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    Posts made by allweneedislove

    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 21

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 101 Sea Zone to 88 Sea Zone
                  2 bombers moved from India to 81 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                  3 carriers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
                        Americans take 106 Sea Zone from Germans

      Combat - Americans
                  Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                  Battle in 88 Sea Zone
                      Americans attack with 1 submarine
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 88 Sea Zone
                          Americans roll dice for 1 submarine in 88 Sea Zone, round 2 :  0/1 hits
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 81 Sea Zone
                      Americans attack with 2 bombers
                      Japanese defend with 1 carrier and 1 transport; Germans defend with 1 infantry; Italians defend with 1 infantry
                          Americans roll dice for 2 bombers in 81 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 bombers in 81 Sea Zone, round 3 :  1/2 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 2 bombers in 81 Sea Zone, round 4 :  2/2 hits
                          Japanese roll dice for 1 carrier and 1 transport in 81 Sea Zone, round 4 :  0/1 hits
                          1 infantry owned by the Germans , 1 transport owned by the Japanese , 1 carrier owned by the Japanese and 1 infantry owned by the Italians lost in 81 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 29
                      Casualties for Japanese: 1 carrier and 1 transport
                      Casualties for Germans: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in 109 Sea Zone
                      Americans attack with 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                      Germans defend with 1 carrier, 4 destroyers, 2 fighters, 9 submarines and 2 transports; Italians defend with 1 carrier and 4 fighters
                          Americans roll dice for 3 submarines in 109 Sea Zone, round 2 :  1/3 hits
                      Units damaged: 1 carrier owned by the Italians
                          Germans roll dice for 9 submarines in 109 Sea Zone, round 2 :  0/9 hits
                          Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  5/12 hits
                      Units damaged: 1 carrier owned by the Germans
                          Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 :  4/12 hits
                      Units damaged: 2 carriers owned by the Americans
                          1 carrier owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
                          Americans roll dice for 3 submarines in 109 Sea Zone, round 3 :  1/3 hits
                          Germans roll dice for 5 submarines in 109 Sea Zone, round 3 :  1/5 hits
                          Americans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 :  3/12 hits
                          Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 3 :  4/12 hits
                          3 submarines owned by the Americans , 2 carriers owned by the Americans and 4 submarines owned by the Germans lost in 109 Sea Zone
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 4 destroyers, 6 fighters and 2 tactical_bombers in 109 Sea Zone, round 4 :  5/12 hits
                          Germans roll dice for 2 carriers, 4 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 4 :  9/12 hits
                          5 fighters owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
                          Americans roll dice for 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 5 :  2/3 hits
                          Germans roll dice for 2 carriers, 6 fighters and 2 transports in 109 Sea Zone, round 5 :  7/8 hits
                          1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 carrier owned by the Germans and 2 tactical_bombers owned by the Americans lost in 109 Sea Zone
                      Germans win with 6 fighters and 2 transports remaining. Battle score for attacker is -62
                      Casualties for Germans: 1 carrier, 4 destroyers and 9 submarines
                      Casualties for Italians: 1 carrier
                      Casualties for Americans: 3 carriers, 4 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                  Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                  Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                      2 fighters owned by the Italians and 2 fighters owned by the Germans forced to land in United Kingdom

      Non Combat Move - Americans
                  1 bomber moved from 81 Sea Zone to Italian Somaliland
                  1 bomber moved from 81 Sea Zone to British Somaliland
                  4 bombers moved from Yunnan to Caucasus
                  4 fighters and 2 tactical_bombers moved from Kweichow to Caucasus
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                  1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                  4 infantry moved from Eastern United States to 101 Sea Zone
                  4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone

      Place Units - Americans
                  1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                  4 fighters placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,3,4,4
                  Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
          Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
          Hainan : 1 flag, 1 harbour
          Yunnan : 1 artillery and 3 infantry
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          French Indo China : 1 flag, 1 factory_minor
          20 Sea Zone : 1 flag
          10 Sea Zone : 1 destroyer and 1 transport
          Central United States : 2 aaGuns and 1 factory_major
          Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
          British Somaliland : 1 bomber
          Italian Somaliland : 1 bomber
          Caucasus : 4 bombers, 4 fighters and 2 tactical_bombers
          106 Sea Zone : 1 flag, 1 artillery, 1 carrier, 11 infantry, 1 submarine and 6 transports
          101 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
          Brazil : 1 flag
          88 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 69 / 85
          Russians : 28 / 28
          Japanese : 25 / 31
          Americans : 58 / 75
          Chinese : 23 / 87
          British : 7 / 0
          UK_Pacific : 13 / 26
          Italians : 29 / 50
          ANZAC : 13 / 34
          French : 0 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 bomber, 1 fighter and 1 infantry moved from Novgorod to Karelia
                  1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 1 bomber, 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia, round 2 :  3/3 hits
                          Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                      Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Baltic States
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  1/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 artilleries and 5 infantry moved from Novgorod to Belarus
                  1 fighter moved from Baltic States to Belarus
                  1 tactical_bomber moved from Baltic States to Belarus
                  1 bomber and 1 fighter moved from Karelia to Belarus
                  2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                  1 artillery and 4 infantry moved from Ukraine to Bryansk
                  4 mech_infantrys moved from Russia to Belarus
                  2 infantry moved from Rostov to Bryansk
                  2 aaGuns and 18 infantry moved from Buryatia to Amur
                  1 submarine moved from 111 Sea Zone to 109 Sea Zone

      Place Units - Russians
                  3 infantry placed in Ukraine
                  8 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 18 infantry
          Belarus : 4 aaGuns, 2 armour, 5 artilleries, 1 bomber, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber
          Baltic States : 1 infantry
          Bryansk : 1 artillery and 6 infantry
          Russia : 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
          Ukraine : 1 factory_minor and 3 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor and 1 harbour
          109 Sea Zone : 1 submarine
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 39 / 45
          Russians : 35 / 35
          Japanese : 29 / 45
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 27 / 32
          UK_Pacific : 17 / 17
          Italians : 18 / 24
          ANZAC : 14 / 17
          French : 12 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 21

      Purchase Units - Russians
                  Russians buy 1 aaGun, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 mech_infantrys moved from Volgograd to Northwest Persia
                  2 fighters and 1 tactical_bomber moved from Ukraine to Northwest Persia
                  1 bomber moved from Ukraine to Archangel
                  1 armour moved from Samara to Archangel
                  1 artillery and 1 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Ukraine to Bryansk

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 armour and 1 bomber
                      Germans defend with 2 mech_infantrys
                          Russians roll dice for 1 armour and 1 bomber in Archangel, round 2 :  1/2 hits
                          Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  1/2 hits
                          1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                      retreated to Archangel
                      Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in Bryansk
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Northwest Persia
                      Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 2 artilleries; Italians defend with 1 artillery
                          Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  1/5 hits
                          Italians roll dice for 3 artilleries in Northwest Persia, round 2 :  1/3 hits
                          1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Northwest Persia
                          Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 :  3/4 hits
                          Italians roll dice for 2 artilleries in Northwest Persia, round 3 :  1/2 hits
                          1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Northwest Persia
                      Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 2 mech_infantrys
                      Casualties for Italians: 1 artillery

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                  2 mech_infantrys moved from Ukraine to Russia
                  2 artilleries and 1 infantry moved from Ukraine to Rostov
                  1 bomber moved from Archangel to Russia
                  2 mech_infantrys moved from Ukraine to Russia

      Place Units - Russians
                  1 aaGun and 9 infantry placed in Russia
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs total

      Territory Summary for Russians :

      Korea : 1 artillery and 1 infantry
          Bryansk : 1 artillery and 2 infantry
          Rostov : 2 artilleries and 1 infantry
          Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 4 mech_infantrys
          Ukraine : 1 factory_minor
          Volgograd : 1 factory_minor and 1 mech_infantry
          Caucasus : 2 fighters and 1 tactical_bomber

      Production/PUs Summary :

      Germans : 69 / 85
          Russians : 28 / 28
          Japanese : 10 / 28
          Americans : 58 / 78
          Chinese : 23 / 87
          British : 7 / 0
          UK_Pacific : 17 / 26
          Italians : 29 / 50
          ANZAC : 24 / 34
          French : 0 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 2013 - AAG 40 League

      @Cmdr:

      Sorry, my wifi is out and I just found my 15 foot Ethernet line.  Matchups for the top 8:

      Gamerman01

      vs

      Zhukov44 (or alternate Wheatbeer)

      Alexgreat

      vs

      Cow

      Hobo

      vs

      Arathorn

      Allweneedislove

      vs

      Hank13

      I did refer to Gamerman’s records to determine the top 8.

      is this a bracket?
      if not is the 2nd round also randomized or is it the first two finished are paired up?

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French

      Non Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 1 fighter and 2 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          French Central Africa : 1 infantry
          Algeria : 1 infantry
          Tunisia : 1 infantry
          Libya : 1 flag, 1 infantry
          76 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 37 / 66
          Russians : 37 / 37
          Japanese : 29 / 45
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 27 / 32
          UK_Pacific : 17 / 17
          Italians : 18 / 24
          ANZAC : 14 / 17
          French : 12 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 transport; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Egypt to Trans-Jordan

      Combat - ANZAC
                  Battle in Trans-Jordan
                      ANZAC attack with 2 infantry
                      Italians defend with 2 infantry
                          ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                          Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                          1 infantry owned by the ANZAC lost in Trans-Jordan
                      1 infantry owned by the ANZAC retreated to Egypt
                      Italians win with 2 infantry remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  2 aaGuns moved from New South Wales to Queensland
                  1 artillery and 1 infantry moved from Queensland to New South Wales
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs total

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Java : 1 flag, 1 infantry
          42 Sea Zone : 1 transport
          54 Sea Zone : 1 cruiser and 1 destroyer
          62 Sea Zone : 1 transport
          Egypt : 1 infantry

      Production/PUs Summary :

      Germans : 37 / 66
          Russians : 37 / 37
          Japanese : 29 / 45
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 27 / 32
          UK_Pacific : 17 / 17
          Italians : 19 / 24
          ANZAC : 14 / 17
          French : 11 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hunan
                  1 artillery moved from Kweichow to Yunnan
                  1 fighter and 4 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Hunan, round 5 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Chinese attack with 1 artillery, 1 fighter and 4 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 :  2/6 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 :  3/5 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                          1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  2 infantry moved from Szechwan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Yunnan to Shensi

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  3 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Shensi : 1 fighter and 8 infantry
          Yunnan : 1 artillery and 2 infantry
          Szechwan : 1 infantry

      Production/PUs Summary :

      Germans : 37 / 66
          Russians : 37 / 37
          Japanese : 29 / 45
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 29
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 20

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Production/PUs Summary :

      Germans : 66 / 83
          Russians : 31 / 36
          Japanese : 10 / 28
          Americans : 58 / 78
          Chinese : 23 / 87
          British : 7 / 0
          UK_Pacific : 17 / 26
          Italians : 29 / 50
          ANZAC : 24 / 34
          French : 0 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 20

      Purchase Units - ANZAC
                  ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC
                  ANZAC creates battle in territory 42 Sea Zone

      Non Combat Move - ANZAC
                  5 bombers and 5 fighters moved from Caroline Islands to Queensland
                  1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                  2 aaGuns and 2 bombers moved from New South Wales to Queensland
                  1 artillery moved from Java to 42 Sea Zone
                  1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                  1 artillery moved from 39 Sea Zone to India
                  2 bombers moved from Sumatra to India

      Place Units - ANZAC
                  2 bombers and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 24 PUs; end with 24 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 2 infantry
          Iwo Jima : 1 flag, 1 artillery and 1 infantry
          Formosa : 1 flag, 1 armour
          Siam : 1 flag, 1 airfield
          India : 1 artillery and 2 bombers
          Queensland : 2 aaGuns, 1 airfield, 7 bombers, 5 fighters and 1 harbour
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
          Celebes : 1 flag
          Java : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          39 Sea Zone : 1 transport
          62 Sea Zone : 1 flag, 2 destroyers and 1 submarine
          Italian Somaliland : 1 flag

      Production/PUs Summary :

      Germans : 66 / 83
          Russians : 31 / 36
          Japanese : 10 / 28
          Americans : 58 / 78
          Chinese : 23 / 87
          British : 7 / 0
          UK_Pacific : 17 / 26
          Italians : 29 / 50
          ANZAC : 24 / 34
          French : 0 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: Areas in Global 1940 that could be improved

      here are some ideas to help improve the game. they are just ideas, let me know if you have any ideas to help the game.

      1. objectives that entice you to do things you would not normally strive for are good objectives.
      the old uk objective of having to clear out subs from the atlantic was a great idea.
      adding a similar objective to germany that if they have 3 subs in the atlantic they receive a bonus.

      although there is lots of action in the pacific, there are many islands that do not get used and lots of room for improvement.
      possibly adding solomon islands as an objective for both japan and u.s.a. would be fun and add the importance of gaudalcanal.

      i think it would be a good idea for both japan and usa to have a multiple island objective that has one island overlap. so japan, or u.s.a. or neither could have their objective. but not both japan and u.sa. could obtain their objective at the same time.

      so remove the ridiculous.
      • 5 IPCs if Axis powers control all of the following territories: Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.

      and add
      japan has to control carolines, marshal, and wake.
      u.s.a. has to control Hawaii, midway, and wake.

      u.s.a. having an objective for landing in Europe would be good. possibly a bonus for sicily.

      2. to reduce the penalty of attacking neutrals they could be divided in to groups, or as i like to call them neutral blocks. if you attack a neutral territory all other territories within that block become pro the other side.
      the blocks would be

      south American block
      venezuela
      Columbia
      Ecuador
      peru
      Bolivia
      Paraguay
      Uruguay
      argentina
      chile

      African block
      rio de oro
      potuguese guinea
      sierra leone
      Liberia
      angola
      Mozambique

      Mongolian block
      olgiy
      dzavhan
      tsagaan olom
      central Mongolia
      ulaanbaatar
      buyant-uhaa

      European block
      Portugal
      spain
      Switzerland
      Sweden
      turkey

      middle-eastern block
      turkey
      Saudi Arabia
      afghanistan

      3. the price of cruisers is way too high. they are less flexible and have lower hit points but are more expensive than fighters. priced at 10ipc, cruisers would be purchased but not disproportionately more than destroyers and subs.

      battleships should cost 17ipc.

      i would also tweak carriers to defend at 1or 0. it would help alleviate some of the defensive nature of fleets.

      4. aaguns are broken, a tweak to cost will not fix the problem. i am not sure what to do with the unit. but i hate the idea that you build more of something and they do nothing. 1fighter attacking 1aagun has the same chances of getting shotdown as 1fighter attacking 113,187,145aaguns.
      i have not played this out but maybe the following changes would work
      hit on a roll of 2 or 1.
      they roll 1 dice for every aagun no matter how many planes.
      they can be used in attacks aswell as defence.
      they are chosen last casualties similar to transports.
      cost 3ipc

      5. bring back anniversary style tech tokens.

      6. i am not sure if a victory city or production amount would be better.
      allies hold 14 victory cities for a round
      or
      allies produce at least 110ipc more than the axis for a complete round

      7.  free china. let them move like any other power. it is time to bring down the acme wall.

      8. stop being so cheap and use thicker stock

      9. stop being so cheap and check the maps line up before printing

      10. stop being so cheap and use plastic sculpts.

      posted in House Rules
      allweneedisloveA
      allweneedislove
    • Areas in Global 1940 that could be improved

      1. national objectives. they are a great idea and add variety and push action in otherwise boring areas of the map. however, there are several objectives that are incidental and not adding anything to the game.
      • 5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalingrad), and/or Russia (Moscow).
      • 10 IPCs (one time only) the first time the Soviet Union controls Germany (Berlin).
      • 5 IPCs per territory if Axis powers control India (Calcutta), New South Wales (Sydney), Hawaiian Islands
      (Honolulu) and/or Western United States (San Francisco).
      • 10 IPCs if the United States controls all of the following territories: Eastern United States, Central United States, and Western United States.

      • 5 IPCs if the United States controls all of the following territories: Mexico, South Eastern Mexico, Central America, and West Indies.

      the following is too difficult to achieve and offers too little reward
      • 5 IPCs if Axis powers control all of the following territories: Guam, Midway, Wake Island, Gilbert Islands, and
      Solomon Islands.

      2. neutrals – the penalty for attacking neutrals is too harsh. it also feels weird that attacking uruguay brings every nation and their standing army to join forces to oppose the uruguay aggressors. attacking a neutral should not happen all the time, but should happen in some games.

      3. pricing of some units – cruisers and battleships costs are too high compared to the alternatives. they are never purchased.

      4. aaguns – they are rarely purchased. they are not just overpriced, they are fundamentally flawed. they are only used in defence and only against air units and only at a ratio of  1 to 3 with no benefit of having more. so a player never needs to buy aaguns until they are about to be attacked and only then you just need a third of the potential attackers airforce.

      5. technology – is a very fun aspect that can add spice. but the cost is too high for the benefits that have been decreased from previous versions.

      6. allied victory conditions- they are too tedious to achieve. if the allies have achieved their victory conditions the allies had an insurmountable lead for far too long.

      7. china stuck in china. this is a boring rule and restricts the fun for china. it is even worse when china has all of china and can not use all their forces elsewhere and essentially their game is over before actual game is over.

      8. the thin card stock for roundel markers

      9. map boards not lining up perfectly

      10. cardboard chits for facilities.

      posted in House Rules
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 20

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;

      Combat Move - British

      Combat - British
                  British creates battle in territory 43 Sea Zone

      Non Combat Move - British
                  1 armour and 6 mech_infantrys moved from Persia to Northwest Persia
                  2 mech_infantrys moved from India to Eastern Persia
                  1 fighter moved from India to Northwest Persia
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                  1 infantry moved from 38 Sea Zone to Burma

      Place Units - UK_Pacific
                  1 fighter and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 21 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                  Some Units in India change ownership: 1 fighter and 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Burma : 1 infantry
          India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
          Malaya : 1 harbour
          Kwangtung : 1 airfield and 1 harbour
          38 Sea Zone : 1 transport
          Quebec : 1 factory_minor
          New Brunswick Nova Scotia : 1 harbour
          Malta : 1 aaGun and 1 infantry
          97 Sea Zone : 1 flag
          Eastern Persia : 1 flag, 2 mech_infantrys
          Northwest Persia : 1 armour, 1 fighter and 6 mech_infantrys
          Persia : 1 flag

      Production/PUs Summary :

      Germans : 66 / 83
          Russians : 31 / 36
          Japanese : 10 / 28
          Americans : 58 / 78
          Chinese : 23 / 87
          British : 9 / 0
          UK_Pacific : 17 / 26
          Italians : 26 / 45
          ANZAC : 24 / 34
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: 13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 20

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia

      Combat - Americans
                  Battle in Northwest Persia
                      Americans attack with 1 armour and 1 mech_infantry
                      Italians defend with 1 artillery
                          Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  0/2 hits
                          Italians roll dice for 1 artillery in Northwest Persia, round 2 :  0/1 hits
                          Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 :  1/2 hits
                          Italians roll dice for 1 artillery in Northwest Persia, round 3 :  0/1 hits
                          1 artillery owned by the Italians lost in Northwest Persia
                      Americans win, taking Northwest Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery

      Non Combat Move - Americans
                  4 bombers moved from Korea to Yunnan
                  2 bombers moved from Siam to India
                  4 fighters and 2 tactical_bombers moved from Korea to Kweichow
                  1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 117 Sea Zone to 106 Sea Zone
                  4 infantry moved from Eastern United States to 101 Sea Zone
                  1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                  2 fighters moved from Eastern United States to 106 Sea Zone

      Place Units - Americans
                  1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
                  1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
          Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
          Hainan : 1 flag, 1 harbour
          Yunnan : 1 artillery, 4 bombers and 3 infantry
          Kweichow : 4 fighters and 2 tactical_bombers
          India : 2 bombers
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
          Midway : 1 airfield
          French Indo China : 1 flag, 1 factory_minor
          26 Sea Zone : 1 destroyer and 1 transport
          20 Sea Zone : 1 flag
          Central United States : 2 aaGuns and 1 factory_major
          Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
          106 Sea Zone : 1 artillery, 3 carriers, 4 destroyers, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 4 transports
          101 Sea Zone : 1 carrier, 2 submarines and 2 transports
          Brazil : 1 flag
          Northwest Persia : 1 flag, 1 armour and 1 mech_infantry

      Production/PUs Summary :

      Germans : 66 / 83
          Russians : 31 / 36
          Japanese : 10 / 28
          Americans : 58 / 78
          Chinese : 23 / 58
          British : 9 / 0
          UK_Pacific : 17 / 22
          Italians : 26 / 45
          ANZAC : 24 / 34
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: College humor

      thanks for posting mallery, it was hilarious.

      posted in General Discussion
      allweneedisloveA
      allweneedislove
    • RE: Find league opponents here

      @Boldfresh:

      are we going to get new sticky threads for 2014 find league opponents and post results?� can anyone do it?

      we definitely need new stickies. these threads are already unruly and extremely difficult to find information.

      i hope djensen can help out with this.

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: Global 1940 is the best Axis & Allies game

      @allweneedislove:

      4. better pricing of units. reducing the cost of naval and air units has led to a greater variety of units being purchased.

      @ghr2:

      I still believe that some naval units still need to be cheaper in order to be cost effective(rarely a good reason to buy bbs/cruisers).

      i agree that both need to be fixed, i am going to create a thread similar to this one with all the things i think could be improved upon. but in general the pricing of the units is pretty good.

      @allweneedislove:

      8. facilities add a lot of strategy. the cost to benefit is great. having facilities helps drive action to otherwise less valuable territories.

      @ghr2:

      Some people still don’t like the movement bonuses.

      why do they not like the facilities?
      i think it adds plenty of additional strategy.

      @allweneedislove:

      9. national objectives add mini in game objectives that add strategy and can encourage play to areas of the map that otherwise would be ignored.

      @ghr2:

      I see only 2(maybe 3) areas that would of been ignored if it was not for objectives.

      there are many NO’s that are poor and i will post on another thread what i think can be improved. but in general the NO’s are fun.
      all of the below objectives effect how me and my opponents play.

      � 5 IPCs if an Axis power controls Caucasus. Theme: Control of vital Soviet oil production.
      � 5 IPCs if at least 1 German land unit is in Axis-controlled Egypt. Theme: Gateway to the Middle East oilfields (high
      propaganda value).
      � 5 IPCs if Germany controls both Denmark and Norway while Sweden is neither pro-Allies nor Allies-controlled.
      Theme: Access to iron ore and other strategic resources.
      � 2 IPCs per territory if Germany controls Iraq, Persia, and/or Northwest Persia. Theme: Access to strategic oil
      reserves.
      � 5 IPCs if the convoy in sea zone 125 is free of Axis warships, Archangel is controlled by the Soviet Union, and
      there are no units belonging to other Allied powers present in any territories originally controlled by the Soviet
      Union. Theme: National prestige and access to Allied Lend-Lease material.
      � 3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls. Theme:
      Propaganda value and spread of communism.
      � 5 IPCs if Axis powers control all of the following territories: Sumatra, Java, Borneo, and Celebes. Theme: Strategic resource centers.
      � 5 IPCs if the United States controls Philippines. Theme: Center of American influence in Asia.
      � 6 IPCs if the Burma Road is totally open. Allied powers must control India, Burma, Yunnan, and Szechwan for
      this to occur. China is also permitted to purchase artillery (represented by U.S. pieces) if the Burma Road is open.
      Theme: Chinese military supply line corridor.
      � 5 IPCs if the United Kingdom controls all of its original territories in its European economy (see page 34). Theme:
      Maintenance of the empire considered vital national objective.
      � 5 IPCs if the United Kingdom controls both Kwangtung and Malaya. Theme: Maintenance of the empire considered
      vital national objective.
      � 5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99). Theme:
      Propaganda and strategic advantage.
      � 5 IPCs if Axis powers control at least 3 of the following territories: Gibraltar, Southern France, Greece, and Egypt.
      Theme: Stated national objectives�Greater Roman Empire.
      39
      � 5 IPCs if Axis powers control all of the following territories: Morocco, Algeria, Tunisia, Libya, Tobruk, and
      Alexandria. Theme: Stated North African military objectives.
      � 2 IPCs per territory if Italy controls Iraq, Persia, and/or Northwest Persia. Theme: Access to strategic oil reserves.
      � 5 IPCs if an Allied power controls Malaya and ANZAC controls all of its original territories. Theme: Malaya
      considered strategic cornerstone to Far East British Empire.
      � 5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the
      Solomon Islands. Theme: Strategic outer defense perimeter.

      posted in Axis & Allies Global 1940
      allweneedisloveA
      allweneedislove
    • RE: Global 1940 is the best Axis & Allies game

      chocolatepancake, emptysuite, toblerone77, and cwomarc thanks for the great reasons that i missed.

      i have edited my original post to include the ones i missed.

      posted in Axis & Allies Global 1940
      allweneedisloveA
      allweneedislove
    • RE: League Rule Changes for 2014 AAG40 2.0

      @MrRoboto:

      Since I’ve not seen anyone so far who’s in favor of the 6VC rule in the Pacific, wouldn’t it be wise to change that rule for our 2014 league?

      Victory conditions:

      Axis Victory: 8 European Victory Cities OR 3 out of (Sydney, Calcutta, Honolulu, San Fransisco). Maintain control of one of their own capitals.
      Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.

      It’s not such a big change and keeps it simple, but has great effects. USA will not be forced to spend very early, very much IPC to prevent a fast Japanese Victory. It opens up the option of spending Atlantic first to pressure Germany.

      most people do not say when they are in favour of the status quo.

      i have not seen anyone in favour of keeping germany as a playable power. this does not mean that everyone thinks the game would be better without playing germany.

      coincidentally, i just started a topic about why global 1940 is so great. and i believe the most important change was the victory conditions.
      http://www.axisandallies.org/forums/index.php?topic=32258.0

      posted in League
      allweneedisloveA
      allweneedislove
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  3 infantry moved from Baltic States to Belarus
                  2 infantry moved from Eastern Poland to Belarus
                  2 infantry moved from Bessarabia to Ukraine
                  3 infantry moved from Ukraine to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  2 infantry moved from Caucasus to Rostov
                  2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia

      Place Units - Russians
                  1 artillery placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  2 infantry placed in Ukraine
                  4 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Buryatia : 2 aaGuns and 18 infantry
          Belarus : 2 aaGuns, 1 artillery and 12 infantry
          Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
          Rostov : 2 infantry
          Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
          Ukraine : 1 artillery, 1 factory_minor and 4 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
          115 Sea Zone : 1 cruiser and 1 submarine
          111 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 37 / 66
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 29
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      allweneedisloveA
      allweneedislove
    • RE: Global 1940 is the best Axis & Allies game

      thanks for all your responses ghr2

      @ghr2:

      What about turn order?

      i don’t know how the turn order made the game better. you should explain and add it to the list.

      posted in Axis & Allies Global 1940
      allweneedisloveA
      allweneedislove
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