60 PUs; end with 60 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Kwangsi : 1 artillery and 3 infantry
          Korea : 1 flag, 4 fighters and 3 tactical_bombers
          Jehol : 1 infantry and 2 mech_infantrys
          Okinawa : 1 flag, 1 airfield, 2 bombers, 1 infantry and 1 mech_infantry
          Manchuria : 1 artillery and 1 infantry
          Hainan : 1 flag, 1 harbour
          Yunnan : 1 armour and 1 mech_infantry
          Kwangtung : 2 bombers
          Philippines : 1 airfield, 1 harbour and 2 infantry
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          French Indo China : 1 flag, 1 factory_minor
          20 Sea Zone : 1 flag
          10 Sea Zone : 1 destroyer and 1 transport
          Central United States : 2 aaGuns and 1 factory_major
          Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
          Gibraltar : 1 flag, 1 harbour
          108 Sea Zone : 6 artilleries, 4 carriers, 4 destroyers, 6 fighters, 8 infantry, 2 tactical_bombers and 7 transports
          104 Sea Zone : 1 submarine
          Iraq : 1 artillery
          101 Sea Zone : 1 carrier
          Brazil : 1 flag
          103 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 51 / 79
          Russians : 48 / 65
          Japanese : 16 / 41
          Americans : 60 / 85
          Chinese : 23 / 29
          British : 12 / 0
          UK_Pacific : 13 / 22
          Italians : 21 / 36
          ANZAC : 20 / 37
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      no problem about the edit.

      sorry for the delay.

      would you like to scramble or use kamikaze in sz6?

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      g13 sent.

      hank13, they requested to edit the anzac inf onto the usa transport after the german dice were rolled.
      the edit had nothing to do with the german rolls so i allowed it, so don’t be surprised to see an edit.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Soulblighter:

      @allweneedislove:

      what did you expect me to buy with the italians subs?

      AA guns :-D

      that actually made me laugh out loud. i did not expect anyone to give me an answer, let alone a good one.
      i did not see the air raids of northern italy and austria coming. but i guess in a game with lowluck you need to expect more aggressive play.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      italy 12 emailed.

      hank13, p.m. everyone with what email you would like the game files sent to.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      the final map save can be posted when this match is over.� I’m sorry that there is one idiot that is ruining it for the rest of the community but that is just the way it is.

      boldfresh,

      if you taunt a dog and get bitten, you can not blame the dog.

      you have went out of your way to taunt, degrade, make fun, and insult cow as much as possible on our game thread. �even after your problem was solved(he left the boards for a long period of time) you kept up the taunts. he comes back and you are shocked that he then starts posting on our game thread.

      i don’t think it is just one that is ruining it for the rest of the community. actually i would guess that more people have had a problem with you than with cow. don’t take the last comment as an insult, go back and look at why the disagreements occurred, if they are all one off situations then maybe it is coincidence. but if you have many problems with the community at large it is probably not the community. it might be something you are doing that is causing the disagreements and you could make a change to stop them from occurring.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      …  To me it is every bit as bad as a direct insult, which he has also levied against me and my family.  …

      @DutchmanD:

      …
      However, for me it became personal when he made crass comments, and even a joke, about the Boston Marathon bombings…

      insulting an anonymous person’s family is stupid and mean-spirited.
      making light of real tragedy is awful and disrespectful.

      assuming that these are true i would hate cow aswell and would stop all contact with this person.

      but please try to ignore him on this thread.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      I will pull out my calc and we will see if u are right.  Im almost certain u are wrong.  Odds were better the turn befor if not taking in destroyers…

      on j10 hank could not bring any fleet as you had destroyers in sz20 and sz21 blocking the path to your large fleet in sz19.
      it would have been all air units and would of had a 1% chance at winning.
      the only reason that the sz20 battle looked close was because the final result was not close to the average result which japan would have about 10 air units left

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @Boldfresh:

      …�did you notice AWN built 6 ground units the turn that prompted cow’s comment, then built 10 mechs in N italy the immediate following turn? �cuz i noticed. �coincidence? �probably. �but i don’t care…

      i do not know what post of cow’s you are reffereing to but this is false.

      what did you expect me to buy with the italians subs?
      i bought the obvious best units for the turn and you infer that it was based on someone else’s strategy. even after i told you it wasn’t.

      @Boldfresh:

      …Cow: Japan should hit the US fleet - and not take in the destroyers cuz then they have 70% odds on the fleet. �did you notice that Hank attacked the fleet immediately following this comment, when he actually had better odds on the fleet the turn before? �cuz i noticed. �coincidence? �probably, but i don’t care - cow should not be allowed to taint Hank’s win, if he gets it.

      just a couple of representative examples, i think you get the idea.

      again i do not know what post of cow’s you are referring to here.
      our odds in the j11 attack on sz20 was much much higher than 70%, i believe they were in the high 90s but would have to double check for the exact odds.
      on j10 the odds were 1%(this is not an exaggeration to make you look bad, it was actually 1%)

      @Boldfresh:

      …if you did follow his advice to hit the fleet i think it was detrimental to you and that’s not good either.  i know for a fact you had better odds on our fleet with the same attack a round earlier so it seems quite curious you did it after his comment and not before…

      the only thing curious is your facts and probability.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      cow before posting on this thread again please reread post #980.

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 2013 - AAG 40 League

      @Amon-Sul:

      @Karl7:

      So if I read the 2nd Edition Global rules right they say that Mongolia only becomes Pro-Axis if attacked by the USSR.

      So if it’s attacked by the UK it just sits there like a fool?

      does anybody play by these rules here on the forum?

      everyone in the league plays with the rules

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 2013 G40 League Post Game Results Here - Thread

      @Me1945:

      Allweneedislove over Me1945

      http://www.axisandallies.org/forums/index.php?topic=32029.105

      me1945 got screwed by the dice. he set himself up for a pacific victory that depended on a 50% naval battle and lost

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945

      sounds good, i will send you a bid in november.

      i look forward to our next game.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      dont wait up for my move i am going to bed.

      posted in League
      allweneedisloveA
      allweneedislove
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