Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. All Encompassing Goose
    3. Best
    • Profile
    • Following 7
    • Followers 2
    • Topics 29
    • Posts 177
    • Best 26
    • Controversial 0
    • Groups 0

    Best posts made by All Encompassing Goose

    • RE: Der Kuenstler

      @tincanofthesea Exactly! It was around a year ago, I saw one of his videos about his war room and immediately I was like: “Time to do some research on this game it looks so fun!” (and later got E40, P40)

      Very fun world-- :( I didnt know he deleted his youtube channel…

      posted in Player Locator
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Global 1943 Expansion, Revised

      Want to try this out on my G40 Map after my ongoing game is finished. Looks so interesting. Will print the rulebook.

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Favorite Attack Spots for Allies?

      @mozkaynak I tried this on a Pacific-only game a few weeks ago. Basically, Japan took out most of China (Me and UK/Anzac were working together but he isnt the best of players…) Yunnan was taken round 3 and soon, South East Asia was under threat. As the US, I joined the war round 3 and immediately moved into the Caroline Islands. The Japanese already evacuated the islands in response to a possible threat of their mainland islands. Fighting continued and I island-hopped a bit, helping ANZAC along the way. I think it was around round 6 or 7 when I setup an epic trap for the Japanese player.

      We are playing with DK’s research board so the US had Super Subs (lucky me!) and so I spammed transports, lots of subs, and the occasional tac and fighter (it depended.) I strategically placed my units in a way where the Japanese player did not understand where I would go. The destination: take out the Japanese home fleet and capture Korea. I used a bunch of planes scattered around and some ships, taking the home island zone fairly easily. The reason why was because he didnt think I would attack there.

      There were some problems before that however. The caroline island fleet got destroyed by a Philippines build-up of the Japanese player. This limited both of our naval capabilities for another 2 -3 turns. India fell probably around 7-8 rounds in and the Japanese player looked for Sydney to collect that final VC to win the game.

      The north of the Pacific looked pretty good for me. The money islands were mostly secure until the ending of the game where Japan with what navy they had left sailed towards Sydney. I had taken Korea and then I think I took Manchuria and that stuff. Japan tried building a fleet in Shanghai but I blocked all of his coast line and cut him off. In our games, we dont do convoy raiding sometimes just because it makes the games more complex (but I think after our Europe game we will do it) If you block a sea zone with a factory, if the seazone is blocked by an enemy you cannot build. Anyways, the game was a stalemate and we ended it idk I think round 11.

      posted in Axis & Allies Global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • [Global 1940] Boots in Canada Strategy

      As the US, declare war on the UK round 1 (epic strat, I know) and then invade all of Canada, also sink the fleet on sz 106. Not only this strategy increases your income by 7 but also removes a EUK bonus. If Japan hasn’t done their J1 turn yet, speak some sense into the player (using your fist) to not go into the money islands in exchange for “free reign in China or something.”

      This strategy gives the Axis powers a chance of invading the British isles (this strategy had become obsolete since 2010 so I am doing them a favor) and then as the US you invade Eire (pro-allies) and build a space colony there Round 3-4. Not only is this a very important strat but by building a space colony there (you can find a piece for it on HBG) you will be able to use a satellite laser to destroy the stack in Paris, landing in Normandy and completely blockading the British Isles.

      Of course the Axis are going to stop playing for food and so you play your special move: “starve them out” and then immediately capture the British Isles and getting back London. Call the UK player on your cell phone and tell them to come back to the den because the war is about to become intense. Now then, Russia is struggling because they wanted to “play fairly.” They are your little cousin afterall. Italy. Italy has free reign over Africa but not for long. French support! Build 3 foreign legions in French West Africa and steamroll the Italians turn-by-turn using Sahara Desert bypass hacks.

      THE ENDSIEG: So now that Japan has quit the game, you launch a coup forcing Japan into a civil war. You control the Japanese home islands, Korea, and Manchuria while the German player is controlling the rest of China (that didn’t work too well I’m sorry guys :c) Use your income to stomp the rebellion round 7 and then invade into the weakened Soviet Union (they spilt apple juice on Russia so it’s impossible for their massive stack to move or for the Germans to take it) It will cost 20 IPC’s but it’s worth it… India UK Pacific has fallen to the US because of the UK player is back and gave their land to the US!!! Germany leaves the game :( They don’t want to play anymore

      Tell me if you have any awesome and effective A&A G40 strategies!

      posted in House Rules global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • How balanced is this game? Might try to look for it.

      This game is fantastic looking. I might incorporate the G40 rules and pieces in with it. If I could get my hands on one of these boards I am set.

      Anyways, tell me your experiences about this game I would like to hear.

      posted in Axis & Allies Europe
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Favorite Attack Spots for Allies?

      @tincanofthesea idk. I am going to try it in the Pacific map and see how it goes. Going to do a allied bid game (our first official one lol) because last game, allies didn’t really stand a chance. I wonder if there are “Blockade” markers at HBG, well if the shipping wasn’t so expensive I could buy those-

      This will be my last 40 game before I will use the new stuff I got from HBG 🙂 maybe try to learn the G40 Balanced Mod (TheCaptain’s) + some extra stuff

      posted in Axis & Allies Global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Global 1943 Expansion, Revised

      @the-captain Thank you! My group is very small (my Dad and my brother who is very inexperienced but I help him) ATM I am testing my research rules using the DK Board from HBG. I might try playing your 1943 variant without the 1940 house rules revised additions. Is this viable?

      Also, have you testing the variant on a single board (Europe, Pacific) and seen if it was balanced or not? I might play on a single board first just because the Global games work best when we know we have lots of time to do them ;D

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Biggest gun battle ever

      @superbattleshipyamato In a war situation, the Ratte’s long-barreled weapons would have an advantage over the monster tank. The monster, on the other hand, is not so good at straight firing, but if it can find its target, it will be able to kill it. The Ratte’s biggest advantage is its low profile. Because of that, it can get close to the monster tank without being noticed. However, the monster has a very short barrel on its main weapon.

      The Ratte, on the other hand, is not too good in long-range fights because of its slow speed and lack of a rotating turret. In a real battle in a more complicated environment, the two tanks would be much closer together than in a mock battle. In an equal situation (flat land with no buildings nearby), the monster tank would likely win because of its superior power and speed. If both tanks needed to make movements on their own (in an environment with buildings), the monster tank would win.

      posted in World War II History
      All Encompassing GooseA
      All Encompassing Goose
    • RE: What would an Axis and Allies movie look like?

      @abworsham4 That one 1980’s War Game movie but it’s a board game that looks a lot like Axis and Allies (or Global War 2025)

      posted in General Discussion
      All Encompassing GooseA
      All Encompassing Goose
    • Simplistic Midnight A&A G40 Borders + Extras

      midnight a&a.pdf

      I added random borders with it. Do what you want with this and thank you for reading.

      posted in Customizations
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Ways to make the game better?

      @cernel I do have a bad track record for accidentally making posts in the wrong topic but I got Spring 1942 from Ebay. Unless the seller makes a mistake and gives me the 2nd edition, I know I’m receiving Spring 1942. Also, you cannot get 2nd edition anywhere in new condition for less than $60 which I state in the post I ordered SE for $30 (with all the shipping added)

      posted in Axis & Allies Spring 1942 Edition
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Global 1940 Balance Idea

      @barnee Very helpful tools, thank you lots!! :smile:

      Have a good day/night

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Axis & Allies 1942 Online is Out of Early Access

      @juliusborisovbeamdog :) Very cool

      posted in Axis & Allies 1942 Online
      All Encompassing GooseA
      All Encompassing Goose
    • [G40] Swapping Both Boards (Europe on the Right, Pacific on the Left)

      Instead of Europe on the left and Pacific on the right, swap them around and keep all armies the same.

      The Twist

      Both boards are split apart and are at war! That means there will be 2 USA’s and 2 USSR’s fighting against eachother.
      Already, the Pacific have some problems. There is no land route from India / China to Europe now. But with Europe, it’s the same thing too. I haven’t played this yet but I suspect IPC disruption to be screwed up. I estimate that Western USA falls and Japanese / W. American fleets with ANZAC support meet up with the E. American fleets while Britain, Italy, and Germany rushes to send theirs down to the Panama Canal.

      I would make it so Naval Ships have free passage through the Panama Canal and Central America but you will always have pesky South American waters with ANZAC and E. American fleets in the few rounds (just guessing)

      Want to know your guy’s thoughts on this. Sorry to those who have their board already printed…

      I would probably give Japan and ANZAC all their NO bonuses so they stand a chance against the Combined-European armies and economies.

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • New Neutrals Rules (G40)

      Re: Should we make better rules for invadable neutrals? (1940)

      Found this idea while looking at posts in the forum. :smiley: Posting this comment on a new thread, definitely going to use this with just infantry and artillery, tbh I am just going to add the Iberian Union with Portugal + Spain (giving Spain a minor factory and a turn order)

      My plan is that at the beginning of every turn, every power in the Europe Board chips in “influence IPC’s” (besides of France) Iberia starts off as strict-neutral

      At the start of the game, they begin with:

      6 IPC’s and
      Spain - 5 inf, 2 art
      Portugal - 2 inf, 1 art

      Iberia cannot produce any other unit besides of art and inf

      Both the Allies and the Axis: if they chip in 55 IPC’s by Round 6 (can be earlier) Iberia will go on their side. If this is not met, Portugal will become allied with the Allies and Spain will become allied with the Axis.

      If you can test this out that would be appreciated. I will too soon and we can cooperate about these rules ok? :grin:

      posted in House Rules global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • RE: 1962 Cuba Crisis Variant

      @hengst Thank you for the suggestions! Since there’s a 1 to 40 track on the Axis and Allies Europe board I put it like that. It kinda represents a sort of 20/-20 system with “20” on the number track being “0” in the system you suggested. I like the idea of asymmetry for the Diplomacy rolls and will try to implement it in future versions. Having a set number of actions per turn and the changing of them as the war progresses is a good idea too. Maybe, for example, the Soviets get 10 actions, the Eastern-aligned get 5, and maybe 8 for NATO and 4 for Western-aligned in the first round. Then after time depending on what strategic points you gain or lose you gain action points. Maybe this will encourage the Americans to fight into Africa and South America to gain these action points. It also makes the game go a little slower but the variability will be better with each side picking where they want to devote their resources to.

      I will be playtesting the first version over the weekend (4 days from now) so stay tuned. :)

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • [Global 1940] Funny How...

      The Burma Road only carried in 5-10% of supplies into Yunnan historically. I searched this up and here is a Quora article about it:

      https://www.quora.com/How-important-was-the-Burma-Road-in-World-War-2

      So how would “The Hump” be applied in G40?

      The road is essential for balancing out China in the game :) so that the Chinese have an excuse to be a sting in the ribs to Japan for a few turns.
      So I would say :smiley: keep the road and pretend it was more important in the war than it was because in reality, it is a game and games have to be balanced…!!!

      But no…

      It is up to you to decide how to FIX this “mistake” by LARRY HARRIS himself /hj /hj /hj

      posted in House Rules global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • RE: My Global 40 Cold War Edition

      @admiralnutt very nice :)

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • 1 / 1