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    Posts made by Alexander

    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ah, I totally missed that detail! Thank you, I’ll just wait and place them next turn then as that mistake is on me.

      @Panzerstahl-Helm feel free to continue onto Italy

      Haha, I just tuned in for today’s match - my grandmother would be the most excited of the family as she never misses their games!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      ^^^I guess that info would have been wise to add to my other post

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee I am trying to place them in London but I don’t seem to be getting an option to place them for some reason. I see when I click other spots the error saying I don’t have enough INF which makes sense but nothing for London at all

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Thank you, I was looking for that note!

      Here is the USA/China/UK turn. I left the game at the UK place units as I didn’t realise I had to place the bunkers in the 1st place phase. If you’re ok feel free to edit them in, otherwise I’m fine placing them next turn instead as I don’t think a G2 Sea Lion is in the cards.

      As a quick summary I got a bit greedy with allocating my hits in SZ97 and traded one more unit in that gamble than I was hoping. Otherwise, nothing too crazy.

      game-1-alex-vs.panzer-u1.tsvg

      Purchase Units
      Americans buy 2 Fortifications, 2 NavyFighters, 1 carrier, 1 cruiser, 2 destroyers and 1 elite; Remaining resources: 0 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 submarine moved from 35 Sea Zone to 23 Sea Zone
      2 infantry moved from Hawaiian Islands to 26 Sea Zone
      2 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
      1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
      Americans undo move 4.
      Americans undo move 3.
      Americans undo move 2.
      Americans undo move 1.
      1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      2 usa_fighters moved from Hawaiian Islands to Wake Island
      1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      1 submarine moved from 35 Sea Zone to 21 Sea Zone
      1 mech_infantry moved from Western United States to Eastern United States
      Americans undo move 9.
      1 usa_fighter moved from Western United States to Hawaiian Islands
      1 cruiser moved from 101 Sea Zone to 11 Sea Zone
      1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
      Americans undo move 12.
      Americans undo move 11.
      1 bomber moved from Central United States to Hawaiian Islands
      1 artillery moved from Eastern United States to Central United States
      1 infantry, 3 mech_infantrys and 1 usa_armour moved from Central United States to Eastern United States
      Americans undo move 12.
      1 Rail and 1 artillery moved from Eastern United States to Western United States
      2 infantry moved from Mexico to Western United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 carrier placed in 10 Sea Zone
      2 NavyFighters placed in 10 Sea Zone
      1 cruiser and 2 destroyers placed in 101 Sea Zone
      1 elite placed in Eastern United States
      2 Fortifications placed in Philippines
      Turn Complete
      Americans collect 52 PUs; end with 52 PUs
      Purchase Units
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      3 infantry moved from Szechwan to Yunnan
      1 infantry moved from Szechwan to Yunnan
      1 fighter moved from Szechwan to Yunnan
      Combat
      Battle in Yunnan
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 fighter moved from Yunnan to Sikang
      2 infantry moved from Kweichow to Szechwan
      1 infantry moved from Shensi to Szechwan
      1 infantry moved from Suiyuyan to Shensi
      1 infantry moved from Suiyuyan to Kansu
      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      3 infantry placed in Sikang
      2 infantry placed in Szechwan
      Turn Complete
      Chinese collect 9 PUs; end with 9 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      Purchase Units
      Trigger Seafire: buySeafire added to productionBritish
      Setting uses for triggers used this phase.
      British buy 4 Fortifications, 1 Repair_BB, 1 elite, 7 infantry, 2 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      Place Units
      1 Repair_BB placed in 111 Sea Zone
      Combat Move
      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
      Setting uses for triggers used this phase.
      1 unit repaired.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Anglo Egyptian Sudan to Ethiopia
      1 mech_infantry moved from Egypt to Ethiopia
      1 uk_armour moved from Alexandria to 98 Sea Zone
      1 infantry moved from Alexandria to 98 Sea Zone
      1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone
      1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia
      1 cruiser moved from 39 Sea Zone to 76 Sea Zone
      British undo move 6.
      British undo move 5.
      British undo move 4.
      British undo move 3.
      British undo move 1.
      British undo move 1.
      British undo move 1.
      1 cruiser moved from 39 Sea Zone to 80 Sea Zone
      1 infantry moved from Egypt to 98 Sea Zone
      British undo move 2.
      1 mech_infantry moved from Egypt to Iraq
      1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
      1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
      1 uk_fighter moved from India to Iraq
      1 cruiser moved from 91 Sea Zone to 96 Sea Zone
      1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
      1 uk_fighter moved from Gibraltar to 96 Sea Zone
      British undo move 9.
      1 uk_fighter moved from Malta to 97 Sea Zone
      1 uk_fighter moved from Gibraltar to 97 Sea Zone
      1 carrier moved from 98 Sea Zone to 97 Sea Zone
      1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
      1 bomber moved from United Kingdom to 97 Sea Zone
      1 uk_fighter moved from United Kingdom to 97 Sea Zone
      British undo move 10.
      1 uk_fighter moved from Gibraltar to 96 Sea Zone
      Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone
      Combat
      Battle in Iraq
      Battle in 96 Sea Zone
      Battle in 97 Sea Zone
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
      1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 109 Sea Zone
      1 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom
      2 infantry moved from United Kingdom to 109 Sea Zone
      2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
      2 infantry moved from 91 Sea Zone to Gibraltar
      British undo move 6.
      British undo move 5.
      British undo move 4.
      1 transport moved from 109 Sea Zone to 106 Sea Zone
      1 destroyer moved from 106 Sea Zone to 109 Sea Zone
      1 artillery and 1 infantry moved from Ontario to Quebec
      1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
      2 infantry moved from Scotland to United Kingdom
      1 aaGun moved from Scotland to United Kingdom
      1 uk_fighter moved from Scotland to United Kingdom
      1 uk_fighter moved from Iraq to Syria
      2 infantry moved from Alexandria to Egypt
      1 uk_armour moved from Alexandria to Egypt
      1 artillery moved from Alexandria to Egypt
      1 infantry moved from Anglo Egyptian Sudan to Egypt
      1 battleship moved from 37 Sea Zone to 39 Sea Zone
      2 infantry moved from India to 39 Sea Zone
      2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
      British undo move 18.
      British undo move 17.
      1 infantry moved from India to 39 Sea Zone
      1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
      1 infantry moved from 41 Sea Zone to Sumatra
      1 destroyer moved from 39 Sea Zone to 37 Sea Zone
      1 uk_fighter moved from Burma to Malaya
      1 uk_tactical_bomber moved from India to Malaya
      3 aaGuns moved from India to Burma
      1 artillery moved from India to Burma
      5 infantry moved from India to Burma
      1 infantry moved from West India to Eastern Persia
      1 destroyer moved from 71 Sea Zone to 81 Sea Zone
      1 uk_fighter moved from 97 Sea Zone to Malta
      1 uk_tactical_bomber moved from 97 Sea Zone to Malta
      1 bomber moved from 97 Sea Zone to Syria
      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 transport placed in 71 Sea Zone
      1 transport placed in 39 Sea Zone
      4 infantry placed in India
      1 elite and 3 infantry placed in United Kingdom
      1 mine_unarmed placed in United Kingdom
      1 mine_unarmed placed in India
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm @barnee Just want to confirm, transports cannot be taken as casualties like OOB? TripleA is suggesting it can be taken first

      5f68a45d-c52a-47d8-bece-d2b16b4e853b-image.png

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Nothing too exciting to report for USA and China, Italy needs to scramble/not for SZ97 combat:

      a2c02885-5eb2-4143-95c7-05cf28ab6f0a-image.png

      Also, more generally, do I just let Triple A pick my opponent’s casualties or do we need to collaborate in those cases?

      Here’s the full details if the USA impacts your decision:

      Purchase Units
      Americans buy 2 Fortifications, 2 NavyFighters, 1 carrier, 1 cruiser, 2 destroyers and 1 elite; Remaining resources: 0 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 submarine moved from 35 Sea Zone to 23 Sea Zone
      2 infantry moved from Hawaiian Islands to 26 Sea Zone
      2 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
      1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
      Americans undo move 4.
      Americans undo move 3.
      Americans undo move 2.
      Americans undo move 1.
      1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      2 usa_fighters moved from Hawaiian Islands to Wake Island
      1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      1 submarine moved from 35 Sea Zone to 21 Sea Zone
      1 mech_infantry moved from Western United States to Eastern United States
      Americans undo move 9.
      1 usa_fighter moved from Western United States to Hawaiian Islands
      1 cruiser moved from 101 Sea Zone to 11 Sea Zone
      1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
      Americans undo move 12.
      Americans undo move 11.
      1 bomber moved from Central United States to Hawaiian Islands
      1 artillery moved from Eastern United States to Central United States
      1 infantry, 3 mech_infantrys and 1 usa_armour moved from Central United States to Eastern United States
      Americans undo move 12.
      1 Rail and 1 artillery moved from Eastern United States to Western United States
      2 infantry moved from Mexico to Western United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 carrier placed in 10 Sea Zone
      2 NavyFighters placed in 10 Sea Zone
      1 cruiser and 2 destroyers placed in 101 Sea Zone
      1 elite placed in Eastern United States
      2 Fortifications placed in Philippines
      Turn Complete
      Americans collect 52 PUs; end with 52 PUs
      Purchase Units
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      3 infantry moved from Szechwan to Yunnan
      1 infantry moved from Szechwan to Yunnan
      1 fighter moved from Szechwan to Yunnan
      Combat
      Battle in Yunnan
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 fighter moved from Yunnan to Sikang
      2 infantry moved from Kweichow to Szechwan
      1 infantry moved from Shensi to Szechwan
      1 infantry moved from Suiyuyan to Shensi
      1 infantry moved from Suiyuyan to Kansu
      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      3 infantry placed in Sikang
      2 infantry placed in Szechwan
      Turn Complete
      Chinese collect 9 PUs; end with 9 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      Purchase Units
      Trigger Seafire: buySeafire added to productionBritish
      Setting uses for triggers used this phase.
      British buy 4 Fortifications, 1 Repair_BB, 1 elite, 7 infantry, 2 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      Place Units
      1 Repair_BB placed in 111 Sea Zone
      Combat Move
      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
      Setting uses for triggers used this phase.
      1 unit repaired.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Anglo Egyptian Sudan to Ethiopia
      1 mech_infantry moved from Egypt to Ethiopia
      1 uk_armour moved from Alexandria to 98 Sea Zone
      1 infantry moved from Alexandria to 98 Sea Zone
      1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone
      1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia
      1 cruiser moved from 39 Sea Zone to 76 Sea Zone
      British undo move 6.
      British undo move 5.
      British undo move 4.
      British undo move 3.
      British undo move 1.
      British undo move 1.
      British undo move 1.
      1 cruiser moved from 39 Sea Zone to 80 Sea Zone
      1 infantry moved from Egypt to 98 Sea Zone
      British undo move 2.
      1 mech_infantry moved from Egypt to Iraq
      1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
      1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
      1 uk_fighter moved from India to Iraq
      1 cruiser moved from 91 Sea Zone to 96 Sea Zone
      1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
      1 uk_fighter moved from Gibraltar to 96 Sea Zone
      British undo move 9.
      1 uk_fighter moved from Malta to 97 Sea Zone
      1 uk_fighter moved from Gibraltar to 97 Sea Zone
      1 carrier moved from 98 Sea Zone to 97 Sea Zone
      1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
      1 bomber moved from United Kingdom to 97 Sea Zone
      1 uk_fighter moved from United Kingdom to 97 Sea Zone
      British undo move 10.
      1 uk_fighter moved from Gibraltar to 96 Sea Zone
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Neat, I’ll give it a try next turn - I think it will take a bit of time to get used to all the new unit art for the HRE!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Thanks! I may have to upgrade from my printed copy of the HRE to the Triple A version for some of these nuances.

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee @Panzerstahl-Helm Just re-skimmed the rules for the unique unit/army gouping rules before purchasing.

      For unit purchasing, does this now happen at the start of the turn? Or was I supposed to wait (and would then get the option to place) at the end like normal? Either way, I did not move the new units I placed so there shouldn’t be an issue for Russia. (I’m guessing this is so that the “upgrades” to units can be applied.) — In general, please let me know if I do something wrong!

      Here’s my first shot for a battle report - nothing too eventful for R1:

      Purchase Units
      Russians buy 2 Soviet_Commisars, 2 artilleries, 1 elite, 4 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      Place Units
      1 artillery placed in Novgorod
      1 infantry placed in Ukraine
      2 Soviet_Commisars, 1 elite and 4 mine_unarmeds placed in Russia
      Russians undo move 2.
      1 artillery placed in Ukraine
      2 infantry placed in Ukraine
      2 infantry placed in Novgorod
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Preparing Airbases for Possible Scrambling
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      6 infantry moved from Buryatia to Yakut S.S.R.
      6 infantry moved from Amur to Sakha
      1 armour and 1 mech_infantry moved from Volgograd to Ukraine
      2 infantry moved from Caucasus to Rostov
      1 infantry moved from Bessarabia to Ukraine
      1 artillery and 1 infantry moved from Western Ukraine to Ukraine
      1 infantry moved from Bessarabia to Western Ukraine
      2 infantry moved from Eastern Poland to Belarus
      3 infantry moved from Baltic States to Belarus
      Russians undo move 9.
      2 infantry moved from Baltic States to Novgorod
      1 submarine moved from 115 Sea Zone to 113 Sea Zone
      Russians undo move 10.
      1 submarine moved from 127 Sea Zone to 124 Sea Zone
      3 infantry moved from Vyborg to Karelia
      1 artillery moved from Novgorod to Karelia
      1 infantry moved from Archangel to Novgorod
      1 infantry moved from Novgorod to Karelia
      1 aaGun moved from Novgorod to Karelia
      1 infantry moved from Novgorod to Karelia
      1 Russian_Rail and 1 artillery moved from Russia to Sakha
      1 Russian_Rail and 1 armour moved from Russia to Sakha
      Russians undo move 3.
      1 armour and 1 mech_infantry moved from Volgograd to Bryansk
      2 aaGuns and 1 infantry moved from Russia to Bryansk
      1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
      1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Sakha
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      

      game-1-alex-vs.panzer-r1.tsvg

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Sorry, I thought by GMX you meant Gmail. I just created a Proton account and that seemed to get a confirmation email. @Panzerstahl-Helm I’ll DM you the new email address - I registered it so hopefully it works now

      As for the engine version, this is what I have:
      007f02c4-aaf5-4c98-9b66-162fb0a2eb61-image.png

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee @Panzerstahl-Helm Sorry, I’m still having issues registering my email (Hotmail) for some reason. (I feel extra bad as I’m generally pretty techy)

      I’ve tried with a few other email addresses but I’m not getting a confirmation email at all - I’ve check my spam boxes as well over the last week too

      This is as far as I get

      408e6a52-11de-4fbf-8481-a114d1db7aa4-image.png

      Any other thoughts/ideas?

      I also sent Panzer another email address but I still can’t get it confirmed either (Gmail)

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee
      Thank you - looks like that did the trick!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm All good, is there a way to hop between map versions? I see that I’m 2.44.0 but don’t see an option to update or redownload the map?

      ffe57b28-9156-4596-91e2-334252584be8-image.png

      I will elect to scramble the 1 fighter from Scottland to SZ111.

      I will elect to not scramble anything into SZ110

      Thanks for setting this up and good luck!

      posted in Play Boardgames
      A
      Alexander
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi all, just getting ready to try my first game with the HRE (limiting to just the first two new sections to start) and had the following two questions (apologies if these are very basic):

      1. Para troopers - interaction with flying/AAA units:
      • I understand that a defender cannot scramble to defend against paratroopers.
      • I understand that AAA can fire a defensive shot at the first round of combat at paratroopers (similar to any attacking aircraft).
      • What happens if I am attacking with both aircraft and AAA? Do I (attacker) or my opponent (defender) get any say over if the casualties are the paratroopers or the planes? I assume that as the attacker I would be the one picking my own casualties as typical.
        — For example: attacking with 3 paratroopers, 3 fighters; defending with 1 infantry, 1 AAA. AAA is hot and gets 3/3 hits. Looking to confirm that the defender cannot allocate all the hits to the paratroopers and thus stopping the loss of territory. (I’m only asking due to a case of attempting to use kamikaze rolls against USA transports in the OOB rules a few games ago.)
      1. Expanded pacific ocean - revised IPC values for territories:
      • When do these come into effect/totals get adjusted?
        — The note states that all nations begin with their normal IPCs and that when the territories are captured income is adjusted based off the new values.
        ------ Does that mean income is only changed when territory exchanges hands? Immediately in the round 1 collect income phase (just not for the starting balance/first turn purchase)? Or all are effective after the first of these territories is affected and war is thus been declared)?
      posted in House Rules
      A
      Alexander
    • RE: World Championship 2027 A&A G40 Expansion

      @barnee

      Thank you. I’ll take a look at playing on Triple A to learn the rules first before I get too distracted with making all the extra units for the table top!

      posted in Events
      A
      Alexander
    • RE: World Championship 2027 A&A G40 Expansion

      @The-Captain

      Thanks for the heads up, I’ll keep an eye out to see if any Wiking-Con events pop-up.

      From my quick search, I don’t see any upcoming ones (but am also new to the forum).

      posted in Events
      A
      Alexander
    • RE: World Championship 2027 A&A G40 Expansion

      @The-Captain

      Hello from Canada!

      Depending on work and event timing next year my buddy and I are interested in joining!

      We’ve mostly been playing OOB G40, both on Triple A and in person. We’ve trialed a few house rules but nothing compared to this expander rule set - looking forward to learning.

      posted in Events
      A
      Alexander
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