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    Posts made by All Encompassing Goose

    • RE: The Game Is Officially Released On The HBG Website!

      @all-encompassing-goose

      Initial thoughts from skimming through the rulebook:

      With all the additional rules previously unknown to WW2 players like Cyberwarfare and “Special Abilities” they made the provinces much bigger. Personally, I like this but they should of divided up Pakistan into the Chinese faction and India into two provinces. I think there should of also been a Indo-Pacific gatekeeper strategy included in there (“String of Pearls”)

      They made the game balanced, sudo-realistic, and joyful from what I see. I like how they added those Chinese Artificial Islands. There is ton of other rules like ICBM’s and things I cant really give my opinion on them rn. The rulebook is only 28 pages so you are definitely going to need some past experience in Global War games to play this effectively. I dont see a setup chart downloadable so I cant make an opinion on that either.

      Anyways, feel free to discuss with me. I feel like there is going to be an audience that will be angry at HGB because “the alliances are wrong” but whatever it is a game and it looks like an enjoyable experience (not for your wallet though)
      Edit: RIP SWITZERLAND

      posted in Global War 2025 Meltdown
      All Encompassing GooseA
      All Encompassing Goose
    • The Game Is Officially Released On The HBG Website!

      https://www.historicalboardgaming.com/Global-War-2025-Meltdown-_p_2971.html

      hint: I am not apart of HBG just found it on their website and no one is talking about it so…

      posted in Global War 2025 Meltdown
      All Encompassing GooseA
      All Encompassing Goose
    • How balanced is this game? Might try to look for it.

      This game is fantastic looking. I might incorporate the G40 rules and pieces in with it. If I could get my hands on one of these boards I am set.

      Anyways, tell me your experiences about this game I would like to hear.

      posted in Axis & Allies Europe
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @superbattleshipyamato I have important things going on but I will work on it again eventually, thanks. For the map, I just need the names for the provinces and the IPC’s. There is apart of the map kinda blank so I will try and think of a clever way to utilize that space.

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Let’s make the Axis And Allies Global 1940 Expansion Rules even more accurate!

      @superbattleshipyamato TheCaptain should use these additions and edit the existing rulebook with “Revised” on it.

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @superbattleshipyamato I took a look at it and I think parts of it will have to be edited. I think I’ve seen a little bit better. Thanks for sending!

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @the-captain What’s the win loss ratio of the axis vs the allies in your house rules?

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • [G40] Swapping Both Boards (Europe on the Right, Pacific on the Left)

      Instead of Europe on the left and Pacific on the right, swap them around and keep all armies the same.

      The Twist

      Both boards are split apart and are at war! That means there will be 2 USA’s and 2 USSR’s fighting against eachother.
      Already, the Pacific have some problems. There is no land route from India / China to Europe now. But with Europe, it’s the same thing too. I haven’t played this yet but I suspect IPC disruption to be screwed up. I estimate that Western USA falls and Japanese / W. American fleets with ANZAC support meet up with the E. American fleets while Britain, Italy, and Germany rushes to send theirs down to the Panama Canal.

      I would make it so Naval Ships have free passage through the Panama Canal and Central America but you will always have pesky South American waters with ANZAC and E. American fleets in the few rounds (just guessing)

      Want to know your guy’s thoughts on this. Sorry to those who have their board already printed…

      I would probably give Japan and ANZAC all their NO bonuses so they stand a chance against the Combined-European armies and economies.

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @general-spengler okay well however you’re game works is fine with me. If anyone wants to trade my comment however, it’s a free idea and an easy read

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @general-spengler Interesting. Also you can read my comment where I go in-depth on a feature I believe can fix the crapper infantry option. It’s just they take up 1 hp and are very cheap. It will just bog down the game more IMO. Thanks for clarifying the rules

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @barnee Just like in real life, sea lion would be impossible unless the US, Soviet Union, and Germany hit the UK for like half a decade (AT LEAST) with most of their capabilities. Soon, all there is is stored-up ammunition in the valleys and a Home Guard becoming looser every week (propaganda warfare plays here) Britain will be set back a few decades the most years pass by. Hidden in isolation, constant struggle for survival in every city. These conditions are perfect for guerilla warfare but you know how potent the Socialist model is in developing countries.

      First: Invasion of Scottish Highlands after northern islands captured. Northern Ireland starved and invaded (possibly supported by the Irish if the British didn’t force them on their side yet)

      So in Axis and Allies, sea lion almost never works as the Soviets spam so much militia and infantry (even in OOB) that Romania, Poland, and soon Berlin is taken with ease.

      I never posted this before but since the Soviets relied so much on Allied shipment through Vladivostok and Arkhangelsk, I think having a seperate tiny board with some sort of tracker of the convoys would be cool. I am working on a custom Europe 1940 map and I might implement it. If Larry Harris and their team working on G40 felt like it was necessary, a more-complicated convoy system would be a great addition to the game instead of the weird boxes on the coasts of every province.

      Making this simple; have “convoy boxes” in sea zones near these places:

      • Top of the map above the North Sea
        Soviet Union 4 IPC’s
      • Near the coast of the Eastern US
        USA 3 IPCs
      • 1 box near South America
        USA 2 IPC’s
      • 1 box near Newfoundland
        Canada 2 IPC’s
      • 2 boxes west of Britain
        UK 3 IPC’s (each)

      (Have not playtested and haven’t made one for Pacific but just the rough idea)

      At the end of every Combat Phase, an “Convoy Disruption” is started. Every sub you have as the Axis in these boxes will be placed on a special map called the “Racing Chart”

      There are 4 markers in 4 charts (can be expanded) There are about 12 boxes going from 1 to 12 IPC’s in each chart. Convoys can be protected by surface warships and aircraft. If a airbase is close enough, a scramble can happen in this phase by any allied player. This can happen only with the “Anti-Sub Warfare Research” or after 1941-1942 it’s up to you.

      Every country choosing to be involved in the Convoy Disruption will have their planes/ships inside the chart after their combat phase. When every country’s turn is over and it is time for the next round, at the end of the last Combat Phase, if any of the Convoy Boxes had surface warships / submarines, a battle will be carried out.

      German Submarines can attack and defend at 2 if the Allied powers do not have “Anti Submarines Warfare” If the Allies do have it, then German subs only defend and attack at 1.

      If there is still Germany Submarines remaining and that Allied warships have been eliminated, the Germans/Axis roll for their IPC disruption.

      Some boxes say 2 - 3 - 4 IPC’s which means the max amount of IPC’s taken off a country per Round.

      Each submarine rolls for 1 IPC. Using a 6-sided die, if they roll a 3 or lower, they miss. If they roll a 3 or higher, they hit! Whatever roundel in the Convoy Box you are accounting for will increase in IPC numbers on the mini-chart.

      For example, UK has “3 IPC” on the chart. At the end of Each Round, the UK bank of IPC’s must take off 3 IPC’s from the bank. Of course, this can be expanded as the maximum is 6 IPC’s off a turn but can be more like I demonstrated.

      Once that is committed, the UK player (or any Allied Player) will decrease 1 IPC in the chart making the UK’s currency lost to 2 IPC’s next turn if Germany does not do another Convoy Raid.

      Conclusion: The Soviets can have a NO centered around their Arctic Convoy Box as their maximum is 4 IPC’s lost per turn. If there is 4 or more Enemy subs in their box then they loose a 8 IPC NO (including the losses from their convoy disruption) Not only this helps the “infantry spam xddd” issue but adds historical depth to the map. Without this vital supply route, the Soviets will have a harder time supplying their armies with things like trucks (not simulated but you get the point) and spamming infantry in Moscow will be more difficult. I also have a little addition where I remove Leningrad as a victory city as after it was surrounded and cut off, it was more of a stern pushover of the Finnish and German armies than a “victory city”

      So I want to make sure there are at least 4 objectives in Russia for the Germans and I want to give them the resources to take 2-3 especially if I add oil and stuff. Simply adding that will make going for Moscow more difficult. You all haven’t seen my map yet but I am going to try and fix the problems of Europe 1940 / Europe (1999) / Global War / etc. With all the uncommonly-known house rules on the forum (so many cool and fun additions in these threads)

      This is just the beginning and I would love to hear some feedback. Just came up with it on the spot so I want to hear your ideas.

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @general-5-stars How have I not thought about that?!

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @general-spengler Okay that was easy to read. I think the conscripts idea is ok.

      I say that when buying conscripts you can only buy as much as the province IPC number per turn. The US is limited to 3 conscripts per turn when they are not at war.

      Transports can carry 3 conscripts (if there’s no other units present)

      Honestly the balancing might be off unless you’ve playtested it before. You said you wanted 3D printed buildings well I can send you the link to the one I got printed here: https://www.thingiverse.com/thing:3264525

      My original idea was to make it soley produce like 2 types of infantry but that is about as far as I got (IC’s produce tanks, aircraft. RD’s produce infantry. Naval Bases produce naval units)
      It sounds good but I went crazy and came up with all these complicated things and spent more than a “few dollars” on potential house rule stuffs… heh.

      Anyways have a good day

      Edit: Ah yes, 1 def + 1 att is practically useless BUT it is perfect for soaking up damage. Possible balancing potential… but it is the same as just infantry in Moscow-- only slowing down the game instead of picking it up and routing it in more interesting directions (see The Captain’s 1940 Balanced-Extended House Rules and other stuff ) on the forum) :)

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      @general-spengler I can’t read this all ATM but I will make sure to bookmark it… Thank you!!! I just got these recruitment centers 3D printed freely and soon I realized that I couldn’t think of any meaningful way of utilizing them. Thank you so much!!! Will be reading the post now and sending your rules to my group if I think it’s okay!

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Axis & Allies 1942 Online is Out of Early Access

      @juliusborisovbeamdog :) Very cool

      posted in Axis & Allies 1942 Online
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Has Anyone Tried An "Historically Accurate" A&A Game?

      @general-5-stars Well that sounds like a nice addition either way

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Historically Accurate Gripe

      @superbattleshipyamato :smiley:

      posted in Axis & Allies Discussion & Older Games
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Has Anyone Tried An "Historically Accurate" A&A Game?

      @superbattleshipyamato I am going to test this variant out it sounds like alot of fun. My “group” is almost done with our test-Pacific-40 game… I will set that 39 game for Thanksgiving Break

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Has Anyone Tried An "Historically Accurate" A&A Game?

      @general-5-stars Looks very good, will be taking inspiration. I see your event cards at the bottom. I was thinking in the shower yesterday about specific “real life event decision cards” for countries like Italy. Either choose to be in the war on Turn 1 or 2 (France almost destroyed by then) or choose to be neutral until later. Makes Italy a much more independent nation. I want to use a 12 dice system because one of the special things about that is if you spam infantry as the Soviets, it isnt that big of a deal it’s just an extra HP and ~3-2+ defense if I make a tank for example, fight at 6-~7 but of course you can buy anti tank weapons and things :} Haven’t typed the rules yet so just pondering I gueesss.

      The Atlantic Ocean in my map is shrunk to make Europe and Africa as important as possible (while still keeping North America on the far-left side separated from 3 seazones to Portugal, 2 to Azores, 4 to France, 4-5 to UK/Ireland

      Ofc I will have to revamp the movements of the navies and stuff. I need to read all of the realistic suggestion posts again–

      You’re map looks very nice but it is so big :astonished: it’s like a dream! (Edit: the proportions are quite accurate but it makes sense because the size) I just realized today that my map is so filtered with tons of glowing borders and stuff maybe that is why most maps I see dont have them pokes self in eye printing

      Hmmmmm I cant think of anything else to say so I will talk again in a few hours

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Has Anyone Tried An "Historically Accurate" A&A Game?

      @superbattleshipyamato I was thinking of making an Antarctica map (Nazis in the middle, bunches of Cold War countries at the coasts) with a mix of Diplomacy. Each player chooses a country on the board and then the other, and the other until everyone chooses their country. They place a “capital” marker on it. Each territory has an 3 IC besides of the middle.

      The Nazis is only played by one player and that player cannot choose any other territory from the coast of Antarctica 🇦🇶

      Once every player has their capital territory (besides Nazis) they choose a territory from around the coast that they choose to “control” and it goes around and around the players until every territory is controlled by some sort of player.

      There might be 2+3 inland provinces separating the coastal territories from the Nazis. The game province system is picked out a lot like Risk. Anyways, every country can be in alliances or be at war. Diplomacy will not work if there is 2-3 players.

      If there is 2 players (Nazis vs Coastal Regions) then I haven’t thought of a rule for that yet but this is in the planning stages tehe…

      Update for my map:

      Each Victory City is going to have a star with the country’s original flag in it. Everywhere else is marked with their airforce roundel. Croatia territory is marked as “Pro-Axis” and deemed seperate than rest of Yugoslavia. Don’t remember the full names ATM but it is made to represent the puppet Croatian government having the north of Yugoslavia while the rest is split up (whoever takes it, usually the Germans but could be the Italians)
      Romania is split into 3 territories to make the country more interesting. It is still a pro-axis but it takes atleast 2-3 turns to get all the Balkans controlled by the Axis (blitzing through them heh)

      I want to make the game a lot slower since we have time for a drawn-out game (it’s a smaller map, not as much territories as Global 36 but is plentiful in distance) When I make the rulebook I will have to tweak lots of stuff.

      The map is probably 92% finished. It looks alot like Axis and Allies Europe (1999) but 3x nicer. If I could get this done in a few months with all the rulebook testing and things I would like to get it printed at HBG (problem is is that I don’t know their policy) I could tell them to print it and keep like 30% of the profits or something (just generalizing) My map is like ~500 MB or something on Photoshop if I remember (might be wrong)

      Today I didn’t do as much as I wanted. My computer + school computer is just so slow at loading and moving everything so it is sluggish process with all the time I have for it. I did the logo and I think it looks fantastic. I made special effects like snow and mountains yesterday but I messed up and it doesn’t look very good (I want to make it so they can stop blitzes and -1 attack tank, mech) I believe tomorrow I will try to fix it the best I can because after a day of look at them they aren’t very good… (.

      If I was good at photoshop I would add a nice-looking HD coastline but there’s probably some plugin for it (I just downloaded Photoshop 3 days ago) The black borders and sweet, crisp borders (better than G36 and A&A) but I will have to work on some things more I guess.

      One important thing I want to do tomorrow however is the convoy boxes in the middle of the Atlantic (instead of on the “coasts”) I believe they would look great. I might just add them without creating a new sea zone border and whenever Germany is in the seazone they can just use an extra movement with their subs and sit on the IPC-breaking machine…

      Oh maybe I forgot to add the text for the land provinces. That will be last since I want to make sure there is room for the IPC per province thing and the roundels (of course)

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
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