OK thanks I guess for the Turkey shoot stats… just never heard anyone refer to it as a surface action.
Anyway, getting back to the House Rule being proposed by you:
@Imperious:
Now in the actual game to make it KISS you do this:
1)Allow BB preemptive fire (unless another Battleship is present- E.G. assuming both sides have battleship groups negates the advantage.
My Vote: No.
Why: IMO presumes that the BB can always engage before any other ships can damage each other. Long range gunnery is huge advantage but it’s a tactical consideration not in keeping with the scale of a turn. And it’s not like offshore bombardment against fixed defenses or a stealthy sub strike.
@Imperious:
- If a BB rolls a one it can select the hit on the defender. Could be any unit
My Vote: No.
Why: For discussion purposes, let us trash my BIG SEA principle and agree with you that all of the target ships will be equally available to choose from during a naval operation of no fixed number of engagements…. well, if you’re modelling the primacy of striking capital ships in surface warfare then shouldn’t this Critical Hit ability extend to all warships? Surely cruisers and destroyers didn’t fire willy-nilly.
@Imperious:
- If you got a hit on a BB, it now costs money to repair =D6, if you roll a 6 consider it a critical hit which means you roll a second D6 and add result as the cost of repair of damage
My Vote: Agreed.
Why: Explained at the beginning of this thread.
@Imperious:
- If you got more than one BB you cant assign hits on all the BB’s… instead you must select to either sink the BB, or sink a new ship. When a BB is hit its new combat value is 2.
My Vote: Yes to reduced combat value. No to restrained target selection.
Why: So here we get to the crux of the exchange.
Personally, I’m of the mind that the defender choice of casualty principle reflects a number of variables outside the scope of this game not the least of which is deployments putting different vessels at risk at different times.
And remember, with combat value being reduced there are no more disappearing hits on BBs… so I don’t see the defender choosing to reduce all of his BBs to absorb 3 hits as less historical than sinking one and maybe some other smaller warship so as to keep his other BBs intact.
If in your view of WW2 the sides agreed that no other BBs would be hit until the first one was sunk… knock yourself out.
@Imperious:
- BB is repaired by moving to any sea zone next to a factory ( yours or allies). If you spend one MP to do this, you can use the last MP and keep moving.
My Vote: Agreed.
Why: Explained at the beginning of this thread.
@Imperious:
-
When planes are involved they fight at aerial combat values
-
when one side has planes, these hit at normal values.
My Vote: Tentatively agreed.
Why: Well I agree that when planes share an airspace they should have reduced combat values. And very lethal at sea when they dominate the airspace.
@Imperious:
- alternatively, you can have a player declare that if he rolls a one in defense he can declare that a enemy plane is eliminated ( only if he does not have planes)- This would need play testing. I have played the other rules for years.
My Vote: Tentative agreement.
Why: If I understand you correctly, you’re suggesting that the ships have an inherent AA capability? Is this the only roll that would shoot them down when one side has air?
And I don’t mean whatever you’ve written in other rules, I am asking about your 8th point please.