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    Posts made by allboxcars

    • RE: Worst rule ever…

      @Romulus:

      Really in Anniversary AAGun cost 6 IPC, then it is possible to buy two infantries that cost the same adn have 2/3 chance of killing an enemy unit.

      :| Sir, I stand corrected. I must have been having a MB moment.

      posted in Axis & Allies Anniversary Edition
      allboxcarsA
      allboxcars
    • RE: AA50: Mech infantry as a tech

      @Upside-down_Turtle:

      I replace my mech inf tech with

      Improved Tank Design

      +1 to tank defense

      Hmmm so you’re aiming to capture sloped armour? Or the SOP of welding spare track on the glacis?

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Raillroads

      Flashman has a good point, especially with tracked veh.

      Problem I find with Strategic movement is that it opens the Can of Worms labelled “Elastic scale of map” which, generally, contracts the size of interior lines (Russia and US) and expands conflict zones - so you essentially get more road for your movement point when far from the Forward Edge.

      However you guys with your own personalized maps would have far more insight on this….

      posted in House Rules
      allboxcarsA
      allboxcars
    • AA50: Spawning infantry

      OK somewhere in this place I saw a House Rule suggesting infantry can be placed in any home territory with a Victory City (without the need for a IC) up to the IPC value of that territory.

      Now I’m liking the idea since it reflects the Commonwealth perspective better than the deal UK currently gets….

      BUT do I have any volunteers to be the Japanese Recruiting Officer in Shanghai?!?  :-o
      Even the Maytag repairman isn’t as lonely!

      And Honolulu… once we exclude the guys already in uniform how many times can we dip into that population and make surfers into soldiers?

      Anyway, although I’m not a big NA fan… I’m thinking of limiting it to Ottawa, Calcutta and Sydney.

      Whatcha think?

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: AA50: Mech infantry as a tech

      @Fighter:

      let me just say that if this unit was in the game I would definetly use a major share om my ipcs on some of them. especially with japan and germany

      Which I think isn’t a bad thing. Historically once the automobile appeared on the scene armies have worked hard to reduce the number of infantry walking into battle.

      Mind you I was considering keeping the A at 1 (with no arty pairing) so in essence you’re just getting a mobility enhancement and any extra offensive power is insufficient to merit the 17-33% increase.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: AA50: Burma Road

      True but I’m just thinking it gives a bonus if you manage it - sort of simulating the historical importance of that route.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: AA50: Battleships and the hit that never was

      @Imperious:

      The goal is to maintain the integrity of each unit and make is desirable to buy in various situations.

      Well that’s why I’m suggesting that 50% of the time the unit would autofix. Just like the OOB rules.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Worst rule ever…

      @Octopus:

      There is a huge difference between an infantry and an AA.  The difference is, the infantry can be destroyed…

      Someone mentioned the idea of capturing the gun…except a solid Russian strategy is to not bother defending both zones that protect Russia (Belorussia and Eastern Ukraine). A single mass of units exist in one zone (along with an AA), while only the AA exists in the other. If the Germans try to capture the gun, they will be taken by the mass in the other zone.

      The use of the AA to block the blitz allows the Russians to protect both zones effectively while only occupying 1 zone and risking no units.

      Sorry Octopus, but the huge difference is that infantry has a chance of killing a panzer. AA just gets captured. It doesn’t even provide air cover for Moscow since it doesn’t fire on moving AC.

      IMHO this does not appear to be a solid Russian strategy.
      Besides, if you make a House Rule saying the AA doesn’t block a blitz then the Russian would produce the same cheap road block - actually a 2 IPC cheaper one - that also fights back by placing a single infantry in the non-stacked space. At least that way they get a 1:3 chance of killing a panzer rather than leaving my thrust untouched.

      posted in Axis & Allies Anniversary Edition
      allboxcarsA
      allboxcars
    • RE: New flak rules for AA gun

      Well since AA lethality is the issue how about the AA rolls “against” each of the bombers and compares it to the damage they rolled 1:1 looking for doubles.

      For each double, one bomber aborts etc., no damage inflicted on that IC.
      Except the dreaded double 1s - Bomber down in flames.
      I think that’s like a 3% lethality.

      Too low?
      Make it double 3s and 4s so you end up with damage possibly occurring at either extreme.

      Anyway, its an idea for pondering. What the hey we’re rolling dice like crazy on SBRs anyway…

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: AA50: Battleships and the hit that never was

      @Imperious:

      AS it should be. Damage is a variable.

      But in your house rule it isn’t - $$ are - and the BB remains perfectly functioning… it just isn’t at full health.

      Anyway, just an idea for the Forum to consider.

      posted in House Rules
      allboxcarsA
      allboxcars
    • AA50: Mech infantry as a tech

      OK I’m sorry but if my lab guys come to me and say:
      :oops: “Yeah that radar thing and jet engines aren’t working yet but come on out to the parking lot and see what we figured you can do with a bunch of trucks….”
      :-o
      sorry but these “geniuses” are exchanging their sliderules for rifles and heading for the front faster than I can hand in 3 IPCs!

      IMHO It’s a tactical doctrine breakthru but not a tech breakthru.
      So I’d be thinking Mech Inf should be a standard unit: $4 A2 D2 and yes, Move 2 when combined 1:1 with Armour.

      And while I welcome people’s comments on this version of Mech Inf,  :-D please fix the hole in my tech breakthru charts by suggesting the one breakthru to take the place of Mech Inf.  :-D

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Worst rule ever…

      @Romulus:

      IC block blitz, and I see no reason for which they should not.

      Definitely. Nobody runs thru a Built-Up Area.

      posted in Axis & Allies Anniversary Edition
      allboxcarsA
      allboxcars
    • AA50: Burma Road

      Thinking: If Allied control India, Burma and Yunnan then China rounds up the infantry production count and the Americans have the option of replacing (not adding to) that fighter in Yunnan.

      Allies lose one of those three and back to OOB rules.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Modified territory IPC values

      One of those ideas that will keep you up at night, wishing it could smoothly be implemented without making your own map!

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Ships in port

      hmmm but I wonder if the oceans would need to expand so that crossing them wouldn’t be just a dash from one port to another.

      And then there’s the Med….

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: USSR / Japan non agression pact

      IMO, keeping the Japanese focus on the American threat and the Chinese irritant is the preferred way to keep Japan out of Moscow… pretty much the way if happened historically.

      If we find those two factors consistently being so minor that strategic adventurism prevails for the Japanese player then I’d lean towards beefing up his Pacific opponents versus “treaty handcuffs”.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: AA50: Battleships and the hit that never was

      not as complicated as I must have made it sound.

      Anyway, your house rule leaves the repair bill as the only the random outcome of the combat result.

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: New Dogfight and Air Superiortiy Rules

      @Upside-down_Turtle:

      Dog Fights
      When conducting combat, and two sides have aircraft, the aircraft conduct a dogfight in the opening fire stage of combat.

      opening fire stage? maybe over water. But on ground??? naaah, have 'em duke it out until only one side has ftrs. No zoomie is going to do ground attack until the skies are clear.

      posted in House Rules
      allboxcarsA
      allboxcars
    • AA50: Battleships and the hit that never was

      OK sure they can take a whack of damage BUT is it just me or is there something cheesy about assigning a hit at the end of combat knowing the auto-fix rule will make it go away?

      Thinking after combat 1/2 dead BBs ought to roll d6.
      1-3 auto-fix like the good book says
      4-5 DAMAGED (use SBR token with “Damage” side up)
      6 CRIPPLED (use a SBR token ugly side up)

      Both Damaged and Crippled BBs have only 1 hit left in them and get fixed by taking them to the sea zone adjacent to an Allied IC and expending d6 IPCs.

      Difference is that Crippled BBs fight at 2 and limp along at Move 1.
      So then you have to ask yourself… do I divert assets to pick off the straggling enemy BB? Do I assign a DD to escort it back to dry dock? Or hey do I just let it fight on and repair later….

      just a thought…

      posted in House Rules
      allboxcarsA
      allboxcars
    • RE: Worst rule ever…

      @Octopus:

      I personally think it is a terrible rule on the sole basis the unit cannot be destroyed (unless sunk on a transport)…. It becomes a nearly permanent road block.
      Yes, I have 17 Armor that cannot take Russia because a lone AA is blocking the path.

      Permanent road block??? Mmmm blocks a blitz but not movement.
      So you move into the space and - boom there goes the dynamite baby - congratulations you’re the proud owner of some AA.
      Done.

      My question is who falls back and sacrifices AA when it’s only useful in the actual target of an air attack / SBR?

      posted in Axis & Allies Anniversary Edition
      allboxcarsA
      allboxcars
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