@superbattleshipyamato I am going to play the free-for-all scenario on the 1942 global scenario on there. It will be a few days probably. I think I spend most of my time looking at the map than actually moving and getting things done
Posts made by All Encompassing Goose
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RE: Axis and Allies free for all (compatible with TripleA)posted in Other Axis & Allies Variants
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RE: Axis and Allies free for all (compatible with TripleA)posted in Other Axis & Allies Variants
@superbattleshipyamato I was just thinking of that when I read your post. It would be an exciting first and second round, but the Eastern Front would be impossible. I am assuming this isn’t a free-for-all scenario, Italy and ANZAC would be the least affected. I think planes would be more important than ever as armies and navies dwindle down, it will be up to the planes to try to deal the most casualties. Since the United States cannot build anything meaningful, rescuing Europe and Africa would be near to impossible. Japan would have to switch strategies to avoid taking the money islands. I can see them rushing Calcutta and if they have land units left they can take Hawaii and possibly Western USA. ANZAC would be having to bolster the small US navy. Because I can’t recall many of the unit numbers, these are only estimations.
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RE: Axis and Allies free for all (compatible with TripleA)posted in Other Axis & Allies Variants
@superbattleshipyamato Wow, that is awesome. I expected the Soviets to do better and for Northern Italy to fall sooner. I was right about Japan though XD I am going to have to give this a try. I love how you played it out until Japan conquered the continental US giving me some epic visuals in my head
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RE: Axis and Allies free for all (compatible with TripleA)posted in Other Axis & Allies Variants
@superbattleshipyamato Placing my bets on the Soviets. Germany would be in a 3 front war and after awhile it would be hard for the Germans to hold their territories from the Soviets, giving them +5 IPCs I’m pretty sure for each territory they take of theirs so once Europe is all battered and beat up they would be easy pickings. The Pacific front also seems very likely to have Japan completely dominate it. USA would also have decent chances of winning too. Italy would be easy pickings for the UK but they would definitely not want Rome in the hands of the Germans rounds 2-3 that is if Germany chooses to do so. Canada would of course be invaded round 1 so the UK income would be very low, having their navy knocked out by the US in a few turns. I think the British isles would have to be a fortress for the entire game and the chances of them escaping their island would be difficult. I think the chances of winning would go in this order:
- USSR
- Japan
- USA
- Germany
- Italy
- UK + Pacific
- ANZAC
- France
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RE: Converting Revised To The Modern Era?posted in House Rules
@panther Revised from 2004. I added that because the topic kinda talked about the modern 2012 game rules or something blebbbb
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Converting Revised To The Modern Era?posted in House Rules
I’ve heard this game can last for days and can be a real slog. Is there a setup for this game that makes it better?
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RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
@superbattleshipyamato the German roundels are for the Eastern-aligned minor powers and the British are for the Western-aligned minor powers. I can’t afford custom units for this game lol. What do you use other than chips? The game is very crowded but will clear up after the first round. My next addition will be adding flight stands so it will help you lessen the clutter on my behalf.
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RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
Just set up the board and ready to playtest! The Italian roundels are the non-aligned countries and will be removed for each “country” with their units replaced with the side they have been influenced to be on. The green pieces are the “recruitment bases.” The blue pieces are the “naval bases”
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RE: AAA questionposted in Axis & Allies Global 1940
@superbattleshipyamato The AA rolls against the bomber as it is not a strategic bombing raid.
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RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
@superbattleshipyamato Paris is 2 turns away from the Soviet army. In my opinion, having an independent France would be kind of boring unless maybe someone divided the NATO faction into 2 people (one playing the American forces while one playing the European forces) if you have more than 4 players to play with. I may consider putting that in the rulebook in some sort of suggestion category
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RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
@superbattleshipyamato @hengst
Will be adding this to the 0.2 rulebook to check for playtesting this weekend. Sorry if it’s hard to understand right now.
DIPLOMACY RULES:
To align a green country, on our board there’s a number track that goes from 1 to 40. 1-20 will be NATO aligned (1 being you are now apart of the NATO alliance) and same with 21-40 but with the USSR alliance being at 40. I recommend using a -20 to 20 number track with “0” being our “20”.
And all of those green countries are aligned based on how historically they were in 1964. So some countries might be closer to 1 on the number track (NATO aligned) which will make it easier to align them to the NATO side. Warsaw Pact / NATO can choose either to give it to themselves or to align it with the eastern/western aligned economy-military.
To influence a non-aligned country, only NATO (West) and the Warsaw Pact (East) can influence. You need to spend 2 action points but there are other ways to influence a non-aligned country. When spending 2 action points, you will be given 1 d6. You can spend as many action points as you have on d6’s to roll. Choose what country you choose to influence and what number you roll is how many points will be going to the direction to your side (to 1 or 40; West to East)
How you can influence non-aligned nations to join your side depends on some factors. When there is a + with a number, it means that the country you are influencing will go towards your side (either towards 1 or 40).
+3 to the West if the neighboring aligned province is invaded by Eastern forces.
+10 to the West for Spain and Ireland if Paris is captured by Eastern forces.
+3 added to the West automatically if the West rolls for influence on a country. The East, however, gets to choose 1 other country to roll for influence for free.
+2 added if the West or East chooses to spend 5 IPC’s if they have already spent 2 action points for an influence roll.
+12 to the West for Brazil if West Indies is captured by NATO.You can also choose to invade any non-aligned (green) country in your combat phase. Remember that a “country” is one territory excluding Libya + Tobruk. The non-aligned power is not its own faction. You may choose anything that differentiates each non-aligned country on the number track (or however you do your diplomacy)
ALL COUNTRIES START AT 20 BESIDES::
Spain (12)
Brazil (25)
Ireland (18)
Sweden (15) -
RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
@hengst Thank you for the suggestions! Since there’s a 1 to 40 track on the Axis and Allies Europe board I put it like that. It kinda represents a sort of 20/-20 system with “20” on the number track being “0” in the system you suggested. I like the idea of asymmetry for the Diplomacy rolls and will try to implement it in future versions. Having a set number of actions per turn and the changing of them as the war progresses is a good idea too. Maybe, for example, the Soviets get 10 actions, the Eastern-aligned get 5, and maybe 8 for NATO and 4 for Western-aligned in the first round. Then after time depending on what strategic points you gain or lose you gain action points. Maybe this will encourage the Americans to fight into Africa and South America to gain these action points. It also makes the game go a little slower but the variability will be better with each side picking where they want to devote their resources to.
I will be playtesting the first version over the weekend (4 days from now) so stay tuned. :)
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RE: 1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
@superbattleshipyamato Once I get the Europe version playable, I will work on a Pacific version but it will be up to someone to balance it for Global. One of the problems for the Pacific version will be making it possible for the USA to still win the war if the South Asian territories are taken similar to Japan. I think that the Soviets should be prohibited from entering into Chinese territory but still kinda be in the same alliance. Also, having a Pakistan and India for the Global map thinking about it will probably unbalance the middle east as for the Europe map, Pakistan (west india in the game) is to help Iran from the Soviets a bit (unless I change some things) I think for 0.2 I should make Northwest Persia an impassible zone because the Eastern alliance can invade them pretty easily. Maybe I should add some American troops in Saudi Arabia and Iran to help them out because the Soviets will pour through Turkey but it does make Turkey a very strategic target for the Soviets. Lots of new ideas to think about but I will have to playtest my first version before adding anything drastic.
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1962 Cuba Crisis Variantposted in Other Axis & Allies Variants
Hello everyone! I am working currently on a 1962 Cuban Missile Crisis variant for the Europe 1940 map. I don’t have any plans to do the Pacific map with it but if I do, I will update you all so we can work on trying to balance it for global (since I can only play with 1 theatre at a time).
When my first draft is finished, I will make a new thread for it in the other variants category and send the link to it here.
Some new additions to look forward to:
- recruitment bases
- new unit names and unit values
- Africa, Middle East, and South America important finally
- aircraft are completely revised
- Diplomacy! (Try to get the non-aligned powers to join your side)
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Any pre-existing G36 variants for the G40 board game?posted in House Rules
Like Global War 36 but cheaper and simpler
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RE: Ways to make the game better?posted in Axis & Allies Spring 1942 Edition
@cernel I do have a bad track record for accidentally making posts in the wrong topic but I got Spring 1942 from Ebay. Unless the seller makes a mistake and gives me the 2nd edition, I know I’m receiving Spring 1942. Also, you cannot get 2nd edition anywhere in new condition for less than $60 which I state in the post I ordered SE for $30 (with all the shipping added)
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Ways to make the game better?posted in Axis & Allies Spring 1942 Edition
I got this for $30 but people seem to not like it. I wanted a game that could take less than the 1940 games and still have the axis and allies experience. It’s coming in a few days. If you have any ideas send them in this thread because the reviews are making me more and more pessimistic.
Edit: Got the game! I actually like how map is shaped because it’s like a breath of fresh air. If I don’t like playing it then I’ll trade it lol
